Difference between revisions of "Powerjack"
(→Damage and function times: Updated attack interval. Proof: https://www.youtube.com/watch?v=7puuYqq_rgw (Via math)) |
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| skin-image-red = RED Powerjack.png | | skin-image-red = RED Powerjack.png | ||
| skin-image-blu = BLU Powerjack.png | | skin-image-blu = BLU Powerjack.png | ||
− | | used-by = | + | | used-by = {{used by|Pyro}} |
| slot = melee | | slot = melee | ||
| contributed-by = {{Backpack Item Link|76561197960449110|143018553}} | | contributed-by = {{Backpack Item Link|76561197960449110|143018553}} | ||
− | | released = {{Patch name|9|30|2010}} | + | | released = {{Patch name|9|30|2010}} |
− | | availability = {{avail|drop|craft|purchase| | + | | released-major = Mann-Conomy Update |
+ | | availability = {{avail|drop|craft|purchase|crate5|crate17|crate25-strange|crate103-strange|collectors|warpaint}} | ||
| marketable = yes | | marketable = yes | ||
| numbered = no | | numbered = no | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Sledgehammer | + | | item-kind = {{item kind|Sledgehammer}} |
| item-level = 5 | | item-level = 5 | ||
− | | att-1-neutral = | + | | att-1-neutral = {{attribute|ProvideOnActive}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|MoveSpeed_Bonus|15}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|HealOnKill|25}} |
− | | att-4-negative = 20 | + | | att-4-negative = {{attribute|DmgTaken_Increased|20}} |
}} | }} | ||
+ | |||
{{Quotation|'''Powerjack''' publicity blurb|Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.}} | {{Quotation|'''Powerjack''' publicity blurb|Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.}} | ||
The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps<!-- The arrangement is physically impossible for rubber bands, and if the Gas Jockey has a Model T jack, he has a Model T fan belt. -->. | The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps<!-- The arrangement is physically impossible for rubber bands, and if the Gas Jockey has a Model T jack, he has a Model T fan belt. -->. | ||
− | This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player | + | This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player is awarded 25 [[health]]. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active. |
The kill icon for the Powerjack was contributed by {{Steamid|76561197976113694}}. | The kill icon for the Powerjack was contributed by {{Steamid|76561197976113694}}. | ||
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== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | damagetype | + | | damagetype = {{common string|Melee}} |
− | | rangetype | + | | rangetype = {{common string|Melee}} |
− | |damage | + | |damage = yes |
− | | base | + | | base = 65 |
− | | crit | + | | crit = 195 |
− | | minicrit | + | | minicrit = 88 |
− | |healing | + | |healing = yes |
− | | selfheal | + | | selfheal = {{tooltip|25|On kill}} |
− | |function times | + | |function times = yes |
− | | attack interval | + | | attack interval = 0.8 s |
}} | }} | ||
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{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | ==Crafting== | + | == Crafting == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | ===Blueprint=== | + | |
+ | === Blueprint === | ||
{{Blueprint | {{Blueprint | ||
|ingredient-1 = Axtinguisher | |ingredient-1 = Axtinguisher | ||
Line 64: | Line 67: | ||
}} | }} | ||
{{Blueprint |autoresult = Pyro melee}} | {{Blueprint |autoresult = Pyro melee}} | ||
+ | |||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
{{Blueprint | {{Blueprint | ||
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{{Blueprint|autoresult=Gas Jockey's Gear}} | {{Blueprint|autoresult=Gas Jockey's Gear}} | ||
− | == Strange variant | + | == Strange variant == |
{{Strange item info | {{Strange item info | ||
− | | item-type = Sledgehammer | + | | item-type = {{item kind|Sledgehammer}} |
| rankson = kills | | rankson = kills | ||
| rankson2 = | | rankson2 = | ||
| festive = | | festive = | ||
− | | att-1-neutral = | + | | att-1-neutral = {{attribute|ProvideOnActive}} |
− | | att-2-positive = | + | | att-2-positive = {{attribute|MoveSpeed_Bonus|15}} |
− | | att-3-positive = | + | | att-3-positive = {{attribute|HealOnKill|25}} |
− | | att-4-negative = 20 | + | | att-4-negative = {{attribute|DmgTaken_Increased|20}} |
| can deal damage = yes | | can deal damage = yes | ||
| can deal gib damage = no | | can deal gib damage = no | ||
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | '''{{Patch name|9|30|2010}}''' ( | + | '''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}}) |
* The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits. | * The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits. | ||
'''{{Patch name|10|8|2010}}''' | '''{{Patch name|10|8|2010}}''' | ||
− | * {{Undocumented}} The Powerjack was added to the crafting blueprint for the [[Attendant]]. | + | * {{Undocumented}} The Powerjack was added to the [[crafting]] blueprint for the [[Attendant]]. |
'''{{Patch name|1|7|2011}}''' | '''{{Patch name|1|7|2011}}''' | ||
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'''{{Patch name|2|14|2011}}''' | '''{{Patch name|2|14|2011}}''' | ||
− | * Fixed | + | * Fixed melee attacks not destroying remote detonation pipes (Stickybombs). |
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | * Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. | ||
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'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]]) | '''{{Patch name|3|10|2011}}''' ([[Shogun Pack]]) | ||
− | * Updated model with optimizations and [[ | + | * Updated model with optimizations and [[Level of detail|LODs]]. |
'''{{Patch name|3|11|2011}}''' | '''{{Patch name|3|11|2011}}''' | ||
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* {{Undocumented}} Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment. | * {{Undocumented}} Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment. | ||
− | '''{{Patch name|4|14|2011}} | + | '''{{Patch name|4|14|2011}} ({{update link|Hatless Update}}) |
* Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.) | * Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.) | ||
* Added +20% melee vulnerability when active. | * Added +20% melee vulnerability when active. | ||
− | ''' | + | '''{{Item schema|7|12|2011}}''' |
− | * | + | * Added [[Strange]] quality. |
'''{{Patch name|1|11|2012}}''' | '''{{Patch name|1|11|2012}}''' | ||
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* {{Undocumented}} Added [[Collector's]] quality. | * {{Undocumented}} Added [[Collector's]] quality. | ||
− | '''{{Patch name|7|2|2015}} #1''' ( | + | '''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}}) |
* Changed attribute: | * Changed attribute: | ||
** Reduced health gained on kill from +75hp to +25hp. | ** Reduced health gained on kill from +75hp to +25hp. | ||
− | '''{{Patch name|12|17|2015}}''' ( | + | '''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}}) |
* Changed attribute: | * Changed attribute: | ||
** {{Undocumented}} The Powerjack's health gain on kill can no longer overheal. | ** {{Undocumented}} The Powerjack's health gain on kill can no longer overheal. | ||
− | '''{{Patch name|12|21|2017}}''' ( | + | '''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}}) |
* Added [[Festivizer|Festivized]] variant. | * Added [[Festivizer|Festivized]] variant. | ||
}} | }} | ||
− | ==Trivia== | + | == Trivia == |
− | * The | + | * The car jack model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack. |
− | |||
− | ==Gallery== | + | == Gallery == |
<gallery> | <gallery> | ||
+ | File:BLU Powerjack.png|[[BLU]] variant of the weapon. | ||
File:Powerjack 1st person red.png|[[RED]] first-person view. | File:Powerjack 1st person red.png|[[RED]] first-person view. | ||
− | File:Powerjack 1st person blu.png| | + | File:Powerjack 1st person blu.png|BLU first-person view. |
File:Powerjack First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant. | File:Powerjack First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant. | ||
File:Powerjack First Person Festivized BLU.png|BLU Festivized variant. | File:Powerjack First Person Festivized BLU.png|BLU Festivized variant. | ||
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== See also == | == See also == | ||
− | * [[Pyro strategy#Powerjack|Powerjack strategy]] | + | * [[Basic Pyro strategy#Powerjack|Powerjack strategy]] |
− | {{ | + | {{Mann-Conomy Nav}} |
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Pyro Nav}} | {{Pyro Nav}} | ||
− | [[Category: | + | |
+ | [[Category:Gas Jockey's Gear]] |
Latest revision as of 17:49, 3 June 2024
“ | Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.
— Powerjack publicity blurb
|
” |
The Powerjack is a community-created melee weapon for the Pyro. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps.
This weapon deals identical damage to the Fire Axe, and upon killing an enemy with this weapon, the player is awarded 25 health. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
The kill icon for the Powerjack was contributed by Psyke .
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Healing | ||
Self-healing | 25 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Item set
The Gas Jockey's Gear | |
---|---|
![]() |
|
Effect |
Leave a Calling Card on your victims |
Demonstration
Crafting
Blueprint
Axtinguisher | Reclaimed Metal | Powerjack | ||
![]() |
+ | ![]() |
= | ![]() |
Class Token - Pyro | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
![]() |
+ | ![]() |
+ | ![]() |
= |
|
As a crafting ingredient
Reclaimed Metal | Axtinguisher | Powerjack | Third Degree | |||
![]() |
+ | ![]() |
+ | ![]() |
= | ![]() |
Refined Metal | Gas Jockey's Gear weapon | Attendant | ||
![]() |
+ | ![]() ![]() |
= | ![]() |
Strange variant
[expand]Strange variant information |
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Related achievements
Pyro
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|
Update history
- The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits.
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
- [Undocumented] Reverted the changes from the above patch.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
- [Undocumented] Added the Powerjack to the crafting blueprint for the Sharpened Volcano Fragment.
March 10, 2011 Patch (Shogun Pack)
- Updated model with optimizations and LODs.
- Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
- [Undocumented] Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.)
- Added +20% melee vulnerability when active.
July 12, 2011 [Item schema update]
- Added Strange quality.
- [Undocumented] The Powerjack was added in the crafting blueprint for the Third Degree.
- Changed attributes:
- Added 15% increase move speed while deployed.
- Added 20% damage vulnerability to all sources.
- [Undocumented] Added Collector's quality.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attribute:
- Reduced health gained on kill from +75hp to +25hp.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- [Undocumented] The Powerjack's health gain on kill can no longer overheal.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Trivia
- The car jack model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.
Gallery
BLU variant of the weapon.
RED first-person view.
RED Festivized variant.
See also
[expand]Weapons |
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|