Difference between revisions of "Backburner"

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m (Added "Extinguishing teammates restores 20 health" stat to more accurately reflect its in-game stat card.)
 
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| skin-image-red  = RedBackburnerTilt.png
 
| skin-image-red  = RedBackburnerTilt.png
 
| skin-image-blu  = BluBackburnerTilt.png
 
| skin-image-blu  = BluBackburnerTilt.png
| used-by          = [[Pyro]]
+
| used-by          = {{used by|Pyro}}
 
| slot            = primary
 
| slot            = primary
| released        = {{Patch name|6|19|2008}}<br />([[Pyro Update]])
+
| released        = {{Patch name|6|19|2008}}
| availability    = {{avail|unlock|drop|craft|purchase|crate25-strange|collectors|crate88-festive}}
+
| released-major  = Pyro Update
 +
| availability    = {{avail|unlock|drop|craft|purchase|crate25-strange|crate88-festive|collectors}}
 +
| marketable      = yes
 
| numbered        = no
 
| numbered        = no
 
| ammo-loaded      = 200
 
| ammo-loaded      = 200
| ammo-carried    = N/A
+
| ammo-carried    = {{common string|N/A}}
| reload          = No Reload
+
| reload          = No reload
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Flame Thrower
+
   | item-kind      = {{item kind|Flame Thrower}}
   | level         = 10
+
   | item-level     = 10
   | att-1-positive = 100% critical hits from behind
+
   | att-1-positive = {{attribute|ModFlamethrower_BackCrits}}
   | att-2-positive = Extinguishing teammates restores 20 health
+
   | att-2-positive = {{attribute|ExtinguishRestoresHealth|20}}
   | att-3-negative = +150% airblast cost
+
   | att-3-negative = {{attribute|AirblastCost_Increased|150}}
 
}}
 
}}
 +
 
{{Quotation|'''Backburner''' publicity blurb|This flamethrower is built for the Pyro who likes to ambush their opponents.}}
 
{{Quotation|'''Backburner''' publicity blurb|This flamethrower is built for the Pyro who likes to ambush their opponents.}}
The '''Backburner''' is an unlockable [[Weapons#pyroprimary|primary weapon]] for the [[Pyro]]. It is the default [[Flame Thrower]], with a team-colored, metal addition to the nozzle, shaped like a dragon's head.
 
  
The Backburner does not roll for random [[critical hits]], but it does guarantee critical hits whenever it is used on an opponent from behind. The area behind an enemy that will register critical hits for the weapon is approximately a 90 degree angle, centered behind where the opponent is facing. This is significantly less than the Spy's [[backstab]] range, which appears to be any angle in the 180 degrees behind where a player is looking.
+
The '''Backburner''' is an unlockable [[Weapons#pyroprimary|primary weapon]] for the {{cl|Pyro}}. Its appearance is very similar to the default {{item link|Flame Thrower}}, with the exception of a team-colored part on the front of the weapon that resembles a dragon's head.
  
The Backburner, like the Flame Thrower, [[Degreaser]], and [[Rainblower]], has the [[compression blast]] ability, but uses 50 [[ammo]] per blast rather than 20 like the other Pyro primary weapons.  
+
The Backburner does not roll for random [[Critical hits]], but instead guarantees Critical hits whenever used on an opponent from behind. The game counts the Pyro as being behind someone when the direction the victim is facing and the direction of the flames are roughly the same, within a window of about 73 degrees. More precisely, the [[w:Dot product|dot product]] (a formula to check if two things are facing the same direction. The outcome is a number between 1 and -1, with 1 meaning they face the same direction and -1 meaning they face each other) of combining the normalized 2D [[w:Euclidean vector|vectors]] from the victim's facing direction and the flame particle's initial travel direction must to be over 0.8<ref>game\shared\tf\tf_weapon_flamethrower.cpp:L2669-2692</ref>.
  
Afterburn will reduce healing and shield resists from a Medi Gun by 20%.
+
The Backburner, like the Flame Thrower, [[Degreaser]], [[Rainblower]], and [[Dragon's Fury]], has the [[compression blast]] ability, but uses 50 [[ammo]] per blast rather than 20 like the Pyro's stock Flame Thrower.
 +
 
 +
[[Afterburn]] reduces healing and shield resists from a Medi Gun by 20%.
  
 
The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]].
 
The Backburner is automatically given to any player who obtains 16 [[Pyro achievements]].
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{{Damage table
 
{{Damage table
 
| type              = Particle
 
| type              = Particle
| damagetype        = Fire
+
| damagetype        = {{common string|Fire}}
| rangetype          = Ranged
+
| rangetype          = {{common string|Ranged}}
  
 
| damage            = yes
 
| damage            = yes
| flame close     = {{tooltip|13.0 / particle|173.3 / s}}
+
| flame close       = {{tooltip|6.5-13 / tick|86.7-173.3 / s}}
| flame far         = {{tooltip|6.5 / particle|Rounds up to 7. 93.3 / s}}
+
| flame far         = {{tooltip|3.25-6.5 / tick|43.3-86.7 / s}}
| flame far % = 50
+
| flame far %       = 50
| crit             = {{tooltip|20-39 / particle|266-520 / s}}
+
| crit               = {{tooltip|9.75-19.5 / tick|133-266 / s}}
| minicrit         = {{tooltip|9-18 / particle|120-240 / s}}
+
| minicrit           = {{tooltip|4.3875-8.775 / tick|58-117 / s}}
| afterburn         = {{tooltip|4 / tick|8 / s}}
+
| afterburn         = {{tooltip|4 / tick|8 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| afterburn minicrit = {{tooltip|5 / tick|10 / s}}
 
| function times    = yes
 
| function times    = yes
| attack interval   = {{tooltip|0.044̅̅ s|A player may only be hit a maximum of 13.3 times per second per Flamethrower.}}
+
| attack interval   = {{tooltip|0.105 s|A new flame is made every 0.03s, but enemies can only be hit every 0.075s, and ammo is consumed every 0.105s.}}
| ammo interval     = 0.08 s
+
| ammo interval     = 0.08 s
| airblast cooldown = 0.75 s
+
| airblast cooldown = 0.75 s
| afterburn time   = 3-10 s
+
| afterburn time     = {{tooltip|3-10 s|Each hit from a flame particle increases afterburn duration by 0.4 seconds.}}
 
}}
 
}}
 
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
 
'''''Note:''' Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.''
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint | autoresult = Pyro primary}}
 
{{Blueprint | autoresult = Pyro primary}}
  
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}}
 
}}
  
== Strange variant ==
+
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Flame Thrower
+
  | item-type = {{item kind|Flame Thrower}}
 
  | rankson = kills
 
  | rankson = kills
 
  | rankson2 =  
 
  | rankson2 =  
 
  | festive = yes
 
  | festive = yes
   | att-1-positive = 100% critical hits from behind
+
   | att-1-positive = {{attribute|ModFlamethrower_BackCrits}}
   | att-2-positive = Extinguishing teammates restores 20 health
+
   | att-1-positive = {{attribute|ExtinguishRestoresHealth|20}}
   | att-3-negative = +150% airblast cost
+
   | att-3-negative = {{attribute|AirblastCost_Increased|150}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
Line 100: Line 104:
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|General|Escape the Heat}}
 
| 2 = {{Show achievement|General|Flamethrower}}
 
}}
 
 
 
=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
| 2 = {{Show achievement|Soldier|Semper Fry}}
 
 
}}
 
}}
 +
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Pyro|Baptism by Fire}}
+
| 1 = {{Show achievement|Pyro|Hot on Your Heels}}
      {{Show achievement|Pyro|Burn Ward}}
 
      {{Show achievement|Pyro|Controlled Burn}}
 
      {{Show achievement|Pyro|Combined Fire}}
 
      {{Show achievement|Pyro|Cooking the Books}}
 
      {{Show achievement|Pyro|Firewall}}
 
      {{Show achievement|Pyro|Firewatch}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
      {{Show achievement|Pyro|Got A Light?}}
 
      {{Show achievement|Pyro|Hot on Your Heels}}
 
| 2 = {{Show achievement|Pyro|I Fry}}
 
 
       {{Show achievement|Pyro|Hot Potato}}
 
       {{Show achievement|Pyro|Hot Potato}}
      {{Show achievement|Pyro|Hotshot}}     
+
| 2 = {{Show achievement|Pyro|Hotshot}}
      {{Show achievement|Pyro|Next of Kindling}}
 
      {{Show achievement|Pyro|Pilot Light}}
 
      {{Show achievement|Pyro|Pyromancer}}
 
      {{Show achievement|Pyro|Second Degree Burn}}
 
      {{Show achievement|Pyro|Spontaneous Combustion}}
 
      {{Show achievement|Pyro|Trailblazer}}
 
      {{Show achievement|Pyro|Weenie Roast}}
 
}}
 
 
 
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rasputin}}
 
}}
 
 
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}
 
 
}}
 
}}
  
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 2 = {{Show achievement|Medic|Infernal Medicine}}
 
}}
 
  
=== {{class link|Sniper}} ===
+
=== {{Achiev type link|mvm}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
+
| 1 = {{Show achievement|Mann vs. Machievements|Hard Reset}}
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
+
{{Update history | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}})
 
* The Backburner was added to the game.
 
* The Backburner was added to the game.
  
 
'''{{Patch name|7|1|2008}}'''
 
'''{{Patch name|7|1|2008}}'''
* Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.  
+
* Fixed Backburner's flame Critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a Critical hit again even if the orientation changed.
  
 
'''{{Patch name|7|29|2008}}'''
 
'''{{Patch name|7|29|2008}}'''
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** Removed [[health]] bonus from the Backburner (previously gave 50 extra max health).
 
** Removed [[health]] bonus from the Backburner (previously gave 50 extra max health).
  
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
+
'''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}})
 
* Added firing sounds to the Backburner.
 
* Added firing sounds to the Backburner.
  
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
+
'''{{Patch name|4|29|2010}}''' ({{update link|119th Update}})
 
* Changed attribute:
 
* Changed attribute:
 
** Added a 20% damage bonus to the Backburner.
 
** Added a 20% damage bonus to the Backburner.
Line 184: Line 145:
 
** Reduced Backburner damage bonus from 20% to 15%.
 
** Reduced Backburner damage bonus from 20% to 15%.
  
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* {{Undocumented}} The Backburner was added to the crafting blueprint for the Degreaser.
+
* {{Undocumented}} The Backburner was added to the [[crafting]] blueprint for the Degreaser.
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
 
* Backburner was assigned a unique [[kill icon]].
 
* Backburner was assigned a unique [[kill icon]].
* {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
+
* {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flame Thrower.
  
 
'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* Updated model (the dragon attachment) with optimizations and [[LOD]]s.
+
* Updated model (the dragon attachment) with optimizations and [[Level of detail|LODs]].
  
 
'''{{Patch name|2|7|2011}}'''
 
'''{{Patch name|2|7|2011}}'''
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
  
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}} ({{update link|Hatless Update}})
 
* Changed attributes:
 
* Changed attributes:
** Removed the restriction on airblast.  
+
** Removed the restriction on airblast.
** Airblast ammo cost increased 150%.  
+
** Airblast ammo cost increased 150%.
 
** Damage bonus reduced to 10%.
 
** Damage bonus reduced to 10%.
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Strange]] quality.
+
* Added [[Strange]] quality.
  
 
'''{{Patch name|7|22|2011}}'''
 
'''{{Patch name|7|22|2011}}'''
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* {{Undocumented}} The Backburner was added to the crafting blueprint for the [[Phlogistinator]].
 
* {{Undocumented}} The Backburner was added to the crafting blueprint for the [[Phlogistinator]].
  
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
'''{{Patch name|6|27|2012}}''' ({{update link|Pyromania Update}})
 
* Changed attribute:
 
* Changed attribute:
 
** Removed +10% damage bonus attribute.
 
** Removed +10% damage bonus attribute.
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* {{Undocumented}} Added [[Collector's]] quality.
 
* {{Undocumented}} Added [[Collector's]] quality.
  
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
+
'''{{Patch name|12|22|2014}}''' ({{update link|Smissmas 2014}})
 
* Added [[Festive weapons|Festive]] variant.
 
* Added [[Festive weapons|Festive]] variant.
 
* {{undocumented}} Updated the Backburner model to use the c_models system.
 
* {{undocumented}} Updated the Backburner model to use the c_models system.
  
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
+
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
* The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
+
* The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
 
* Extinguishing a teammate will now return 20 health to the Pyro.
 
* Extinguishing a teammate will now return 20 health to the Pyro.
  
 
'''{{Patch name|1|7|2016}}'''
 
'''{{Patch name|1|7|2016}}'''
 
* Changed attribute:
 
* Changed attribute:
** {{undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
+
** {{Undocumented}} Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.
  
 
'''{{Patch name|2|2|2016}}'''
 
'''{{Patch name|2|2|2016}}'''
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* Fixed the Festive Backburner missing the pilot light.
 
* Fixed the Festive Backburner missing the pilot light.
  
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
+
'''{{Patch name|7|7|2016}} #1''' ({{update link|Meet Your Match Update}})
 
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 
* Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
 
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
 
** Medics hear a "healing interrupted" sound when this is happening to their heal target.
  
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
 
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 
* Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
 
* Better visual sync, more consistent (no visuals/damage mismatch).
 
* Better visual sync, more consistent (no visuals/damage mismatch).
Line 257: Line 218:
  
 
'''{{Patch name|11|7|2017}}'''
 
'''{{Patch name|11|7|2017}}'''
* Fixed not seeing the new flamethrower effects on some machines.
+
* Fixed not seeing the new Flame Thrower effects on some machines.
  
 
'''{{Patch name|12|13|2017}}'''
 
'''{{Patch name|12|13|2017}}'''
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* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 
* Flame damage per second now ramps up based on density of flame encountered, up to 200%.
 
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
 
* Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
* Fixed Flamethrower particles sometimes failing to draw on the client.
+
* Fixed Flame Thrower particles sometimes failing to draw on the client.
* Fixed Flamethrower flames not colliding with tf_generic_bomb entities.
+
* Fixed Flame Thrower flames not colliding with tf_generic_bomb entities.
  
'''March 28, 2018 Patch #2'''
+
'''{{Patch name|3|28|2018|no-link=yes}} #2'''
* Fixed a server crash related to the Flamethrower.
+
* Fixed a server crash related to the Flame Thrower.}}
}}
 
  
 
== Bugs ==
 
== Bugs ==
*The attribute '''No random critical hits''' is missing.
+
* Rarely, when the Backburner is turned off during full Crits, the flame effect still loops even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
*Rarely, when the Backburner is turned off during full crits, the flame effect will still loop even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
+
* The Backburner can be inspected while being fired.
 +
 
 +
== Notes ==
 +
* The attribute "'''No random Critical hits'''" is missing from the description.<ref>The respective entry in the [[item schema]] lists it as <code>crit mod disabled hidden</code>.</ref>
  
 
== Trivia ==
 
== Trivia ==
* The festive variant resembles [[w:Rudolph the Red-Nosed Reindeer|Rudolph the Red-Nosed Reindeer]].
+
* The Festive variant resembles [[w:Rudolph the Red-Nosed Reindeer|Rudolph the Red-Nosed Reindeer]].
* At some point in development, there were no eyes painted on the Backburner, as shown on the [http://steamgames.com/tf2/pyro/ Pyro Update] page.
+
* At some point in development, there were no eyes painted on the Backburner, as shown on the [[:File:Pyro Update.png|Pyro Update page]].
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 +
File:BluBackburnerTilt.png|[[BLU]] variant of the weapon.
 
File:Backburner 1st person red.png|[[RED]] first-person view.
 
File:Backburner 1st person red.png|[[RED]] first-person view.
File:Backburner 1st person blu.png|[[BLU]] first-person view.
+
File:Backburner 1st person blu.png|BLU first-person view.
 
File:Festive Backburner RED First Person.png|RED [[Festive weapons|Festive variant]].
 
File:Festive Backburner RED First Person.png|RED [[Festive weapons|Festive variant]].
 
File:Festive Backburner BLU First Person.png|BLU Festive variant.
 
File:Festive Backburner BLU First Person.png|BLU Festive variant.
Line 289: Line 253:
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Backburner + reskins|Backburner strategy]]
+
* [[Basic Pyro strategy#Backburner + reskins|Backburner strategy]]
 +
* [[Festive weapons]]
 +
 
 +
== References ==
 +
<references/>
  
{{PyroUpdateNav}}
+
{{Pyro Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 23:53, 23 October 2024

This flamethrower is built for the Pyro who likes to ambush their opponents.
Backburner publicity blurb

The Backburner is an unlockable primary weapon for the Pyro. Its appearance is very similar to the default Flame Thrower, with the exception of a team-colored part on the front of the weapon that resembles a dragon's head.

The Backburner does not roll for random Critical hits, but instead guarantees Critical hits whenever used on an opponent from behind. The game counts the Pyro as being behind someone when the direction the victim is facing and the direction of the flames are roughly the same, within a window of about 73 degrees. More precisely, the dot product (a formula to check if two things are facing the same direction. The outcome is a number between 1 and -1, with 1 meaning they face the same direction and -1 meaning they face each other) of combining the normalized 2D vectors from the victim's facing direction and the flame particle's initial travel direction must to be over 0.8[1].

The Backburner, like the Flame Thrower, Degreaser, Rainblower, and Dragon's Fury, has the compression blast ability, but uses 50 ammo per blast rather than 20 like the Pyro's stock Flame Thrower.

Afterburn reduces healing and shield resists from a Medi Gun by 20%.

The Backburner is automatically given to any player who obtains 16 Pyro achievements.

The kill icon for the Backburner was contributed by NeoDement .

Damage and function times

See also: Damage
Damage and function times
Shot type Particle
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Flame damage (close) 100% 6.5-13 / tick
Flame damage (far) 50% 3.25-6.5 / tick
Critical 9.75-19.5 / tick
Mini-crit 4.3875-8.775 / tick
Afterburn 4 / tick
Afterburn (mini-crit) 5 / tick
Function times
Attack interval 0.105 s
Ammo consumption interval 0.08 s
Afterburn duration 3-10 s
Airblast cooldown 0.75 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

As a crafting ingredient

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png
Reclaimed Metal Soda Popper Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Leaderboard class pyro.png Pyro

Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Mvm navicon.png Mann vs. Machievements

Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.

Update history

June 19, 2008 Patch (Pyro Update)
  • The Backburner was added to the game.

July 1, 2008 Patch

  • Fixed Backburner's flame Critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a Critical hit again even if the orientation changed.

July 29, 2008 Patch

  • Changed attribute:
    • Removed health bonus from the Backburner (previously gave 50 extra max health).

August 19, 2008 Patch (Heavy Update)

  • Added firing sounds to the Backburner.

April 29, 2010 Patch (119th Update)

  • Changed attribute:
    • Added a 20% damage bonus to the Backburner.

May 19, 2010 Patch

  • Changed attribute:
    • Reduced Backburner damage bonus from 20% to 15%.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Backburner was added to the crafting blueprint for the Degreaser.

January 7, 2011 Patch

  • Backburner was assigned a unique kill icon.
  • [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flame Thrower.

February 3, 2011 Patch

  • Updated model (the dragon attachment) with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed attributes:
    • Removed the restriction on airblast.
    • Airblast ammo cost increased 150%.
    • Damage bonus reduced to 10%.

July 12, 2011 [Item schema update]

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus".

January 11, 2012 Patch

  • [Undocumented] The Backburner was added to the crafting blueprint for the Phlogistinator.

June 27, 2012 Patch (Pyromania Update)

  • Changed attribute:
    • Removed +10% damage bonus attribute.
    • Note: Because of base damage increase by 10%, damage remains unchanged.

November 12, 2013 Patch

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Updated the Backburner model to use the c_models system.

December 17, 2015 Patch (Tough Break Update)

  • The base Flame Thrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

February 2, 2016 Patch

  • Updated the Backburner to add the pilot light.

April 25, 2016 Patch

  • Fixed the Festive Backburner missing the pilot light.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.

October 30, 2017 Patch

  • Fixed flamethrowers not damaging buildings at close distance.

November 7, 2017 Patch

  • Fixed not seeing the new Flame Thrower effects on some machines.

December 13, 2017 Patch

  • Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim.

March 28, 2018 Patch #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flame Thrower particles sometimes failing to draw on the client.
  • Fixed Flame Thrower flames not colliding with tf_generic_bomb entities.

March 28, 2018 Patch #2

  • Fixed a server crash related to the Flame Thrower.

Bugs

  • Rarely, when the Backburner is turned off during full Crits, the flame effect still loops even after the player stops firing. Unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
  • The Backburner can be inspected while being fired.

Notes

  • The attribute "No random Critical hits" is missing from the description.[2]

Trivia

Gallery

See also

References

  1. game\shared\tf\tf_weapon_flamethrower.cpp:L2669-2692
  2. The respective entry in the item schema lists it as crit mod disabled hidden.