Difference between revisions of "Pomson 6000"

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| type              = weapon
 
| type              = weapon
 
| team-colors        = yes
 
| team-colors        = yes
| used-by            = [[Engineer]]
+
| used-by            = {{used by|Engineer}}
 
| slot              = primary
 
| slot              = primary
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970973}}
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970973}}
| released          = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011]])
+
| released          = {{Patch name|12|15|2011}}
| availability      = {{Avail|Drop|Craft|Purchase|collectors|strangifier-crate-60}}
+
| released-major    = Australian Christmas 2011
 +
| availability      = {{avail|drop|craft|purchase|collectors}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
 +
| marketable        = yes
 
| rename            = yes
 
| rename            = yes
 
| numbered          = yes
 
| numbered          = yes
Line 16: Line 18:
 
| reload            = Single
 
| reload            = Single
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Indivisible Particle Smasher
+
   | item-kind        = {{item kind|Indivisible Particle Smasher}}
   | level           = 10
+
   | item-level       = 10
   | item-description = Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.
+
   | item-description = {{item description|Pomson 6000}}
   | att-1-positive  = Does not require ammo
+
   | att-1-positive  = {{attribute|EnergyWeaponNoAmmo}}
   | att-2-positive  = Projectile cannot be deflected
+
   | att-2-positive  = {{attribute|EnergyWeaponNoDeflect}}
   | att-3-positive  = On Hit: Victim loses up to 10% Medigun charge
+
   | att-3-positive  = {{attribute|SubtractVictimMedigunChargeOnHit|10}}
   | att-4-positive  = On Hit: Victim loses up to 20% cloak
+
   | att-4-positive  = {{attribute|SubtractVictimCloakOnHit|20}}
 +
  | att-5-negative  = {{attribute|EnergyWeaponNoHurtBuilding}}
 
}}
 
}}
{{quotation|'''Pomson 6000 publicity blurb'''|Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!}}
 
  
The '''Pomson 6000''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions.
+
{{Quotation|'''Pomson 6000''' publicity blurb|Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!}}
  
The weapon fires an [[Compression blast|unreflectable]] [[projectile]] beam that deals damage and interferes with the signature abilities of [[Medic]]s and [[Spy|Spies]]: hitting a Medic will subtract 10% from his [[ÜberCharge]] meter if he is not actively using it, while hitting a Spy will subtract 20% from his [[cloak]] meter even if he is cloaked or [[disguise]]d. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 [[Hammer unit]]s, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the [[Dead Ringer]] on Pomson shots. Drainage victims hear a distinctive sound to alert them of the loss.
+
The '''Pomson 6000''' is a [[Steam Workshop|community-created]] [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It is a retro-futuristic ray gun with many team-colored portions.
  
The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots can also light teammates' [[Huntsman]] arrows and deal only 20% damage to enemy buildings.
+
The weapon fires, with a short delay, a projectile beam that deals damage and interferes with the signature abilities of [[Medic]]s and [[Spy|Spies]]. This projectile cannot be [[Compression blast|reflected]] or [[Short Circuit|destroyed]], and is fired slightly under the crosshair. Hitting a Medic subtracts 10% from his [[ÜberCharge]] meter if he is not actively using it, while hitting a Spy subtracts 20% from his [[cloak]] meter even if he is cloaked or [[disguise]]d. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 [[Hammer unit]]s, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the [[Dead Ringer]] on Pomson shots. Drainage victims hear a [[Media:Drg pomson drain 01.wav|distinctive sound]] to alert them of the loss.
  
Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[particles]], and then disappear into ashes. Like [[backstabs]] and [[headshot]]s, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way.
+
The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy [[buildings]], a feature shared across the game's other laser weapons.
  
The Pomson 6000 was later [http://steamcommunity.com/sharedfiles/filedetails/?id=6523 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.
+
Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[Particle effects|particles]], and then disappear into ashes while a loud, distinct vaporization sound plays. Like [[backstab]]s and [[headshot]]s, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the [[energy weapons]].
 +
 
 +
The Pomson 6000 was later [https://steamcommunity.com/sharedfiles/filedetails/?id=6523 contributed] to the Steam Workshop, at [[Valve]]'s request.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type             = [[Projectile]]
+
| type             = [[Projectiles|Projectile]]
| damagetype         = Untyped
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage           = yes
+
| damage           = yes
base            = <div style="float:left">Players:</div> 60<br/><div style="float:left">[[Buildings]]:</div> 12
+
ramp up %      = 120
fall off        = <div style="float:left">Players:</div> 42<br/><div style="float:left">[[Buildings]]:</div> ≈8
+
|  ramp up        = <div style="float:left">Players:</div> 72<br/>
|  fall off %      = 70
+
base            = <div style="float:left">Players:</div> 60<br/><div style="float:left">[[Buildings]]:</div> 12
|  minicrit         = 57-81
+
|  fall off       = <div style="float:left">Players:</div> 32<br/>
|  crit             = 126-180
+
|  minicrit       = 81-97
|  function times   = yes
+
|  crit           = 180
 +
|  function times = yes
 
|  attack interval = 0.8 s
 
|  attack interval = 0.8 s
 
|  damage interval = 0.045 s
 
|  damage interval = 0.045 s
Line 54: Line 59:
 
|  reload more    = 0.53 s
 
|  reload more    = 0.53 s
 
}}
 
}}
 
'''''Note:''' Damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling.''
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
Line 64: Line 67:
 
== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
Line 72: Line 76:
 
}}
 
}}
 
{{Blueprint|autoresult = Engineer Primary}}
 
{{Blueprint|autoresult = Engineer Primary}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}}
 
{{Blueprint|autoresult=Dr. Grordbort's Brainiac Pack}}
Line 77: Line 82:
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Indivisible Particle Smasher
+
  | item-type = {{item kind|Indivisible Particle Smasher}}
 
  | rankson = kills
 
  | rankson = kills
   | item-description = Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.
+
   | item-description = {{item description|Pomson 6000}}
   | att-1-positive  = Does not require ammo
+
   | att-1-positive  = {{attribute|EnergyWeaponNoAmmo}}
   | att-2-positive  = Projectile cannot be deflected
+
   | att-2-positive  = {{attribute|EnergyWeaponNoDeflect}}
   | att-3-positive  = On Hit: Victim loses 10% Medigun charge
+
   | att-3-positive  = {{attribute|SubtractVictimMedigunChargeOnHit|10}}
   | att-4-positive  = On Hit: Victim loses 20% cloak
+
   | att-4-positive  = {{attribute|SubtractVictimCloakOnHit|20}}
 +
  | att-5-negative  = {{attribute|EnergyWeaponNoHurtBuilding}}
 
  | can deal posthumous damage = yes
 
  | can deal posthumous damage = yes
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
 
}}
 
}}
  
== Achievements ==
+
== Related achievements ==
=== {{class link|Engineer}} ===
+
=== {{Class link|Engineer}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|Texas Two Step}}
 
| 1 = {{Show achievement|Engineer|Texas Two Step}}
Line 95: Line 101:
  
 
== Update history ==
 
== Update history ==
{{update history|'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
+
{{Update history | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* The Pomson 6000 was added to the game.
 
* The Pomson 6000 was added to the game.
  
 
'''{{Patch name|12|21|2011}}'''
 
'''{{Patch name|12|21|2011}}'''
* Added draw/recoil/reload/crit forces for the Pomson 6000.
+
* Added draw/recoil/reload/Crit forces for the Pomson 6000.
  
 
'''{{Patch name|1|11|2012}}'''
 
'''{{Patch name|1|11|2012}}'''
* Added crafting blueprint for the Pomson 6000.
+
* Added [[crafting]] blueprint for the Pomson 6000.
  
 
'''{{Patch name|2|16|2012}}'''
 
'''{{Patch name|2|16|2012}}'''
 
* Fixed a broken Engineer animation for the Pomson 6000.
 
* Fixed a broken Engineer animation for the Pomson 6000.
  
'''{{Patch name|8|15|2012}}'''
+
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 
* Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
 
* Removed player penetration from the Pomson 6000 and boosted the damage to compensate.
  
Line 113: Line 119:
 
* {{Undocumented}} Added [[Strange]] quality.
 
* {{Undocumented}} Added [[Strange]] quality.
  
'''{{Patch name |7|2|2015}} #1''' ([[Gun Mettle Update]])
+
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
* Changed attribute:
 
* Changed attribute:
 
** Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu.
 
** Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu.
Line 123: Line 129:
 
* Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off.
 
* Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off.
 
** Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU.
 
** Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU.
** New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU.}}
+
** New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU.
 +
 
 +
'''{{Patch name|5|31|2016}}'''
 +
* Fixed energy weapons not reloading when using {{cvar|cl_autoreload}}.
 +
 
 +
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Fixed an exploit with shooting through your own buildings.
 +
* Changed attributes:
 +
** Increased close-range damage to 72 (from 62).
 +
** Reduced long-range damage to 32 (from 42).
 +
** Updated projectile impact sounds.
 +
** {{Undocumented}} Added projectile impact particle.
 +
 
 +
'''{{Patch name|7|8|2016}}'''
 +
* Fixed a dedicated server crash caused by projectiles from the Pomson 6000.
 +
 
 +
'''{{Patch name|8|16|2016}}'''
 +
* Fixed an issue with the Pomson 6000 hit detection where projectiles were being removed when colliding with invisible entities.
 +
 
 +
'''{{Patch name|8|29|2016}}'''
 +
*{{Undocumented}} Updated the Pomson 6000 to display its hidden negative attribute of "Deals only 20% damage to buildings."
 +
 
 +
'''{{Patch name|10|21|2016}}'''
 +
* Fixed the Pomson 6000 playing the Shotgun reload sound.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed projectiles from The Pomson 6000 pushing players around.
 +
 
 +
'''{{Patch name|11|15|2021}}'''
 +
* Fixed [[Dragon's Fury]], [[Short Circuit]], and {{code|tf_projectile_energy_ring}} projectiles colliding with {{code|func_lod}} entities.}}
 +
 
 +
== Unused content ==
 +
* {{Painted variants unused/Notes|plural|The particle effects for the Pomson 6000}}
  
 
== Bugs ==
 
== Bugs ==
* The attributes '''-34% clip size''' is missing.
+
[[File:Pomson Inspection Bug,.jpg|right|250px|thumb|The missing slider pump on the side of the Pomson 6000.]]
* The shots fired by the weapon are fired slightly below the reticule.
+
* The attributes '''-34% clip size''' and '''-28% slower firing speed''' are missing.
* Rarely, after a moment of not firing, the Engineer will automatically reload the weapon's clip, regardless of the player's [[Multiplayer options#Advanced multiplayer options|auto-reload]] setting.
+
* The attribute '''On Hit: Victim loses up to 10% {{botignore|Medigun}} charge''' has spelled Medi Gun incorrectly.
* The world view reload animation will not appear to other players.
+
* Rarely, after a moment of not firing, the Engineer automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
* All sound effects accompanying this weapon play alongside their corresponding [[Shotgun]] sound effect.
+
* While holding down the primary and secondary fire buttons simultaneously, the Pomson is placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
* When shot through allies or friendly buildings, the projectile will appear invisible but will still damage enemies.
+
* For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon [[friendly fire]] rule.
 +
* Rarely, when inspecting the Pomson 6000, the slider pump on the side of the gun disappears and is not on the weapon model, and can be seen in front of the gun.<!--
 +
Please do not add a bug entry about firing under the crosshair, this is intentionally done in the code! -->
  
==Trivia==
+
== Trivia ==
* The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which can be purchased from the [http://www.wetanz.com/pomson-6000 online store] at Weta Workshop.
+
* The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which could be purchased from the online store at Weta Workshop.
 
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! -->
 
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! -->
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
 +
File:BLU Pomson 6000.png|[[BLU]] variant of the weapon.
 
File:Pomson 6000 1st person red.png|[[RED]] first-person view.
 
File:Pomson 6000 1st person red.png|[[RED]] first-person view.
File:Pomson 6000 1st person blu.png|[[BLU]] first-person view.
+
File:Pomson 6000 1st person blu.png|BLU first-person view.
 
File:RED Pomson 6000 Beam.png|RED projectile.
 
File:RED Pomson 6000 Beam.png|RED projectile.
 
File:BLU Pomson 6000 Beam.png|BLU projectile.
 
File:BLU Pomson 6000 Beam.png|BLU projectile.
 
File:Steamworkshop tf2 c drg pomson reference thumb.jpg|Steam Workshop thumbnail for the Pomson 6000.
 
File:Steamworkshop tf2 c drg pomson reference thumb.jpg|Steam Workshop thumbnail for the Pomson 6000.
 +
File:Pomson 6000 early particle effects.jpg|Concept art illustrating Pomson 6000's early particle effects.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
 
* [[Basic Engineer strategy#Pomson 6000|Pomson 6000 strategy]]
 
* [[Basic Engineer strategy#Pomson 6000|Pomson 6000 strategy]]
 +
* [[Dr. Grordbort's Brainiac Pack]]
  
{{AustralianChristmas2011 Nav}}
+
{{Australian Christmas 2011 Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 +
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 10:00, 22 December 2024

Blasting out rapid pulses of high amplitude, cross spectrum radiation has never been so convenient!
Pomson 6000 publicity blurb

The Pomson 6000 is a community-created primary weapon for the Engineer. It is a retro-futuristic ray gun with many team-colored portions.

The weapon fires, with a short delay, a projectile beam that deals damage and interferes with the signature abilities of Medics and Spies. This projectile cannot be reflected or destroyed, and is fired slightly under the crosshair. Hitting a Medic subtracts 10% from his ÜberCharge meter if he is not actively using it, while hitting a Spy subtracts 20% from his cloak meter even if he is cloaked or disguised. These values are maximums; the amount drained begins to fall off starting at a medium range of 512 Hammer units, with no drain at all at 1536 Hammer units (three times the distance). Drainage is applied after damage is dealt, so killing a Medic with full ÜberCharge counts as such, and Spies can successfully use the Dead Ringer on Pomson shots. Drainage victims hear a distinctive sound to alert them of the loss.

The Pomson 6000 does not require ammo, though it remains necessary to reload it after four shots. Its shots also deal only 20% damage to enemy buildings, a feature shared across the game's other laser weapons.

Enemies killed by the Pomson 6000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons.

The Pomson 6000 was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 120%
Players:
72
Base damage 100%
Players:
60
12
Maximum fall-off 52.8%
Players:
32
Critical 180
Mini-crit 81-97
Function times
Attack interval 0.8 s
Reload (first) 1.02 s
Reload (consecutive) 0.53 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Righteous Bison Short Circuit Pomson 6000
Item icon Reclaimed Metal.png + Item icon Righteous Bison.png + Item icon Short Circuit.png = Item icon Pomson 6000.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Brainiac Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Pomson 6000.pngItem icon Eureka Effect.png =
Item icon Brainiac Hairpiece.png Item icon Brainiac Goggles.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Pomson 6000 was added to the game.

December 21, 2011 Patch

  • Added draw/recoil/reload/Crit forces for the Pomson 6000.

January 11, 2012 Patch

  • Added crafting blueprint for the Pomson 6000.

February 16, 2012 Patch

  • Fixed a broken Engineer animation for the Pomson 6000.

August 15, 2012 Patch (Mann vs. Machine Update)

  • Removed player penetration from the Pomson 6000 and boosted the damage to compensate.

August 27, 2013 Patch

  • [Undocumented] Added Strange quality.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu.

July 3, 2015 Patch

  • Fixed dropped energy weapons not being able to fire after being picked up.

July 23, 2015 Patch

  • Changed the Pomson 6000 ÜberCharge and cloak drain effect's distance fall-off.
    • Old: Drain 15 ÜberCharge at point blank and scale down to 0 at 1024 HU.
    • New: Drain 10 ÜberCharge from 0 to 512 HU and scale down to 0 at 1536 HU.

May 31, 2016 Patch

  • Fixed energy weapons not reloading when using cl_autoreload.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed an exploit with shooting through your own buildings.
  • Changed attributes:
    • Increased close-range damage to 72 (from 62).
    • Reduced long-range damage to 32 (from 42).
    • Updated projectile impact sounds.
    • [Undocumented] Added projectile impact particle.

July 8, 2016 Patch

  • Fixed a dedicated server crash caused by projectiles from the Pomson 6000.

August 16, 2016 Patch

  • Fixed an issue with the Pomson 6000 hit detection where projectiles were being removed when colliding with invisible entities.

August 29, 2016 Patch

  • [Undocumented] Updated the Pomson 6000 to display its hidden negative attribute of "Deals only 20% damage to buildings."

October 21, 2016 Patch

  • Fixed the Pomson 6000 playing the Shotgun reload sound.

March 28, 2018 Patch #1

  • Fixed projectiles from The Pomson 6000 pushing players around.

November 15, 2021 Patch

Unused content

  • The particle effects for the Pomson 6000 are set up for paint to be applied, but the ability to do so is disabled.

Bugs

The missing slider pump on the side of the Pomson 6000.
  • The attributes -34% clip size and -28% slower firing speed are missing.
  • The attribute On Hit: Victim loses up to 10% Medigun charge has spelled Medi Gun incorrectly.
  • Rarely, after a moment of not firing, the Engineer automatically reloads the weapon's clip, regardless of the player's auto-reload setting.
  • While holding down the primary and secondary fire buttons simultaneously, the Pomson is placed into a still loop of the reloading animation without actually reloading the weapon until both buttons have been released.
  • For about the first 128 Hammer Units of their flight, the weapon's small energy beam projectiles get intercepted, deviating from the expected projectile-based weapon friendly fire rule.
  • Rarely, when inspecting the Pomson 6000, the slider pump on the side of the gun disappears and is not on the weapon model, and can be seen in front of the gun.

Trivia

  • The appearance of this weapon is based on that of 'The Pomson 6000 Sub Atomic Wave Gun', which could be purchased from the online store at Weta Workshop.

Gallery

See also