Difference between revisions of "Rocket Jumper"

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{{Targeted}}
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{{Item infobox
{{Weapon infobox
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| type              = weapon
| weapon-image = Rocket_launcher.png
+
| image             = Rocket Jumper.png
| weapon-slot  = [[Primary]]
+
| 3d-image-1        = Rocket Jumper
| used-by     = [[Soldier]]
+
| 3d-image-2        = Rocket
| availability = Drop, Craft, Purchase
+
| 3d-button-1        = default_half
| ammo-loaded = 4
+
| 3d-button-2        = default_half
| ammo-carried = 60  
+
| 3d-viewname-1      = Default
| reload       = Single
+
| 3d-viewname-2      = Projectile
| display-loadout-stats = yes
+
| hide-kill-icon    = yes
   | level-and-type = Level 1 Rocket Launcher
+
| used-by           = {{used by|Soldier}}
   | att-1-positive = No self inflected blast damage taken
+
| slot              = primary
   | att-2-positive = +200% max primary ammo on wearer
+
| released          = {{Patch name|9|30|2010}}
   | att-3-negative = -100% damage done
+
| released-major    = Mann-Conomy Update
   | att-4-negative = -100 max health on wearer
+
| availability       = {{avail|drop|craft|purchase|collectors}}
   | att-5-neutral  = A special no-damage rocket launcher for learning rocket jump tricks and patterns
+
| trade              = yes
 +
| gift              = yes
 +
| marketable        = yes
 +
| numbered          = no
 +
| ammo-loaded       = 4
 +
| ammo-carried       = 60
 +
| reload             = Single
 +
| loadout           = yes
 +
   | item-kind        = {{item kind|Rocket Launcher}}
 +
  | item-level      = 1
 +
  | item-description = {{item description|Rocket Jumper}}
 +
   | att-1-positive   = {{attribute|MaxammoPrimary_Increased|200}}
 +
   | att-2-positive   = {{attribute|NoSelfBlastDmg}}
 +
   | att-3-negative   = {{attribute|DamageDone_Negative|-100}}
 +
   | att-4-negative   = {{attribute|CritChance_Disabled}}
 +
   | att-5-negative  = {{attribute|cannotpickupintelligence}}
 
}}
 
}}
{{Quotation|'''The Soldier''' on proper rocket-to-foot measurements|And that is how you do it, men!|sound=Soldier_autocappedintelligence02.wav}}
 
  
The '''Rocket Jumper''' is a training [[primary]] weapon for the [[Soldier]] Class which was released with the [[Mann-Conomy Update]]. Its appearance is identical to the [[Rocket Launcher]].
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{{Quotation|'''The Soldier''' after jumping too high|Gravity! Noooo!|sound=Soldier sf12 badmagic11.wav}}
  
As the first training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice [[Rocket jump]]ing techniques. The ammo count is also tripled, giving the user forty extra rockets.
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The '''Rocket Jumper''' is a [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is similar in shape to the [[Rocket Launcher]], but with an orange-and-white painted exhaust, a triangular sign depicting a silhouette of a rocket jumping Soldier, and a flared muzzle.
  
==Blueprint==
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The Rocket Jumper fires completely harmless rockets, allowing players to freely practice [[Jumping#Soldier jumps|rocket jumping]] techniques without taking self-inflicted damage from explosions. The ammo count for the weapon is also tripled, giving the user forty extra rockets to use. While in midair via a Rocket Jumper rocket jump, a distinct [[Media:Grappling hook wind.wav|flying sound]] plays, acknowledging the player's success. However, rockets fired from the Rocket Jumper deal no damage or knockback to enemy players, making it completely ineffective as an actual weapon. In addition, players equipped with this weapon are unable to carry the [[Pickups#Game mode pickups|objective pickup]] in [[Capture the Flag]], [[Special Delivery (game mode)|Special Delivery]], and [[PASS Time]].
{{Blueprint|
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ingredient-1=Scrap Metal|
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== Function times ==
ingredient-2=Soldier Token|
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{{Damage table
ingredient-3=Primary Token|
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| identical      = [[Rocket Launcher]]
result=Rocket Jumper|
+
| function times  = yes
 +
| attack interval = 0.8 s
 +
| reload first    = 0.92 s
 +
| reload more    = 0.8 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1 = Mantreads
 +
| ingredient-1-amount = 3
 +
| ingredient-2 = Reclaimed Metal
 +
| result = Rocket Jumper
 +
}}
 +
{{Blueprint | autoresult = Soldier primary}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 +
      {{Show achievement|Soldier|Death from Above}}
 +
| 2 = {{Show achievement|Soldier|Duty Bound}}
 +
      {{Show achievement|Soldier|Where Eagles Dare}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Pilot Light}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 
}}
 
}}
  
'''''Note:''' The blueprint simply makes a Soldier's primary weapon, there is still a chance of getting the [[Direct Hit]] or [[Black Box]] instead. There will be a 33% chance of crafting this item.''
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== Update history ==
 +
{{Update history | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* The Rocket Jumper was added to the game.
 +
 
 +
'''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]])
 +
* Added -100 health penalty attribute to the Rocket Jumper.
 +
 
 +
'''{{Patch name|12|22|2010}}'''
 +
* Changed attributes:
 +
** Removed max [[health]] penalty
 +
** Added +100% bullet, explosive, and fire damage vulnerabilities
 +
 
 +
'''{{Patch name|7|1|2011}}'''
 +
* {{Undocumented}} The Rocket Jumper no longer prevents self-damage from the [[Grenade (taunt)|Grenade]] kill-taunt.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
 +
 
 +
'''{{Patch name|9|15|2011}}'''
 +
* {{Undocumented}} Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
 +
* {{Undocumented}} The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.
 +
 
 +
'''{{Patch name|5|31|2012}}'''
 +
* Updated the model and material.
 +
* Changed attributes:
 +
** Extra Damage penalties removed.
 +
** No random Critical hits.
 +
** Players with this weapon equipped cannot carry the intelligence.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Added 'flying' sound to blast jumps
 +
* {{Undocumented}} Added the Rocket Jumper to the item drop system.
 +
 
 +
'''{{Patch name|11|16|2012}}'''
 +
* {{Undocumented}} Removed inaccurate tip about the Rocket Jumper.
 +
 
 +
'''{{Patch name|3|4|2013}}'''
 +
* Added a crafting recipe for the Rocket Jumper.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|12|20|2013}}'''
 +
* Fixed an exploit related to the Rocket Jumper and the Soldier's Grenade taunt.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 
 +
'''{{Patch name|7|23|2015}} #1'''
 +
* Fixed being able to carry the flag with the Rocket Jumper.
 +
 
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Updated model/materials and sound.
 +
 
 +
'''{{Patch name|7|28|2016}}'''
 +
* {{Undocumented}} Fixed the Rocket Jumper viewmodel not being affected by [[Multiplayer options#Advanced multiplayer options|Use minimized viewmodels]] option.
 +
 
 +
'''{{Patch name|8|3|2016}}'''
 +
* Updated the tooltips for the Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while equipped.
 +
 
 +
'''{{Patch name|8|16|2016}}'''
 +
* Removed the damage effects and pain sounds when using the Rocket Jumper.}}
  
 +
== Bugs ==
 +
* While this weapon is equipped, the user is unable to collect the pickup-objective (beer bottles, fish buckets etc.) in [[Player Destruction]] maps.
 +
* Performing a rocket jump with the Rocket Jumper triggers on-hit effects (e.g., resetting [[Concheror]]'s health regeneration and igniting [[Gas Passer]]). This is because, in the game's code, the Rocket Jumper's rockets do damage equal to the stock Rocket Launcher's multiplied by 0, in order to make the knockback consistent between the two weapons.
  
 
== Trivia ==
 
== Trivia ==
* With this weapon equipped, it is possible to survive the [[Kamikaze]] taunt of the [[Equalizer]]; the player will only suffer fall damage after being launched into the air. This is similar to an early bug that existed when the [[Gunboats]] were first implemented.
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* The sign on the Rocket Jumper and Sticky Jumper is based on the [[w:Slow moving vehicle#/media/File:Slow moving vehicle.svg|slow moving vehicle warning sign]] in the [[w:United States of America|US]] and [[w:Canada|Canada]].
*[[Airblast|Reflected]] rockets fired from the Rocket Jumper will only deal damage to the [[Pyro]] reflecting it beneath himself (ie. attempting a [[rocket jump]] with a deflected rocket).
+
* When a glitched [[Killstreak Kit]] is added to the Rocket Jumper, the killstreak sheen still appears, unlike most items with an added glitched Killstreak Kit.
* This weapon has some use in legitimate play, as one could quickly reach the front lines or the enemy flag by rocket jumping without having to worry about conserving rockets or taking self-damage. With a good Shotgun, this can be somewhat effective on maps with no setup, specifically 5 point and [[Capture the Flag|CTF]] maps. Combined with the [[Pain Train]], it could be possible to quickly capture control points, or with the [[Equalizer]], it is possible to "[[Kamikaze]] jump" higher than a rocket jump.
 
* Equipping the Rocket Jumper grants the player immunity to the blast damage from exploding pumpkins in [[Harvest]] and [[Mann Manor]].
 
* It is possible for the player to survive fall damage if a rocket is fired at the ground and the explosion radius makes contact with the player almost simultaneously before the player lands. Knowing the constant speed of the rocket and the rate of which the player is falling are factors that determine the timing of this strategy.
 
* Despite not doing any self-damage, the Soldier still yells out in pain and the red hit indicator still shows up on the screen.
 
* As of the [[October 27, 2010 Patch]], Soldiers carrying the Rocket Jumper lose 100 max health, making it significantly less useful in actual combat, in addition to making the [[Gunboats]] the better choice for frequent rocket jumping in combat.
 
* As of the [[October 27, 2010 Patch]], the Rocket jumper may be crafted. Originally, it could only be bought from the Mann Co. Store.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Rocket Launcher 1st person cropped.png|1st person view.
+
File:Rocket Jumper 1st person.png|First-person view.
File:Rocket Launcher 1st person.png|Full 1st person view.
 
 
File:Rocket.png|Projectile.
 
File:Rocket.png|Projectile.
 +
File:rocketjumper firstperson original.png|The previously used model in first-person view.
 +
File:Rocket Jumper Old.png|The previously used model.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Soldier strategy#Rocket Jumper|Rocket Jumper strategy]]
+
* [[Basic Soldier strategy#Rocket Jumper|Rocket Jumper strategy]]
* [[Rocket Launcher]]
+
* [[Sticky Jumper]]
 +
* [[Jumping]]
  
== References ==
+
{{Mann-Conomy Nav}}
<references/>
+
{{Allweapons Nav}}
 +
{{Soldier Nav}}
  
{{Allweapons Nav}}<br/>
+
[[Category:Training weapons]]
{{Soldier Nav}}
+
[[Category:Weapons using the CommunityWeapon material proxy]]
[[Category:Primary weapons]]
 

Latest revision as of 16:00, 4 September 2024

Gravity! Noooo!
The Soldier after jumping too high

The Rocket Jumper is a primary weapon for the Soldier. It is similar in shape to the Rocket Launcher, but with an orange-and-white painted exhaust, a triangular sign depicting a silhouette of a rocket jumping Soldier, and a flared muzzle.

The Rocket Jumper fires completely harmless rockets, allowing players to freely practice rocket jumping techniques without taking self-inflicted damage from explosions. The ammo count for the weapon is also tripled, giving the user forty extra rockets to use. While in midair via a Rocket Jumper rocket jump, a distinct flying sound plays, acknowledging the player's success. However, rockets fired from the Rocket Jumper deal no damage or knockback to enemy players, making it completely ineffective as an actual weapon. In addition, players equipped with this weapon are unable to carry the objective pickup in Capture the Flag, Special Delivery, and PASS Time.

Function times

Identical to: Rocket Launcher
Function times (in seconds)
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Mantreads Reclaimed Metal Rocket Jumper
Item icon Mantreads.pngx3 + Item icon Reclaimed Metal.png = Item icon Rocket Jumper.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Rocket Jumper was added to the game.

October 27, 2010 Patch (Scream Fortress Update)

  • Added -100 health penalty attribute to the Rocket Jumper.

December 22, 2010 Patch

  • Changed attributes:
    • Removed max health penalty
    • Added +100% bullet, explosive, and fire damage vulnerabilities

July 1, 2011 Patch

  • [Undocumented] The Rocket Jumper no longer prevents self-damage from the Grenade kill-taunt.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".

September 15, 2011 Patch

  • [Undocumented] Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
  • [Undocumented] The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.

May 31, 2012 Patch

  • Updated the model and material.
  • Changed attributes:
    • Extra Damage penalties removed.
    • No random Critical hits.
    • Players with this weapon equipped cannot carry the intelligence.

June 27, 2012 Patch (Pyromania Update)

  • Added 'flying' sound to blast jumps
  • [Undocumented] Added the Rocket Jumper to the item drop system.

November 16, 2012 Patch

  • [Undocumented] Removed inaccurate tip about the Rocket Jumper.

March 4, 2013 Patch

  • Added a crafting recipe for the Rocket Jumper.

November 12, 2013 Patch

December 20, 2013 Patch

  • Fixed an exploit related to the Rocket Jumper and the Soldier's Grenade taunt.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

July 23, 2015 Patch #1

  • Fixed being able to carry the flag with the Rocket Jumper.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Updated model/materials and sound.

July 28, 2016 Patch

August 3, 2016 Patch

  • Updated the tooltips for the Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while equipped.

August 16, 2016 Patch

  • Removed the damage effects and pain sounds when using the Rocket Jumper.

Bugs

  • While this weapon is equipped, the user is unable to collect the pickup-objective (beer bottles, fish buckets etc.) in Player Destruction maps.
  • Performing a rocket jump with the Rocket Jumper triggers on-hit effects (e.g., resetting Concheror's health regeneration and igniting Gas Passer). This is because, in the game's code, the Rocket Jumper's rockets do damage equal to the stock Rocket Launcher's multiplied by 0, in order to make the knockback consistent between the two weapons.

Trivia

  • The sign on the Rocket Jumper and Sticky Jumper is based on the slow moving vehicle warning sign in the US and Canada.
  • When a glitched Killstreak Kit is added to the Rocket Jumper, the killstreak sheen still appears, unlike most items with an added glitched Killstreak Kit.

Gallery

See also