Difference between revisions of "Escape Plan"

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| type            = weapon
 
| type            = weapon
 
| image            = Escape Plan.png
 
| image            = Escape Plan.png
| used-by          = [[Soldier]]
+
| kill-icon-2      = grenade
 +
| kill-icon-3      = hhg
 +
| kill-tooltip-2  = Taunting
 +
| kill-tooltip-3  = Taunting While Equipped With Lumbricus Lid
 +
| used-by          = {{used by|Soldier}}
 
| slot            = melee
 
| slot            = melee
| released        = [[Pyromania Update]]
+
| released        = {{patch name|6|27|2012}}
| availability    = {{avail|drop|craft|purchase}}
+
| released-major  = Pyromania Update
 +
| availability    = {{avail|drop|craft|purchase|collectors}}
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
| ammo-loaded      = N/A
+
| ammo-loaded      = {{common string|N/A}}
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 10 Pickaxe
+
   | item-kind      = {{item kind|Pickaxe}}
   | loadout-name   = The Escape Plan
+
  | item-level     = 10
   | att-1-positive = Movement speed increases as the user becomes injured
+
   | att-1-neutral  = {{attribute|ProvideOnActive}}
   | att-2-negative = Blocks healing when in use
+
   | att-2-positive = {{attribute|ShovelSpeedBoost}}
 +
   | att-3-negative = {{attribute|SelfMarkForDeath}}
 +
   | att-4-negative = {{attribute|HealingFromMedics_Negative|-90}}
 
}}
 
}}
  
{{Quotation|'''The Soldier'''|If you know what's good for ya, you will run!|sound=Soldier_taunts03.wav}}
+
{{Quotation|'''The Soldier''' on the correct usage of the Escape Plan|If you know what's good for ya, you will run!|sound=Soldier taunts03.wav}}
  
 
The '''Escape Plan''' is a [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]]. It is a weathered and well-used pickaxe.
 
The '''Escape Plan''' is a [[Weapons#soldiermelee|melee weapon]] for the [[Soldier]]. It is a weathered and well-used pickaxe.
  
Once this weapon is equipped, it has the unique ability to increase the [[Classes#Speed|movement speed]] of the player as their [[Classes#Health points|health]] is diminished. Consequently, the weapon blocks healing from all [[Medic]] weapons while active. Players wielding it are also unable to call for Medic. Its [[Critical hits|critical hit]] animation is a backhanded swing, striking the enemy with the sharp end of the weapon.
+
Once this weapon is equipped, it has the unique ability to increase the [[Classes#Speed|movement speed]] of the player as their [[Classes#Health points|health]] is diminished. However, the player receives 90% less healing from all [[Medic]] weapons while it is being wielded (healing from [[Health#Health kits|health kit]]s and [[Dispenser]]s is unaffected). While this weapon is deployed, players are [[Mechanics#MarkedForDeath|marked for death]], and remain so for 1 second after holstering.
  
[[Taunts|Taunt]]ing with the Escape Plan equipped will perform the [[Kamikaze]] kill taunt. A variation of the taunt is available to players who equip the [[Lumbricus Lid]].
+
Its [[Critical hits|critical hit]] animation is a backhanded swing, striking the enemy with the pick<!-- as opposed to the axe --> end of the weapon.
 +
 
 +
[[Taunts|Taunting]] with the Escape Plan out results in the [[Grenade (taunt)|Grenade]] kill taunt. A variation of the taunt is available to players who equip the [[Lumbricus Lid]].
  
 
The Escape Plan was originally added to the [[Team Fortress 2 Beta]] as the [[Beta Split Equalizer]] 1, and was consequently added to the game in the {{Patch name|6|27|2012}}.
 
The Escape Plan was originally added to the [[Team Fortress 2 Beta]] as the [[Beta Split Equalizer]] 1, and was consequently added to the game in the {{Patch name|6|27|2012}}.
  
The Escape Plan is automatically given to any player who owned an [[Equalizer]] prior to the {{Patch name|6|27|2012}} with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was customized with a [[Name Tag]] or [[Description Tag]], the Escape Plan will inherit that customization.
+
The Escape Plan is automatically given to any player who owned an [[Equalizer]] prior to the {{Patch name|6|27|2012}}, with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was customized with a [[Name Tag]] or [[Description Tag]], the Escape Plan inherits that customization.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| identical = [[Shovel]]
+
| identical       = [[Shovel]]
| damage            = yes
+
| damagetype      = Melee
| base              = 65
+
| rangetype       = Melee
|  point blank       = 55-75
 
|  crit              = 195
 
|  minicrit          = 75-101
 
  
| function times = yes
+
| damage          = yes
 +
|  base          = 65
 +
|  crit          = 195
 +
|  minicrit      = 88
 +
 
 +
| function times = yes
 
| attack interval = 0.8 s
 
| attack interval = 0.8 s
 
}}
 
}}
  
{{Weapon Demonstration}}
+
== Speed ==
 
 
==Speed==
 
 
[[File:Escape Plan Speed.png|thumb|250px|right|Escape Plan speed and comparisons]]
 
[[File:Escape Plan Speed.png|thumb|250px|right|Escape Plan speed and comparisons]]
 
{{Main|Speed}}
 
{{Main|Speed}}
  
Speed values are based on player's current health.  For reference, the standard movement speed is 100%, which is 300 units per second — the speed of the [[Spy]], [[Sniper]], [[Engineer]] and [[Pyro]] — whilst the [[Scout]] moves at 400 units per second, 33% above the standard movement speed.
+
Speed values are based on player's current health.  For reference, the standard movement speed is 100%, which is 300 [[Hammer unit]]s (Hu) per second—the speed of the [[Sniper]], [[Engineer]], and [[Pyro]]—whilst the [[Scout]] moves at 400 units per second, 33% above the standard movement speed.
  
{| class="wikitable" style="text-align: center"
+
{{Escape Plan speed}}
|-
 
! class="header" | Health range
 
! class="header" | Speed (units per second)
 
! class="header" | Relative speed increase
 
! class="header" | Notes
 
|-
 
| 300-161 || {{Metrics/Speed|C=Soldier|M=Escape Plan|H=161}}
 
| {{#expr:({{Metrics/Speed|C=Soldier|M=Escape Plan|H=161}}-{{Metrics/Speed|C=Soldier}})/{{Metrics/Speed|C=Soldier}}*100round0}}%
 
|
 
|-
 
| 160-121 || {{Metrics/Speed|C=Soldier|M=Escape Plan|H=121}}
 
| {{#expr:({{Metrics/Speed|C=Soldier|M=Escape Plan|H=121}}-{{Metrics/Speed|C=Soldier}})/{{Metrics/Speed|C=Soldier}}*100round0}}%
 
|
 
|-
 
| 120-81  || {{Metrics/Speed|C=Soldier|M=Escape Plan|H=81}} 
 
| {{#expr:({{Metrics/Speed|C=Soldier|M=Escape Plan|H=81}}-{{Metrics/Speed|C=Soldier}})/{{Metrics/Speed|C=Soldier}}*100round0}}%
 
| align="left" | Faster than [[Demoman]]
 
|-
 
| 80-41  || {{Metrics/Speed|C=Soldier|M=Escape Plan|H=41}}
 
| {{#expr:({{Metrics/Speed|C=Soldier|M=Escape Plan|H=41}}-{{Metrics/Speed|C=Soldier}})/{{Metrics/Speed|C=Soldier}}*100round0}}%
 
| align="left" | Faster than [[Medic]]
 
|-
 
| 40-1    || {{Metrics/Speed|C=Soldier|M=Escape Plan|H=1}}
 
| {{#expr:({{Metrics/Speed|C=Soldier|M=Escape Plan|H=1}}-{{Metrics/Speed|C=Soldier}})/{{Metrics/Speed|C=Soldier}}*100round0}}%
 
| align="left" | {{#expr:{{Metrics/Speed|C=Soldier|M=Escape Plan|H=1}}/{{Metrics/Speed|C=Scout}}*100round0}}% nearly as fast as [[Scout]]
 
|}
 
  
==Crafting==
+
== Healing ==
 +
{{Equalizer and Escape Plan healing range}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Scrap Metal
 
| ingredient-1 = Scrap Metal
Line 90: Line 79:
 
}}
 
}}
  
== Strange variant ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Pickaxe
+
  | item-type = {{item kind|Pickaxe}}
 
  | rankson = kills
 
  | rankson = kills
   | att-1-positive = Movement speed increases as the user becomes injured
+
   | att-1-neutral  = {{attribute|ProvideOnActive}}
   | att-2-negative = Blocks healing when in use
+
  | att-2-positive = {{attribute|ShovelSpeedBoost}}
 +
   | att-3-negative = {{attribute|SelfMarkForDeath}}
 +
  | att-4-negative = {{attribute|HealingFromMedics_Negative|-90}}
 +
| can deal taunt damage = yes
 +
| can be equipped by soldier or demo = yes
 
}}
 
}}
  
Line 102: Line 95:
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Trench Warfare}}
 
| 1 = {{Show achievement|Soldier|Trench Warfare}}
 +
| 2 = {{Show achievement|Soldier|Spray of Defeat}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
'''{{Patch name|06|27|2012}}''' ([[Pyromania Update]])
+
{{Update history|
* The Escape Plan was separated from the Equalizer and was added to the game
+
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* The Escape Plan was separated from the [[Equalizer]] and was added to the game.
 +
* All owners of the Equalizer will be automatically granted the Escape Plan.
  
 
'''{{Patch name|7|5|2012}}'''
 
'''{{Patch name|7|5|2012}}'''
* Fixed not seeing team colors on the sleeves for The [[Equalizer]] and The Escape Plan.
+
* Fixed not seeing team colors on the sleeves for the Equalizer and the Escape Plan.
* Fixed The Escape Plan allowing Medic calls.
+
* Fixed the Escape Plan allowing Medic calls.
 
* {{undocumented}} Fixed the Escape Plan appearing like the Equalizer on BLU team.
 
* {{undocumented}} Fixed the Escape Plan appearing like the Equalizer on BLU team.
  
 
'''{{Patch name|7|11|2012}}'''
 
'''{{Patch name|7|11|2012}}'''
* Strange Escape Plans now count kills
+
* Fixed [[Strange]] Escape Plans not counting kills.
  
 
'''{{Patch name|9|6|2012}}'''
 
'''{{Patch name|9|6|2012}}'''
* Fixed The Escape Plan not using the same taunt as The Equalizer
+
* Fixed the Escape Plan not using the same taunt as the Equalizer.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed attribute:
 +
** Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
  
== Bugs ==
+
'''{{Patch name|9|16|2013}}'''
* Soldiers wielding the Escape Plan can still be healed using the [[Crusader's Crossbow]].
+
* Fixed the [[Crusader's Crossbow]] healing teammates with the Equalizer or the Escape Plan deployed.
* Medics looking at a Soldier wielding the Escape Plan will see the message "Equalizer blocks healing".
+
 
* If the [http://wiki.teamfortress.com/wiki/Rocket_jumper Rocket Jumper] is equipped, it's possible to survive the [http://wiki.teamfortress.com/wiki/equalizer Equalizer] and the [http://wiki.teamfortress.com/wiki/escape_plan Escape Plan's] taunts, with the only damage taken being fall damage.
+
'''{{Patch name|10|29|2013}}'''
* It's still possible to replenish health via [http://wiki.teamfortress.com/wiki/dispenser Dispensers] with the [http://wiki.teamfortress.com/wiki/equalizer Equalizer] or the Escape Plan active.
+
* [[Strange Part]]: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Changed attribute:
 +
** Changed no healing penalty to 90% less healing from Medics while active.
 +
 
 +
'''[Unknown Date]'''
 +
* The Escape Plan has been removed from store.
 +
 
 +
'''[Unknown Date]'''
 +
* The Escape Plan has been re-added to the store.
 +
 
 +
'''[Unknown Date]'''
 +
* The Escape Plan has been removed from store.
 +
 
 +
'''[Unknown Date]'''
 +
* The Escape Plan has been re-added to the store.
 +
}}
  
 
== Gallery ==
 
== Gallery ==
Line 131: Line 154:
  
 
== See also ==
 
== See also ==
*[[Soldier strategy#Escape Plan|Escape Plan strategy]]
+
* [[Basic Soldier strategy#Escape Plan|Escape Plan strategy]]
  
{{PyromaniaNav}}
+
{{Pyromania Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}

Latest revision as of 17:31, 3 June 2024

If you know what's good for ya, you will run!
The Soldier on the correct usage of the Escape Plan

The Escape Plan is a melee weapon for the Soldier. It is a weathered and well-used pickaxe.

Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. However, the player receives 90% less healing from all Medic weapons while it is being wielded (healing from health kits and Dispensers is unaffected). While this weapon is deployed, players are marked for death, and remain so for 1 second after holstering.

Its critical hit animation is a backhanded swing, striking the enemy with the pick end of the weapon.

Taunting with the Escape Plan out results in the Grenade kill taunt. A variation of the taunt is available to players who equip the Lumbricus Lid.

The Escape Plan was originally added to the Team Fortress 2 Beta as the Beta Split Equalizer 1, and was consequently added to the game in the June 27, 2012 Patch.

The Escape Plan is automatically given to any player who owned an Equalizer prior to the June 27, 2012 Patch, with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was customized with a Name Tag or Description Tag, the Escape Plan inherits that customization.

Damage and function times

See also: Damage
Identical to: Shovel
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Speed

Escape Plan speed and comparisons
Main article: Speed

Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 Hammer units (Hu) per second—the speed of the Sniper, Engineer, and Pyro—whilst the Scout moves at 400 units per second, 33% above the standard movement speed.

Health range Speed (Hu/s) Relative speed increase Notes
330-161 240 0% No speed increase
160-121 264 10% Slight increase in speed
120-81 288 20% Faster than the Demoman
80-41 336 40% Faster than the Medic
40-1 384 60% 96% as fast as Scout

Healing

Healing sources Healing rate
In combat Out of combat
While Equalizer or Escape Plan is not being used While Equalizer or Escape Plan is being used While Equalizer or Escape Plan is not being used While Equalizer or Escape Plan is being used
Crusader's Crossbow Point blank 75 8 75 8
Medium range 113 11 113 11
Long range 150 15 150 15
Medi Gun / Kritzkrieg 24 / s 2.4 / s 72 / s 7.2 / s
Quick-Fix Healing 33.6 / s 3.4 / s 100.8 / s 10.1 / s
ÜberCharge 100.8 / s 10.1 / s 302.4 / s 30.2 / s
Vaccinator Healing 24 / s 2.4 / s 72 / s 7.2 / s
Overheal 8 / s 0.8 / s 24 / s 2.4 / s
Amputator 105 / 4 ticks 11 / 4 ticks 315 / 4 ticks 32 / 4 ticks

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Disciplinary Action Escape Plan
Item icon Scrap Metal.png + Item icon Disciplinary Action.png = Item icon Escape Plan.png
Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Trench Warfare
Trench Warfare
Kill your nemesis with a shovel.
Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Escape Plan was separated from the Equalizer and was added to the game.
  • All owners of the Equalizer will be automatically granted the Escape Plan.

July 5, 2012 Patch

  • Fixed not seeing team colors on the sleeves for the Equalizer and the Escape Plan.
  • Fixed the Escape Plan allowing Medic calls.
  • [Undocumented] Fixed the Escape Plan appearing like the Equalizer on BLU team.

July 11, 2012 Patch

  • Fixed Strange Escape Plans not counting kills.

September 6, 2012 Patch

  • Fixed the Escape Plan not using the same taunt as the Equalizer.

July 10, 2013 Patch

  • Changed attribute:
    • Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.

September 16, 2013 Patch

  • Fixed the Crusader's Crossbow healing teammates with the Equalizer or the Escape Plan deployed.

October 29, 2013 Patch

  • Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans

November 12, 2013 Patch

January 9, 2014 Patch

  • Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Changed no healing penalty to 90% less healing from Medics while active.

[Unknown Date]

  • The Escape Plan has been removed from store.

[Unknown Date]

  • The Escape Plan has been re-added to the store.

[Unknown Date]

  • The Escape Plan has been removed from store.

[Unknown Date]

  • The Escape Plan has been re-added to the store.

Gallery

See also