Difference between revisions of "Rocket Jumper"
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{{Item infobox | {{Item infobox | ||
− | | type | + | | type = weapon |
− | | image | + | | image = Rocket Jumper.png |
− | | used-by | + | | 3d-image-1 = Rocket Jumper |
− | | slot | + | | 3d-image-2 = Rocket |
− | | availability | + | | 3d-button-1 = default_half |
− | | ammo-loaded | + | | 3d-button-2 = default_half |
− | | ammo-carried | + | | 3d-viewname-1 = Default |
− | | | + | | 3d-viewname-2 = Projectile |
− | | | + | | hide-kill-icon = yes |
− | | | + | | used-by = {{used by|Soldier}} |
− | | | + | | slot = primary |
− | | | + | | released = {{Patch name|9|30|2010}} |
− | | att-1-positive = | + | | released-major = Mann-Conomy Update |
− | | att-2-positive = | + | | availability = {{avail|drop|craft|purchase|collectors}} |
− | | att-3-negative = -100 | + | | trade = yes |
− | | att-4-negative = | + | | gift = yes |
− | | att-5- | + | | marketable = yes |
+ | | numbered = no | ||
+ | | ammo-loaded = 4 | ||
+ | | ammo-carried = 60 | ||
+ | | reload = Single | ||
+ | | loadout = yes | ||
+ | | item-kind = {{item kind|Rocket Launcher}} | ||
+ | | item-level = 1 | ||
+ | | item-description = {{item description|Rocket Jumper}} | ||
+ | | att-1-positive = {{attribute|MaxammoPrimary_Increased|200}} | ||
+ | | att-2-positive = {{attribute|NoSelfBlastDmg}} | ||
+ | | att-3-negative = {{attribute|DamageDone_Negative|-100}} | ||
+ | | att-4-negative = {{attribute|CritChance_Disabled}} | ||
+ | | att-5-negative = {{attribute|cannotpickupintelligence}} | ||
}} | }} | ||
− | |||
− | + | {{Quotation|'''The Soldier''' after jumping too high|Gravity! Noooo!|sound=Soldier sf12 badmagic11.wav}} | |
− | + | The '''Rocket Jumper''' is a [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is similar in shape to the [[Rocket Launcher]], but with an orange-and-white painted exhaust, a triangular sign depicting a silhouette of a rocket jumping Soldier, and a flared muzzle. | |
− | ==Blueprint== | + | The Rocket Jumper fires completely harmless rockets, allowing players to freely practice [[Jumping#Soldier jumps|rocket jumping]] techniques without taking self-inflicted damage from explosions. The ammo count for the weapon is also tripled, giving the user forty extra rockets to use. While in midair via a Rocket Jumper rocket jump, a distinct [[Media:Grappling hook wind.wav|flying sound]] plays, acknowledging the player's success. However, rockets fired from the Rocket Jumper deal no damage or knockback to enemy players, making it completely ineffective as an actual weapon. In addition, players equipped with this weapon are unable to carry the [[Pickups#Game mode pickups|objective pickup]] in [[Capture the Flag]], [[Special Delivery (game mode)|Special Delivery]], and [[PASS Time]]. |
− | {{Blueprint| | + | |
− | ingredient-1= | + | == Function times == |
− | ingredient- | + | {{Damage table |
− | ingredient- | + | | identical = [[Rocket Launcher]] |
− | result=Rocket Jumper| | + | | function times = yes |
− | + | | attack interval = 0.8 s | |
− | + | | reload first = 0.92 s | |
+ | | reload more = 0.8 s | ||
+ | }} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
+ | |||
+ | == Crafting == | ||
+ | {{See also|Crafting}} | ||
+ | |||
+ | === Blueprint === | ||
+ | {{Blueprint | ||
+ | | ingredient-1 = Mantreads | ||
+ | | ingredient-1-amount = 3 | ||
+ | | ingredient-2 = Reclaimed Metal | ||
+ | | result = Rocket Jumper | ||
+ | }} | ||
+ | {{Blueprint | autoresult = Soldier primary}} | ||
+ | |||
+ | == Related achievements == | ||
+ | === {{Class link|Soldier}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
+ | {{Show achievement|Soldier|Death from Above}} | ||
+ | | 2 = {{Show achievement|Soldier|Duty Bound}} | ||
+ | {{Show achievement|Soldier|Where Eagles Dare}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Pyro}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Pyro|Pilot Light}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Class link|Sniper}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Eagle Eye}} | ||
+ | | 2 = {{Show achievement|Sniper|Jumper Stumper}} | ||
}} | }} | ||
− | ''''' | + | == Update history == |
+ | {{Update history | '''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]]) | ||
+ | * The Rocket Jumper was added to the game. | ||
+ | |||
+ | '''{{Patch name|10|27|2010}}''' ([[Scream Fortress Update]]) | ||
+ | * Added -100 health penalty attribute to the Rocket Jumper. | ||
+ | |||
+ | '''{{Patch name|12|22|2010}}''' | ||
+ | * Changed attributes: | ||
+ | ** Removed max [[health]] penalty | ||
+ | ** Added +100% bullet, explosive, and fire damage vulnerabilities | ||
+ | |||
+ | '''{{Patch name|7|1|2011}}''' | ||
+ | * {{Undocumented}} The Rocket Jumper no longer prevents self-damage from the [[Grenade (taunt)|Grenade]] kill-taunt. | ||
− | + | '''{{Patch name|7|22|2011}}''' | |
− | '''[[ | + | * {{Undocumented}} The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty". |
− | * Added a | + | |
+ | '''{{Patch name|9|15|2011}}''' | ||
+ | * {{Undocumented}} Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded. | ||
+ | * {{Undocumented}} The Rocket Jumper now prevents self-damage from the Grenade kill-taunt. | ||
+ | |||
+ | '''{{Patch name|5|31|2012}}''' | ||
+ | * Updated the model and material. | ||
+ | * Changed attributes: | ||
+ | ** Extra Damage penalties removed. | ||
+ | ** No random Critical hits. | ||
+ | ** Players with this weapon equipped cannot carry the intelligence. | ||
+ | |||
+ | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
+ | * Added 'flying' sound to blast jumps | ||
+ | * {{Undocumented}} Added the Rocket Jumper to the item drop system. | ||
+ | |||
+ | '''{{Patch name|11|16|2012}}''' | ||
+ | * {{Undocumented}} Removed inaccurate tip about the Rocket Jumper. | ||
+ | |||
+ | '''{{Patch name|3|4|2013}}''' | ||
+ | * Added a crafting recipe for the Rocket Jumper. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|12|20|2013}}''' | ||
+ | * Fixed an exploit related to the Rocket Jumper and the Soldier's Grenade taunt. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Updated description to better detail the weapon's features. | ||
+ | |||
+ | '''{{Patch name|7|23|2015}} #1''' | ||
+ | * Fixed being able to carry the flag with the Rocket Jumper. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Updated model/materials and sound. | ||
+ | |||
+ | '''{{Patch name|7|28|2016}}''' | ||
+ | * {{Undocumented}} Fixed the Rocket Jumper viewmodel not being affected by [[Multiplayer options#Advanced multiplayer options|Use minimized viewmodels]] option. | ||
+ | |||
+ | '''{{Patch name|8|3|2016}}''' | ||
+ | * Updated the tooltips for the Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while equipped. | ||
+ | |||
+ | '''{{Patch name|8|16|2016}}''' | ||
+ | * Removed the damage effects and pain sounds when using the Rocket Jumper.}} | ||
== Bugs == | == Bugs == | ||
− | * | + | * While this weapon is equipped, the user is unable to collect the pickup-objective (beer bottles, fish buckets etc.) in [[Player Destruction]] maps. |
− | + | * Performing a rocket jump with the Rocket Jumper triggers on-hit effects (e.g., resetting [[Concheror]]'s health regeneration and igniting [[Gas Passer]]). This is because, in the game's code, the Rocket Jumper's rockets do damage equal to the stock Rocket Launcher's multiplied by 0, in order to make the knockback consistent between the two weapons. | |
− | * | + | |
+ | == Trivia == | ||
+ | * The sign on the Rocket Jumper and Sticky Jumper is based on the [[w:Slow moving vehicle#/media/File:Slow moving vehicle.svg|slow moving vehicle warning sign]] in the [[w:United States of America|US]] and [[w:Canada|Canada]]. | ||
+ | * When a glitched [[Killstreak Kit]] is added to the Rocket Jumper, the killstreak sheen still appears, unlike most items with an added glitched Killstreak Kit. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Rocket | + | File:Rocket Jumper 1st person.png|First-person view. |
File:Rocket.png|Projectile. | File:Rocket.png|Projectile. | ||
+ | File:rocketjumper firstperson original.png|The previously used model in first-person view. | ||
+ | File:Rocket Jumper Old.png|The previously used model. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | * [[Soldier strategy#Rocket Jumper|Rocket Jumper strategy | + | * [[Basic Soldier strategy#Rocket Jumper|Rocket Jumper strategy]] |
− | |||
* [[Sticky Jumper]] | * [[Sticky Jumper]] | ||
+ | * [[Jumping]] | ||
− | {{Allweapons Nav}} | + | {{Mann-Conomy Nav}} |
+ | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
+ | |||
+ | [[Category:Training weapons]] | ||
+ | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 16:00, 4 September 2024
“ | Gravity! Noooo!
Click to listen
— The Soldier after jumping too high
|
” |
The Rocket Jumper is a primary weapon for the Soldier. It is similar in shape to the Rocket Launcher, but with an orange-and-white painted exhaust, a triangular sign depicting a silhouette of a rocket jumping Soldier, and a flared muzzle.
The Rocket Jumper fires completely harmless rockets, allowing players to freely practice rocket jumping techniques without taking self-inflicted damage from explosions. The ammo count for the weapon is also tripled, giving the user forty extra rockets to use. While in midair via a Rocket Jumper rocket jump, a distinct flying sound plays, acknowledging the player's success. However, rockets fired from the Rocket Jumper deal no damage or knockback to enemy players, making it completely ineffective as an actual weapon. In addition, players equipped with this weapon are unable to carry the objective pickup in Capture the Flag, Special Delivery, and PASS Time.
Contents
Function times
Function times (in seconds) | ||
---|---|---|
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Mantreads | Reclaimed Metal | Rocket Jumper | ||
x3 | + | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Related achievements
Soldier
|
|
Pyro
|
Sniper
|
|
Update history
- The Rocket Jumper was added to the game.
October 27, 2010 Patch (Scream Fortress Update)
- Added -100 health penalty attribute to the Rocket Jumper.
- Changed attributes:
- Removed max health penalty
- Added +100% bullet, explosive, and fire damage vulnerabilities
- [Undocumented] The Rocket Jumper no longer prevents self-damage from the Grenade kill-taunt.
- [Undocumented] The damage penalty attribute was changed from "-100% damage done" to "-100% damage penalty".
- [Undocumented] Fixed bug allowing Soldier to damage himself by shooting a rocket and switching weapons before it exploded.
- [Undocumented] The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.
- Updated the model and material.
- Changed attributes:
- Extra Damage penalties removed.
- No random Critical hits.
- Players with this weapon equipped cannot carry the intelligence.
June 27, 2012 Patch (Pyromania Update)
- Added 'flying' sound to blast jumps
- [Undocumented] Added the Rocket Jumper to the item drop system.
- [Undocumented] Removed inaccurate tip about the Rocket Jumper.
- Added a crafting recipe for the Rocket Jumper.
- [Undocumented] Added Collector's quality.
- Fixed an exploit related to the Rocket Jumper and the Soldier's Grenade taunt.
June 18, 2014 Patch (Love & War Update)
- [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Fixed being able to carry the flag with the Rocket Jumper.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Updated model/materials and sound.
- [Undocumented] Fixed the Rocket Jumper viewmodel not being affected by Use minimized viewmodels option.
- Updated the tooltips for the Rocket Jumper to include the PASS Time JACK in the list of items that can't be picked up while equipped.
- Removed the damage effects and pain sounds when using the Rocket Jumper.
Bugs
- While this weapon is equipped, the user is unable to collect the pickup-objective (beer bottles, fish buckets etc.) in Player Destruction maps.
- Performing a rocket jump with the Rocket Jumper triggers on-hit effects (e.g., resetting Concheror's health regeneration and igniting Gas Passer). This is because, in the game's code, the Rocket Jumper's rockets do damage equal to the stock Rocket Launcher's multiplied by 0, in order to make the knockback consistent between the two weapons.
Trivia
- The sign on the Rocket Jumper and Sticky Jumper is based on the slow moving vehicle warning sign in the US and Canada.
- When a glitched Killstreak Kit is added to the Rocket Jumper, the killstreak sheen still appears, unlike most items with an added glitched Killstreak Kit.
Gallery
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|