Difference between revisions of "Tribalman's Shiv"

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{{Item infobox
{{Weapon infobox
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| type            = weapon
| weapon-slot = [[Melee]]
+
| image            = Tribalman's shiv.png
| used-by = [[Sniper]]
+
| kill-icon-1      = Tribalman's shiv
| level-and-type = Level 5 Kukri
+
| kill-icon-2     = bleed
| kill-icon-2 = bleed
+
| used-by          = {{used by|Sniper}}
| weapon-image = Tribalman's shiv.png
+
| slot            = melee
| ammo-loaded = N/A
+
| contributed-by  = {{Backpack Item Link|76561197982389358|84908298}}
| ammo-carried = N/A
+
| released        = {{Patch name|5|20|2010}}
| display-loadout-stats = yes
+
| released-major  = Second Community Contribution Update
| positive-attributes = On Hit: Bleed for 6 seconds
+
| availability    = {{avail|drop|craft|purchase|crate43-strange|collectors}}
| negative-attributes = -50% damage done
+
| marketable      = yes
| backpack-image = Tribalman's shiv
+
| numbered        = no
| kill-icon-1 = Tribalman's shiv
+
| loadout         = yes
| availability = Drop, Craft
+
  | item-kind      = {{item kind|Kukri}}
| contributed-by = [http://steamcommunity.com/profiles/76561197982389358 New]
+
  | item-level    = 5
 +
  | att-1-positive = {{attribute|BleedingDuration|6}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-50}}
 
}}
 
}}
{{Quotation|'''The Sniper'''|Let's see how much blood's in ya!|sound=Sniper_meleedare05.wav}}
 
  
The '''Tribalman's Shiv''' is a craftable [[melee]] weapon for the [[Sniper]] class. It is a wooden machete, consisting of a reddish brown wood for the blade and a typical brown wood for the handle. The blade has both a serrated edge and a smooth sharp edge.
+
{{Quotation|'''The Sniper''' on bleed damage|Let's see how much blood's in ya!|sound=Sniper meleedare05.wav}}
  
When struck, this weapon leaves a seeping wound in the enemy which [[Bleeding|bleeds out]] for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and [[Spies]] that [[Cloak]] once attacked. Its [[Critical hit]] animation is identical to the [[Kukri]]; a double handed overhead swing.
+
The '''Tribalman's Shiv''' is a [[Steam Workshop|community-created]] [[Weapons#snipermelee|melee weapon]] for the [[Sniper]]. It is a stylized [[w:Kukri|kukri]]<ref name="shiv1">{{cite web|url=https://web.archive.org/web/20100727183819/http://www.ubercharged.net/2010/07/24/how-its-done-introduction-and-new//|title=How It’s Done: Introduction, and New|publisher=Ubercharged.net|author=Hackett|retrieved=2010-7-24}}</ref> composed of reddish wood with a curved edge in front and a serrated edge on its broad side.
  
==Damage==
+
The weapon deals 50% less damage than the [[Kukri]], but causes the opponent to [[Bleeding|bleed]] and lose health for 6 seconds. Because of the reduced initial damage, direct contact with the opponent is not advised — the user should instead perform hit and run tactics to take down encroaching enemies like [[Spy|Spies]] that [[cloak]] when attacked.
{{See also|Damage}}
 
* Base: 32.5 (29 to 36)
 
* Mini-Crit: 43.88
 
* [[Critical hit]]: 97.5
 
  
*[[Bleeding|Bleed Damage]]: 4 damage per tick, 8 damage per second for 6 seconds (48 damage total)
+
The kill icon for the Tribalman's Shiv was contributed by [https://steamcommunity.com/id/neodement NeoDement].
*Mini-Crit [[Bleeding|Bleed Damage]]: 5.40 damage per tick, 10.8 damage per second for 6 seconds (64.8 damage total)
 
  
Damages are approximate and determined by community testing.
+
The Tribalman's Shiv was later [https://steamcommunity.com/sharedfiles/filedetails/?id=151190452 contributed] to the Steam Workshop, at [[Valve]]'s request.
  
==Function times==
+
== Damage and function times ==
* Attack Interval: 0.8
+
{{Damage table
* Bleed Duration: 6
+
| damage            = yes
All times are in seconds. Times are approximate and determined by community testing.
+
| damagetype        = Melee
 +
| rangetype          = Melee
  
==Blueprint==
+
|  base              = 33
 +
|  crit              = 98
 +
|  minicrit          = 44
 +
|  bleeding          = {{tooltip|8 / s|4 / tick}}<br/>48 total
 +
|  bleeding minicrit = {{tooltip|10 / s|5 / tick}}<br/>60 total
 +
| function times    = yes
 +
|  attack interval  = 0.8 s
 +
|  bleeding time    = 6 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Dead Ringer
 
| ingredient-1 = Dead Ringer
Line 44: Line 56:
 
| result = Tribalman's Shiv
 
| result = Tribalman's Shiv
 
}}
 
}}
== Demonstration ==
+
{{Blueprint | autoresult = Sniper Melee}}
{{youtube|1B2PRZMpnhs}}
 
  
==Previous Changes==
+
=== As a crafting ingredient ===
* Formerly, if an enemy were to die from the [[bleeding]] effect of the Tribalman's Shiv, the HUD would display the kill icon of the weapon you were holding when the enemy died. If you were dead or holding [[Jarate]] while the enemy was killed by the bleeding effect, the kill icon displayed would be the suicide/environmental death kill icon.
+
{{Blueprint
* The Tribalman's Shiv, along with the [[Homewrecker]], the [[Scotsman's Skullcutter]] and the [[Pain Train]], did not originally have a kill icon, instead using the suicide/environmental death icon. The proper kill icons were added by Valve shortly after the Shiv and Skullcutter's introduction when community made icons were sent to them. These kill icons were created by [http://steamcommunity.com/id/neodement/ NeoDement]
+
| ingredient-1 = Tribalman's Shiv
*Originally the client view showed the notches on the Shiv facing toward the opponent, while the world model shows the notches facing away toward the Sniper. As of the [[Mann-Conomy Update]], this has been fixed.
+
| ingredient-2 = Sandman
*The shiv originally had a 35% damage penalty.
+
| result = Boston Basher
 +
}}
  
==Trivia==
+
== Strange variant ==
* The Tribalman's Shiv is made entirely of wood. Since several plants from tropical areas possess anticoagulant properties (blood-thinners), it has been theorized that the blade may be carved from the wood of one of these plants, (such as a [[wikipedia:Boldo|Boldo tree]]) which would account for it inflicting a profusely-bleeding wound. This would be intentional on Valve's part though, as the creator of the Shiv did not think this (though he has admitted it is logical, and cool).
+
{{Strange item info
* Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve were willing to make.
+
| item-type = {{item kind|Kukri}}
* Even though the Tribalman's Shiv is made out of wood, when dropped it still supplies Engineers with 100 points of metal, much like the [[Sandman]] and the [[Huntsman]].
+
| rankson = kills
* The impact sound for the Tribalman's Shiv is that of a metal weapon.
+
| rankson2 =
* The Tribalman's Shiv was the first weapon to incorporate a bleeding effect in Team Fortress 2. The [[Southern Hospitality]] also uses this effect.
+
| festive =
 +
  | att-1-positive = {{attribute|BleedingDuration|6}}
 +
  | att-2-negative = {{attribute|DamageDone_Negative|-50}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Be Polite}}
 +
      {{Show achievement|Sniper|Kook the Spook}}
 +
| 2 = {{Show achievement|Sniper|Jarate Chop}}
 +
}}
 +
 
 +
== Update history ==
 +
{{update history|
 +
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 +
* The Tribalman's Shiv was added to the game.
 +
 
 +
'''{{Patch name|5|27|2010}}'''
 +
* The Tribalman's Shiv was given a [[kill icon]].
 +
* Death by bleeding now shows the bleed kill icon. Previously it was whatever weapon the Sniper was holding at the time (or if holding [[Jarate]] or dead, the suicide/environmental death kill icon.)
 +
 
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* Changed attributes:
 +
** The bleed duration reduced to 6 seconds. (was 8)
 +
** The damage penalty increased to 50%. (was 35%)
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} The Tribalman's Shiv's view model was updated to match the world model.
 +
 
 +
'''{{Patch name|12|21|2010}}'''
 +
* {{Undocumented}} The Tribalman's Shiv was added to the [[crafting]] blueprint for the [[Boston Basher]].
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed [[melee]] attacks not destroying remote detonation pipes ([[Stickybomb]]s).
 +
 
 +
'''{{Patch name|6|3|2011}}'''
 +
* Added new community contributed response rules to the Tribalman's Shiv.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage bonus attribute was changed from "-50% damage done" to "-50% damage penalty".
 +
 
 +
'''{{Patch name|4|27|2012}}'''
 +
* {{Undocumented}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
}}
 +
 
 +
== Trivia ==
 +
* Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a critical hit the knife would be turned so that the serrated edge would strike the enemy. This required custom animations which neither the creator nor Valve were willing to make. As a result, the animation was never implemented.<ref name="shiv1"/>
 
* The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
 
* The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
* The weapon is labeled 'wood_machete' in the game files.
+
* The [[Sniper achievements|Sniper achievement]] '''Dead Reckoning''' can be earned by killing an enemy with bleeding after the player has died.
 +
* The Sniper achievement '''Shoot The Breeze''' can be earned by killing an enemy [[Spy]] with bleeding while the Spy is [[cloak]]ed.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Tribalman's Shiv 1st person cropped.png|1st person view.
+
File:Tribalman's Shiv 1st person.png|First-person view.
File:Tribalman's Shiv 1st person.png|Full 1st person view.
+
File:Steamworkshop tf2 tribalmansshiv thumb.jpg|Steam Workshop thumbnail for the Tribalman's Shiv.
 
</gallery>
 
</gallery>
 +
 +
== References ==
 +
<references/>
  
 
== See also ==
 
== See also ==
*[[Sniper strategy#Tribalman's Shiv|Tribalman's Shiv strategy]]
+
* [[Basic Sniper strategy#Tribalman's Shiv|Tribalman's Shiv strategy]]
*[[Bleeding]]
 
  
 +
{{Second Community Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Sniper Nav}}
 
{{Sniper Nav}}
 
 
 
[[Category:Melee weapons]]
 

Latest revision as of 20:47, 1 September 2023

Let's see how much blood's in ya!
The Sniper on bleed damage

The Tribalman's Shiv is a community-created melee weapon for the Sniper. It is a stylized kukri[1] composed of reddish wood with a curved edge in front and a serrated edge on its broad side.

The weapon deals 50% less damage than the Kukri, but causes the opponent to bleed and lose health for 6 seconds. Because of the reduced initial damage, direct contact with the opponent is not advised — the user should instead perform hit and run tactics to take down encroaching enemies like Spies that cloak when attacked.

The kill icon for the Tribalman's Shiv was contributed by NeoDement.

The Tribalman's Shiv was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 33
Critical 98
Mini-crit 44
Bleeding 8 / s
48 total
Bleeding (mini-crit) 10 / s
60 total
Function times
Attack interval 0.8 s
Bleeding duration 6 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Dead Ringer Huntsman Tribalman's Shiv
Item icon Dead Ringer.png + Item icon Huntsman.png = Item icon Tribalman's Shiv.png
Class Token - Sniper Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Tribalman's Shiv.png Item icon Bushwacka.png Item icon Shahanshah.png Item icon Freedom Staff.png
Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a crafting ingredient

Tribalman's Shiv Sandman Boston Basher
Item icon Tribalman's Shiv.png + Item icon Sandman.png = Item icon Boston Basher.png

Strange variant


Related achievements

Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


Kook the Spook
Kook the Spook
Kill 10 Spies with your Kukri.
Jarate Chop
Jarate Chop
Jarate and then kill 3 enemies with your Kukri.

Update history

May 20, 2010 Patch (Second Community Contribution Update)
  • The Tribalman's Shiv was added to the game.

May 27, 2010 Patch

  • The Tribalman's Shiv was given a kill icon.
  • Death by bleeding now shows the bleed kill icon. Previously it was whatever weapon the Sniper was holding at the time (or if holding Jarate or dead, the suicide/environmental death kill icon.)

July 8, 2010 Patch (Engineer Update)

  • Changed attributes:
    • The bleed duration reduced to 6 seconds. (was 8)
    • The damage penalty increased to 50%. (was 35%)

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Tribalman's Shiv's view model was updated to match the world model.

December 21, 2010 Patch

February 14, 2011 Patch

June 3, 2011 Patch

  • Added new community contributed response rules to the Tribalman's Shiv.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-50% damage done" to "-50% damage penalty".

April 27, 2012 Patch

  • [Undocumented] Added Strange Quality.

November 12, 2013 Patch

Trivia

  • Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a critical hit the knife would be turned so that the serrated edge would strike the enemy. This required custom animations which neither the creator nor Valve were willing to make. As a result, the animation was never implemented.[1]
  • The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
  • The Sniper achievement Dead Reckoning can be earned by killing an enemy with bleeding after the player has died.
  • The Sniper achievement Shoot The Breeze can be earned by killing an enemy Spy with bleeding while the Spy is cloaked.

Gallery

References

  1. a b Hackett,   "How It’s Done: Introduction, and New".   .      Retrieved   July 24, 2010.

See also