Difference between revisions of "Pomson 6000"
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{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
− | |||
| team-colors = yes | | team-colors = yes | ||
− | | used-by = | + | | used-by = {{used by|Engineer}} |
| slot = primary | | slot = primary | ||
| contributed-by = {{Backpack Item Link|76561198057245700|701970973}} | | contributed-by = {{Backpack Item Link|76561198057245700|701970973}} | ||
− | | released = | + | | released = {{Patch name|12|15|2011}} |
− | | availability = {{ | + | | released-major = Australian Christmas 2011 |
+ | | availability = {{avail|drop|craft|purchase|collectors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
+ | | marketable = yes | ||
| rename = yes | | rename = yes | ||
| numbered = yes | | numbered = yes | ||
Line 17: | Line 18: | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Indivisible Particle Smasher}} |
− | | level | + | | item-level = 10 |
− | | item-description = | + | | item-description = {{item description|Pomson 6000}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|EnergyWeaponNoAmmo}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|EnergyWeaponNoDeflect}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|SubtractVictimMedigunChargeOnHit|10}} |
− | | att-4-positive = | + | | att-4-positive = {{attribute|SubtractVictimCloakOnHit|20}} |
+ | | att-5-negative = {{attribute|EnergyWeaponNoHurtBuilding}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''Pomson 6000''' publicity blurb|Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!}} | |
− | The | + | The '''Pomson 6000''' is a [[Steam Workshop|community-created]] [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions. |
− | + | The weapon fires, with a short delay, a projectile beam that deals damage and interferes with the signature abilities of [[Medic]]s and [[Spy|Spies]]. This projectile cannot be [[Compression blast|reflected]] or [[Short Circuit|destroyed]], and is fired slightly under the crosshair. Hitting a Medic subtracts 10% from his [[ÜberCharge]] meter if he is not actively using it, while hitting a Spy subtracts 20% from his [[cloak]] meter even if he is cloaked or [[disguise]]d. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 [[Hammer unit]]s, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the [[Dead Ringer]] on Pomson shots. Drainage victims hear a [[Media:Drg pomson drain 01.wav|distinctive sound]] to alert them of the loss. | |
− | The Pomson 6000 | + | The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy [[buildings]], a feature shared across the game's other laser weapons. |
− | + | Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[Particle effects|particles]], and then disappear into ashes while a loud, distinct vaporization sound plays. Like [[backstab]]s and [[headshot]]s, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the [[energy weapons]]. | |
+ | |||
+ | The Pomson 6000 was later [https://steamcommunity.com/sharedfiles/filedetails/?id=6523 contributed] to the Steam Workshop, at [[Valve]]'s request. | ||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Projectiles|Projectile]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
− | | damage | + | | damage = yes |
− | | base | + | | ramp up % = 120 |
− | + | | ramp up = <div style="float:left">Players:</div> 72<br/> | |
− | + | | base = <div style="float:left">Players:</div> 60<br/><div style="float:left">[[Buildings]]:</div> 12 | |
− | | fall off | + | | fall off = <div style="float:left">Players:</div> 32<br/> |
− | + | | minicrit = 81-97 | |
− | + | | crit = 180 | |
− | + | | function times = yes | |
− | |||
− | | minicrit | ||
− | | crit | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | function times | ||
| attack interval = 0.8 s | | attack interval = 0.8 s | ||
| damage interval = 0.045 s | | damage interval = 0.045 s | ||
Line 74: | Line 67: | ||
== Crafting == | == Crafting == | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
+ | |||
=== Blueprint === | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
Line 82: | Line 76: | ||
}} | }} | ||
{{Blueprint|autoresult = Engineer Primary}} | {{Blueprint|autoresult = Engineer Primary}} | ||
+ | |||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}} | {{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}} | ||
Line 87: | Line 82: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Indivisible Particle Smasher | + | | item-type = {{item kind|Indivisible Particle Smasher}} |
| rankson = kills | | rankson = kills | ||
− | | item-description = | + | | item-description = {{item description|Pomson 6000}} |
− | | att-1-positive = | + | | att-1-positive = {{attribute|EnergyWeaponNoAmmo}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|EnergyWeaponNoDeflect}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|SubtractVictimMedigunChargeOnHit|10}} |
− | | att-4-positive = | + | | att-4-positive = {{attribute|SubtractVictimCloakOnHit|20}} |
+ | | att-5-negative = {{attribute|EnergyWeaponNoHurtBuilding}} | ||
| can deal posthumous damage = yes | | can deal posthumous damage = yes | ||
+ | | can deal long range damage = yes | ||
}} | }} | ||
− | == | + | == Related achievements == |
− | === {{ | + | === {{Class link|Engineer}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Engineer|Texas Two Step}} | | 1 = {{Show achievement|Engineer|Texas Two Step}} | ||
Line 104: | Line 101: | ||
== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
* The Pomson 6000 was added to the game. | * The Pomson 6000 was added to the game. | ||
Line 111: | Line 109: | ||
'''{{Patch name|1|11|2012}}''' | '''{{Patch name|1|11|2012}}''' | ||
− | * Added crafting blueprint for the Pomson 6000. | + | * Added [[crafting]] blueprint for the Pomson 6000. |
'''{{Patch name|2|16|2012}}''' | '''{{Patch name|2|16|2012}}''' | ||
* Fixed a broken Engineer animation for the Pomson 6000. | * Fixed a broken Engineer animation for the Pomson 6000. | ||
− | '''{{Patch name|8|15|2012}}''' | + | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) |
* Removed player penetration from the Pomson 6000 and boosted the damage to compensate. | * Removed player penetration from the Pomson 6000 and boosted the damage to compensate. | ||
'''{{Patch name|8|27|2013}}''' | '''{{Patch name|8|27|2013}}''' | ||
* {{Undocumented}} Added [[Strange]] quality. | * {{Undocumented}} Added [[Strange]] quality. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Changed attribute: | ||
+ | ** Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu. | ||
+ | |||
+ | '''{{Patch name|7|3|2015}}''' | ||
+ | * Fixed dropped energy weapons not being able to fire after being picked up. | ||
+ | |||
+ | '''{{Patch name|7|23|2015}}''' | ||
+ | * Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off. | ||
+ | ** Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU. | ||
+ | ** New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU. | ||
+ | |||
+ | '''{{Patch name|5|31|2016}}''' | ||
+ | * Fixed energy weapons not reloading when using {{cvar|cl_autoreload}}. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Fixed an exploit with shooting through your own buildings. | ||
+ | * Changed attributes: | ||
+ | ** Increased close-range damage to 72 (from 62). | ||
+ | ** Reduced long-range damage to 32 (from 42). | ||
+ | ** Updated projectile impact sounds. | ||
+ | ** {{Undocumented}} Added projectile impact particle. | ||
+ | |||
+ | '''{{Patch name|7|8|2016}}''' | ||
+ | * Fixed a dedicated server crash caused by projectiles from the Pomson 6000. | ||
+ | |||
+ | '''{{Patch name|8|16|2016}}''' | ||
+ | * Fixed an issue with the Pomson 6000 hit detection where projectiles were being removed when colliding with invisible entities. | ||
+ | |||
+ | '''{{Patch name|8|29|2016}}''' | ||
+ | *{{Undocumented}} Updated the Pomson 6000 to display its hidden negative attribute of "Deals only 20% damage to buildings." | ||
+ | |||
+ | '''{{Patch name|10|21|2016}}''' | ||
+ | * Fixed the Pomson 6000 playing the Shotgun reload sound. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed projectiles from The Pomson 6000 pushing players around. | ||
+ | |||
+ | '''{{Patch name|11|15|2021}}''' | ||
+ | * Fixed [[Dragon's Fury]], [[Short Circuit]], and {{code|tf_projectile_energy_ring}} projectiles colliding with {{code|func_lod}} entities. | ||
+ | }} | ||
+ | |||
+ | == Unused content == | ||
+ | * {{Painted variants unused/Notes|plural|The particle effects for the Pomson 6000}} | ||
== Bugs == | == Bugs == | ||
− | * The | + | [[File:Pomson Inspection Bug,.jpg|right|250px|thumb|The missing slider pump on the side of the Pomson 6000.]] |
− | * Rarely, after a moment of not firing, the Engineer | + | * The attributes '''-34% clip size''' and '''-28% slower firing speed''' are missing. |
− | * | + | * The attribute '''On Hit: Victim loses up to 10% {{botignore|Medigun}} charge''' has spelled Medi Gun incorrectly. |
− | * | + | * Rarely, after a moment of not firing, the Engineer automatically reloads the weapon's clip, regardless of the player's auto-reload setting. |
+ | * While holding down the primary and secondary fire buttons simultaneously, the Pomson is placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released. | ||
+ | * For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon [[friendly fire]] rule. | ||
+ | * Rarely, when inspecting the Pomson 6000, the slider pump on the side of the gun disappears and is not on the weapon model, and can be seen in front of the gun. | ||
− | ==Trivia== | + | == Trivia == |
− | * The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which | + | * The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which could be purchased from the online store at Weta Workshop. |
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! --> | <!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! --> | ||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
+ | File:BLU Pomson 6000.png|[[BLU]] variant of the weapon. | ||
File:Pomson 6000 1st person red.png|[[RED]] first-person view. | File:Pomson 6000 1st person red.png|[[RED]] first-person view. | ||
− | File:Pomson 6000 1st person blu.png| | + | File:Pomson 6000 1st person blu.png|BLU first-person view. |
File:RED Pomson 6000 Beam.png|RED projectile. | File:RED Pomson 6000 Beam.png|RED projectile. | ||
File:BLU Pomson 6000 Beam.png|BLU projectile. | File:BLU Pomson 6000 Beam.png|BLU projectile. | ||
File:Steamworkshop tf2 c drg pomson reference thumb.jpg|Steam Workshop thumbnail for the Pomson 6000. | File:Steamworkshop tf2 c drg pomson reference thumb.jpg|Steam Workshop thumbnail for the Pomson 6000. | ||
+ | File:Pomson 6000 early particle effects.jpg|Concept art illustrating Pomson 6000's early particle effects. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* [[Basic Engineer strategy#Pomson 6000|Pomson 6000 strategy]] | * [[Basic Engineer strategy#Pomson 6000|Pomson 6000 strategy]] | ||
+ | * [[Dr. Grordbort's Brainiac Pack]] | ||
− | {{ | + | {{Australian Christmas 2011 Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
+ | |||
[[Category:Weapons using the CommunityWeapon material proxy]] | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 21:51, 20 February 2024
“ | Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!
— Pomson 6000 publicity blurb
|
” |
The Pomson 6000 is a community-created primary weapon for the Engineer. It is a retro-futuristic ray gun with many team-colored portions.
The weapon fires, with a short delay, a projectile beam that deals damage and interferes with the signature abilities of Medics and Spies. This projectile cannot be reflected or destroyed, and is fired slightly under the crosshair. Hitting a Medic subtracts 10% from his ÜberCharge meter if he is not actively using it, while hitting a Spy subtracts 20% from his cloak meter even if he is cloaked or disguised. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 Hammer units, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the Dead Ringer on Pomson shots. Drainage victims hear a distinctive sound to alert them of the loss.
The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy buildings, a feature shared across the game's other laser weapons.
Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons.
The Pomson 6000 was later contributed to the Steam Workshop, at Valve's request.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 120% | Players: 72 |
Base damage | 100% | Players: 6012 |
Maximum fall-off | 52.8% | Players: 32 |
Critical | 180 | |
Mini-crit | 81-97 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 1.02 s | |
Reload (consecutive) | 0.53 s | |
Values are approximate and determined by community testing. |
Demonstration
Item set
Dr. Grordbort's Brainiac Pack | |
---|---|
Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Righteous Bison | Short Circuit | Pomson 6000 | |||
+ | + | = |
Class Token - Engineer | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Brainiac Pack weapon | Possible Results | ||||||||||||||||||
x4 | + | = |
|
Strange variant
Related achievements
Engineer
|
Update history
- The Pomson 6000 was added to the game.
- Added draw/recoil/reload/crit forces for the Pomson 6000.
- Added crafting blueprint for the Pomson 6000.
- Fixed a broken Engineer animation for the Pomson 6000.
August 15, 2012 Patch (Mann vs. Machine Update)
- Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
- [Undocumented] Added Strange quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu.
- Fixed dropped energy weapons not being able to fire after being picked up.
- Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off.
- Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU.
- New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU.
- Fixed energy weapons not reloading when using
cl_autoreload
.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Fixed an exploit with shooting through your own buildings.
- Changed attributes:
- Increased close-range damage to 72 (from 62).
- Reduced long-range damage to 32 (from 42).
- Updated projectile impact sounds.
- [Undocumented] Added projectile impact particle.
- Fixed a dedicated server crash caused by projectiles from the Pomson 6000.
- Fixed an issue with the Pomson 6000 hit detection where projectiles were being removed when colliding with invisible entities.
- [Undocumented] Updated the Pomson 6000 to display its hidden negative attribute of "Deals only 20% damage to buildings."
- Fixed the Pomson 6000 playing the Shotgun reload sound.
- Fixed projectiles from The Pomson 6000 pushing players around.
- Fixed Dragon's Fury, Short Circuit, and
tf_projectile_energy_ring
projectiles colliding withfunc_lod
entities.
Unused content
- The particle effects for the Pomson 6000 are set up for paint to be applied, but the ability to do so is disabled.
Bugs
- The attributes -34% clip size and -28% slower firing speed are missing.
- The attribute On Hit: Victim loses up to 10% Medigun charge has spelled Medi Gun incorrectly.
- Rarely, after a moment of not firing, the Engineer automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
- While holding down the primary and secondary fire buttons simultaneously, the Pomson is placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
- For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon friendly fire rule.
- Rarely, when inspecting the Pomson 6000, the slider pump on the side of the gun disappears and is not on the weapon model, and can be seen in front of the gun.
Trivia
- The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which could be purchased from the online store at Weta Workshop.
Gallery
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|