Difference between revisions of "Wrench"
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| image = Wrench_IMG.png | | image = Wrench_IMG.png | ||
| 3d-image-1 = Wrench | | 3d-image-1 = Wrench | ||
− | | 3d-image-2 = Wrench Australium | + | | 3d-image-2 = Wrench Festive |
− | | 3d-image- | + | | 3d-image-4 = Wrench Festivized |
− | | 3d-image- | + | | 3d-image-6 = Wrench Australium |
− | | 3d-image- | + | | 3d-image-7 = Wrench Australium Festivized RED |
− | | 3d-image- | + | | 3d-image-8 = Wrench Australium Festivized BLU |
− | | 3d-image- | + | | 3d-image-9 = Wrench Botkiller Rust |
− | | 3d-image- | + | | 3d-image-10 = Wrench Botkiller Blood |
− | | 3d-image- | + | | 3d-image-11 = Wrench Botkiller Carbonado |
− | | 3d-image- | + | | 3d-image-12 = Wrench Botkiller Diamond |
− | | 3d-image- | + | | 3d-image-13 = Wrench Botkiller Silver Mk.I |
− | | 3d-button-1 = | + | | 3d-image-15 = Wrench Botkiller Gold Mk.I |
− | | 3d-button-2 = | + | | 3d-image-17 = Wrench Botkiller Silver Mk.II |
− | | 3d-button- | + | | 3d-image-19 = Wrench Botkiller Gold Mk.II |
− | + | | 3d-button-1 = default | |
− | | 3d-button-6 = | + | | 3d-button-2 = colored_pair |
− | | 3d-button-7 = | + | | 3d-button-4 = colored_pair |
− | | 3d-button-8 = | + | | 3d-button-6 = australium |
+ | | 3d-button-7 = australium_half | ||
+ | | 3d-button-8 = australium_half | ||
| 3d-button-9 = default_half | | 3d-button-9 = default_half | ||
| 3d-button-10 = default_half | | 3d-button-10 = default_half | ||
− | | 3d-button-11 = | + | | 3d-button-11 = default_half |
+ | | 3d-button-12 = default_half | ||
| 3d-button-13 = colored_pair | | 3d-button-13 = colored_pair | ||
+ | | 3d-button-15 = colored_pair | ||
+ | | 3d-button-17 = colored_pair | ||
+ | | 3d-button-19 = colored_pair | ||
| 3d-viewname-1 = Default | | 3d-viewname-1 = Default | ||
− | | 3d-viewname-2 = Australium | + | | 3d-viewname-2 = Festive |
− | | 3d-viewname- | + | | 3d-viewname-4 = Festivized |
− | | 3d-viewname- | + | | 3d-viewname-6 = Australium |
− | | 3d-viewname- | + | | 3d-viewname-7 = Australium Festivized<br>(RED) |
− | | 3d-viewname- | + | | 3d-viewname-8 = Australium Festivized<br>(BLU) |
− | | 3d-viewname- | + | | 3d-viewname-9 = Rust |
− | | 3d-viewname- | + | | 3d-viewname-10 = Blood |
− | | 3d-viewname- | + | | 3d-viewname-11 = Carbonado |
− | | 3d-viewname- | + | | 3d-viewname-12 = Diamond |
− | | 3d-viewname- | + | | 3d-viewname-13 = Silver Mk.I<br> |
− | | used-by = | + | | 3d-viewname-15 = Gold Mk.I<br> |
+ | | 3d-viewname-17 = Silver Mk.II<br> | ||
+ | | 3d-viewname-19 = Gold Mk.II<br> | ||
+ | | used-by = {{used by|Engineer}} | ||
| slot = melee | | slot = melee | ||
| weapon-script = tf_weapon_wrench | | weapon-script = tf_weapon_wrench | ||
− | | availability = {{avail|stock|crate28-strange|crate35|mvm-both-types}} | + | | availability = {{avail|stock|crate28-strange|crate35-festive|case99|case100|mvm-both-types|contract|warpaint}} |
+ | | marketable = yes | ||
| numbered = no | | numbered = no | ||
− | | ammo-loaded = N/A | + | | ammo-loaded = {{common string|N/A}} |
− | | ammo-carried = N/A | + | | ammo-carried = {{common string|N/A}} |
| loadout = yes | | loadout = yes | ||
| quality = normal | | quality = normal | ||
− | | level | + | | item-kind = {{item kind|Wrench}} |
− | | item-description = | + | | item-level = 1 |
+ | | item-description = {{item description|Wrench}} | ||
}} | }} | ||
− | {{ | + | {{Other uses|this=the default melee weapon for the Engineer|for=other wrenches|Wrench (disambiguation)}} |
− | {{Quotation|'''The | + | {{Quotation|'''The Demoman'''|You come wide at me again boy, I'll stick that wrench right up yer arse!|sound=Demoman dominationengineer04.wav}} |
− | The '''Wrench''', also known as the '''Uhlman Build-Matic Wrench''', is the default [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is | + | The '''Wrench''', also known as the '''Uhlman Build-Matic Wrench''', is the default [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a [[w:Monkey wrench|monkey {{botignore|wrench}}]] with an antique design. |
− | The primary function of | + | The primary function of the Wrench is to upgrade (25 metal per swing or 50 metal per swing during [[Setup time]]) and repair (max 102 health repaired per swing, consuming 1 metal for every 3 health repaired) [[Dispenser]]s, [[Teleporters]], and [[Sentry Gun]]s. In addition, while placed [[buildings]] construct themselves, striking them with the Wrench causes them to build 2.5 times faster. This effect is additive, with each consecutive swing increasing the build rate (up to almost double the default rate). Hitting buildings with the Wrench can also remove [[Sapper]]s placed by enemy [[Spy|Spies]]. |
− | |||
− | |||
+ | Switching from this weapon to the [[Gunslinger]] destroys any existing Sentry Gun placed by the player. Similarly, switching to this weapon from the Gunslinger destroys the Gunslinger’s [[Combat Mini-Sentry Gun]]. | ||
+ | |||
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | damagetype | + | | damagetype = Melee |
− | | rangetype | + | | rangetype = Melee |
+ | | damage = yes | ||
− | + | | base = 65 | |
− | | base | + | | crit = 195 |
− | + | | minicrit = 88 | |
− | | crit | + | | damage repaired = 102 |
− | | minicrit | + | | upgrade amount = 25/{{tooltip|50|During Setup time}} |
− | | damage repaired | + | | metal cost repairing = {{tooltip|damage / 3|Rounded up}} or 3:1 health to metal ratio |
− | | upgrade amount | + | | metal cost reloading = 1 / bullet, 40 / hit <br/>2 / rocket salvo, 16 / hit |
− | | metal cost repairing = | + | | function times = yes |
− | | metal cost reloading = 1 / bullet<br/>2 / rocket salvo | + | | attack interval = 0.8 s |
− | | function times | ||
− | | attack interval | ||
}} | }} | ||
Line 80: | Line 90: | ||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type = Wrench | + | | item-type = {{item kind|Wrench}} |
| rankson = sentry kills | | rankson = sentry kills | ||
| rankson2 = kills | | rankson2 = kills | ||
+ | | item-description = {{item description|Wrench}} | ||
| festive = yes | | festive = yes | ||
| botkiller = yes | | botkiller = yes | ||
Line 88: | Line 99: | ||
| can deal damage = yes | | can deal damage = yes | ||
| can destroy sappers = yes | | can destroy sappers = yes | ||
− | | notes = Any strange parts added to this weapon | + | | notes = Any strange parts added to this weapon only count actions with the wrench itself, not any built Sentry Guns. |
}} | }} | ||
Line 94: | Line 105: | ||
=== {{class link|Engineer}} === | === {{class link|Engineer}} === | ||
{{Wrench related achievements}} | {{Wrench related achievements}} | ||
+ | |||
+ | |||
+ | === {{class link|Medic}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Medic|Midwife Crisis}} | ||
+ | }} | ||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | + | {{Update history| |
+ | '''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]]) | ||
* Added swing animations. | * Added swing animations. | ||
Line 103: | Line 121: | ||
'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
− | * Fixed | + | * Fixed melee attacks not destroying remote detonation pipes (Stickybombs). |
'''{{Patch name|8|18|2011}}''' | '''{{Patch name|8|18|2011}}''' | ||
− | * {{ | + | * {{Undocumented}} Added [[Strange]] variant. |
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
* Added [[Festive weapons|Festive]] variant. | * Added [[Festive weapons|Festive]] variant. | ||
− | '''{{ | + | '''{{Patch name|12|19|2011}}''' |
* Festive Wrenchs can now be [[Gift Wrap|gifted]]. | * Festive Wrenchs can now be [[Gift Wrap|gifted]]. | ||
Line 117: | Line 135: | ||
* Fixed some cases where strange wrenches would fail to correctly count kills. | * Fixed some cases where strange wrenches would fail to correctly count kills. | ||
− | '''{{Patch name|8|15|2012}}''' ( | + | '''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}}) |
− | * {{ | + | * {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants. |
'''{{Patch name|10|9|2012}}''' | '''{{Patch name|10|9|2012}}''' | ||
Line 130: | Line 148: | ||
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | ||
− | * {{ | + | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. |
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
Line 136: | Line 154: | ||
'''{{Patch name|12|8|2014}}''' ([[End of the Line Update]]) | '''{{Patch name|12|8|2014}}''' ([[End of the Line Update]]) | ||
− | * {{ | + | * {{Undocumented}} Added a description to the Wrench. |
− | '''{{Patch name| | + | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) |
+ | * Updated description to better detail the weapon's features. | ||
* Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. | * Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. | ||
* Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). | * Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). | ||
* On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger). | * On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger). | ||
* Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal). | * Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal). | ||
+ | |||
+ | '''{{Patch name|1|7|2016}}''' | ||
+ | * {{Undocumented}} Fixed the Festive Wrench not showing the lights in client view. | ||
+ | |||
+ | '''{{Patch name|7|25|2019}}''' ([[Summer 2019 Pack]]) | ||
+ | * Fixed [[Medi Gun|{{botignore|Medi-gun}}]]{{sic}}/Wrench items not dropping for the [[Mann Up|Mann vs. Machine rewards]]. | ||
+ | |||
+ | '''{{Patch name|8|21|2020}}''' ([[Summer 2020 Pack]]) | ||
+ | * Fixed Australium {{botignore|Medigun}}{{sic}}/Wrench items not dropping for the Mann vs. Machine rewards. | ||
}} | }} | ||
== Bugs == | == Bugs == | ||
− | * With flipped | + | * With flipped view-models enabled on all its [[Botkiller weapons|Botkiller]] variants, the Wrench's robot head has its normals inverted, making it appear see through. |
== Trivia == | == Trivia == | ||
− | * | + | * The Wrench is included with the Sentry Gun's delivery package.<ref>[https://cdn.akamai.steamstatic.com/steam/apps/440/manuals/SentryManual_web.pdf?t=1659929900 Sentry Gun manual], page 2.</ref> |
− | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Wrench 1st person.png|First-person view. | File:Wrench 1st person.png|First-person view. | ||
− | File:Festive Wrench 1st person red.png|[[RED]] [[Festive weapons|Festive | + | File:Festive Wrench 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant. |
File:Festive Wrench 1st person blu.png|[[BLU]] Festive variant. | File:Festive Wrench 1st person blu.png|[[BLU]] Festive variant. | ||
− | File: | + | File:Wrench First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant. |
+ | File:Wrench First Person Festivized Variant BLU.png|BLU Festivized variant. | ||
+ | File:Botkiller Wrench 1st person.png|Silver Botkiller Mk.I variant. | ||
File:Botkiller Wrench gold 1st person.png|Gold Botkiller Wrench Mk.I variant. | File:Botkiller Wrench gold 1st person.png|Gold Botkiller Wrench Mk.I variant. | ||
− | File: | + | File:Botkiller Wrench rust 1st person.png|Rust Botkiller Wrench variant. |
− | File:Botkiller Wrench blood 1st person.png|Blood Botkiller Wrench | + | File:Botkiller Wrench blood 1st person.png|Blood Botkiller Wrench variant. |
− | File:Botkiller Wrench carbonado 1st person.png|Carbonado Botkiller | + | File:Botkiller Wrench carbonado 1st person.png|Carbonado Botkiller variant. |
− | File:Botkiller Wrench diamond 1st person.png|Diamond Botkiller | + | File:Botkiller Wrench diamond 1st person.png|Diamond Botkiller variant. |
File:Botkiller Wrench Silver Mk2 1st person.png|Silver Botkiller Mk.II variant. | File:Botkiller Wrench Silver Mk2 1st person.png|Silver Botkiller Mk.II variant. | ||
File:Botkiller Wrench Gold Mk2 1st person.png|Gold Botkiller Mk.II variant. | File:Botkiller Wrench Gold Mk2 1st person.png|Gold Botkiller Mk.II variant. | ||
− | File: | + | File:Australium wrench.png|[[Australium weapons|Australium variant]]. |
− | File: | + | File:Wrench First Person Australium Festivized Variant RED.png|RED Australium Festivized variant. |
− | File:Australium | + | File:Wrench First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant. |
+ | File:Standard icon Wrench.png|Icon from TF2 DIY kit. | ||
</gallery> | </gallery> | ||
+ | <!-- Add these when they're in the game. | ||
+ | File:Botkiller Wrench Mirror 1st person.png|Mirror Botkiller variant. | ||
+ | File:Botkiller Wrench Uranium 1st person.png|Uranium Botkiller variant. | ||
+ | --> | ||
== See also == | == See also == | ||
− | * [[Engineer strategy#Wrench + reskins|Wrench strategy]] | + | * [[Basic Engineer strategy#Wrench + reskins|Wrench strategy]] |
* [[Festive weapons]] | * [[Festive weapons]] | ||
* [[Botkiller weapons]] | * [[Botkiller weapons]] | ||
* [[Australium weapons]] | * [[Australium weapons]] | ||
+ | == References == | ||
+ | <references/> | ||
+ | |||
+ | {{Standard Weapons Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} | ||
+ | |||
[[Category:Weapons using the CommunityWeapon material proxy]] | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 06:43, 21 October 2024
“ | You come wide at me again boy, I'll stick that wrench right up yer arse!
Click to listen
— The Demoman
|
” |
The Wrench, also known as the Uhlman Build-Matic Wrench, is the default melee weapon for the Engineer. It is a monkey wrench with an antique design.
The primary function of the Wrench is to upgrade (25 metal per swing or 50 metal per swing during Setup time) and repair (max 102 health repaired per swing, consuming 1 metal for every 3 health repaired) Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings construct themselves, striking them with the Wrench causes them to build 2.5 times faster. This effect is additive, with each consecutive swing increasing the build rate (up to almost double the default rate). Hitting buildings with the Wrench can also remove Sappers placed by enemy Spies.
Switching from this weapon to the Gunslinger destroys any existing Sentry Gun placed by the player. Similarly, switching to this weapon from the Gunslinger destroys the Gunslinger’s Combat Mini-Sentry Gun.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 102 | |
Upgrade amount per hit | 25/50 | |
Metal cost per repairing hit | damage / 3 or 3:1 health to metal ratio | |
Metal cost for reloading ammo | 1 / bullet, 40 / hit 2 / rocket salvo, 16 / hit | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Engineer
|
|
Medic
|
Update history
- Added swing animations.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] Added Strange variant.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Wrenchs can now be gifted.
- Fixed some cases where strange wrenches would fail to correctly count kills.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed the Botkiller Wrench using the RED team arms skin while on the BLU team.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
June 18, 2014 Patch (Love & War Update)
- Converted the Wrench models to use the
c_models
system.
December 8, 2014 Patch (End of the Line Update)
- [Undocumented] Added a description to the Wrench.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
- Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
- On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
- Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
- [Undocumented] Fixed the Festive Wrench not showing the lights in client view.
July 25, 2019 Patch (Summer 2019 Pack)
- Fixed Medi-gun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.
August 21, 2020 Patch (Summer 2020 Pack)
- Fixed Australium Medigun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.
Bugs
- With flipped view-models enabled on all its Botkiller variants, the Wrench's robot head has its normals inverted, making it appear see through.
Trivia
- The Wrench is included with the Sentry Gun's delivery package.[1]
Gallery
BLU Festive variant.
RED Festivized variant.
See also
References
- ↑ Sentry Gun manual, page 2.
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|