Difference between revisions of "Cow Mangler 5000"

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m (Bugs: They fix Vaccinator passive resistances.)
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{{needimage|New Particles of CM5K rocket}}
 
 
{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
 
| team-colors      = yes
 
| team-colors      = yes
 
| kill-icon-2      = fire
 
| kill-icon-2      = fire
| used-by          = [[Soldier]]
+
| used-by          = {{used by|Soldier}}
 
| slot            = primary
 
| slot            = primary
| released        = {{Patch name|7|20|2011}}<br />([[Dr. Grordbort's Victory Pack Update]])
+
| released        = {{Patch name|7|20|2011}}
 +
| released-major  = Dr. Grordbort's Victory Pack Update
 
| availability    = {{avail|drop|craft|purchase|collectors}}
 
| availability    = {{avail|drop|craft|purchase|collectors}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
 +
| marketable      = yes
 
| paint            = no
 
| paint            = no
 
| rename          = yes
 
| rename          = yes
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| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Focused Wave Projector
+
   | item-kind      = {{item kind|Focused Wave Projector}}
   | level         = 30
+
   | item-level     = 30
   | att-1-positive = Does not require ammo
+
   | att-1-positive = {{attribute|EnergyWeaponNoAmmo}}
   | att-2-positive = Alt-Fire: A charged shot that<br>mini-crits players, sets them on fire<br>and disables buildings for 4 sec
+
   | att-2-positive = {{attribute|EnergyWeaponChargedShot}}
   | att-3-negative = No random critical hits
+
   | att-3-negative = {{attribute|CritChance_Disabled}}
   | att-4-negative = Deals only 20% damage to buildings
+
   | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}}
   | att-5-negative = Minicrits whenever it would normally crit
+
   | att-5-negative = {{attribute|CritsBecomeMinicrits}}
 
}}
 
}}
  
 
{{Quotation|'''Cow Mangler 5000''' publicity blurb|A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!}}
 
{{Quotation|'''Cow Mangler 5000''' publicity blurb|A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!}}
  
The '''Cow Mangler 5000''' is a [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a large, shoulder-fired, retro-futuristic ray gun. Several portions are team-colored, and arcs of electricity appear periodically on the frontal nodes.
+
The '''Cow Mangler 5000''' is a [[Weapons#soldierprimary|primary weapon]] for the {{cl|Soldier}}. It is a large, shoulder-fired, [[w:Retrofuturism|retrofuturistic]] [[w:Raygun|raygun]]. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes.
  
This weapon can fire up to four blasts of team-colored energy that, compared to the default [[Rocket Launcher]], deal 80% less damage to [[buildings]]. The blasts fired function similarly to rocket [[projectiles]]; as such, [[rocket jump]]ing can be performed without hindrance, and the shots can be [[Compression blast|reflected]] by enemy [[Pyro]]s. The Cow Mangler 5000 features a "Mangler" bar in the [[HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it can be recharged through a reloading process in which the lever on the side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence gives it unlimited ammunition, a feature shared with the [[Righteous Bison]], [[Pomson 6000]] and [[Manmelter]].
+
This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to [[buildings]] compared to the default [[Rocket Launcher]]. The blasts fired function similarly to rocket [[projectiles]]; as such, [[rocket jump]]s can be executed similarly, and shots can be [[Compression blast|reflected]] by enemy [[Pyro]]s. Projectiles fired travel at the same speed as those from the default Rocket Launcher at 1100 [[Hammer unit]]s per second (approximately 76 km/h or 47 mph). The Cow Mangler 5000 features a "Mangler" bar in the [[Heads-up display|HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it is recharged through a reloading animation where the lever on the Mangler's side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence has unlimited ammunition, a feature it shares with the [[Righteous Bison]], [[Pomson 6000]], and [[Manmelter]].
  
When the Mangler bar is full, pressing the secondary fire button ([[List of default keys|default key]]: {{Key|MOUSE2}}) will cause the weapon to begin charging up. During this process, the entire Mangler bar is consumed and the Soldier's movement speed is reduced to a third (from his standard 80% of normal speed to roughly 27%). This charging period lasts for two seconds, after which a single charged shot is fired with both the speed and blast radius of a typical blast. This shot deals [[Critical hits#Mini-crits|mini-crit]] damage to players and will cause them to suffer six seconds of [[fire|afterburn]] damage at the same rate as the [[Flamethrower]]. This can affect the Soldier who fired it if that Soldier is close enough. The charged shot can destroy enemy stickybombs and also disables any enemy buildings hit for four seconds. However, damage dealt by secondary fire will be reduced by any items that offers explosive or fire resistance.
+
When the Mangler bar is full, pressing the secondary fire button {{DK|MOUSE2}} causes the weapon to begin charging up. During this process, the entire Mangler bar is consumed, the user cannot switch weapons and the Soldier's [[Classes#Speed|movement speed]] is reduced from 80% (normal) to 27%. This charging period lasts two seconds, after which a single charged shot is fired with the same speed and blast radius of a primary fire blast. This shot deals [[Critical hits#Mini-Crits|Mini-Crit]] damage to players and inflicts 6 seconds of [[Fire|afterburn]] damage, at the same rate as the [[Flame Thrower]]. This can damage and ignite the Soldier who fired it if they are close enough to the impact. The charged shot can destroy enemy stickybombs and disables hit enemy buildings for four seconds. However, damage dealt to enemies is reduced by items that offer explosive or fire resistances.
  
Granted or earned critboosts to the Cow Mangler 5000, such as via the [[Kritzkrieg]]'s ÜberCharge or a [[Power Up Canteen]], will be converted into mini-crits instead, and it cannot deal random critical hits.
+
The Cow Mangler is unable to deal random or guaranteed Critical hits. Granted or earned [[Critical hits#Crit Boost|critboosts]] from the [[Kritzkrieg]]'s [[ÜberCharge]] or Crit Boosted [[Power Up Canteen]]s are converted to Mini-Crits instead. The conversion ignores ramp-up the same way Crits do, so at close range it does less damage than normal Mini-Crits.
  
Enemies killed by the Cow Mangler 5000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[particles]], and then disappear into ashes while a loud, distinct vaporization sound plays. Like [[backstab]]s and [[headshot]]s, there is a 25% chance that opponents will perform a specific disintegration animation if killed in this way. If killed by a charged shot, the victim is gibbed and the gibs vaporize individually whilst flying towards random directions.
+
Enemies killed by the Cow Mangler 5000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[Particle effects|particles]], and then disappear into ashes while a loud, distinct vaporization sound plays. Like [[backstab]]s and [[headshot]]s, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the [[energy weapons]]. If killed by a charged shot, the victim explodes and their [[gibs]] vaporize individually, flying out in random directions.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type             = [[Projectile]]
+
| type                     = [[Projectiles|Projectile]]
| damagetype       = Explosive
+
| damagetype               = {{common string|Explosive}}
| rangetype         = Ranged
+
| rangetype               = {{common string|Ranged}}
  
| damage           = yes
+
| damage                   = yes
|  base             = <div style="float:left">Players:</div> 90<br/><div style="float:left">[[Buildings]]:</div> 18
+
|  base                   = <div style="float:left">Players:</div> 90<br/><div style="float:left">[[Buildings]]:</div> 18
|  ramp up %       = 125
+
|  ramp up %               = 125
|  ramp up         = 112
+
|  ramp up                 = 112
|  fall off         = 48
+
|  fall off               = 48
|  fall off %      = 53
+
|  point blank             = 105-112
|  point blank     = 105-112
+
|  medium range           = 50-90
|  medium range     = 50-90
+
|  long range             = 24-48
|  long range       = 24-48
+
|  minicrit               = 122-{{tooltip|151|122 max when crit boosted}}
|  minicrit         = 122-151
+
|  crit                   = {{tooltip|270|Only when damaging stunned Merasmus or reflected by a critboosted Pyro}}
|  crit             = {{tooltip|270|Only when damaging stunned Merasmus}}
+
|  splash damage           = yes
|  splash damage   = yes
+
|  splash min %           = 50
|  splash min %     = 50
+
|  splash radius           = {{tooltip|2.77 m|9.1 ft, 146 Hammer units}}
|  splash radius   = {{tooltip|9.1 ft|146 HU}}
+
|  splash reduction       =  
|  splash reduction =  
+
|  selfdamage             = 27-89
|  selfdamage       = 27-89
+
|  selfdamage jump         = 27-46
|  selfdamage jump = 27-46
+
|  afterburn               = {{tooltip|4 / tick|8 / s}}<br />48 total
|  afterburn       = {{tooltip|4 / tick|8 / s}}<br />48 total
+
|  afterburn minicrit     = {{tooltip|5 / tick|10 / s}}<br />60 total
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br />60 total
+
|  function times         = yes
|  function times   = yes
+
|  attack interval         = 0.8 s
|  attack interval = 0.8 s
+
|  reload first           = 0.92 s
|  reload first   = 0.92 s
+
|  reload more             = 0.8 s
|  reload more     = 0.8 s
+
|  charge time             = 2 s
|  charge time   = 2 s
 
 
|  sentry disable duration = 4 s
 
|  sentry disable duration = 4 s
|  afterburn time = 6 s
+
|  afterburn time         = 6 s
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 
== Strange variant  ==
 
{{Strange item info
 
| item-type = Focused Wave Projector
 
| rankson = kills
 
  | att-1-positive = Does not require ammo
 
  | att-2-positive = Alt-Fire: A charged shot that<br>mini-crits players, sets them on fire<br>and disables buildings for 4 sec
 
  | att-3-negative = No random critical hits
 
  | att-4-negative = Deals only 20% damage to buildings
 
  | att-5-negative = Minicrits whenever it would normally crit
 
| can deal damage = yes
 
| can deal critical damage = no
 
| can deal gib damage = yes
 
| can deal posthumous damage = yes
 
| can be equipped by soldier or demo = yes
 
| can deal long range damage = yes
 
}}
 
  
 
== Crafting ==
 
== Crafting ==
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| result = Cow Mangler 5000
 
| result = Cow Mangler 5000
 
}}
 
}}
{{Blueprint
+
{{Blueprint|autoresult=Soldier Primary}}
| autoresult = Soldier Primary
 
}}
 
  
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=Dr. Grordbort's Victory Pack}}
 
{{Blueprint|autoresult=Dr. Grordbort's Victory Pack}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Focused Wave Projector}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|EnergyWeaponNoAmmo}}
 +
  | att-2-positive = {{attribute|EnergyWeaponChargedShot}}
 +
  | att-3-negative = {{attribute|CritChance_Disabled}}
 +
  | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}}
 +
  | att-5-negative = {{attribute|CritsBecomeMinicrits}}
 +
| can deal damage = yes
 +
| can deal critical damage = no
 +
| can deal gib damage = yes
 +
| can deal posthumous damage = yes
 +
| can be equipped by soldier or demo = yes
 +
| can deal long range damage = yes
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
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{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 +
      {{Show achievement|Soldier|Death from Above}}
 +
      {{Show achievement|Soldier|Duty Bound}}
 +
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 +
      {{Show achievement|Soldier|Mutually Assured Destruction}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
      {{Show achievement|Soldier|For Whom the Shell Trolls}}
 
| 2 = {{Show achievement|Soldier|Mutually Assured Destruction}}
 
      {{Show achievement|Soldier|Death from Above}}
 
      {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
 
}}
 
}}
 +
  
 
=== {{Class link|Pyro}} ===
 
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 =  {{Show achievement|Pyro|Hot Potato}}
+
| 1 =  {{Show achievement|Pyro|Pilot Light}}
      {{Show achievement|Pyro|Pilot Light}}
 
 
}}
 
}}
 +
  
 
=== {{Class link|Sniper}} ===
 
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Sniper|Jumper Stumper}}
+
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 +
}}
 +
 
 +
 
 +
=== {{Achiev type link|snakewater}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|7|20|2011}} #1''' ([[Dr. Grordbort's Victory Pack Update]])
+
{{Update history | '''{{Patch name|7|20|2011}} #1''' ({{update link|Dr. Grordbort's Victory Pack Update}})
 
* The Cow Mangler 5000 was added to the game.
 
* The Cow Mangler 5000 was added to the game.
  
'''July 20, 2011 Patch #2'''
+
'''{{Patch name|7|20|2011|no-link=yes}} #2'''
*Fixed being able to paint the Cow Mangler 5000.
+
* Fixed being able to paint the Cow Mangler 5000.
  
 
'''{{Patch name|7|22|2011}} #1'''
 
'''{{Patch name|7|22|2011}} #1'''
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* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
 
* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
 
* Updated the gamehaptics file.
 
* Updated the gamehaptics file.
** Added recoil/draw/crit/reload forces for the Cow Mangler 5000.
+
** Added recoil/draw/Crit/reload forces for the Cow Mangler 5000.
 
** Added charge shot force for the Cow Mangler 5000.
 
** Added charge shot force for the Cow Mangler 5000.
  
'''July 22, 2011 Patch #2'''
+
'''{{Patch name|7|22|2011|no-link=yes}} #2'''
 
* Fixed the charged shot sometimes doing more damage than intended.
 
* Fixed the charged shot sometimes doing more damage than intended.
* Fixed a bug that caused the projectiles to stay in the world after a team change.'
+
* Fixed a bug that caused the projectiles to stay in the world after a team change.
 
* Changed attributes:
 
* Changed attributes:
 
** Slowed reload rate by 5%.
 
** Slowed reload rate by 5%.
Line 164: Line 170:
 
* Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison.
 
* Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison.
  
'''{{Item schema|10|14|2011|id=d06cf9345781bdf13c71d26696679c2928393f4d}}'''
+
'''{{Item schema|10|14|2011}}'''
 
* The Cow Mangler 5000 can no longer be painted.
 
* The Cow Mangler 5000 can no longer be painted.
  
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
+
'''{{Patch name|10|27|2011}}''' ({{update link|Very Scary Halloween Special}})
*Updated effects for the Cow Mangler 5000.
+
* Updated effects for the Cow Mangler 5000.
  
 
'''{{Patch name|5|13|2013}}'''
 
'''{{Patch name|5|13|2013}}'''
* {{undocumented}} Fixed [[reflect]]ed Cow Mangler shots becoming [[Critical hits]].
+
* {{Undocumented}} Fixed [[Compression blast|reflected]] Cow Mangler shots becoming [[Critical hits]].
  
 
'''{{Patch name|7|10|2013}}'''
 
'''{{Patch name|7|10|2013}}'''
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* Fixed being able to damage enemies through gates with the Cow Mangler 5000.
 
* Fixed being able to damage enemies through gates with the Cow Mangler 5000.
  
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
+
'''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}})
 
* Changed attribute:
 
* Changed attribute:
** Removed cannot be crit boosted.
+
** Removed cannot be critboosted.
** Granted/earned crits will be converted to mini-crits instead.
+
** Granted/earned Crits will be converted to Mini-Crits instead.
  
 
'''{{Patch name|10|24|2017}}'''
 
'''{{Patch name|10|24|2017}}'''
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'''{{Patch name|7|25|2019}}'''
 
'''{{Patch name|7|25|2019}}'''
 
* {{Undocumented}} The charged shot can now destroy enemy stickybombs.
 
* {{Undocumented}} The charged shot can now destroy enemy stickybombs.
}}
+
 
 +
'''{{Patch name|12|21|2021}}'''
 +
* Fixed movement bug related to the Cow Mangler 5000.}}
  
 
== Unused content ==
 
== Unused content ==
* In the VPK files there is an unused alternate sound for a charged shot resembling some of Quake sounds listed as cow_mangler_over_charge_shot. There is also an unused idle sound and some alternative explosions sounds.
+
* In the VPK files there is an unused alternate sound for charged shots resembling some Quake sounds listed as {{code|cow_mangler_over_charge_shot}}. There is also an unused idle sound and some alternative explosion sounds.
 +
* {{Painted variants unused/Notes|singular|The Cow Mangler 5000}} It was briefly enabled between the weapon's introduction and the second July 20, 2011 Patch.
 +
{{Painted variants unused}}
  
 
== Bugs ==
 
== Bugs ==
* The weapon will fire a charged shot even if the charging process is interrupted by getting [[stun]]ned, or the Soldier's team losing.
 
 
[[File:CowMangler Afterburn Bug.png|thumb|200px|A Soldier killed by the Mangler's afterburn after being damaged by an enemy.]]
 
[[File:CowMangler Afterburn Bug.png|thumb|200px|A Soldier killed by the Mangler's afterburn after being damaged by an enemy.]]
* If the player changes from the Cow Mangler 5000 to another primary weapon using a [[Respawn#Resupply|Resupply]] locker while charging a shot, they will be stuck with the slower moving speed until they change classes, die, or switch back to the Cow Mangler 5000 and fire another charged shot.
+
* If the Soldier dies from the afterburn of his own charged shot after being damaged by an enemy, the enemy is credited with the kill and the kill feed displays the Cow Mangler icon.
* Rarely, after a moment of not firing, the Soldier will automatically reload the weapon's clip, regardless of the player's auto-reload setting.
+
* The weapon fires a charged shot even if the charging process is interrupted by [[Humiliation]] or getting [[stun]]ned.
* When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Looking at the scoreboard may fix this.
+
* Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.<ref>[https://www.youtube.com/watch?v=s_QbeLO5hQE Cow Mangler 5000 ignores cl_autoreload 0] on YouTube</ref>
* The weapon does not glow when [[Critical hits#Mini-crits|mini-crit boosted]].
+
* When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Opening the [[scoreboard]] may fix this.
* Killing a player with a charged shot may not display the crit death icon if it was a direct hit.
+
* The weapon does not glow when [[Critical hits#Mini-Crits|boosted by Mini-Crits]].
* If the Soldier dies from their own Cow Mangler 5000, the vaporization effect uses the RED version regardless of the team.
+
* If the Soldier dies from their own Cow Mangler, the vaporization effect uses the opposite team's color.
* Several [[Pyro achievements]] can be earned using the afterburn of the charged shot.
+
* If the player dies while the Mangler is active, the weapon's particle effects still appear in [[spectate]] while the player waits to respawn.
* If the player dies while carrying and having the Cow Mangler 5000 as an active weapon, the weapon's particle effects will still appear when spectating players while the player is waiting for their respawn.
+
* The backpack icon has the team-colored parts of the weapon colored in dark orange.
 +
* On respawn zones, if a player switches loadout presets to another with the Cow Mangler equipped, and starts charging right before respawning, the charge continues, but the speed penalty is not applied.<ref>[https://www.youtube.com/watch?v=6HsfUh0sVzw cow mangler] on YouTube</ref>
 +
** Additionally, under the same criteria, constantly switching loadouts delays the charged shot from being fired.<ref>[https://www.youtube.com/watch?v=Rf4UkzJ3vL4 cow mangler 2] on YouTube</ref>
 +
*** These conditions only work if the "Automatically respawn after loadout changes in respawn zones" option is enabled on the game's [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu.
 +
* The Cow Mangler 5000 fires closer to the center than the stock Rocket Launcher.
 +
* The weapon's description does not mention that it can destroy enemy stickybombs.
  
 
== Trivia ==
 
== Trivia ==
* The name Cow Mangler is a reference to the association of alien contact coinciding with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock.
+
* The name Cow Mangler is a reference to the association of alien contact with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock.
* Unlike other weapons that have two separate [[vdc:Valve Texture Format|VTF]]s for team colors, the Cow Mangler 5000 uses the same method that is used to paint [[cosmetic items]] to give the weapon team colors.
 
** A small number of Cow Manglers were painted due to a schema update that resulted in Cow Manglers being marked as paintable for a short period of time. As a result, there exist around 7 to 12 Cow Manglers with differently-colored models. Interestingly, the only paints which were able to be applied to the Cow Mangler were team-specific coloured ones (e.g. Team Spirit, Cream Spirit, Balaclavas are Forever, etc.).
 
*** Before the {{Patch name|7|10|2013}}, particles were affected by painting as well. This doesn't happen anymore since the particles were re-done and now only come in BLU and RED colors, instead of the white colors that the painted color had attributed to it. During this patch, the beam's texture and shape were both changed. Originally, the beam acted like a laser-beam with a continuous trail, unlike the current burst-type design.
 
* The weapon's design seems to be inspired from the "Pearce 75 Atom Ray Gun", a model sold at Weta Workshop's [https://www.wetanz.com/shop/weapons/pearce-75 online store].
 
 
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! -->
 
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! -->
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Cow Mangler 5000 1st person RED.png|RED first-person view.
+
File:BLU Cow Mangler 5000.png|[[BLU]] variant of the weapon.
 +
File:Cow Mangler 5000 1st person RED.png|[[RED]] first-person view.
 
File:Cow Mangler 5000 1st person BLU.png|BLU first-person view.
 
File:Cow Mangler 5000 1st person BLU.png|BLU first-person view.
File:RED Cow Mangler 5000 Beam.png|Old RED projectile.
+
File:RED Cow Mangler 5000 Beam.png|RED projectile.
File:BLU Cow Mangler 5000 Beam.png|Old BLU projectile.
+
File:BLU Cow Mangler 5000 Beam.png|BLU projectile.
 +
File:Old RED Cow Mangler 5000 Beam.png|Old RED projectile.
 +
File:Old BLU Cow Mangler 5000 Beam.png|Old BLU projectile.
 
File:Cow Mangler 5000 early particle effect concept.jpg|Early particle effect concept for the Cow Mangler 5000.
 
File:Cow Mangler 5000 early particle effect concept.jpg|Early particle effect concept for the Cow Mangler 5000.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Basic Soldier strategy#Cow Mangler 5000|Cow Mangler 5000 Strategy]]
+
* [[Basic Soldier strategy#Cow Mangler 5000|Cow Mangler 5000 strategy]]
 +
 
 +
== References ==
 +
<references/>
  
{{Dr.Grordbort'sVictoryPackNav}}
+
{{Dr. Grordbort's Victory Pack Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
 +
 
[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 09:18, 19 July 2024

A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!
Cow Mangler 5000 publicity blurb

The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large, shoulder-fired, retrofuturistic raygun. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes.

This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the default Rocket Launcher. The blasts fired function similarly to rocket projectiles; as such, rocket jumps can be executed similarly, and shots can be reflected by enemy Pyros. Projectiles fired travel at the same speed as those from the default Rocket Launcher at 1100 Hammer units per second (approximately 76 km/h or 47 mph). The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it is recharged through a reloading animation where the lever on the Mangler's side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence has unlimited ammunition, a feature it shares with the Righteous Bison, Pomson 6000, and Manmelter.

When the Mangler bar is full, pressing the secondary fire button (default key: MOUSE2) causes the weapon to begin charging up. During this process, the entire Mangler bar is consumed, the user cannot switch weapons and the Soldier's movement speed is reduced from 80% (normal) to 27%. This charging period lasts two seconds, after which a single charged shot is fired with the same speed and blast radius of a primary fire blast. This shot deals Mini-Crit damage to players and inflicts 6 seconds of afterburn damage, at the same rate as the Flame Thrower. This can damage and ignite the Soldier who fired it if they are close enough to the impact. The charged shot can destroy enemy stickybombs and disables hit enemy buildings for four seconds. However, damage dealt to enemies is reduced by items that offer explosive or fire resistances.

The Cow Mangler is unable to deal random or guaranteed Critical hits. Granted or earned critboosts from the Kritzkrieg's ÜberCharge or Crit Boosted Power Up Canteens are converted to Mini-Crits instead. The conversion ignores ramp-up the same way Crits do, so at close range it does less damage than normal Mini-Crits.

Enemies killed by the Cow Mangler 5000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons. If killed by a charged shot, the victim explodes and their gibs vaporize individually, flying out in random directions.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100%
Players:
90
18
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Afterburn 4 / tick
48 total
Afterburn (mini-crit) 5 / tick
60 total
Splash damage
Minimum splash 50% 2.77 m
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Afterburn duration 6 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Demonstration

Crafting

Main article: Crafting

Blueprint

Reclaimed Metal Black Box Cow Mangler 5000
Item icon Reclaimed Metal.png + Item icon Black Box.png = Item icon Cow Mangler 5000.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Victory Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Cow Mangler 5000.pngItem icon Righteous Bison.png =
Item icon Lord Cockswain's Pith Helmet.png Item icon Lord Cockswain's Novelty Mutton Chops and Pipe.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Tf snakewater salesman.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

July 20, 2011 Patch #1 (Dr. Grordbort's Victory Pack Update)
  • The Cow Mangler 5000 was added to the game.

July 20, 2011 Patch #2

  • Fixed being able to paint the Cow Mangler 5000.

July 22, 2011 Patch #1

  • Improved the impact sounds for the Cow Mangler 5000’s projectiles.
  • Optimized many particle effects related to the Cow Mangler 5000.
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
  • Updated the gamehaptics file.
    • Added recoil/draw/Crit/reload forces for the Cow Mangler 5000.
    • Added charge shot force for the Cow Mangler 5000.

July 22, 2011 Patch #2

  • Fixed the charged shot sometimes doing more damage than intended.
  • Fixed a bug that caused the projectiles to stay in the world after a team change.
  • Changed attributes:
    • Slowed reload rate by 5%.
    • Decreased damage dealt by 10%.

July 26, 2011 Patch

  • Corrected the damage ramp for the Cow Mangler 5000.

August 18, 2011 Patch

  • [Undocumented] Updated the kill icon for Cow Mangler 5000.

September 15, 2011 Patch

  • Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison.

October 14, 2011 [Item schema update]

  • The Cow Mangler 5000 can no longer be painted.

October 27, 2011 Patch (Very Scary Halloween Special)

  • Updated effects for the Cow Mangler 5000.

May 13, 2013 Patch

July 10, 2013 Patch

  • Changed attributes:
    • Reduced clip size (from 5 to 4).
    • Removed -10% damage attribute.
    • Removed 5% slower reload attribute.
    • Added missing "sets players on fire" description text.
    • Updated particles and sound.

July 11, 2013 Patch

  • Fixed missing Cow Mangler 5000 particles when running in DirectX8.

November 12, 2013 Patch

July 3, 2015 Patch

  • Fixed dropped energy weapons not being able to fire after being picked up.

May 31, 2016 Patch

  • Fixed energy weapons not reloading when using cl_autoreload.

July 28, 2016 Patch

  • Adjusted the Cow Mangler 5000 reload animation to be slightly faster (now matches the default Rocket Launcher).

August 29, 2016 Patch

  • Fixed a bug with the Cow Mangler 5000 reload speed.

September 14, 2016 Patch

  • Fixed being able to damage enemies through gates with the Cow Mangler 5000.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attribute:
    • Removed cannot be critboosted.
    • Granted/earned Crits will be converted to Mini-Crits instead.

October 24, 2017 Patch

  • Fixed the afterburn duration for the Cow Mangler 5000.

March 28, 2018 Patch #1

  • Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10).

July 25, 2019 Patch

  • [Undocumented] The charged shot can now destroy enemy stickybombs.

December 21, 2021 Patch

  • Fixed movement bug related to the Cow Mangler 5000.

Unused content

  • In the VPK files there is an unused alternate sound for charged shots resembling some Quake sounds listed as cow_mangler_over_charge_shot. There is also an unused idle sound and some alternative explosion sounds.
  • The Cow Mangler 5000 is set up for paint to be applied, but the ability to do so is disabled. It was briefly enabled between the weapon's introduction and the second July 20, 2011 Patch.
Unused painted variants
Main article: Paint Can
Mouseover cells to preview the images on a dark background. Click on the images to enlarge them.
Single colors
Unused Painted Cow Mangler 5000 E6E6E6.png Unused Painted Cow Mangler 5000 D8BED8.png Unused Painted Cow Mangler 5000 C5AF91.png Unused Painted Cow Mangler 5000 7E7E7E.png
An Extraordinary Abundance of Tinge Color No. 216-190-216 Peculiarly Drab Tincture Aged Moustache Grey
Unused Painted Cow Mangler 5000 141414.png Unused Painted Cow Mangler 5000 2D2D24.png Unused Painted Cow Mangler 5000 694D3A.png Unused Painted Cow Mangler 5000 7C6C57.png
A Distinctive Lack of Hue After Eight Radigan Conagher Brown Ye Olde Rustic Colour
Unused Painted Cow Mangler 5000 A57545.png Unused Painted Cow Mangler 5000 CF7336.png Unused Painted Cow Mangler 5000 E7B53B.png Unused Painted Cow Mangler 5000 F0E68C.png
Muskelmannbraun Mann Co. Orange Australium Gold The Color of a Gentlemann's Business Pants
Unused Painted Cow Mangler 5000 E9967A.png Unused Painted Cow Mangler 5000 FF69B4.png Unused Painted Cow Mangler 5000 7D4071.png Unused Painted Cow Mangler 5000 51384A.png
Dark Salmon Injustice Pink as Hell A Deep Commitment to Purple Noble Hatter's Violet
Unused Painted Cow Mangler 5000 2F4F4F.png Unused Painted Cow Mangler 5000 424F3B.png Unused Painted Cow Mangler 5000 808000.png Unused Painted Cow Mangler 5000 729E42.png
A Color Similar to Slate Zepheniah's Greed Drably Olive Indubitably Green
Unused Painted Cow Mangler 5000 32CD32.png Unused Painted Cow Mangler 5000 BCDDB3.png
The Bitter Taste of Defeat and Lime A Mann's Mint
Team colors
Unused Painted Cow Mangler 5000 A89A8C.png Unused Painted Cow Mangler 5000 839FA3.png Unused Painted Cow Mangler 5000 3B1F23.png Unused Painted Cow Mangler 5000 18233D.png
Waterlogged Lab Coat (RED) Waterlogged Lab Coat (BLU) Balaclavas Are Forever (RED) Balaclavas Are Forever (BLU)
Unused Painted Cow Mangler 5000 B8383B.png Unused Painted Cow Mangler 5000 5885A2.png Unused Painted Cow Mangler 5000 483838.png Unused Painted Cow Mangler 5000 384248.png
Team Spirit (RED) Team Spirit (BLU) Operator's Overalls (RED) Operator's Overalls (BLU)
Unused Painted Cow Mangler 5000 803020.png Unused Painted Cow Mangler 5000 256D8D.png Unused Painted Cow Mangler 5000 654740.png Unused Painted Cow Mangler 5000 28394D.png
The Value of Teamwork (RED) The Value of Teamwork (BLU) An Air of Debonair (RED) An Air of Debonair (BLU)
Unused Painted Cow Mangler 5000 C36C2D.png Unused Painted Cow Mangler 5000 B88035.png RED Cow Mangler 5000.png BLU Cow Mangler 5000.png
Cream Spirit (RED) Cream Spirit (BLU) Unpainted (RED) Unpainted (BLU)

Bugs

A Soldier killed by the Mangler's afterburn after being damaged by an enemy.
  • If the Soldier dies from the afterburn of his own charged shot after being damaged by an enemy, the enemy is credited with the kill and the kill feed displays the Cow Mangler icon.
  • The weapon fires a charged shot even if the charging process is interrupted by Humiliation or getting stunned.
  • Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.[1]
  • When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Opening the scoreboard may fix this.
  • The weapon does not glow when boosted by Mini-Crits.
  • If the Soldier dies from their own Cow Mangler, the vaporization effect uses the opposite team's color.
  • If the player dies while the Mangler is active, the weapon's particle effects still appear in spectate while the player waits to respawn.
  • The backpack icon has the team-colored parts of the weapon colored in dark orange.
  • On respawn zones, if a player switches loadout presets to another with the Cow Mangler equipped, and starts charging right before respawning, the charge continues, but the speed penalty is not applied.[2]
    • Additionally, under the same criteria, constantly switching loadouts delays the charged shot from being fired.[3]
      • These conditions only work if the "Automatically respawn after loadout changes in respawn zones" option is enabled on the game's Advanced Options menu.
  • The Cow Mangler 5000 fires closer to the center than the stock Rocket Launcher.
  • The weapon's description does not mention that it can destroy enemy stickybombs.

Trivia

  • The name Cow Mangler is a reference to the association of alien contact with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock.

Gallery

See also

References