Difference between revisions of "Gun Mettle Update/zh-hans"
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'''枪魂更新(Gun Mettle Update)'''是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的[[Gun Mettle Campaign/zh-hans|枪魂战役]]活动以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买[[Gun Mettle Campaign Pass/zh-hans|枪魂战役通行证]]以能参加该活动。 | '''枪魂更新(Gun Mettle Update)'''是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的[[Gun Mettle Campaign/zh-hans|枪魂战役]]活动以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买[[Gun Mettle Campaign Pass/zh-hans|枪魂战役通行证]]以能参加该活动。 | ||
− | + | 在{{Patch name|8|27|2015}}中还添加了[[Mann Co. Supply Crate/Retired series/zh-hans#95|{{item name|Gun Mettle Cosmetic Case}}]]. | |
==新增项目== | ==新增项目== | ||
Line 156: | Line 156: | ||
|- | |- | ||
! width="75px" style="background:#b7a2ba;" | {{class link|Heavy|br=yes|color=white}} | ! width="75px" style="background:#b7a2ba;" | {{class link|Heavy|br=yes|color=white}} | ||
− | | {{c|+|改变:}} [[Weapons# Heavy|Minigun]] | + | | {{c|+|改变:}} 略微降低了[[Weapons# Heavy|Minigun]]对步哨枪攻击时的伤害降低惩罚。第二级的步哨的抗性由20%下降至15%,第三级的步哨的抗性由33%下降到20%。 |
− | |||
! style="background:#b7a2ba;" rowspan="6" | {{class link|Engineer|br=yes|color=white}} | ! style="background:#b7a2ba;" rowspan="6" | {{class link|Engineer|br=yes|color=white}} | ||
| {{c|=|改变:}} Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. | | {{c|=|改变:}} Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. | ||
|- | |- | ||
− | | {{c|+|改变:}} | + | | {{c|+|改变:}} 当你切换扳手时,建筑不再会被自动摧毁(当然切换枪炮工之臂除外)。 |
|- | |- | ||
− | | {{c|+|改变:}} | + | | {{c|+|改变:}} 增加了扳手建造建筑的速度(上升了50%),意味着现在的建造速度是2.5倍(原来为2倍,加法计算为1.5倍+基础速率) Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). |
|- | |- | ||
| {{c|+|改变:}} Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost). | | {{c|+|改变:}} Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost). | ||
Line 174: | Line 173: | ||
| {{c|+|改变:}} The [[Weapons/zh-hans#Spy|Revolver]]'s reload animation now no longer obstructs its user's aim. | | {{c|+|改变:}} The [[Weapons/zh-hans#Spy|Revolver]]'s reload animation now no longer obstructs its user's aim. | ||
|- | |- | ||
− | | {{c|+|改变:}} | + | | {{c|+|改变:}} 现在切换伪装只用0.5秒了(原来为2秒)。 |
|- | |- | ||
− | | {{c|+|新增:}} | + | | {{c|+|新增:}} 当间谍隐身时,间谍会获得一个-20%伤害的抗性。 |
|- | |- | ||
− | | {{c|+|新增:}} | + | | {{c|+|新增:}} 当间谍隐身时,其身上的减益buff的时间会减少(如牛奶、瓶手道) |
|- | |- | ||
| {{c|+|改变:}} Decreased [[Revolver]] damage penalty on sapped Sentry Guns from -66% to -33%. | | {{c|+|改变:}} Decreased [[Revolver]] damage penalty on sapped Sentry Guns from -66% to -33%. | ||
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! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ! style="background:#F2F2F2;" colspan=2 rowspan=1 | {{Icon item|Rescue Ranger|icon-size=75px}} <br /> {{item link|Rescue Ranger}} | ||
− | | {{c|+| | + | | {{c|+|改变:}} Reduced cost of long range building pick up to 100 metal (from 130 metal) |
|- | |- | ||
! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} | ! style="background:#F2F2F2;" colspan=2 rowspan=2 | {{Icon item|Wrangler|icon-size=75px}} <br /> {{item link|Wrangler}} | ||
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| {{c|=|改变:}} Previous penalties have been removed and replaced with the following: | | {{c|=|改变:}} Previous penalties have been removed and replaced with the following: | ||
|- | |- | ||
− | | {{c|-| | + | | {{c|-|新增:}} Construction hit speed boost decreased by 50% |
|- | |- | ||
− | | {{c|-| | + | | {{c|-|新增:}} 50% less metal from pickups and Dispensers |
|- | |- | ||
! style="background:#b7a2ba;" coslpan=1 rowspan=6 | {{class link|Medic|br=yes|color=white}} | ! style="background:#b7a2ba;" coslpan=1 rowspan=6 | {{class link|Medic|br=yes|color=white}} |
Latest revision as of 10:31, 2 October 2022
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此翻译需要更新。 您可以通过以从“Gun Mettle Update”(查看来源)里的内容编辑来协助改善它。参见帮助:语言翻译(英语)。 |
本条目介绍的是该更新所发布的内容。关于补丁本身,请参见2015年7月2日补丁。
枪魂更新(Gun Mettle Update)是一项引入了武器皮肤、四张新地图和三种新嘲讽的主要更新。它也推出了一项三个月的枪魂战役活动以让玩家完成基于技能的挑战并解锁其中一种的武器和独家的武器手提箱。玩家必须购买枪魂战役通行证以能参加该活动。
在2015年8月27日补丁中还添加了枪魂饰品箱.
新增项目
地图
主条目: 地图列表
名称 | 图片 | 游戏模式 | 文件名称 |
---|---|---|---|
Borneo | 推车 |
pl_borneo
| |
Powerhouse | 控制点 |
cp_powerhouse
| |
Snowplow | 控制点 |
cp_snowplow
| |
Suijin | 山丘之王 |
koth_suijin
|
饰品
主条目: 饰品
发布时间 2015年8月27日补丁
走运的新兵 | ||
防弹背心 | ||
苏格兰王布鲁斯之盔 | ||
眼不见心不烦 | ||
人民委员大衣 | ||
白色俄罗斯 | ||
大佬勒布斯基 | ||
警长的宽檐帽 | ||
西部狂野马甲 | ||
内科医生的钢盔 | ||
医生的经典胸甲 | ||
潜行者的皮衣裤 | ||
工程师 狙击手 |
马刺靴 | |
纸板海盗帽 | ||
旋转感应帽 | ||
获元钾 |
嘲讽
主条目: 嘲讽
工人阶级之怒 | ||
盒子戏法 | ||
俄罗斯踢踏舞 |
工具
主条目: 工具
竞技匹配测试版通行证 | |
隐秘杀手武器箱 | |
枪魂战役纪念币 | |
枪魂武器箱钥匙 | |
枪魂战役通行证 | |
Powerhouse 武器箱 | |
枪魂饰品箱† | |
枪魂饰品箱钥匙† | |
注释 | † 发布时间 2015年8月27日补丁. |
已调整的兵种
兵种 | 变更 | ||
---|---|---|---|
改变: 略微降低了Minigun对步哨枪攻击时的伤害降低惩罚。第二级的步哨的抗性由20%下降至15%,第三级的步哨的抗性由33%下降到20%。 | 改变: Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. | ||
改变: 当你切换扳手时,建筑不再会被自动摧毁(当然切换枪炮工之臂除外)。 | |||
改变: 增加了扳手建造建筑的速度(上升了50%),意味着现在的建造速度是2.5倍(原来为2倍,加法计算为1.5倍+基础速率) Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). | |||
改变: Teleporters and Dispensers redeploy +50% faster (2.5x without Wrench boost, 5.5x with Wrench boost). | |||
改变: Hauling speed penalty reduced from 25% to 10%. | |||
改变: Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal). | |||
改变: The Revolver's reload animation now no longer obstructs its user's aim. | |||
改变: 现在切换伪装只用0.5秒了(原来为2秒)。 | |||
新增: 当间谍隐身时,间谍会获得一个-20%伤害的抗性。 | |||
新增: 当间谍隐身时,其身上的减益buff的时间会减少(如牛奶、瓶手道) | |||
改变: Decreased Revolver damage penalty on sapped Sentry Guns from -66% to -33%. |
已调整的武器
兵种 | 武器 | 变更 | |
---|---|---|---|
娃娃脸的冲击波 |
新增: 增加了受到伤害时会减少蓄能的属性 | ||
改变: 提升了二段跳所造成的蓄能减少量 | |||
游击手 |
改变: 不再与主武器共用弹药 | ||
改变: 现在增益效果仅在手持时才会发挥 | |||
帅气男孩的袖珍手枪 |
改变: 现在增益效果仅在手持时才会发挥 | ||
改变: 移除增加15HP的属性 | |||
新增: 每次击中能够恢复3HP | |||
改变: 将减益属性+50%火焰伤害改为+20%全体伤害 | |||
军配扇 |
新增: 在理论上会造成迷你爆击时,产生爆击伤害 | ||
改变: 将伤害从减少90%降低至70% | |||
空袭火箭筒 |
移除: 移除降低初始弹仓容量的减益 | ||
改变: 将爆炸范围由-15%降低为-10% | |||
改变: 将爆炸伤害由-25%降低为-15% | |||
改变: 将火箭跳伤害-25%的属性改为-15% | |||
黑匣子 |
改变: 将每次击中单个目标恢复15HP的属性改为一发击中恢复20HP | ||
改变: 改变击中目标回复血量的算法。现在的血量恢复值有了上限(20HP),且回复值与造成的伤害大小有关(即,对一名敌人造成45点伤害,因为武器基础伤害为90,攻击者能够恢复10HP,而若对三名敌人同时造成45点伤害,总共135点伤害也只能获得20HP的恢复) | |||
自由推进炮 |
新增: 弹匣容量增加25% | ||
逃生计划镐 |
十字镐 |
改变: 现在手持时可以接受治疗但治疗速率降低90% | |
信号枪 |
新增: 增加对燃烧目标产生100%爆击的描述 | ||
焦化枪 |
改变: 将伤害从-50%降低为-35% | ||
新增: 增加能够击退燃烧目标的属性 | |||
改变: 将爆炸范围从92 HU增加到110 HU | |||
新增: 对燃烧目标造成的伤害(包括溅射伤害)都将是迷你爆击 | |||
起爆者 |
新增: 增加对燃烧目标100%迷你爆击的描述 | ||
改变: 轻微增加起爆跳的高度 | |||
改变: 将爆炸范围从92 HU增加到110 HU | |||
新增: 现在对燃烧目标的溅射伤害也将会是迷你爆击了 | |||
改变: 增加降低25%伤害的减益属性 | |||
改变: 将自伤+25%的属性提升至+50% | |||
强力千斤顶 |
Changed: 击杀时获得的生命值降从75降至25 | ||
阿里巴巴的尖头靴 |
海盗头子的假腿 |
新增: 增加移动速度+10%的增益属性 | |
改变: 将冲刺时近战武器杀敌恢复25%能量值的属性更改为无论何时近战武器杀敌都恢复25%能量值 | |||
双管榴弹发射器 |
改变: Changed +20% damage bonus to +20% damage against buildings | ||
铁弹发射器 |
改变: Removed damage penalty on self-detonate | ||
改变: Reduced radius penalty from -20% to -15% | |||
力挽狂澜 |
改变: 自我伤害不再会降低能量值 | ||
改变: 坠落伤害不再会降低能量值 | |||
改变: 受到伤害时减少的能量值降低为原来的1/3 | |||
快速黏弹发射器 |
新增: Damage is now increased based on charge amount when the bomb is fired. | ||
木柄手榴弹 |
改变: Reduced explosion base damage from 100 to 75 | ||
改变: Reduced damage ramp up bonus for close range attacks. Now is the same as other explosive weapons. | |||
摩尔巨剑 |
改变: Changed 25 charge on charge kill to 25 charge on melee kill | ||
黄铜猛兽 |
新增: Added 20% damage resistance while spun up | ||
汤姆斯拉夫 |
新增: Now 20% more accurate (less spread) | ||
新增: Increased spin up bonus from 10% to 20% | |||
娜塔莎转轮机枪 |
新增: Added 20% damage resistance while spun up | ||
新增: Stun amount now has distance falloff. Decreases starting at 512hu down to zero stun at 1536Hu | |||
家族运营枪 |
新增:现在攻击速度提高 +15% | ||
达勒克斯巧克力块 |
新增: Now has 10 second cool down on use | ||
改变: Can now overheal up to 400hp | |||
新增: Can be thrown (alt-fire) as a small medkit for other players to use | |||
勇士之魂 |
新增: Now has +10 health on hit | ||
驱逐警告 |
新增: Now has 3 second speed boost on hit | ||
歼灭者 6000 |
改变: Uber and Cloak drain decreases over distance from target. Decreases start at 512 Hammer Units (Hu) from target and reach 0 drain at 1536Hu | ||
火线救兵 |
改变: Reduced cost of long range building pick up to 100 metal (from 130 metal) | ||
遥控手柄 |
改变:Ammo and Repair given to a shielded Sentry is reduced by the strength of the shield (66% reduced) when shield is active | ||
改变: Engineer death keeps the Wrangled sentry shielded and disabled for 3 seconds, same as when Wrangler is switched away. (Previously Engineer death caused disable state for only 1 second) | |||
短路发生器 |
新增: Projectile destruction has been moved to alt-fire at the cost of -15 per shot. There is a 0.5s cool down between attempts and refire | ||
新增: Cannot pick up buildings when the Short Circuit is deployed | |||
枪炮工之臂 |
新增: Mini Sentry Guns can now be repaired | ||
改变: Mini Sentry Guns can now be Wrench construction boosted | |||
改变: Mini Sentry base build speed decreased. Mini Sentry Guns that are Wrench boosted build slightly faster than previously. | |||
改变: Mini Sentry Guns start at 50% health on construction and gain health during construction instead of starting at 100% | |||
改变: Metal gibs from destroyed Mini Sentry Guns no longer grant any metal. | |||
尖齿扳手 |
改变:With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added) | ||
新增: Added +15% swing speed. | |||
新增: Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing. | |||
传送扳手 |
改变: Previous penalties have been removed and replaced with the following: | ||
新增: Construction hit speed boost decreased by 50% | |||
新增: 50% less metal from pickups and Dispensers | |||
疫苗注射枪 |
新增: Vaccinator Uber deploys now always take exactly 1 bar of Uber charge. | ||
新增: Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the Medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge. | |||
改变: Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients. | |||
改变:Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage | |||
新增: Added Penalty of 66% decreased ubercharge build rate while healing a overhealed patient | |||
希波克拉底的塑像 |
新增: Added 10% attack speed penalty | ||
悉尼沉睡者 |
新增: Jarate now applies on all scoped shots, duration scales with charge duration (2 to 8 seconds) | ||
市场还价者 |
新增: No longer lose heads on miss | ||
新增: Collecting a head requires a headshot kill and not just a headshot | |||
改变: Each head boosts charge rate by 25% up to 200% | |||
改变: Charge rate penalty changed from -20% to -50%. | |||
改变: Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate | |||
惬意蹲坑汉 |
Removed: Increased damage taken penalty | ||
灌木丛 |
改变: Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active | ||
执法者 |
改变: Changed +20% damage bonus while undisguised to +20% damage bonus while disguised | ||
神奇的冰柱 |
改变: Changed fire immunity for 3 seconds to fire immunity for 1 second and 7 seconds of afterburn immunity | ||
改变: Removed silent killer attribute | |||
新增: Spy-cicle recharge timer can now be reduced by picking up ammo boxes | |||
暴利杀手 |
新增: Added 3 second speed gain on kill | ||
密谋者的苦无 |
改变: Health penalty reduced from -65 to -55 (70 Health total) | ||
改变: Minimum Health gain of 75 on kill | |||
改变: Maximum overheal from Kunai increased from 195 to 210 | |||
隐形刺客 |
新增: Can now pick up ammo kits for cloak meter while visible. Previously could not pick up ammo packs for cloak. Cloak gain is at a reduced rate when compared to stock Invis Watch on ammo pick up | ||
死亡之铃 |
改变: Triggering Feign Death instantly removes 50% cloak meter | ||
改变: Changed increased drain rate to a decreased drain rate. Overall duration of invisibility is still 7 seconds when accounting for initial spend of 50 cloak meter for triggering Feign Death | |||
改变: Decreased cloak regen rate from +80% to +50% | |||
改变: When Feign Death is triggered, the Spy receives a 3 second speed boost | |||
改变: Initial attack that triggers feign death has its damage reduced by 50% | |||
改变: Damage resistance on triggering feign death scales over time. 65% to 20% over 3 seconds | |||
改变: Feign Death stealth has no bump shimmer for 3 seconds | |||
改变: 3 seconds after triggering Feign Death, the Spy is under normal invisible conditions (20% armor and shimmers if bumped or shot) | |||
改变: Can no longer pick up ammo for cloak meter while cloaked | |||
伪装工具 |
Added: Pressing 'reload' (Default bind: R ) also toggles the disguise team. | ||
士兵 火焰兵 机枪手 工程师 |
恐慌打击 |
改变: Base Fire rate increased (from 15% to 30%) | |
新增: Added increased switch to speed by +50% | |||
改变: Base reload speed increased (from 33% to 50%) |
成就
五项新成就在此更新里被引入。
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更新画廊
外部链接
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