Difference between revisions of "July 25, 2024 Patch"

From Team Fortress Wiki
Jump to: navigation, search
(Added the page)
 
m (added RGB 7 LAN medals)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Patch layout
 
{{Patch layout
| before       = {{Patch name|7|19|2024}}
+
| before       = {{Patch name|7|19|2024}}
| day         = 25
+
| day           = 25
| month       = july
+
| month         = july
| year         = 2024
+
| year         = 2024
| after       =
+
| after         =  
| source-title = {{common string|Blog Team Fortress 2 Update Released|19|07|2024}}
+
| source-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}}
| source      = https://store.steampowered.com/news/app/440/view/4357879827201992888
+
| source       = https://store.steampowered.com/news/app/440/view/4357879827201992889
| crowdin     = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
+
| source2-title = {{common string|Blog Team Fortress 2 Update Released|25|7|2024}}
| notes        = === Team Fortress 2 ===
+
| source2       = https://store.steampowered.com/news/app/440/view/4357879827202384360
*Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
+
| crowdin       = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". -->
*Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
+
| notes        = === Patch 1 ===
*Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
+
* Updated the Loyalist's Coronet [[Unusual|Unusual effect]] to fix team [[BLU]] particles in the team [[RED]] effect
*Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
+
* Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger [[Cosmetic items|hats]]
*Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
+
* Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
*Updated the Desert Wind and Monsoon Season Unusual effects
+
* Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
**Fixed the wind flickering on moving taunts
+
* Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
**Fixed the tumbleweed having incorrect physics
+
* Updated the Desert Wind and Monsoon Season Unusual effects
**Updated the wind and dust to trail slightly on moving taunts
+
** Fixed the wind flickering on moving taunts
*Updated the Control Patrol cosmetic item
+
** Fixed the tumbleweed having incorrect physics
**Reduced the size of the glasses
+
** Updated the wind and dust to trail slightly on moving taunts
**Lowered the hat slightly on Soldier's head
+
* Updated the [[Control Patrol]] cosmetic item
**Fixed UV map issue with LODs
+
** Reduced the size of the glasses
*Updated the Justice Johns cosmetic item
+
** Lowered the hat slightly on [[Soldier]]'s head
**Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
+
** Fixed [[vdc:UV map|UV map]] issue with [[Level of detail|LODs]]
**Fixed rigging issue with boot laces
+
* Updated the [[Justice Johns]] cosmetic item
*Updated the Pathfinder cosmetic item
+
** Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
**Slimmed down the arms slightly
+
** Fixed rigging issue with boot laces
**Adjusted shoulder and armpit rigging to reduce stretching of the vest
+
* Updated the [[Pathfinder]] cosmetic item
**Adjusted mesh transition from forearms to hands
+
** Slimmed down the arms slightly
**Fixed some clipping issues around where the shirt collar meets the zipper
+
** Adjusted shoulder and armpit rigging to reduce stretching of the vest
**Raised the zipper pull tab for better compatibility with other Soldier cosmetics
+
** Adjusted mesh transition from forearms to hands
*Updated ctf_doublecross
+
** Fixed some clipping issues around where the shirt collar meets the zipper
**Fixed an incorrect team-colored material in the BLU base for real this time
+
** Raised the zipper pull tab for better compatibility with other Soldier cosmetics
*Updated pl_enclosure_final
+
* Updated {{code|[[Double Cross|ctf_doublecross]]}}
**Fixed a clip wall blocking a dropdown in stage 3
+
** Fixed an incorrect team-colored material in the BLU base for real this time
*Updated pl_embargo
+
* Updated {{code|[[Enclosure|pl_enclosure_final]]}}
**Minor visual and clipping improvements
+
** Fixed a clip wall blocking a dropdown in stage 3
**Fixed the cart's missing outline
+
* Updated {{code|[[Embargo|pl_embargo]]}}
**Added an extra Botler to the playable space
+
** Minor visual and clipping improvements
**Fixed the paint splat overlay not applying to players within the explosion range
+
** Fixed the cart's missing outline
**The ambient music inside the casino now respects the music volume settings
+
** Added an extra Botler to the playable space
**Improved player visibility against certain walls (Thanks Arthur)
+
** Fixed the paint splat overlay not applying to players within the explosion range
**Added the kill icon to the helicopter blades
+
** The ambient music inside the casino now respects the music volume settings
**Fixed an override of a TF2's base texture
+
** Improved player visibility against certain walls (Thanks Arthur)
**Fixed being able to block the cart shortly after point A (Thanks Aar)
+
** Added the [[kill icon]] to the helicopter blades
**Fixed getting stuck in a door near C while it closes
+
** Fixed an override of a TF2's base texture
**Fixed indoors fog sometimes getting applied outside (Thanks Phe)
+
** Fixed being able to block the cart shortly after point A (Thanks Aar)
**Increased respawn time for RED on the last point
+
** Fixed getting stuck in a door near C while it closes
**Fixed the client crash related to custom models
+
** Fixed indoors fog sometimes getting applied outside (Thanks Phe)
**Improved performance on the last point
+
** Increased respawn time for RED on the last point
*Updated koth_cachoeira
+
** Fixed the client crash related to custom models
**Engineers can no longer build inside the cliffs
+
** Improved performance on the last point
**Fixed teleporter stuck spot under the control point
+
* Updated {{code|[[Cachoeira|koth_cachoeira]]}}
**Adjusted respawn waves
+
** [[Engineer]]s can no longer [[Buildings|build]] inside the cliffs
**Minor visual improvements
+
** Fixed [[Teleporters|teleporter]] stuck spot under the control point
**Various clipping fixes
+
** Adjusted respawn waves
**Improved performance
+
** Minor visual improvements
*Updated ctf_applejack
+
** Various clipping fixes
**Improved clipping
+
** Improved performance
**Brought some stairs
+
* Updated {{code|[[Applejack|ctf_applejack]]}}
**Improved tree collision
+
** Improved clipping
**Added more chickens
+
** Brought some stairs
**Improved detail
+
** Improved tree collision
**Fixed Ol'Betsy (Thanks Aar!)
+
** Added more chickens
 +
** Improved detail
 +
** Fixed Ol'Betsy (Thanks Aar!)
 +
 
 +
==== Undocumented changes ====
 +
* Added [[Tournament Medal - RGB LAN|RGB 7 LAN]] [[Tournament Medal|tournament medals]].
 +
 
 +
=== Patch 2 ===
 +
* Updated {{code|pl_embargo}} to fix visual glitches
 
}}
 
}}

Latest revision as of 03:27, 26 July 2024

Patch notes

Patch 1

  • Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
  • Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
  • Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
  • Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
  • Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
  • Updated the Desert Wind and Monsoon Season Unusual effects
    • Fixed the wind flickering on moving taunts
    • Fixed the tumbleweed having incorrect physics
    • Updated the wind and dust to trail slightly on moving taunts
  • Updated the Control Patrol cosmetic item
    • Reduced the size of the glasses
    • Lowered the hat slightly on Soldier's head
    • Fixed UV map issue with LODs
  • Updated the Justice Johns cosmetic item
    • Slimmed down the legs and raised socks cuffs to reduce overall thickness of the legs
    • Fixed rigging issue with boot laces
  • Updated the Pathfinder cosmetic item
    • Slimmed down the arms slightly
    • Adjusted shoulder and armpit rigging to reduce stretching of the vest
    • Adjusted mesh transition from forearms to hands
    • Fixed some clipping issues around where the shirt collar meets the zipper
    • Raised the zipper pull tab for better compatibility with other Soldier cosmetics
  • Updated ctf_doublecross
    • Fixed an incorrect team-colored material in the BLU base for real this time
  • Updated pl_enclosure_final
    • Fixed a clip wall blocking a dropdown in stage 3
  • Updated pl_embargo
    • Minor visual and clipping improvements
    • Fixed the cart's missing outline
    • Added an extra Botler to the playable space
    • Fixed the paint splat overlay not applying to players within the explosion range
    • The ambient music inside the casino now respects the music volume settings
    • Improved player visibility against certain walls (Thanks Arthur)
    • Added the kill icon to the helicopter blades
    • Fixed an override of a TF2's base texture
    • Fixed being able to block the cart shortly after point A (Thanks Aar)
    • Fixed getting stuck in a door near C while it closes
    • Fixed indoors fog sometimes getting applied outside (Thanks Phe)
    • Increased respawn time for RED on the last point
    • Fixed the client crash related to custom models
    • Improved performance on the last point
  • Updated koth_cachoeira
    • Engineers can no longer build inside the cliffs
    • Fixed teleporter stuck spot under the control point
    • Adjusted respawn waves
    • Minor visual improvements
    • Various clipping fixes
    • Improved performance
  • Updated ctf_applejack
    • Improved clipping
    • Brought some stairs
    • Improved tree collision
    • Added more chickens
    • Improved detail
    • Fixed Ol'Betsy (Thanks Aar!)

Undocumented changes

Patch 2

  • Updated pl_embargo to fix visual glitches

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes

Patch 1

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/ctf_applejack.bsp
Modified: tf/maps/ctf_doublecross.bsp
Modified: tf/maps/koth_cachoeira.bsp
Modified: tf/maps/pl_embargo.bsp
Modified: tf/maps/pl_enclosure_final.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_017.vpk
Modified: tf/tf2_misc_023.vpk
Modified: tf/tf2_misc_025.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style1/sum24_control_patrol_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_control_patrol_style2/sum24_control_patrol_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_justice_johns_style2/sum24_justice_johns_style2.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/soldier/sum24_pathfinder_style2/sum24_pathfinder_style2.vvd
Modified: tf/tf2_misc_dir.vpk/particles/summer2024_unusuals.pcf
Modified: tf/tf2_textures_092.vpk
Modified: tf/tf2_textures_dir.vpk
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_justice_johns_style1/sum24_justice_johns_style1_large.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1.vtf
Modified: tf/tf2_textures_dir.vpk/materials/backpack/workshop/player/items/soldier/sum24_pathfinder_style1/sum24_pathfinder_style1_large.vtf

Patch 2

Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapivk.dll
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/video_services.dll
Modified: bin/vtex_dll.dll
Modified: bin/x64/MakeScenesImage.exe
Modified: bin/x64/filesystem_stdio.dll
Modified: bin/x64/shaderapidx9.dll
Modified: bin/x64/shaderapivk.dll
Modified: bin/x64/stdshader_dbg.dll
Modified: bin/x64/stdshader_dx6.dll
Modified: bin/x64/stdshader_dx7.dll
Modified: bin/x64/stdshader_dx8.dll
Modified: bin/x64/stdshader_dx9.dll
Modified: bin/x64/video_services.dll
Modified: bin/x64/vtex_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/bin/x64/client.dll
Modified: tf/bin/x64/server.dll
Modified: tf/maps/pl_embargo.bsp