Difference between revisions of "Black Box"

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(Clumsy wording, unneccessary wording)
m (Undo edit by Payn (Talk) (3696360) I DID IT IN THE WRONG PAG EUWIOGHIEWPGH)
(Tag: Undo)
 
(338 intermediate revisions by more than 100 users not shown)
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| type            = weapon
 
| type            = weapon
 
| image            = Blackbox.png
 
| image            = Blackbox.png
| used-by          = [[Soldier]]
+
| 3d-image-1      = Black Box
 +
| 3d-image-2      = Rocket
 +
| 3d-image-3      = Black Box Festive
 +
| 3d-image-5      = Black Box Festivized
 +
| 3d-image-7      = Black Box Australium
 +
| 3d-image-8      = Black Box Australium Festivized RED
 +
| 3d-image-9      = Black Box Australium Festivized BLU
 +
| 3d-button-1      = default_half
 +
| 3d-button-2      = default_half
 +
| 3d-button-3      = colored_pair
 +
| 3d-button-5      = colored_pair
 +
| 3d-button-7      = australium
 +
| 3d-button-8      = australium_half
 +
| 3d-button-9      = australium_half
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Projectile
 +
| 3d-viewname-3    = Festive
 +
| 3d-viewname-5    = Festivized
 +
| 3d-viewname-7    = Australium
 +
| 3d-viewname-8    = Australium Festivized<br>(RED)
 +
| 3d-viewname-9    = Australium Festivized<br>(BLU)
 +
| used-by          = {{used by|Soldier}}
 
| slot            = primary
 
| slot            = primary
| contributed-by  = [http://steamcommunity.com/id/larolaro Rob "Larolaro" Laro]
+
| contributed-by  = {{Backpack Item Link|76561197993552969|143017695}}
| released        = [[Mann-Conomy Update]]
+
| released        = {{Patch name|9|30|2010}}
| availability    = Drop, Craft, [[Crate#Series #2|Uncrate(#2)]], Purchase
+
| released-major  = Mann-Conomy Update
 +
| availability    = {{avail|drop|craft|purchase|crate2|crate15|crate29-strange|crate78-festive|collectors|australium|warpaint}}
 +
| marketable      = yes
 +
| numbered        = no
 
| ammo-loaded      = 3
 
| ammo-loaded      = 3
 
| ammo-carried    = 20
 
| ammo-carried    = 20
 
| reload          = Single
 
| reload          = Single
 
| loadout          = yes
 
| loadout          = yes
   | level          = Level 5 Rocket Launcher
+
   | item-kind      = {{item kind|Rocket Launcher}}
| loadout-name     = The Black Box
+
  | item-level     = 5
   | att-1-positive = On Hit: +15 health
+
   | att-1-positive = {{attribute|HealthOnRadiusDamage|20}}
   | att-2-negative = -25% clip size
+
   | att-2-negative = {{attribute|ClipSize_Negative|-25}}
 
}}
 
}}
{{Quotation|'''The Soldier''' on redistribution of health|Pain is weakness leaving the body!|sound=Soldier_jeers07.wav}}
 
  
The '''Black Box''' is a craftable [[primary]] weapon for the [[Soldier]]. It appears as a black, rectangular {{botignore|rocket launcher}}, sporting two fastening bands near the front end and case coverings hanging open at both ends of the weapon.
+
{{Quotation|'''Black Box''' publicity blurb|If you're lucky enough to sport the upper body strength to actually carry this monster, you can guarantee, after firing this half-a-ton hellraiser, it will be the only thing left that's not a smouldering pile of ash.}}
  
For every enemy successfully hit with the Black Box, the player will be awarded 15 health points, regardless of how much damage is dealt. For example, hitting one enemy awards 15 health, and hitting two rewards 30. The Soldier will not receive health if the target is a [[disguise]]-wearing [[Spy]] or an enemy under the effects of the [[Medi Gun]]'s [[ÜberCharge]], however health will still be awarded if the target is using [[Bonk! Atomic Punch|Bonk!]].
+
The '''Black Box''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the {{cl|Soldier}}. It is a black, rectangular {{botignore|rocket launcher}} with rounded edges, sporting two dark grey fastening bands near the front end and case coverings hanging open at both ends of the weapon. The rear case covering [[Jiggle bones|swings]] while the weapon is in use.
  
Unlike the [[Powerjack]] and [[Eyelander]], health gained through Black Box hits cannot grant [[overheal]]. Health gains are indicated by the health counter in the [[Head-up display]]. The downside of this weapon is that it can only hold three rockets. This makes using the Black Box a good choice for improving survivability, at the expense of the amount of damage that can be dealt.
+
For every successful hit with the Black Box, the Soldier is awarded health based on how much damage is dealt (up to 20 health for attacks over 90 damage). Hitting multiple enemies with a single rocket uses the total damage that rocket deals to calculate health gain. Health gained through Black Box hits cannot grant [[overheal]]. The Soldier does not receive health if the target is invulnerable to damage, such as a {{cl|Scout}} under the effects of {{item link|Bonk! Atomic Punch}}; however, health is still awarded if the target is a [[cloak]]ed or [[disguise]]d {{cl|Spy}}. A successful hit does not remove the effects of [[fire]], [[bleeding]], [[Jarate]], or [[Mad Milk]] on the player. Health gained is shown on the [[Heads-up display|HUD]].
  
Should a [[Pyro]] successfully [[Compression blast|reflect]] a Black Box rocket in such a way that it collides with the shooter or another enemy, the health bonus will be given to the Pyro.
+
Compared to the {{item link|Rocket Launcher}}, its clip size is one rocket smaller. This makes the Black Box weaker in sustained firefights, as the user needs to pause to reload more frequently. [[Projectiles]] fired from the Black Box have the same speed as one from the Rocket Launcher, at 1100 [[Hammer unit]]s per second (roughly 76 km/h or 47 mph).
  
== Damage ==
+
Should a [[Pyro]] successfully [[Compression blast|reflect]] a Black Box rocket in such a way that it damages an enemy, the health bonus is given to the Pyro.
{{See also|Damage}}
 
Identical to the [[Rocket Launcher#Damage|Rocket Launcher]]
 
{| class="wikitable grid"
 
! class="header" | Range<ref>Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.</ref>
 
! class="header" | Damage per Rocket
 
! class="header" | [[Mini Crit#Mini-Crits|Mini-Crit Damage]]
 
! class="header" | [[Critical hit|Critical damage]]
 
|-
 
| Point Blank
 
| 105-112
 
| rowspan=3| 122
 
| rowspan=3| 270
 
|-
 
| Medium
 
| 50-95
 
|-
 
| Long
 
| 45-65
 
|}
 
  
===Notes===
+
The kill icon for the Black Box was contributed by {{Steamid|76561197976113694}}.
* Base: 90
 
* Max Ramp Up: 125% (112 damage)
 
* Max Fall Off: 53% (48 damage)
 
* Splash Damage Reduction: 1% per 2.88 [[Hammer unit]]s away from epicenter to a minimum of 50% at 9 feet (144 Hammer units)
 
* Splash Radius: 9 feet (144 Hammer units)
 
** Splash at 3&nbsp;ft/1m: 226 Critical hit
 
** Splash at 6&nbsp;ft/2m: 140 Critical hit
 
* Rocket Jump Damage to Self: 27-46
 
** Critical Hit: Deals same amount of self damage as a regular rocket jump.
 
* Splash Damage to Self: 27-89
 
** Critical hit: Deals same amount of self damage as regular self damage.
 
** Note: [[Pyro]]s reflecting Black Box rockets will receive the health gain instead.
 
** Note: [[Soldier]] will not receive the 15 health points if the rocket only hits a disguised Spy, a ÜberCharged player, or an Engineer building.
 
  
==Function times==
+
== Damage and function times ==
 +
{{Damage table
 +
| identical        = {{item link|Rocket Launcher}}
 +
| type            = [[Projectiles|Projectile]]
 +
| damagetype      = {{common string|Explosive}}
 +
| rangetype        = {{common string|Ranged}}
  
* Attack Interval: 0.8
+
| damage          = yes
* Reload Base: 0.8
+
| base            = 90
* Additional Reload: 0.92
+
| ramp up %        = 125
Reload base is the time it takes to reload the first rocket. Additional reload is the time it takes to reload each rocket after the first. All times are in seconds. Times are approximate and determined by community testing.
+
| ramp up          = 112
 +
| fall off        = 48
 +
| point blank      = 105-112
 +
| medium range    = 50-90
 +
| long range      = 24-48
 +
| minicrit        = 122-151
 +
| crit            = 270
 +
| splash damage    = yes
 +
| splash min %    = 50
 +
| splash radius    = {{tooltip|2.8 m|9.1 ft, 146 Hammer units}}
 +
| splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 +
| selfdamage      = 27-89
 +
| selfdamage jump  = 27-46
  
==Item set==
+
| healing          = yes
{{Set|class=Soldier}}
+
|  heal amt        = {{tooltip|1 HP per 4.5 damage dealt|Max 20 HP per rocket}}
 +
 
 +
| function times  = yes
 +
|  attack interval = 0.8 s
 +
|  reload first    = 0.92 s
 +
|  reload more    = 0.8 s
 +
}}
 +
 
 +
== Item set ==
 +
{{Set|The Tank Buster}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Blueprint==
+
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Direct Hit
 
| ingredient-1 = Direct Hit
Line 80: Line 100:
 
| result = Black Box
 
| result = Black Box
 
}}
 
}}
 +
{{Blueprint | autoresult = Soldier primary}}
  
==As a [[Crafting]] Ingredient==
+
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Tank Buster}}
 +
{{Blueprint
 +
| ingredient-1 = Black Box
 +
| ingredient-2 = Reclaimed Metal
 +
| ingredient-2-amount = 2
 +
| result = Liberty Launcher
 +
}}
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Refined Metal
+
| ingredient-1 = Black Box
| ingredient-1-amount = 4
+
| ingredient-2 = Reclaimed Metal
| ingredient-2 = Black Box
+
| result = Cow Mangler 5000
| result = Grenadier's Softcap
+
}}
 +
 
 +
== {{common string|Strange variant}} ==
 +
{{Strange item info
 +
| item-type = {{item kind|Rocket Launcher}}
 +
| rankson = kills
 +
  | att-1-positive = {{attribute|HealthOnRadiusDamage|20}}
 +
  | att-2-negative = {{attribute|ClipSize_Negative|-25}}
 +
| festive = yes
 +
| australium = yes
 +
| can deal gib damage = yes
 +
| can deal posthumous damage = yes
 +
| can be equipped by soldier or demo =yes
 +
| can deal long range damage = yes
 
}}
 
}}
  
==Related Achievements==
+
== Related achievements ==
===Soldier===
+
=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
| 1 = {{Show achievement|Soldier|Backdraft Dodger}}
 
       {{Show achievement|Soldier|Crockets Are Such B.S.}}
 
       {{Show achievement|Soldier|Crockets Are Such B.S.}}
       {{Show achievement|Soldier|For Whom the Shell Trolls}}
+
       {{Show achievement|Soldier|Death from Above}}
| 2 = {{Show achievement|Soldier|Mutually Assured Destruction}}
+
      {{Show achievement|Soldier|Duty Bound}}
 +
| 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}}
 +
      {{Show achievement|Soldier|Mutually Assured Destruction}}
 
       {{Show achievement|Soldier|Tri-Splatteral Damage}}
 
       {{Show achievement|Soldier|Tri-Splatteral Damage}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
 
       {{Show achievement|Soldier|Where Eagles Dare}}
 
}}
 
}}
===Pyro===
+
 
 +
 
 +
=== {{Class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|Pyro|Hotshot}}
+
| 1 = {{Show achievement|Pyro|Hotshot}}
 +
| 2 = {{Show achievement|Pyro|Pilot Light}}
 
}}
 
}}
===Heavy===
+
 
 +
 
 +
=== {{Class link|Heavy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|heavy|Crock Block}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|heavy|Crock Block}}
+
| 1 = {{Show achievement|Sniper|Eagle Eye}}
 +
| 2 = {{Show achievement|Sniper|Jumper Stumper}}
 
}}
 
}}
==Previous changes==
 
'''[[January 7, 2011 Patch]]'''
 
*This weapon was given a unique kill icon.
 
  
==Bugs==
 
*Like the [[Direct Hit]], when reloading the Soldier's hand will animate as if he's putting in rockets; however, the rockets are heard, not seen.
 
*Hitting multiple targets with a single rocket will heal 15 HP for each player hit, but as this all happens at the same time, the HUD healing notification will only show one +15.
 
  
==Trivia==
+
=== {{Achiev type link|snakewater}} ===
*The Black Box was originally based on the real world [[Wikipedia:M202 FLASH|M202 FLASH]] incendiary Rocket Launcher, the four barrel holes were swapped for one due to gameplay issues.
+
{{Achievement table
*[[Wikipedia:The Orange Box#The Black Box|The Black Box]] was also the name of an unreleased compilation of the new content in The Orange Box.
+
| 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}}
* An [http://www.polycount.com/forum/showpost.php?p=1162970&postcount=30 early concept] of the Black Box shows that it originally had a scope attached to it, much like the [[Direct Hit]].
+
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
 +
* The Black Box was added to the game.
 +
 
 +
'''{{Patch name|10|8|2010}}'''
 +
* {{Undocumented}} The Black Box was added to the [[crafting]] blueprint for the [[Grenadier's Softcap]].
 +
 
 +
'''{{Patch name|1|7|2011}}'''
 +
* The Black Box was given a unique [[kill icon]].
 +
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 +
* {{undocumented}} Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.
 +
 
 +
'''{{Patch name|3|10|2011}}''' ({{update link|Shogun Pack}})
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|3|11|2011}}'''
 +
* Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
 +
 
 +
'''{{Patch name|6|23|2011}}'''
 +
* {{Undocumented}} The Black Box was added to the crafting blueprint for the Liberty Launcher.
 +
 
 +
'''{{Patch name|7|20|2011}}'''
 +
* {{Undocumented}} The Black Box was added to the crafting blueprint for the Cow Mangler 5000.
 +
 
 +
'''{{Patch name|9|20|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|4|17|2012}}'''
 +
* {{Undocumented}} The Black Box now grants health when striking a [[Buildings|building]].
 +
 
 +
'''{{Patch name|4|27|2012}}'''
 +
* Fixed damage to buildings applying on-hit effects.
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Rocket explosions now use correct sound.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
 +
* {{undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}})
 +
* {{undocumented}} Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|6|11|2014}}'''
 +
* Fixed reflected Black Box rockets not giving health to the {{cl|Pyro}}.
 +
 
 +
'''{{Patch name|06|18|2014}}''' ({{update link|Love & War Update}})
 +
* {{Undocumented}} Fixed the reload of Soldier primary weapons to show rockets in first person.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Changed attributes:
 +
** Changed +15 health on hit to +20 health on hit per attack.
 +
** Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.)
 +
 
 +
'''{{Patch name|7|28|2016}}'''
 +
* Adjusted Black Box reload animation to be slightly faster (now matches the default Rocket Launcher).
 +
 
 +
'''{{Patch name|10|24|2017}}'''
 +
* Fixed the Festive Black Box not working for Black Box [[Contracts]].
 +
 
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 +
* {{Undocumented}} Australium variant can now be Festivized.
 +
 
 +
'''{{Patch name|1|5|2023}}'''
 +
* Fixed entities being considered static props after long server times
 +
** Fixed rockets occasionally being solid
 +
}}
 +
 
 +
== Trivia ==
 +
* The term [[w:Black box|"black box"]] refers to any device with a known function, but an unknown means of internal operations.
 +
** It is also a common term for [[w:Flight recorder|flight recorders]], highly sturdy devices which are used to record what happens in a cockpit in case of a plane crash. Interestingly, these boxes are not black at all; they are a bright orange color.
 +
** The term "black box" is also American slang for [[w:Nuclear football|a briefcase containing nuclear launch codes]].
 +
* ''[[w:The Orange Box#The Black Box|The Black Box]]'' was the name of an unreleased compilation of the new content in ''[[The Orange Box]]''.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Black Box 1st person.png|First-person view.
 
File:Black Box 1st person.png|First-person view.
 +
File:Festive Black Box 1st Person RED.png|[[RED]] [[Festive weapons|Festive]] variant.
 +
File:Festive Black Box 1st Person BLU.png|[[BLU]] Festive variant.
 +
File:Black Box Festivized RED 1st Person.png|RED [[Festivizer|Festivized]] variant.
 +
File:Black Box Festivized BLU 1st Person.png|BLU Festivized variant.
 +
File:Australium Black Box.png|[[Australium weapons|Australium]] variant.
 +
File:Black Box Australium Festivized RED 1st Person.png|RED Australium Festivized variant.
 +
File:Black Box Australium Festivized BLU 1st Person.png|BLU Australium Festivized variant.
 
File:Rocket.png|Projectile.
 
File:Rocket.png|Projectile.
 +
File:Tank buster concept artwork.jpg|Conceptual artwork of the Grenadier's Softcap, Black Box and Battalion's Backup backpack component.
 +
File:TankBuster.jpg|Conceptual artwork of the Grenadier's Softcap, Black Box and Battalion's Backup's backpack, bugle and flag components.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Soldier strategy#Black Box|Black Box strategy]]
+
* [[Basic Soldier strategy#Black Box + reskins|Black Box strategy]]
*[[Rocket Launcher]]
+
* [[Festive weapons]]
*[[Direct Hit]]
+
* [[Australium weapons]]
  
== Footnotes ==
+
{{Mann-Conomy Nav}}
<references/>
 
 
 
{{MannConomyNav}}
 
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
 +
 
[[Category:The Tank Buster]]
 
[[Category:The Tank Buster]]
 
[[Category:Jiggleboned]]
 
[[Category:Jiggleboned]]

Latest revision as of 10:49, 14 May 2024

If you're lucky enough to sport the upper body strength to actually carry this monster, you can guarantee, after firing this half-a-ton hellraiser, it will be the only thing left that's not a smouldering pile of ash.
Black Box publicity blurb

The Black Box is a community-created primary weapon for the Soldier. It is a black, rectangular rocket launcher with rounded edges, sporting two dark grey fastening bands near the front end and case coverings hanging open at both ends of the weapon. The rear case covering swings while the weapon is in use.

For every successful hit with the Black Box, the Soldier is awarded health based on how much damage is dealt (up to 20 health for attacks over 90 damage). Hitting multiple enemies with a single rocket uses the total damage that rocket deals to calculate health gain. Health gained through Black Box hits cannot grant overheal. The Soldier does not receive health if the target is invulnerable to damage, such as a Scout under the effects of Bonk! Atomic Punch; however, health is still awarded if the target is a cloaked or disguised Spy. A successful hit does not remove the effects of fire, bleeding, Jarate, or Mad Milk on the player. Health gained is shown on the HUD.

Compared to the Rocket Launcher, its clip size is one rocket smaller. This makes the Black Box weaker in sustained firefights, as the user needs to pause to reload more frequently. Projectiles fired from the Black Box have the same speed as one from the Rocket Launcher, at 1100 Hammer units per second (roughly 76 km/h or 47 mph).

Should a Pyro successfully reflect a Black Box rocket in such a way that it damages an enemy, the health bonus is given to the Pyro.

The kill icon for the Black Box was contributed by Psyke .

Damage and function times

See also: Damage
Identical to: Rocket Launcher
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.8 m
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Healing
Healing amount 1 HP per 4.5 damage dealt
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Refined Metal Tank Buster weapon Grenadier's Softcap
Item icon Refined Metal.pngx4 + Item icon Black Box.pngItem icon Battalion's Backup.png = Item icon Grenadier's Softcap.png
Black Box Reclaimed Metal Liberty Launcher
Item icon Black Box.png + Item icon Reclaimed Metal.pngx2 = Item icon Liberty Launcher.png
Black Box Reclaimed Metal Cow Mangler 5000
Item icon Black Box.png + Item icon Reclaimed Metal.png = Item icon Cow Mangler 5000.png

Strange Variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.


Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Tf snakewater salesman.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Black Box was added to the game.

October 8, 2010 Patch

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

June 23, 2011 Patch

  • [Undocumented] The Black Box was added to the crafting blueprint for the Liberty Launcher.

July 20, 2011 Patch

  • [Undocumented] The Black Box was added to the crafting blueprint for the Cow Mangler 5000.

September 20, 2011 Patch

  • [Undocumented] Added Strange quality.

April 17, 2012 Patch

  • [Undocumented] The Black Box now grants health when striking a building.

April 27, 2012 Patch

  • Fixed damage to buildings applying on-hit effects.

July 10, 2013 Patch

  • Rocket explosions now use correct sound.

November 12, 2013 Patch

November 21, 2013 Patch (Two Cities Update)

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

June 11, 2014 Patch

  • Fixed reflected Black Box rockets not giving health to the Pyro.

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Changed +15 health on hit to +20 health on hit per attack.
    • Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage. (i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.)

July 28, 2016 Patch

  • Adjusted Black Box reload animation to be slightly faster (now matches the default Rocket Launcher).

October 24, 2017 Patch

  • Fixed the Festive Black Box not working for Black Box Contracts.

December 21, 2017 Patch (Smissmas 2017)

  • Added Festivized variant.
  • [Undocumented] Australium variant can now be Festivized.

January 5, 2023 Patch

  • Fixed entities being considered static props after long server times
    • Fixed rockets occasionally being solid

Trivia

  • The term "black box" refers to any device with a known function, but an unknown means of internal operations.
    • It is also a common term for flight recorders, highly sturdy devices which are used to record what happens in a cockpit in case of a plane crash. Interestingly, these boxes are not black at all; they are a bright orange color.
    • The term "black box" is also American slang for a briefcase containing nuclear launch codes.
  • The Black Box was the name of an unreleased compilation of the new content in The Orange Box.

Gallery

See also