Difference between revisions of "Flare Gun"

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{{Targeted}}
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{{Other uses|this=the Pyro's secondary weapon|for=other flare guns|Flare Gun (disambiguation)}}
{{Weapon infobox
+
{{Item infobox
| has-team-colors = yes
+
| type              = weapon
| weapon-slot = [[Secondary]]
+
| 3d-image-1        = Flare Gun
| used-by = [[Pyro]]
+
| 3d-image-3        = Flare Gun Festive
| level-and-type = Level 10 Flare Gun
+
| 3d-image-5        = Flare
| skin-image-red = RedFlaregun.png
+
| 3d-button-1        = colored_pair
| skin-image-blu = BluFlaregun.png
+
| 3d-button-3        = colored_pair
| ammo-loaded = 16
+
| 3d-button-5        = colored_pair
| ammo-carried = N/A
+
| 3d-viewname-1      = Default
| reload = Single
+
| 3d-viewname-3      = Festive
| display-loadout-stats = yes
+
| 3d-viewname-5      = Projectile
| backpack-image = flare gun
+
| team-colors        = yes
| availability = Unlock, Drop, Craft, Purchase
+
| skin-image-red     = RedFlaregun.png
 +
| skin-image-blu     = BluFlaregun.png
 +
| kill-icon-2        = hadouken
 +
| kill-tooltip-2    = Taunting
 +
| used-by            = {{used by|Pyro}}
 +
| slot              = secondary
 +
| weapon-script      = tf_weapon_flaregun
 +
| released          = {{Patch name|6|19|2008}}
 +
| released-major    = Pyro Update
 +
| availability      = {{avail|unlock|drop|craft|purchase|crate25-strange|crate78-festive|collectors}}
 +
| marketable        = yes
 +
| numbered          = no
 +
| ammo-loaded       = 16
 +
| ammo-carried       = {{common string|N/A}}
 +
| reload             = Single
 +
| loadout            = yes
 +
  | item-kind        = {{item kind|Flare Gun}}
 +
  | item-level      = 10
 +
  | item-description = {{item description|Flare Gun}}
 +
  | att-1-positive  = {{attribute|CritVsBurning}}
 
}}
 
}}
{{Quotation|'''The Pyro''' on long-range cooking.|Mmpph mmhhmmpph mmhmmp mmf mfh!!|sound=Pyro_taunts04.wav}}
 
  
The '''Flare Gun''' is an unlockable [[secondary]] weapon for the [[Pyro]]. It it shown to be a standard issue single shot flare shooter, displayed in either team color.
+
{{Quotation|'''Flare Gun''' publicity blurb|It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.}}
  
Firing only one flare at a time, this weapon is able to inflict [[fire]] damage on distant targets. As a [[projectile]], each shot travels in a straight line for a relatively long range, approximately at the speed of 1450 [[Hammer unit|Hammer Unit]]s per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface with a hissing noise. Unlike other projectiles, the Flare Gun is one of the few [[weapons]] not subject to distance indexed damage falloff or ramp up. The Flare Gun cannot be fired whilst the player is [[Water|underwater]], but it can still damage enemies if fired into water.
+
The '''Flare Gun''' is an unlockable [[Weapons#pyrosecondary|secondary weapon]] for the {{cl|Pyro}}. It is a single-shot, team-colored {{botignore|flare gun}} with a flared barrel.
  
A Pyro with the Flare Gun can ignite enemies out of range of the [[Flamethrower]], though this does require careful aim. It is particularly useful for distracting [[Sniper]]s from their scoping and [[Engineer]]s from their [[Sentry Gun]]s. Should a flare come into contact with any opponent already on fire, the flare will deal [[Critical hits#Mini-crit|Mini-Crit]] damage. After travelling a distance of 800 units or greater distance (a few inches shorter than [[2Fort]]'s bridge) and impacting a burning opponent, the shot will deal a [[Critical hit]]. An experienced player can therefore finish off fleeing or alight enemies quickly with a flare.
+
The weapon fires low-damage flare [[projectiles]] that travel at approximately 2000 [[Hammer unit]]s per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on [[fire]]. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver [[Critical hits]] on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.
  
Players equipped with the Flare Gun as a Pyro can use the [[Hadouken]] kill [[taunt]].
+
The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.
  
== Damage ==
+
[[Taunts|Taunting]] with the Flare Gun equipped results in the {{item link|Hadouken}} kill taunt.
{{See also|Damage}}
 
* Base: 30
 
* Max Ramp Up: 100% (30 damage)
 
* Max Fall Off: 100% (30 damage)
 
* All Ranges: 30
 
* After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds.
 
* [[Mini-Crit]]: 41
 
* [[Critical hit]]: 90
 
  
== Function times ==
+
The Flare Gun is automatically given to any player who obtains 10 [[Pyro achievements]].
* Attack Interval: 2.02
 
  
== Projectile Speed ==
+
== Damage and function times ==
* 1450 [[Hammer unit|Hammer Unit]]s per second / 90.625 feet per second / 61.79 MPH / 99.44 KPH (see also [[Speed]]).
+
{{Damage table
 +
| type                = [[Projectiles|Projectile]]
 +
| damagetype          = Dual-type ({{common string|Fire}} and {{common string|Bullet}})
 +
| rangetype          = {{common string|Ranged}}
  
== Effects ==
+
| damage              = yes
* Ignites enemies on hit (see also [[Afterburn]]).
+
|  base              = 30
* [[Mini-Crits]] ignited enemies (see also [[Critical hits]]) within 800 Hammer Units (50 feet).
+
|  crit              = 90
* Critical hits ignited enemies at 800 Hammer Units or further away.
+
|  minicrit          = 41
 +
|  afterburn          = {{tooltip|4 / tick|8 / s}}<br/>60 total
 +
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
 +
| function times      = yes
 +
|  attack interval    = 2 s
 +
|  afterburn time    = 7.5 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint| autoresult = Pyro Secondary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-1-amount = 2
 +
| ingredient-2 = Flare Gun
 +
| result = Detonator
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Flare Gun
 +
| ingredient-2 = Degreaser
 +
| ingredient-3 = Reclaimed Metal
 +
| result = Scorch Shot
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Flare Gun}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive = yes
 +
  | item-description = {{item description|Flare Gun}}
 +
  | att-1-positive  = {{attribute|CritVsBurning}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| can deal long range damage = yes
 +
| notes =
 +
}}
  
== Related Achievements ==
+
== Related achievements ==
 +
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Attention Getter}}
 
| 1 = {{Show achievement|Pyro|Attention Getter}}
      {{Show achievement|Pyro|OMGWTFBBQ}}
+
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
| 2 = {{Show achievement|Pyro|Freezer Burn}}
 
 
}}
 
}}
 +
 +
== Update history ==
 +
{{Update history | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}})
 +
* The Flare Gun was added to the game.
 +
 +
'''{{Patch name|6|20|2008}}'''
 +
* Fixed Flare Gun trail particles on DX8.
 +
 +
'''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}})
 +
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo [[loadout]] on first spawn.
 +
 +
'''{{Patch name|2|2|2009}}'''
 +
* Increased flare {{botignore|direct hit}} damage from 20 to 30.
 +
 +
'''{{Patch name|6|8|2009}}'''
 +
* Flare Gun will now [[Critical hits#Mini-crit|Mini-Crit]] on a burning enemy.
 +
 +
'''{{Patch name|8|31|2009}}'''
 +
* Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
 +
 +
'''{{Patch name|2|23|2010}}'''
 +
* Fixed the Pyro not being able to deflect enemy flares.
 +
 +
'''{{Patch name|5|19|2010}}'''
 +
* Flares that hit a burning player at mid-to-long range will Crit.
 +
 +
'''{{Patch name|4|29|2010}}''' ({{update link|119th Update}})
 +
* Fixed the Flare Gun's afterburn duration being lowered by the [[Flamethrower]]'s duration reduction.
 +
 +
'''{{Patch name|2|3|2011}}'''
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 +
'''{{Patch name|2|7|2011}}'''
 +
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 +
 +
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
 +
* Changed Flare Gun flares to always Crit burning targets, regardless of range.
 +
 +
'''{{Patch name|6|23|2011}}'''
 +
* {{Undocumented}} This weapon was added to the crafting blueprint for the [[Detonator]].
 +
 +
'''{{Patch name|8|23|2011}}'''
 +
* Refined reload force for Flare Gun.
 +
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 +
'''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}})
 +
* {{Undocumented}} Added [[Festive weapons|Festive]] variant.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
* Changed attribute:
 +
** Added text to describe 100% Critical hits on burning targets.
 +
 +
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
 +
* Changed attributes:
 +
** Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
 +
** Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.}}
 +
 +
== Unused content ==
 +
* The Flare Gun has a second reload sound effect in the VPK.
 +
 +
== Bugs ==
 +
* The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the [[Detonator]] and [[Scorch Shot]].<ref>[https://www.youtube.com/watch?v=GCGY2JTh-wI Video showing self-damage inflicted by The Flare Gun].</ref>
 +
** If the user dies because of this, the Detonator's kill icon is used. Standard [[Gibs|gib]] rules apply; if the shot deals 10 more damage than health left, the player is gibbed.
 +
* The Festive Flare Gun does not appear when inspecting it from the backpack menu.
  
 
== Trivia ==
 
== Trivia ==
[[Image:Flare Gun Concept.jpg|right|150px|thumb|Flare Gun concept design]]
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* The Flare Gun was first seen in ''[[Meet the Sniper]]'', and had not been revealed to the public at the time of the video's release.
*The Flare Gun was first seen in [[Meet the Sniper]] without being publicly revealed at the time of the video's release.
 
*The Flare Gun is most likely a remake of the Incendiary Cannon from Team Fortress Classic, although there are a few large differences. Incendiary Rockets, for instance, have a large area of effect, while the Flare Gun requires careful aim, has no splash and comparatively does more damage. Furthermore, Flares travel a bit faster than the rockets, although both follow an arced path.
 
*A Flare Gun with similar functionality (lighting enemies on fire) was originally going to be a weapon in Half-Life 2, another Valve game, but was ultimately cut.
 
*In real life, flare guns are used for calling for help from a distance, as the flares make a visible flash allowing people to locate the position of whoever fired it. They also have been reported being used as improvised weapons, as they are able to ignite flammable material like clothing and human flesh.
 
*Even though The Flare Gun is designed to fire in the sky, the flares actually disintegrate after hitting the skybox, appearing to fizzle into thin air.
 
*The afterburn of a flare projectile is the only weapon that can harm a Scout under the effect of [[Bonk! Atomic Punch|Bonk!]], leaving the Scout to continue to take burn damage even under the invulnerability effects of Bonk! but immune to all other damage.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Flare Gun 1st person red cropped.png|RED 1st person view.
+
File:BluFlaregun.png|[[BLU]] variant of the weapon.
File:Flare Gun 1st person red.png|Full RED 1st person view.
+
File:Flare Gun 1st person red.png|[[RED]] first-person view.
File:Flare Gun 1st person blu cropped.png|BLU 1st person view.
+
File:Flare Gun 1st person blu.png|BLU first-person view.
File:Flare Gun 1st person blu.png|Full BLU 1st person view.
+
File:Festive Flare Gun 1st Person RED.png|RED [[Festive weapons|Festive variant]].
File:Flare_proj_red.png|RED projectile.
+
File:Festive Flare Gun 1st Person BLU.png|BLU Festive variant.
File:Flare_proj_blu.png|BLU projectile.
+
File:Flare proj red.png|RED projectile.
 +
File:Flare proj blu.png|BLU projectile.
 +
File:Flare Gun Concept.jpg|Flare Gun concept designs.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Flare Gun|Flare Gun strategy]]
+
* [[Basic Pyro strategy#Flare Gun + reskins|Flare Gun strategy]]
* [[Fire]]
+
* [[Festive weapons]]
* [[Hadouken]]
 
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/post.php?id=1655 TF2 Official Blog- The Flare Gun]
+
* [https://www.teamfortress.com/post.php?id=1655 TF2 Official Blog - The Flare Gun]
 +
* [https://www.teamfortress.com/pyro/ The Pyro Update page]
 +
 
 +
== References ==
 +
<references/>
  
 +
{{Pyro Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Pyro Nav}}
 
{{Pyro Nav}}
[[Category:Secondary weapons]]
 

Latest revision as of 19:23, 31 August 2024

This article is about the Pyro's secondary weapon. For other flare guns, see Flare Gun (disambiguation).
It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
Flare Gun publicity blurb

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.

The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on fire. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver Critical hits on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.

The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.

Taunting with the Flare Gun equipped results in the Hadouken kill taunt.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (Fire and Bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Flare Gun Degreaser Reclaimed Metal Scorch Shot
Item icon Flare Gun.png + Item icon Degreaser.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 19, 2008 Patch (Pyro Update)
  • The Flare Gun was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flare Gun will now Mini-Crit on a burning enemy.

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will Crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed Flare Gun flares to always Crit burning targets, regardless of range.

June 23, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Detonator.

August 23, 2011 Patch

  • Refined reload force for Flare Gun.

July 12, 2011 [Item schema update]

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attribute:
    • Added text to describe 100% Critical hits on burning targets.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
    • Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.

Unused content

  • The Flare Gun has a second reload sound effect in the VPK.

Bugs

  • The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the Detonator and Scorch Shot.[1]
    • If the user dies because of this, the Detonator's kill icon is used. Standard gib rules apply; if the shot deals 10 more damage than health left, the player is gibbed.
  • The Festive Flare Gun does not appear when inspecting it from the backpack menu.

Trivia

  • The Flare Gun was first seen in Meet the Sniper, and had not been revealed to the public at the time of the video's release.

Gallery

See also

External links

References