Difference between revisions of "PDA"
Gabrielwoj (talk | contribs) (→Unused content: Added unused content entry. The icon is already on the gallery.) |
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− | {{ | + | {{Other uses|this=the Engineer's Build and Demolish tools|PDA (disambiguation)}} |
{{Item infobox | {{Item infobox | ||
| type = weapon | | type = weapon | ||
Line 13: | Line 13: | ||
| 3d-viewname-3 = Toolbox | | 3d-viewname-3 = Toolbox | ||
| hide-kill-icon = yes | | hide-kill-icon = yes | ||
− | | used-by = | + | | used-by = {{used by|Engineer}} |
− | | slot = [[Weapons#PDA| | + | | slot = [[Weapons#PDA|PDA 1]] <small>(Construction PDA)</small><br>[[Weapons#PDA|PDA 2]] <small>(Destruction PDA)</small> |
| custom-slot = yes | | custom-slot = yes | ||
− | | availability = {{avail| | + | | availability = {{avail|stock|crate50-strange}} |
| trade = no | | trade = no | ||
| gift = no | | gift = no | ||
+ | | marketable = yes | ||
| rename = Construction PDA only | | rename = Construction PDA only | ||
| numbered = no | | numbered = no | ||
| show-ammo = none | | show-ammo = none | ||
| loadout = yes | | loadout = yes | ||
− | + | | quality = normal | |
− | + | | item-kind = {{item kind|PDA}} | |
− | | quality = | + | | item-level = 1 |
− | | item-kind = PDA | ||
− | | level | ||
}} | }} | ||
− | {{ | + | {{Quotation|'''The Engineer''' explaining how the PDA functions|This button here, builds Teleporters. This button, builds Dispensers. And this little button makes them enemy sum-bitches wish they'd never even been born!|sound=Cm engie pregamefirst rare 07.mp3}} |
− | + | The '''PDAs''' are default [[Weapons#engiepda|weapons]] for the [[Engineer]], consisting of the '''Construction PDA''' and '''Destruction PDA''', which the Engineer uses to respectively construct or destroy his various [[buildings]]. The Construction PDA is a calculator-style device, whereas the Destruction PDA looks similar to a stereotypical hand-held detonation device. | |
− | + | These gadgets are not regular weapons, as they cannot be used to attack, mainly serving as a visual cue to players. Upon selecting one of the PDAs, a superimposed HUD appears in the middle of the player's view, allowing the player to either build or destroy buildings. Though it lists all four available buildings, only the highlighted choices can be selected. Selection of the buildings is done through the preset numbered keys. | |
− | + | The selection keys only function on the appropriate PDA under the right conditions. Should the player have insufficient [[Metal]] to construct a building or have already deployed it, they are denied access to that slot on the Construction PDA. Conversely, the Destruction PDA destroys buildings owned by the player that have already been deployed, including buildings that are still under construction or performing an upgrade. The Destruction PDA cannot, however, be used to destroy buildings currently being sapped by a [[Sapper]] of any kind. | |
− | + | If a player chooses to construct an available building from the Construction PDA, the player model then appears to hold a Toolbox, and the player sees a template on the ground in front of them. This template shows the orientation of the chosen building. While the template is visible, secondary fire adjusts the building's orientation by 90 degrees counter-clockwise, and primary fire starts the build process. | |
− | |||
− | |||
− | |||
− | If a player chooses to construct an available building from the Construction PDA, the player model | ||
− | |||
− | |||
+ | Pressing the last weapon used key or primary fire key cancels either PDA menu, and returns the player to their previous weapon. | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | |||
− | |||
− | |||
− | |||
== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-name = Construction PDA | + | | item-name = {{item name|Construction PDA}} |
| custom-icon = Backpack_PDA_builder.png | | custom-icon = Backpack_PDA_builder.png | ||
− | | item-type = PDA | + | | item-type = {{item kind|PDA}} |
| rankson = sentry kills | | rankson = sentry kills | ||
− | | rankson2 = health dispensed | + | | rankson2 = health dispensed to teammates |
− | | rankson3 = | + | | rankson3 = teammates teleported |
| can deal damage = no | | can deal damage = no | ||
| can deal gib damage = no | | can deal gib damage = no | ||
Line 70: | Line 60: | ||
== Update history == | == Update history == | ||
− | {{ | + | {{Update history| |
'''{{Patch name|9|26|2007}}''' | '''{{Patch name|9|26|2007}}''' | ||
* Fixed some truncated strings in the destroy menu. | * Fixed some truncated strings in the destroy menu. | ||
Line 83: | Line 73: | ||
'''{{Patch name|3|22|2012}}''' | '''{{Patch name|3|22|2012}}''' | ||
* {{Undocumented}} Added Construction PDA slot to the Engineer's loadout screen. | * {{Undocumented}} Added Construction PDA slot to the Engineer's loadout screen. | ||
− | * {{Undocumented}} Made the Construction PDA [[ | + | * {{Undocumented}} Made the Construction PDA [[Name Tag|nameable]]. |
* {{Undocumented}} Construction PDA and Demolish PDA now appear in [[backpack]] when viewing stock items. | * {{Undocumented}} Construction PDA and Demolish PDA now appear in [[backpack]] when viewing stock items. | ||
Line 95: | Line 85: | ||
* {{undocumented}} Added a white line above the names of the buildings on the PDA menus. | * {{undocumented}} Added a white line above the names of the buildings on the PDA menus. | ||
− | ''' | + | '''{{Patch name|6|11|2014|no-link=yes}} #2''' |
* Fixed the Engineer's build menu staying open after changing class. | * Fixed the Engineer's build menu staying open after changing class. | ||
Line 103: | Line 93: | ||
'''{{Patch name|12|10|2014}}''' | '''{{Patch name|12|10|2014}}''' | ||
* Fixed the Engineer PDA being stored as the last weapon used. | * Fixed the Engineer PDA being stored as the last weapon used. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option. | ||
+ | |||
+ | '''{{Patch name|12|15|2023}}''' | ||
+ | * Fixed the Engineer's Destruction PDA using the wrong animation in the 3D [[Heads-up display|HUD]] player model (community fix from gidi30). | ||
}} | }} | ||
== Unused content == | == Unused content == | ||
− | * The item schema contains a list of ranks related to 'Health Dispensed', intended to be used by the PDA's strange variant. However, it instead simply ranks up based on Sentry kills and uses generic names and values. | + | * The [[item schema]] contains a list of ranks related to 'Health Dispensed', intended to be used by the PDA's strange variant. However, it instead simply ranks up based on Sentry kills and uses generic names and values. |
+ | * A texture for a generic PDA exists, as v_pda, this file dates back to <tt>PatchVersion 1.0.0.0</tt>, making it an old leftover. | ||
+ | * An unused backpack icon for the toolbox exists in the game files. Due to the toolbox not being a changeable weapon on the [[Loadout]] menu, this goes unused. | ||
== Bugs == | == Bugs == | ||
− | |||
* If a Strange Construction PDA is equipped in [[Mann vs. Machine]], the Engineer can lose upgrades and the money spent on them if they are using the [[Upgrade Station]] at the same time as another player using the Engineer's Dispenser or Teleporter. | * If a Strange Construction PDA is equipped in [[Mann vs. Machine]], the Engineer can lose upgrades and the money spent on them if they are using the [[Upgrade Station]] at the same time as another player using the Engineer's Dispenser or Teleporter. | ||
− | * If a Construction PDA is in use when hit by a object or projectile, the options to build | + | * If a Construction PDA is in use when hit by a object or projectile, the options to build disappear. |
* The Destruction PDA does not always play the draw animation. | * The Destruction PDA does not always play the draw animation. | ||
+ | |||
+ | == Notes == | ||
+ | * Switching between PDAs and the last weapon active does not result in the usual delay caused by weapon switching. | ||
+ | * The [[Pip-Boy]] cosmetic changes the look of the Construction and Destruction PDAs' superimposed HUD. | ||
+ | * The console versions of ''Team Fortress 2'' do not have a separate Destruction PDA. Both are instead are handled by the Construction PDA, which serves as a single PDA for both functions. After choosing the proper weapon slot to activate the PDA, the player uses the right trigger or ''''R2'''' to construct the selected building if enough Metal is available, and the left trigger or ''''L2'''' to demolish the selected building if it has already been built. | ||
== Trivia == | == Trivia == | ||
− | |||
− | |||
* The Construction PDA is based off the Texas Instrument's TI-2500 Series Datamath Calculators, which first appeared in 1971. | * The Construction PDA is based off the Texas Instrument's TI-2500 Series Datamath Calculators, which first appeared in 1971. | ||
− | + | * Enabling the {{cvar|tf_build_menu_controller_mode}} console variable can make the PDA act as both a build and demolish tool, like on consoles. | |
− | + | * The {{cvar|pda_click}} console command plays the animation of the Engineer pressing a button on the PDA, but it is only visible to other players. Using this command neither constructs nor destroys a building, and it is presumably a left-over debug command. The animation is not played if the user is crouched when the command is used. | |
− | * | ||
− | * The | ||
== Gallery == | == Gallery == | ||
Line 136: | Line 134: | ||
File:Toolbox with Gunslinger 1st person blu.png|Toolbox BLU first-person view with the Gunslinger equipped. | File:Toolbox with Gunslinger 1st person blu.png|Toolbox BLU first-person view with the Gunslinger equipped. | ||
File:Building PDA Display.png|Construction PDA: Menu. | File:Building PDA Display.png|Construction PDA: Menu. | ||
− | File: | + | File:Building PDA Display with Eureka Effect.png|Construction PDA: Menu with the [[Eureka Effect]] equipped. |
+ | File:Building PDA Display with Gunslinger.png|Construction PDA: Menu with the [[Gunslinger]] equipped. | ||
+ | File:Destruction PDA Display.png|Destruction PDA: Menu. | ||
+ | File:Eureka effect PDA Display.png|Eureka Effect's unique PDA: Menu. | ||
File:Build Menu - PipBoy.png|Construction PDA: Menu with the [[Pip-Boy]] equipped. | File:Build Menu - PipBoy.png|Construction PDA: Menu with the [[Pip-Boy]] equipped. | ||
− | File: | + | File:Building PDA Display with Gunslinger - PipBoy.png|Construction PDA: Menu with Pip-Boy and Gunslinger equipped. |
+ | File:Demolish Menu - PipBoy.png|Destruction PDA: Menu with Pip-Boy equipped. | ||
+ | File:Eureka effect PDA Display - PipBoy.png|Eureka Effect's PDA: Menu with Pip-Boy equipped. | ||
+ | File:Backpack PDA builder.png|Backpack icon for the Construction PDA. | ||
+ | File:Backpack PDA destroyer.png|Backpack icon for the Destruction PDA. | ||
+ | File:Backpack Toolbox.png|An unused [[Backpack]] icon for the Toolbox found in the game's files. | ||
+ | File:V_pda.png|An unused texture meant for a generic pda. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
* [[Buildings]] | * [[Buildings]] | ||
+ | * [[Demoman PDA]], a [[Unused content|scrapped item]] for the Demoman | ||
{{Standard Weapons Nav}} | {{Standard Weapons Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Engineer Nav}} | {{Engineer Nav}} |
Latest revision as of 13:54, 22 December 2024
“ | This button here, builds Teleporters. This button, builds Dispensers. And this little button makes them enemy sum-bitches wish they'd never even been born!
Click to listen
— The Engineer explaining how the PDA functions
|
” |
The PDAs are default weapons for the Engineer, consisting of the Construction PDA and Destruction PDA, which the Engineer uses to respectively construct or destroy his various buildings. The Construction PDA is a calculator-style device, whereas the Destruction PDA looks similar to a stereotypical hand-held detonation device.
These gadgets are not regular weapons, as they cannot be used to attack, mainly serving as a visual cue to players. Upon selecting one of the PDAs, a superimposed HUD appears in the middle of the player's view, allowing the player to either build or destroy buildings. Though it lists all four available buildings, only the highlighted choices can be selected. Selection of the buildings is done through the preset numbered keys.
The selection keys only function on the appropriate PDA under the right conditions. Should the player have insufficient Metal to construct a building or have already deployed it, they are denied access to that slot on the Construction PDA. Conversely, the Destruction PDA destroys buildings owned by the player that have already been deployed, including buildings that are still under construction or performing an upgrade. The Destruction PDA cannot, however, be used to destroy buildings currently being sapped by a Sapper of any kind.
If a player chooses to construct an available building from the Construction PDA, the player model then appears to hold a Toolbox, and the player sees a template on the ground in front of them. This template shows the orientation of the chosen building. While the template is visible, secondary fire adjusts the building's orientation by 90 degrees counter-clockwise, and primary fire starts the build process.
Pressing the last weapon used key or primary fire key cancels either PDA menu, and returns the player to their previous weapon.
Contents
Demonstration
Strange variant
Update history
- Fixed some truncated strings in the destroy menu.
- Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels.
- Fixed Engineer being able to detonate buildings that are being sapped.
- [Undocumented] Added Construction PDA slot to the Engineer's loadout screen.
- [Undocumented] Made the Construction PDA nameable.
- [Undocumented] Construction PDA and Demolish PDA now appear in backpack when viewing stock items.
- [Undocumented] Fixed PDAs using the wrong animations.
- Added Strange quality for the Construction PDA.
- [Undocumented] Added a white line above the names of the buildings on the PDA menus.
June 11, 2014 Patch #2
- Fixed the Engineer's build menu staying open after changing class.
June 18, 2014 Patch (Love & War Update)
- Converted the PDA models to use the
c_models
system.
- Fixed the Engineer PDA being stored as the last weapon used.
- Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option.
- Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30).
Unused content
- The item schema contains a list of ranks related to 'Health Dispensed', intended to be used by the PDA's strange variant. However, it instead simply ranks up based on Sentry kills and uses generic names and values.
- A texture for a generic PDA exists, as v_pda, this file dates back to PatchVersion 1.0.0.0, making it an old leftover.
- An unused backpack icon for the toolbox exists in the game files. Due to the toolbox not being a changeable weapon on the Loadout menu, this goes unused.
Bugs
- If a Strange Construction PDA is equipped in Mann vs. Machine, the Engineer can lose upgrades and the money spent on them if they are using the Upgrade Station at the same time as another player using the Engineer's Dispenser or Teleporter.
- If a Construction PDA is in use when hit by a object or projectile, the options to build disappear.
- The Destruction PDA does not always play the draw animation.
Notes
- Switching between PDAs and the last weapon active does not result in the usual delay caused by weapon switching.
- The Pip-Boy cosmetic changes the look of the Construction and Destruction PDAs' superimposed HUD.
- The console versions of Team Fortress 2 do not have a separate Destruction PDA. Both are instead are handled by the Construction PDA, which serves as a single PDA for both functions. After choosing the proper weapon slot to activate the PDA, the player uses the right trigger or 'R2' to construct the selected building if enough Metal is available, and the left trigger or 'L2' to demolish the selected building if it has already been built.
Trivia
- The Construction PDA is based off the Texas Instrument's TI-2500 Series Datamath Calculators, which first appeared in 1971.
- Enabling the
tf_build_menu_controller_mode
console variable can make the PDA act as both a build and demolish tool, like on consoles. - The
pda_click
console command plays the animation of the Engineer pressing a button on the PDA, but it is only visible to other players. Using this command neither constructs nor destroys a building, and it is presumably a left-over debug command. The animation is not played if the user is crouched when the command is used.
Gallery
Construction PDA RED first-person view with the Gunslinger equipped.
Construction PDA: Menu with the Eureka Effect equipped.
Construction PDA: Menu with the Gunslinger equipped.
Construction PDA: Menu with the Pip-Boy equipped.
An unused Backpack icon for the Toolbox found in the game's files.
See also
- Buildings
- Demoman PDA, a scrapped item for the Demoman
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|