Difference between revisions of "Jag"

From Team Fortress Wiki
Jump to: navigation, search
m
 
(243 intermediate revisions by more than 100 users not shown)
Line 2: Line 2:
 
| type            = weapon
 
| type            = weapon
 
| image            = Jag.png
 
| image            = Jag.png
| used-by          = [[Engineer]]
+
| 3d-image-1      = Jag
 +
| 3d-image-2      = Jag Festive
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 +
| used-by          = {{used by|Engineer}}
 
| slot            = melee
 
| slot            = melee
| contributed-by  = [http://steamcommunity.com/id/jman/ Jman]
+
| contributed-by  = {{Backpack Item Link|76561197970307971|228254155}}
| released        = [[Australian Christmas]]
+
| released        = {{Patch name|12|17|2010}}
| availability    = Craft, Drop, Purchase
+
| released-major  = Australian Christmas
 +
| availability    = {{avail|drop|craft|purchase|crate6-expired|crate28-strange|collectors|warpaint}}
 
| trade            = yes
 
| trade            = yes
| gift            = no
+
| gift            = yes
 +
| marketable      = yes
 
| craft            = yes
 
| craft            = yes
 
| rename          = yes
 
| rename          = yes
| ammo-loaded      = N/A
+
| numbered        = no
| ammo-carried    = N/A
+
| medieval        = yes
 +
| ammo-loaded      = {{common string|N/A}}
 +
| ammo-carried    = {{common string|N/A}}
 
| loadout          = yes
 
| loadout          = yes
   | level         = Level 15 Wrench
+
   | item-kind      = {{item kind|Wrench}}
   | att-1-positive = 30% faster construction rate
+
  | item-level     = 15
   | att-2-negative = -25% damage done
+
   | att-1-positive = {{attribute|ConstructionRate_Increased|30}}
|  
+
   | att-2-positive = {{attribute|FireRate_Positive|15}}
 +
  | att-3-negative = {{attribute|DamageDone_Negative|-25}}
 +
  | att-4-negative = {{attribute|RepairRate_Decreased|20}}
 +
  | att-5-negative = {{attribute|DmgVsBuilding_decreased|-33}}
 
}}
 
}}
{{Quotation|'''The Engineer'''|Keep going!|sound=Engineer_go01.wav}}
 
  
The '''Jag''' is a [[melee]] weapon for the [[Engineer]]. It appears as a modified monkey {{botignore|wrench}} with a sharply-curved and pointed prong on the top and a padded grip.
+
{{Quotation|'''The Engineer''' on faster construction|Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?|sound=Engineer dominationscout02.wav}}
  
This weapon speeds up the construction of any building, whether on initial setup or redeployment, upon being struck by the Engineer. As a downside, the weapon also has a 25% damage reduction, making this {{botignore|wrench}} less suitable for Engineers who frequently attack with their melee weapon.
+
The '''Jag''' is a [[Steam Workshop|community-created]] [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a combination monkey and nut {{botignore|wrench}}, with a brown taped grip and a distinct curved upper jaw, similar to a Stillson {{botignore|wrench}} with a sharp point.
  
The Jag's construction speed bonus when hitting a building means that an Engineer can deploy a [[Sentry Gun]] 0.75 seconds faster, or a [[Dispenser]] 1.5 seconds faster, when compared to buildings being struck by the stock [[Wrench]].
+
This weapon has 15% faster attack speed and upon being struck by the Engineer, speeds up the construction of any [[buildings]] by an additonal 30% over the stock [[Wrench]], whether on initial setup or redeployment. As a downside, the weapon also has a 25% damage reduction, 33% damage reduction against buildings (making it remove [[Sapper]]s in three hits instead of two), and 20% lower repair rate, making this {{botignore|wrench}} slightly less effective for maintaining a base or engaging in melee combat. Note that the 15% faster firing speed also means that the Engineer can repair buildings 15% faster, meaning that the 20% lower repair rate is much less impactful than it first appears.
 +
<!--
 +
The Jag's construction speed bonus when hitting a building means that an Engineer can deploy a [[Sentry Gun]] 0.75 seconds faster, or a [[Dispenser]] 1.5 seconds faster, when compared to buildings being struck by the stock [[Wrench]]. The Jag's 30% increase in construction rate adds onto the 90% increase in construction rate that is applied when hitting a building with the stock Wrench, so hitting a building with the Jag increases the building's construction rate by 120%. As a result, the construction rate of any building being hit by the Jag is only increased by 15.79%, not 30%.
 +
-->
  
Changing your melee weapon when you have the Jag currently equipped will destroy all existing buildings.
+
Switching from this weapon to the [[Gunslinger]] destroys the Sentry the player has built. Similarly, switching to this weapon from the Gunslinger also causes the [[Combat Mini-Sentry Gun]] to be destroyed.
  
==Damage==
+
The kill icon for the Jag was contributed by {{Steamid|76561197976113694}}.
{{See also|Damage}}
 
* Base: 49 (42-55)
 
* [[Mini-Crit]]: 66
 
* [[Critical hit]]: 146
 
* Damage Repaired per Hit: 105
 
* Upgrade Amount per Hit: 25 (Corresponding loss in [[metal]])
 
* Metal Cost per Repairing Stroke: 1 + Damage / 5
 
* Metal Cost for reloading ammo: 1 per bullet, 2 per rocket salvo
 
  
Damages are approximate and determined by community testing.
+
== Damage and function times ==
 +
{{Damage table
 +
| damagetype                  = Melee
 +
| rangetype                  = Melee
  
==Function times==
+
| damage                      = yes
* Attack Interval: 0.8
+
|  base                      = 49
All times are in seconds. Times are approximate and determined by community testing.
+
|  point blank                = <!--
 +
--><div style="float:left">Players:</div> 49<br><!--
 +
--><div style="float:left">[[Buildings]]:</div> 32<br><!--
 +
--><div style="float:left">[[Sapper]]s:</div> 43<ref>game/server/tf/tf_obj.h:L33. Base damage against buildings is 65, only the 33% damage penalty vs buildings gets applied which means 65 x 0.67 = 43.55. Damage on buildings gets rounded down (see [[Axtinguisher]] damage numbers).</ref>
 +
 
 +
|  crit                      = 146
 +
|  minicrit                  = 66
 +
|  damage repaired            = 81
 +
|  upgrade amount            = 25
 +
|  damage repaired per second = 118
 +
|  upgrade amount per second  = 37
 +
|  metal cost repairing      = 1 + damage / 3
 +
|  metal cost reloading      = 1 / bullet<br/>2 / rocket salvo
 +
 
 +
| function times             = yes
 +
|  attack interval            = 0.68 s
 +
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Blueprint==
+
== Crafting ==
{{Blueprint|
+
{{See also|Crafting}}
ingredient-1=Scrap Metal|
+
 
ingredient-1-amount=2|
+
=== Blueprint ===
ingredient-2=Southern Hospitality|
+
{{Blueprint
result=Jag|
+
| ingredient-1 = Scrap Metal
 +
| ingredient-2 = Southern Hospitality
 +
| result = Jag
 +
}}
 +
{{Blueprint| autoresult = Engineer Melee}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Jag
 +
| ingredient-2-amount = 2
 +
| result = Eureka Effect
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Wrench}}
 +
| rankson = sentry kills
 +
| rankson2 = kills
 +
| festive =
 +
  | att-1-positive = {{attribute|ConstructionRate_Increased|30}}
 +
  | att-2-positive = {{attribute|FireRate_Positive|15}}
 +
  | att-3-negative = {{attribute|DamageDone_Negative|-25}}
 +
  | att-4-negative = {{attribute|RepairRate_Decreased|20}}
 +
  | att-5-negative = {{attribute|DmgVsBuilding_decreased|-33}}
 +
| can destroy sappers = yes
 +
| notes = Any strange parts added to this weapon only count actions with the wrench itself, not any built Sentry Guns.
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Soldier}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Soldier|Engineer to Eternity}}
 
}}
 
}}
  
==Related Achievements==
+
 
 +
=== {{Class link|Engineer}} ===
 
{{Wrench related achievements}}
 
{{Wrench related achievements}}
 +
 +
 +
=== {{Class link|Medic}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Midwife Crisis}}
 +
}}
  
 
== Update history ==
 
== Update history ==
'''[[December 21, 2010 Patch]]'''
+
{{Update history|
* The item was added to the [[Mann Co. Store]], made [[craftable]], and included in [[item drop system|random drops]].
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} Materials for the Jag were added to the game.
 +
 
 +
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 +
* The Jag was added to the game.
  
'''[[January 7, 2011 Patch]]'''
+
'''{{Patch name|12|21|2010}}'''
* The Jag's model texture was updated.
+
* The Jag was added to the [[Mann Co. Store]], made [[Crafting|craftable]], and included in [[Item drop system|random drops]].
* The Jag was given a unique kill icon.
 
  
==Bugs==
+
'''{{Patch name|1|7|2011}}'''
*The head of the weapon clips slightly through the Engineer's left thumb in client view.
+
* Updated the material for the Jag.
 +
* The Jag was given a unique [[kill icon]].
 +
 
 +
'''{{Patch name|2|3|2011}}'''
 +
* Made the Jag [[Gift Wrap|gift wrap]]pable.
 +
* Engineers who hit teammate Sentry Guns with their Wrench now get [[kill assist]]s from that Sentry Gun.
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes ([[Stickybomb]]s).
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* The crafting cost of the Jag was changed from 2 Scrap Metal and a [[Southern Hospitality]] to 1 Scrap Metal and a Southern Hospitality.
 +
 
 +
'''{{Patch name|7|22|2011}}'''
 +
* {{Undocumented}} The damage bonus attribute was changed from "-25% damage done" to "-25% damage penalty".
 +
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|11|10|2011}}'''
 +
* {{Undocumented}} Updated textures for the Jag.
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* Fixed some cases where strange wrenches would fail to correctly count kills.
 +
* {{Undocumented}} The Jag was added to the crafting blueprint for the [[Eureka Effect]].
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Changed attributes:
 +
** With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added).
 +
** Added +15% swing speed.
 +
** Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
 +
 
 +
'''{{Patch name|12|21|2016}}''' ([[Smissmas 2016]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
 
 +
'''{{Patch name|11|1|2017}}'''
 +
* Fixed the Festivized Jag not drawing the lights.
 +
 
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Updated the Jag to fix a problem with the Isotope [[unusual]] effect.
 +
}}
  
 
== Trivia ==
 
== Trivia ==
*The Jag was first found fully textured in the Team Fortress 2 game files after the [[Mann-Conomy Update]], and was displayed in the Steam Update image for the Mann-Conomy Update. According to Robin Walker in [http://www.cubeupload.com/files/52cf41robbin.png an email] to community author Jman, the Jag was originally intended to be a part of the [[Engineer Update]], and was eventually cut when Valve couldn't figure out attributes for it. The Jag was later added to the game as part of the [[Australian Christmas]] update.
+
* A {{botignore|jag}}, or "cleaning {{botignore|jag}}", is a tool used to clean firearms and thereby improve their efficiency.
*A Jag, or cleaning Jag, is a tool used to clean firearms and thereby improve their efficiency.
+
* The Jag was first found fully textured in the ''Team Fortress 2'' game files after the [[Mann-Conomy Update]], and was displayed in the Steam Update image for the Mann-Conomy Update. According to Robin Walker in [https://www.cubeupload.com/files/52cf41robbin.png an email] to community author Jman, the Jag was originally intended to be a part of the [[Engineer Update]], and was eventually cut when Valve could not figure out attributes for it. The Jag was later added to the game as part of the [[Australian Christmas]] update.
 +
* The Jag was submitted as part of Jman's submission into the [[Polycount Pack]] contest, the [https://www.polycount.com/forum/showthread.php?t=74534 Jag Pack].
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Jag 1st person.png|First-person view.
 
File:Jag 1st person.png|First-person view.
File:MannCoJag.png|The original Steam popup with the Jag (fourth square from the left). Shown before it was officially added to the game.
+
File:Festive jag 1st person RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Festive jag 1st person BLU.png|[[BLU]] Festivized variant.
 +
File:MannCoJag.png|The original Steam popup with the Jag before it was officially added to the game.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Engineer strategy#Jag|Jag strategy]]
+
* [[Basic Engineer strategy#Jag|Jag strategy]]
  
{{AustralianChristmasNav}}
+
== References ==
 +
<references/>
 +
 
 +
{{Australian Christmas Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 +
 
[[Category:Engineer]]
 
[[Category:Engineer]]
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 18:09, 27 August 2024

Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?
The Engineer on faster construction

The Jag is a community-created melee weapon for the Engineer. It is a combination monkey and nut wrench, with a brown taped grip and a distinct curved upper jaw, similar to a Stillson wrench with a sharp point.

This weapon has 15% faster attack speed and upon being struck by the Engineer, speeds up the construction of any buildings by an additonal 30% over the stock Wrench, whether on initial setup or redeployment. As a downside, the weapon also has a 25% damage reduction, 33% damage reduction against buildings (making it remove Sappers in three hits instead of two), and 20% lower repair rate, making this wrench slightly less effective for maintaining a base or engaging in melee combat. Note that the 15% faster firing speed also means that the Engineer can repair buildings 15% faster, meaning that the 20% lower repair rate is much less impactful than it first appears.

Switching from this weapon to the Gunslinger destroys the Sentry the player has built. Similarly, switching to this weapon from the Gunslinger also causes the Combat Mini-Sentry Gun to be destroyed.

The kill icon for the Jag was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 49
Point blank
Players:
49
32
43[1]
Critical 146
Mini-crit 66
Damage repaired per hit 81
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 3
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.68 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Scrap Metal Southern Hospitality Jag
Item icon Scrap Metal.png + Item icon Southern Hospitality.png = Item icon Jag.png
Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Reclaimed Metal Jag Eureka Effect
Item icon Reclaimed Metal.png + Item icon Jag.pngx2 = Item icon Eureka Effect.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Engineer to Eternity
Engineer to Eternity
Kill an Engineer as he repairs his sentry gun while it's under enemy fire.


Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.


Leaderboard class medic.png Medic

Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • [Undocumented] Materials for the Jag were added to the game.

December 17, 2010 Patch (Australian Christmas)

  • The Jag was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • Updated the material for the Jag.
  • The Jag was given a unique kill icon.

February 3, 2011 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • The crafting cost of the Jag was changed from 2 Scrap Metal and a Southern Hospitality to 1 Scrap Metal and a Southern Hospitality.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-25% damage done" to "-25% damage penalty".

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

November 10, 2011 Patch

  • [Undocumented] Updated textures for the Jag.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.
  • [Undocumented] The Jag was added to the crafting blueprint for the Eureka Effect.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added).
    • Added +15% swing speed.
    • Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.

December 21, 2016 Patch (Smissmas 2016)

November 1, 2017 Patch

  • Fixed the Festivized Jag not drawing the lights.

March 28, 2018 Patch #1

  • Updated the Jag to fix a problem with the Isotope unusual effect.

Trivia

  • A jag, or "cleaning jag", is a tool used to clean firearms and thereby improve their efficiency.
  • The Jag was first found fully textured in the Team Fortress 2 game files after the Mann-Conomy Update, and was displayed in the Steam Update image for the Mann-Conomy Update. According to Robin Walker in an email to community author Jman, the Jag was originally intended to be a part of the Engineer Update, and was eventually cut when Valve could not figure out attributes for it. The Jag was later added to the game as part of the Australian Christmas update.
  • The Jag was submitted as part of Jman's submission into the Polycount Pack contest, the Jag Pack.

Gallery

See also

References

  1. game/server/tf/tf_obj.h:L33. Base damage against buildings is 65, only the 33% damage penalty vs buildings gets applied which means 65 x 0.67 = 43.55. Damage on buildings gets rounded down (see Axtinguisher damage numbers).