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| {{Quotation|'''The Sniper'''|Kill ya again soon, mate.|sound=Sniper_domination22.wav}} | | {{Quotation|'''The Sniper'''|Kill ya again soon, mate.|sound=Sniper_domination22.wav}} |
− | The following information on Respawn Times is taken by information found in decompiled Valve maps, or by use of <code>mp_showrespawntimes</code>. | + | The following information on '''respawn times''' is taken by information found in decompiled Valve maps, or by use of <code>mp_showrespawntimes</code>. |
| | | |
− | == Respawn Waves == | + | == Respawn waves == |
| | | |
− | Team Fortress 2 manages its respawn times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, when server population is high, you may have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds. | + | ''Team Fortress 2'' manages its [[respawn]] times in waves. The default respawn wave is 10 seconds. This would mean that players are spawned every 10 seconds. However, when server population is high, players may have to wait for the wave after. In this case, the maximum respawn time any individual would have is 20 seconds. |
| | | |
− | Below are the respawn wave times set in Valve maps. ~5 seconds should be added to all respawn times to account for [[deathcam]]s. Skipping the deathcam will not allow you to spawn faster.
| + | If {{code|mp_disable_respawn_times}} is set to {{code|1}}, respawn time is fixed to the duration of the [[deathcam]]. |
| | | |
− | == [[Capture the Flag]] ==
| + | Below are the respawn wave times set in Valve maps. Around 5 seconds should be added to all respawn times to account for deathcams. Skipping the deathcam does not allow players to spawn faster. |
− | All CTF maps have the same spawn times.
| |
| | | |
− | {| class="wikitable grid" | + | {{Respawn times}} |
− | ! class = "header" |
| |
− | ! class = "header" | Respawn Wave
| |
− | |-
| |
− | ! align = "center" | Always
| |
− | | align = "center" | 10
| |
− | |}
| |
− | | |
− | == [[King of the Hill]] ==
| |
− | All KOTH maps use the same spawn times.
| |
− | | |
− | {| class="wikitable grid" style="text-align:center"
| |
− | ! class = "header" | Owner of CP?
| |
− | ! class = "header" | Respawn Wave
| |
− | |-
| |
− | ! Neutral
| |
− | | 6
| |
− | |-
| |
− | ! No
| |
− | | 4
| |
− | |-
| |
− | ! Yes
| |
− | | 8
| |
− | |}
| |
− | | |
− | == [[Control Point (game mode)|Control Point]] ==
| |
− | | |
− | Respawn times for RED. Note that these maps are symmetrical: If RED owns this many points, then these are the spawn times for BLU.
| |
− | | |
− | {| class="wikitable grid" width="50%" style="text-align:center"
| |
− | ! class="header" width="20%" rowspan="2" | Map
| |
− | ! class="header" width="50%" colspan="5" | Control points owned by BLU
| |
− | |-
| |
− | | class="subheader" style="text-align:center; font-weight:bold" width="10%" | 1
| |
− | | class="subheader" style="text-align:center; font-weight:bold" width="10%" | 2
| |
− | | class="subheader" style="text-align:center; font-weight:bold" width="10%" | Neutral
| |
− | | class="subheader" style="text-align:center; font-weight:bold" width="10%" | 3
| |
− | | class="subheader" style="text-align:center; font-weight:bold" width="10%" | 4
| |
− | |-
| |
− | ! [[5Gorge]]
| |
− | | 5 || 10 || 10 || 10 || 7
| |
− | |-
| |
− | ! [[Badlands]]
| |
− | | 5 || 10 || 10 || 10 || 10
| |
− | |-
| |
− | ! [[Coldfront]]
| |
− | | 6 || 8 || 10 || 10 || 10
| |
− | |-
| |
− | ! [[Fastlane]]
| |
− | | 7 || 8 || 10 || 12 || 11
| |
− | |-
| |
− | ! [[Foundry]]
| |
− | | 3 || 5 || 5 || 8 || 8
| |
− | |-
| |
− | ! [[Freight]]
| |
− | | 5 || 7 || 10 || 10 || 10
| |
− | |-
| |
− | ! [[Granary_(Control_Point)|Granary]]
| |
− | | 7 || 10 || 10 || 10 || 10
| |
− | |-
| |
− | ! [[Gullywash]]
| |
− | | 8.9 || 8.9 || 8.9 || 8.9 || 8.9
| |
− | |-
| |
− | ! [[Powerhouse]]
| |
− | | 6 || || 6 || || 3
| |
− | |-
| |
− | ! [[Process]]
| |
− | | 10 || 10 || 10 || 10 || 8
| |
− | |-
| |
− | ! [[Snakewater]]
| |
− | | 10 || 10 || 10 || 10 || 7
| |
− | |-
| |
− | ! [[Well]]
| |
− | | 4 || 7 || 10 || 10 || 10
| |
− | |-
| |
− | ! [[Yukon]]
| |
− | | 7 || 8 || 10 || 10 || 10
| |
− | |-
| |
− | |}
| |
− | | |
− | == [[Attack/Defend]] ==
| |
− | | |
− | {| width="100%"
| |
− | | width="50%" |
| |
− | {| class="wikitable grid" style="text-align:center" width="100%"
| |
− | |+ [[Snowplow]]
| |
− | ! class="header" rowspan="2" width="30%" | Team respawn wave
| |
− | ! class = "header" colspan="6" width="70%" | Blu CPs Owned
| |
− | |-
| |
− | ! 0 || 1 || 2 || 3 || 4 || 5
| |
− | |-
| |
− | ! Red
| |
− | | 4 || 5 || 6 || 4 || 2 || 7
| |
− | |-
| |
− | ! Blu
| |
− | | 2 || 1 || 2 || 2 || 4 || 1
| |
− | |}
| |
− | | width="50%" |
| |
− | {| class="wikitable grid" style="text-align:center" width="100%"
| |
− | |+ [[Steel]]
| |
− | ! class="header" rowspan="2" width="30%" | Team respawn wave
| |
− | ! class = "header" colspan="5" width="70%" | Blu CPs Owned
| |
− | |-
| |
− | ! 0 || 1 || 2 || 3 || 4
| |
− | |-
| |
− | ! Red
| |
− | | 10 || 10 || 11 || 12 || 9
| |
− | |-
| |
− | ! Blu
| |
− | | 4 || 4 || 2 || 0 || 0
| |
− | |}
| |
− | |}
| |
− | | |
− | {|
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Gravel Pit]] and [[Junction]]
| |
− | ! class = "header" | Blu CPs Owned
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 0
| |
− | | 10 || 10
| |
− | |-
| |
− | ! 1
| |
− | | 10 || 7
| |
− | |-
| |
− | ! 2
| |
− | | 10 || 4
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Gorge]]
| |
− | ! class = "header" | Blu CPs Owned
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 0
| |
− | | 7 || 2
| |
− | |-
| |
− | ! 1
| |
− | | 8 || 3
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Dustbowl]], [[Egypt]], [[Mountain Lab]], [[Mann Manor]]
| |
− | ! class = "header" | Blu CPs Owned
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! Any
| |
− | | 10 || 2
| |
− | |-
| |
− | |}
| |
− | |}
| |
− | | |
− | [[Degroot Keep]] has a unique set of spawns. After capturing both outer control points, and unlocking the gate, if the gate closes again, the Blue team gets an increased spawn timer. If both points are captured again, the Blue team's spawns are returned to 0.
| |
− | | |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ Degroot Keep
| |
− | ! class = "header" | Status
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! Default
| |
− | | 3 || 0
| |
− | |-
| |
− | ! After gate closed
| |
− | | 3 || 4
| |
− | |-
| |
− | ! After gate reopened
| |
− | | 3 || 0
| |
− | |}
| |
− | | |
− | == [[Payload]] ==
| |
− | | |
− | These maps are all single-stage:
| |
− | {|
| |
− | |
| |
− | | |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Frontier]]
| |
− | ! class = "header" | Blu checkpoints passed
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 1
| |
− | | 7 || 0
| |
− | |-
| |
− | ! 2
| |
− | | 4 || 2
| |
− | |-
| |
− | ! 3
| |
− | | 4 || 4
| |
− | |-
| |
− | ! 4
| |
− | | 6 || 2
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Upward]]
| |
− | ! class = "header" | Blu checkpoints passed
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 1
| |
− | | 9 || 4
| |
− | |-
| |
− | ! 2 & 3
| |
− | | 10 || 2
| |
− | |-
| |
− | ! 4
| |
− | | 9 || 2
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Borneo]]
| |
− | ! class = "header" | Blu checkpoints passed
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 1 & 2
| |
− | | 8 || 4
| |
− | |-
| |
− | ! 3
| |
− | | 4 || 4
| |
− | |-
| |
− | ! 4
| |
− | | 8 || 4
| |
− | |}
| |
− | |}
| |
− | | |
− | {|
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Badwater Basin]]
| |
− | ! class = "header" | Blu checkpoints passed
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 0-3
| |
− | | 8 || 4
| |
− | |-
| |
− | ! 4
| |
− | | 10 || 4
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Barnblitz]]
| |
− | ! class = "header" | Blu checkpoints passed
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 1 & 2
| |
− | | 10 || 3
| |
− | |-
| |
− | ! 3 & 4
| |
− | | 10 || 5
| |
− | |}
| |
− | |}
| |
− | | |
− | These maps are multi-stage:
| |
− | {|
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Hoodoo]]
| |
− | ! class = "header" | Stage
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 1
| |
− | | 11 || 2
| |
− | |-
| |
− | ! 2
| |
− | | 6 || 2
| |
− | |-
| |
− | ! 3
| |
− | | 4 || 2
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Gold Rush]]
| |
− | ! class = "header" | Stage
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! Any
| |
− | | 10 || 4
| |
− | |}
| |
− | |}
| |
− | | |
− | {|
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Thunder Mountain]]
| |
− | ! class = "header" | Stage
| |
− | ! class = "header" | Checkpoint
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! rowspan="3" | 1
| |
− | ! Map start
| |
− | | 4 || 2
| |
− | |-
| |
− | ! Once bridge rises
| |
− | | 7 || 2
| |
− | |-
| |
− | ! Once cart crosses bridge
| |
− | | 8 || 1
| |
− | |-
| |
− | ! rowspan="3" | 2
| |
− | ! Map start
| |
− | | 7 || 2
| |
− | |-
| |
− | ! Checkpoint 1
| |
− | | 7 || 2
| |
− | |-
| |
− | ! Down the hill
| |
− | | 8 || 2
| |
− | |-
| |
− | ! rowspan="5" | 3
| |
− | ! Map start
| |
− | | 4 || 4
| |
− | |-
| |
− | ! Through first tunnel
| |
− | | 6 || 4
| |
− | |-
| |
− | ! Checkpoint 2
| |
− | | 4 || 4
| |
− | |-
| |
− | ! On bridge
| |
− | | 6 || 4
| |
− | |-
| |
− | ! After bridge
| |
− | | 2 || 4
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Cactus Canyon]]
| |
− | ! class = "header" | Stage
| |
− | ! class = "header" | Checkpoint
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! rowspan="3" | 1
| |
− | ! Map start
| |
− | | 8 || 4
| |
− | |-
| |
− | ! Checkpoint 1
| |
− | | 8 || 1
| |
− | |-
| |
− | ! After final hill
| |
− | | 10 || 1
| |
− | |-
| |
− | ! rowspan="3" | 2
| |
− | ! Map start
| |
− | | 8 || 7
| |
− | |-
| |
− | ! Checkpoint 1
| |
− | | 8 || 7
| |
− | |-
| |
− | ! Checkpoint 2
| |
− | | 6 || 9
| |
− | |}
| |
− | |}
| |
− | | |
− | == [[Payload Race]] ==
| |
− | {|
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Pipeline]]
| |
− | ! class = "header" | Map
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 1 & 2
| |
− | | 8 || 8
| |
− | |-
| |
− | ! 3
| |
− | | 5 || 5
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Nightfall]]
| |
− | ! class = "header" | Map
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! 1 & 2
| |
− | | 8 || 8
| |
− | |-
| |
− | ! 3
| |
− | | 3 || 3
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Hightower]] and [[Helltower]]
| |
− | ! class = "header" | Map
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! Any
| |
− | | 8 || 8
| |
− | |}
| |
− | |}
| |
− | | |
− | == [[Special Delivery (game mode)|Special Delivery]] ==
| |
− | | |
− | All SD maps have the same spawn times.
| |
− | | |
− | {| class="wikitable grid"
| |
− | ! class = "header" |
| |
− | ! class = "header" | Respawn Wave
| |
− | |-
| |
− | ! align = "center" | Always
| |
− | | align = "center" | 6
| |
− | |}
| |
− | | |
− | == [[Territorial Control]] ==
| |
− | | |
− | [[Hydro]] has a unique set of respawn times. For normal rounds, teams will spawn faster while they are capturing the enemy CP. For defense rounds, respawn times do not change throughout the round.
| |
− | | |
− | {| | |
− | |
| |
− | {| class="wikitable grid"
| |
− | |+ Normal Round Respawn Times
| |
− | ! class = "header" | Status
| |
− | ! class = "header" | Respawn Wave
| |
− | |-
| |
− | ! align = "center" | Default
| |
− | | align = "center" | 10
| |
− | |-
| |
− | ! align = "center" | Capturing Enemy CP
| |
− | | align = "center" | 3
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid"
| |
− | |+ Defense Round Respawn Times
| |
− | ! class = "header" | Team Role
| |
− | ! class = "header" | Respawn Wave
| |
− | |-
| |
− | ! align = "center" | Defenders
| |
− | | align = "center" | 10
| |
− | |-
| |
− | ! align = "center" | Attackers
| |
− | | align = "center" | 0
| |
− | |}
| |
− | |}
| |
− | | |
− | == [[PASS Time]] ==
| |
− | [[Brickyard]] has a unique set of spawns. The spawn timers are at 10, unless the jack is close to a team's goal, in which case their spawn timer is halved to 5.
| |
− | | |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ Brickyard
| |
− | ! class = "header" | Status
| |
− | ! class = "header" | Red respawn wave
| |
− | ! class = "header" | Blu respawn wave
| |
− | |-
| |
− | ! Default
| |
− | | 10 || 10
| |
− | |-
| |
− | ! Jack is past BLU team's warehouse
| |
− | | 10 || 5
| |
− | |-
| |
− | ! Jack is past RED team's warehouse
| |
− | | 5 || 10
| |
− | |}
| |
− | | |
− | == [[Robot Destruction]] ==
| |
− | | |
− | All RD maps have the same spawn times.
| |
− | | |
− | {| class="wikitable grid"
| |
− | ! class = "header" |
| |
− | ! class = "header" | Respawn Wave
| |
− | |-
| |
− | ! align = "center" | Always
| |
− | | align = "center" | 5
| |
− | |}
| |
− | | |
− | == [[Player Destruction]] ==
| |
− | | |
− | {| width="100%"
| |
− | | width="60%" |
| |
− | {| class="wikitable grid" style="text-align:center" width="100%"
| |
− | |+ [[Watergate]]
| |
− | ! class="header" rowspan="2" width="30%" | Team respawn wave
| |
− | ! class = "header" colspan="6" width="70%" | Team Point Differences
| |
− | |-
| |
− | ! Blu Ahead >50% || Blu Ahead <50% || Equal || Red Ahead <50% || Red Ahead >50%
| |
− | |-
| |
− | ! Red
| |
− | | {{tooltip|0|After 20% of Max Score scored}} || 4 || 6 || 8 || {{tooltip|12|After 20% of Max Score scored}}
| |
− | |-
| |
− | ! Blu
| |
− | | {{tooltip|12|After 20% of Max Score scored}} || 8 || 6 || 4 || {{tooltip|0|After 20% of Max Score scored}}
| |
− | |}
| |
− | | width="30%" |
| |
− | {| class="wikitable grid" style="text-align:center" width="100%"
| |
− | |+ [[Pit of Death]]
| |
− | ! class="header" rowspan="2" width="30%" | Team respawn wave
| |
− | ! class = "header" colspan="6" width="70%" | Team Point Differences
| |
− | |-
| |
− | ! Blu Ahead || Equal || Red Ahead
| |
− | |-
| |
− | ! Red
| |
− | | 4 || 6 || 8
| |
− | |-
| |
− | ! Blu
| |
− | | 8 || 6 || 4
| |
− | |}
| |
− | | |
− | == [[Mann vs. Machine]] ==
| |
− | | |
− | Mann vs. Machine has a unique set of spawn times as they are determined by the .pop file rather than the map, and starts at 2 seconds on the first wave, then adding 2 seconds on each consecutive wave up to the max, except for the italicized map names listed below which are already maxed.
| |
− | | |
− | {|
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Decoy]], [[Coal Town]]
| |
− | ! class = "header" | Difficulty
| |
− | ! class = "header" | Max Red respawn wave
| |
− | |-
| |
− | ! Normal
| |
− | | 5
| |
− | |-
| |
− | ! Intermediate, Advanced, and Expert
| |
− | | 7
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Mannworks]]
| |
− | ! class = "header" | Difficulty
| |
− | ! class = "header" | Max Red respawn wave
| |
− | |-
| |
− | ! Normal
| |
− | | 5
| |
− | |-
| |
− | ! Intermediate and Expert
| |
− | | 7
| |
− | |-
| |
− | ! Advanced
| |
− | | {{tooltip|10|Machine Massacre}}, ''{{tooltip|8|Mech Mutilation}}''
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Ghost Town]]
| |
− | ! class = "header" | Difficulty
| |
− | ! class = "header" | Max Red respawn wave
| |
− | |-
| |
− | ! Nightmare
| |
− | | ''3''
| |
− | |}
| |
− | |}
| |
− | | |
− | {|
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Bigrock]]
| |
− | ! class = "header" | Difficulty
| |
− | ! class = "header" | Max Red respawn wave
| |
− | |-
| |
− | ! All Missions
| |
− | | 2
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Mannhattan]]
| |
− | ! class = "header" | Difficulty
| |
− | ! class = "header" | Max Red respawn wave
| |
− | |-
| |
− | ! All Missions
| |
− | | 8
| |
− | |}
| |
− | |
| |
− | {| class="wikitable grid" style="text-align:center"
| |
− | |+ [[Rottenburg]]
| |
− | ! class = "header" | Difficulty
| |
− | ! class = "header" | Max Red respawn wave
| |
− | |-
| |
− | ! All Missions
| |
− | | {{tooltip|6|Village Vanguard and Bavarian Botbash}}, {{tooltip|7|Hamlet Hostility}}
| |
− | |}
| |
− | |}
| |
− | | |
− | [[Category:Gameplay]]
| |
− | [[Category:Strategy]]
| |