Difference between revisions of "Flare Gun"
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− | {{ | + | {{Other uses|this=the Pyro's secondary weapon|for=other flare guns|Flare Gun (disambiguation)}} |
− | {{ | + | {{Item infobox |
− | | | + | | type = weapon |
− | | | + | | 3d-image-1 = Flare Gun |
− | | | + | | 3d-image-3 = Flare Gun Festive |
− | | | + | | 3d-image-5 = Flare |
− | | skin-image-red = RedFlaregun.png | + | | 3d-button-1 = colored_pair |
− | | skin-image-blu = BluFlaregun.png | + | | 3d-button-3 = colored_pair |
− | | ammo-loaded = 16 | + | | 3d-button-5 = colored_pair |
− | | ammo-carried = N/A | + | | 3d-viewname-1 = Default |
− | | reload = Single | + | | 3d-viewname-3 = Festive |
− | | | + | | 3d-viewname-5 = Projectile |
− | | | + | | team-colors = yes |
− | | | + | | skin-image-red = RedFlaregun.png |
+ | | skin-image-blu = BluFlaregun.png | ||
+ | | kill-icon-2 = hadouken | ||
+ | | kill-tooltip-2 = Taunting | ||
+ | | used-by = {{used by|Pyro}} | ||
+ | | slot = secondary | ||
+ | | weapon-script = tf_weapon_flaregun | ||
+ | | released = {{Patch name|6|19|2008}} | ||
+ | | released-major = Pyro Update | ||
+ | | availability = {{avail|unlock|drop|craft|purchase|crate25-strange|crate78-festive|collectors}} | ||
+ | | marketable = yes | ||
+ | | numbered = no | ||
+ | | ammo-loaded = 16 | ||
+ | | ammo-carried = {{common string|N/A}} | ||
+ | | reload = Single | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Flare Gun}} | ||
+ | | item-level = 10 | ||
+ | | item-description = {{item description|Flare Gun}} | ||
+ | | att-1-positive = {{attribute|CritVsBurning}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''Flare Gun''' publicity blurb|It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.}} | |
− | + | The '''Flare Gun''' is an unlockable [[Weapons#pyrosecondary|secondary weapon]] for the {{cl|Pyro}}. It is a single-shot, team-colored {{botignore|flare gun}} with a flared barrel. | |
− | + | The weapon fires low-damage flare [[projectiles]] that travel at approximately 2000 [[Hammer unit]]s per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on [[fire]]. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver [[Critical hits]] on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays. | |
− | + | The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land. | |
− | + | [[Taunts|Taunting]] with the Flare Gun equipped results in the {{item link|Hadouken}} kill taunt. | |
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | The Flare Gun is automatically given to any player who obtains 10 [[Pyro achievements]]. | |
− | |||
− | == | + | == Damage and function times == |
− | + | {{Damage table | |
+ | | type = [[Projectiles|Projectile]] | ||
+ | | damagetype = Dual-type ({{common string|Fire}} and {{common string|Bullet}}) | ||
+ | | rangetype = {{common string|Ranged}} | ||
− | == | + | | damage = yes |
− | + | | base = 30 | |
− | + | | crit = 90 | |
− | + | | minicrit = 41 | |
+ | | afterburn = {{tooltip|4 / tick|8 / s}}<br/>60 total | ||
+ | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total | ||
+ | | function times = yes | ||
+ | | attack interval = 2 s | ||
+ | | afterburn time = 7.5 s | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint| autoresult = Pyro Secondary}} | ||
+ | |||
+ | === As a crafting ingredient === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Reclaimed Metal | ||
+ | | ingredient-1-amount = 2 | ||
+ | | ingredient-2 = Flare Gun | ||
+ | | result = Detonator | ||
+ | }} | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Flare Gun | ||
+ | | ingredient-2 = Degreaser | ||
+ | | ingredient-3 = Reclaimed Metal | ||
+ | | result = Scorch Shot | ||
+ | }} | ||
+ | |||
+ | == Strange variant == | ||
+ | {{Strange item info | ||
+ | | item-type = {{item kind|Flare Gun}} | ||
+ | | rankson = kills | ||
+ | | rankson2 = | ||
+ | | festive = yes | ||
+ | | item-description = {{item description|Flare Gun}} | ||
+ | | att-1-positive = {{attribute|CritVsBurning}} | ||
+ | | can deal damage = yes | ||
+ | | can deal gib damage = no | ||
+ | | can headshot = no | ||
+ | | can reflect projectiles = no | ||
+ | | can deal posthumous damage = yes | ||
+ | | can extinguish = no | ||
+ | | can deal taunt damage = yes | ||
+ | | can deal long range damage = yes | ||
+ | | notes = | ||
+ | }} | ||
− | == Related | + | == Related achievements == |
+ | === {{class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Pyro|Attention Getter}} | | 1 = {{Show achievement|Pyro|Attention Getter}} | ||
− | + | | 2 = {{Show achievement|Pyro|OMGWTFBBQ}} | |
− | | 2 = {{Show achievement|Pyro| | ||
}} | }} | ||
+ | |||
+ | == Update history == | ||
+ | {{Update history | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}}) | ||
+ | * The Flare Gun was added to the game. | ||
+ | |||
+ | '''{{Patch name|6|20|2008}}''' | ||
+ | * Fixed Flare Gun trail particles on DX8. | ||
+ | |||
+ | '''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}}) | ||
+ | * Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo [[loadout]] on first spawn. | ||
+ | |||
+ | '''{{Patch name|2|2|2009}}''' | ||
+ | * Increased flare {{botignore|direct hit}} damage from 20 to 30. | ||
+ | |||
+ | '''{{Patch name|6|8|2009}}''' | ||
+ | * Flare Gun will now [[Critical hits#Mini-crit|Mini-Crit]] on a burning enemy. | ||
+ | |||
+ | '''{{Patch name|8|31|2009}}''' | ||
+ | * Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing. | ||
+ | |||
+ | '''{{Patch name|2|23|2010}}''' | ||
+ | * Fixed the Pyro not being able to deflect enemy flares. | ||
+ | |||
+ | '''{{Patch name|5|19|2010}}''' | ||
+ | * Flares that hit a burning player at mid-to-long range will Crit. | ||
+ | |||
+ | '''{{Patch name|4|29|2010}}''' ({{update link|119th Update}}) | ||
+ | * Fixed the Flare Gun's afterburn duration being lowered by the [[Flamethrower]]'s duration reduction. | ||
+ | |||
+ | '''{{Patch name|2|3|2011}}''' | ||
+ | * Updated model with optimizations and [[Level of detail|LODs]]. | ||
+ | |||
+ | '''{{Patch name|2|7|2011}}''' | ||
+ | * Fixed burning deaths to always use the death notice icon for the weapon that started the burn. | ||
+ | |||
+ | '''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}}) | ||
+ | * Changed Flare Gun flares to always Crit burning targets, regardless of range. | ||
+ | |||
+ | '''{{Patch name|6|23|2011}}''' | ||
+ | * {{Undocumented}} This weapon was added to the crafting blueprint for the [[Detonator]]. | ||
+ | |||
+ | '''{{Patch name|8|23|2011}}''' | ||
+ | * Refined reload force for Flare Gun. | ||
+ | |||
+ | '''{{Item schema|7|12|2011}}''' | ||
+ | * Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}}) | ||
+ | * {{Undocumented}} Added [[Festive weapons|Festive]] variant. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) | ||
+ | * Updated description to better detail the weapon's features. | ||
+ | * Changed attribute: | ||
+ | ** Added text to describe 100% Critical hits on burning targets. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}}) | ||
+ | * Changed attributes: | ||
+ | ** Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds). | ||
+ | ** Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.}} | ||
+ | |||
+ | == Unused content == | ||
+ | * The Flare Gun has a second reload sound effect in the VPK. | ||
+ | |||
+ | == Bugs == | ||
+ | * The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the [[Detonator]] and [[Scorch Shot]].<ref>[https://www.youtube.com/watch?v=GCGY2JTh-wI Video showing self-damage inflicted by The Flare Gun].</ref> | ||
+ | ** If the user dies because of this, the Detonator's kill icon is used. Standard [[Gibs|gib]] rules apply; if the shot deals 10 more damage than health left, the player is gibbed. | ||
+ | * The Festive Flare Gun does not appear when inspecting it from the backpack menu. | ||
== Trivia == | == Trivia == | ||
− | + | * The Flare Gun was first seen in ''[[Meet the Sniper]]'', and had not been revealed to the public at the time of the video's release. | |
− | *The Flare Gun was first seen in [[Meet the Sniper]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Flare Gun 1st person red | + | File:BluFlaregun.png|[[BLU]] variant of the weapon. |
− | File:Flare Gun 1st person | + | File:Flare Gun 1st person red.png|[[RED]] first-person view. |
− | File:Flare Gun 1st | + | File:Flare Gun 1st person blu.png|BLU first-person view. |
− | File:Flare Gun 1st | + | File:Festive Flare Gun 1st Person RED.png|RED [[Festive weapons|Festive variant]]. |
− | File: | + | File:Festive Flare Gun 1st Person BLU.png|BLU Festive variant. |
− | File: | + | File:Flare proj red.png|RED projectile. |
+ | File:Flare proj blu.png|BLU projectile. | ||
+ | File:Flare Gun Concept.jpg|Flare Gun concept designs. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | * [[Pyro strategy#Flare Gun|Flare Gun strategy]] | + | * [[Basic Pyro strategy#Flare Gun + reskins|Flare Gun strategy]] |
− | * [[ | + | * [[Festive weapons]] |
− | |||
== External links == | == External links == | ||
− | *[ | + | * [https://www.teamfortress.com/post.php?id=1655 TF2 Official Blog - The Flare Gun] |
+ | * [https://www.teamfortress.com/pyro/ The Pyro Update page] | ||
+ | |||
+ | == References == | ||
+ | <references/> | ||
+ | {{Pyro Update Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
− | |||
{{Pyro Nav}} | {{Pyro Nav}} | ||
− |
Latest revision as of 19:23, 31 August 2024
“ | It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
— Flare Gun publicity blurb
|
” |
The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.
The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on fire. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver Critical hits on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.
The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.
Taunting with the Flare Gun equipped results in the Hadouken kill taunt.
The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Dual-type (Fire and Bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 30 |
Critical | 90 | |
Mini-crit | 41 | |
Afterburn | 4 / tick 60 total | |
Afterburn (mini-crit) | 5 / tick 75 total | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 7.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Reclaimed Metal | Flare Gun | Detonator | ||
x2 | + | = |
Flare Gun | Degreaser | Reclaimed Metal | Scorch Shot | |||
+ | + | = |
Strange variant
Related achievements
Pyro
|
|
Update history
- The Flare Gun was added to the game.
- Fixed Flare Gun trail particles on DX8.
August 19, 2008 Patch (Heavy Update)
- Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
- Increased flare direct hit damage from 20 to 30.
- Flare Gun will now Mini-Crit on a burning enemy.
- Fixed the Pyro not being able to deflect enemy flares.
- Flares that hit a burning player at mid-to-long range will Crit.
April 29, 2010 Patch (119th Update)
- Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.
- Updated model with optimizations and LODs.
- Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
April 14, 2011 Patch (Hatless Update)
- Changed Flare Gun flares to always Crit burning targets, regardless of range.
- [Undocumented] This weapon was added to the crafting blueprint for the Detonator.
- Refined reload force for Flare Gun.
July 12, 2011 [Item schema update]
- Added Strange quality.
- Added Collector's quality.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attribute:
- Added text to describe 100% Critical hits on burning targets.
October 20, 2017 Patch #1 (Jungle Inferno Update)
- Changed attributes:
- Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
- Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
Unused content
- The Flare Gun has a second reload sound effect in the VPK.
Bugs
- The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the Detonator and Scorch Shot.[1]
- If the user dies because of this, the Detonator's kill icon is used. Standard gib rules apply; if the shot deals 10 more damage than health left, the player is gibbed.
- The Festive Flare Gun does not appear when inspecting it from the backpack menu.
Trivia
- The Flare Gun was first seen in Meet the Sniper, and had not been revealed to the public at the time of the video's release.
Gallery
BLU variant of the weapon.
RED first-person view.
RED Festive variant.
See also
External links
References
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|