Difference between revisions of "Engineer"
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− | {{Featured article tag}} | + | {{Featured article tag}}<!-- |
− | {{infobox | + | -->{{Class infobox |
− | |image=Engineer.png | + | | image = Engineer.png |
− | |class=[[ | + | | class = [[File:Leaderboard class engineer.png|40px]] |
− | |type=[[Defensive]] | + | | type = [[Defensive]] |
− | |health= | + | | health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small> |
− | + | | speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small> | |
}} | }} | ||
− | {{Quotation|'''The Engineer''' on his profession|Hey look buddy | + | {{Quotation|'''The Engineer''' on his profession|Hey look, buddy. I'm an engineer — that means I solve problems.<br>Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy.<br>I solve '''practical problems'''.|sound=Meet the Engineer.wav}} |
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− | + | The '''Engineer''' is a soft-spoken, amiable [[w:Texas|Texan]] from [[w:Bee Cave, Texas|Bee Cave, Texas]], [[w:USA|USA]] with an interest in all mechanical things. He specializes in constructing and maintaining [[buildings]] that provide support to his team, rather than being a front line [[Classes|class]], making him the most suitable for defense. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that restores the health and ammunition of nearby teammates, and [[Teleporters]] that quickly transport players from point A to point B. | |
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− | + | Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy [[Spy|Spies]], a good Engineer must keep his gear under a watchful eye and under repair with his [[Wrench]] at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable [[#Weapons|weapons]], along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and [[Buildings#Hauling|haul]] constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to [[Short Circuit|destroy projectiles]] or to [[Gunslinger|build faster-deploying, less damaging]] Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker. | |
+ | |||
+ | The Engineer is [[Voice actors|voiced]] by [[Grant Goodeve]] in the game, and by [[Nolan North]] in the short film ''[[Expiration Date]]''. | ||
=== Bio === | === Bio === | ||
{{Class bio | {{Class bio | ||
− | | name = Dell Conagher | + | | name = [[w:Doctor (title)|Dr.]] Dell Conagher |
− | | birthplace = [ | + | | birthplace = [[w:Bee Cave, Texas|Bee Cave, Texas, '''USA''']] |
− | | job = [ | + | | job = [[w:Area denial weapon|Area Denial]]<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> |
− | | motto = "I | + | | motto = "I like to make things".<ref name="trailer 2"/> |
− | | description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves | + | | description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions. |
| image = Meetheengineer3.PNG | | image = Meetheengineer3.PNG | ||
}} | }} | ||
− | == | + | == Health == |
− | {{ | + | {{main|Health|Overheal|l1=Health|l2=Overheal}} |
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+ | {{Class health pack and overheal table|overheal|engineer=yes}} | ||
+ | |||
+ | == Speed == | ||
+ | {{main|Speed|l1=Speed}} | ||
+ | |||
+ | {{Class speed table|engineer}} | ||
+ | |||
+ | == Basic strategy == | ||
+ | {{main|Tips#_Engineer|l1=Engineer tips|Basic Engineer strategy|Community Engineer strategy}} | ||
+ | [[File:Icon engineer.jpg|right|150px]] | ||
+ | <!-- # NOTE: | ||
+ | # Please do not add any new tips to this list. | ||
+ | # Add new strategies to [[Basic Engineer strategy]] instead. | ||
+ | --> | ||
+ | * Use the [[PDA|construction PDA]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team. | ||
+ | * You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal. | ||
+ | * Hit your [[Sentry Gun]] with your [[Wrench]] to upgrade it with metal. Each level adds more health and firepower. | ||
+ | * Build [[Dispenser]]s to provide your teammates with health and ammo. They also generate metal for you to use. | ||
+ | * Build [[Teleporters]] to help your team get to key locations with ease. | ||
+ | * Keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper]]s to your Buildings. Use your Wrench to remove Sappers. | ||
+ | * Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | ||
+ | |||
+ | <!-- # NOTE: | ||
+ | # Please do not add any new tips to this list. | ||
+ | # Add new strategies to [[Basic Engineer strategy]] or [[Community Engineer strategy]] instead. | ||
+ | --> | ||
+ | {{clr}} | ||
== Weapons == | == Weapons == | ||
− | Note: Weapon damage is approximate and | + | {{main|Weapons#Engineer|l1=Weapons}} |
− | { | + | ''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.'' |
− | + | ||
− | + | {{Class weapons table engineer primary}} | |
− | + | {{Class weapons table engineer secondary}} | |
− | + | {{Class weapons table engineer melee}} | |
− | + | {{Class weapons table engineer building}} | |
− | + | ||
− | |- | + | === Taunt attacks === |
− | + | {{Taunt | |
− | + | | image = EngyGuitarSmash.png | |
− | + | | weapon-1 = Frontier Justice | |
− | + | | special = Guitar Smash | |
− | + | | description = {{Main|Guitar Smash}} | |
− | + | The Engineer takes out his trusty guitar, [[Media:Taunt eng strum.wav|plays a chord]], and then smashes the area in front of him with it. | |
− | + | :([[Media:Taunt eng smash1.wav|Smash sound 1]]) | |
− | + | :([[Media:Taunt eng smash2.wav|Smash sound 2]]) | |
− | | 3 | + | :([[Media:Taunt eng smash3.wav|Smash sound 3]]) |
− | + | }} | |
− | + | {{Taunt | |
− | + | | image = EngyGunslinger.png | |
− | + | | weapon-1 = Gunslinger | |
− | + | | special = Arm Blender | |
− | + | | description = {{Main|Arm Blender}} | |
− | + | The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is [[Gibs|gibbed]]. | |
− | + | }} | |
− | + | ||
− | + | == Item sets == | |
− | + | {{Set|The Brundle Bundle}} | |
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− | |} | ||
− | + | {{Set|The Brainiac Pack|main=no}} | |
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− | + | {{Set|The Texas Tech-hand|main=no}} | |
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− | + | {{Set|The Builder's Basics Kit|main=no}} | |
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== Buildings == | == Buildings == | ||
{{main|Buildings}} | {{main|Buildings}} | ||
− | + | {| class="wikitable grid" width="80%" style="text-align:center" | |
− | {| class="wikitable grid" | + | ! class="header" | Image |
− | ! class="header" | | ||
! class="header" | Building | ! class="header" | Building | ||
− | ! class="header" | Level | + | ! class="header" | Level |
! class="header" | Cost | ! class="header" | Cost | ||
! class="header" | Health | ! class="header" | Health | ||
− | ! class="header" | Damage/Replenish/Recharge | + | ! class="header" | Damage Per Second/Replenish/Recharge |
|- | |- | ||
− | ! rowspan=3| [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small> | + | ! rowspan="3" align="center" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small> |
− | | rowspan=3| '''[[Sentry Gun]]''' | + | | rowspan="3" align="left" | '''[[Sentry Gun]]''' |
| One | | One | ||
| 130 | | 130 | ||
| 150 | | 150 | ||
− | | Average | + | | Average damage per second (bullets): 71-84<br/>No rockets |
|- | |- | ||
| Two | | Two | ||
| 330 | | 330 | ||
| 180 | | 180 | ||
− | | Average | + | | Average damage per second (bullets): 119-141<br/>No rockets |
|- | |- | ||
| Three | | Three | ||
| 530 | | 530 | ||
| 216 | | 216 | ||
− | | | + | | Average damage per second (bullets): 119-141<br/>Rocket damage per salvo: 53-150 |
+ | |- | ||
+ | ! style="background-color:#FEF5E0" align="center" | [[File:Red Mini Sentry.png|150px|link=Sentry Gun#Combat Mini-Sentry Gun]]<br/><small>Slot one (With Gunslinger equipped)</small> | ||
+ | | style="background-color:#FEF5E0" align="left" | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]''' | ||
+ | | style="background-color:#FEF5E0" | N/A | ||
+ | | style="background-color:#FEF5E0" | 100 | ||
+ | | style="background-color:#FEF5E0" | 100 | ||
+ | | style="background-color:#FEF5E0" | Average damage per second: 44-56 | ||
|- | |- | ||
− | ! rowspan=3| [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small> | + | ! rowspan="3" align="center" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small> |
− | | rowspan=3| '''[[Dispenser]]''' | + | | rowspan="3" align="left" | '''[[Dispenser]]''' |
− | | One | + | | One |
| 100 | | 100 | ||
| 150 | | 150 | ||
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| Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec | | Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec | ||
|- | |- | ||
− | ! rowspan=3| [[File: | + | ! style="background-color:#FEF5E0" rowspan="3" align="center" | [[File:RED Teleporter.png|150px|link=Teleporters]]<br/><small>Slots three and four</small> |
− | | rowspan=3| '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit | + | | style="background-color:#FEF5E0" rowspan="3" align="left" | '''[[Teleporters|Teleporter]]''' Entrance<br/>'''[[Teleporters|Teleporter]]''' Exit |
− | | One | + | | style="background-color:#FEF5E0" | One |
− | | | + | | style="background-color:#FEF5E0" | {{tooltip|50|25 (With Eureka Effect equipped)}} |
− | | | + | | style="background-color:#FEF5E0" | 150 |
− | | | + | | style="background-color:#FEF5E0" | Recharge: 10 sec |
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− | | Recharge: | ||
|- | |- | ||
− | | | + | | style="background-color:#FEF5E0" | Two |
− | | | + | | style="background-color:#FEF5E0" | {{tooltip|250|125 (With Eureka Effect equipped)}} |
− | | | + | | style="background-color:#FEF5E0" | 180 |
− | | Recharge: | + | | style="background-color:#FEF5E0" | Recharge: 5 sec |
|- | |- | ||
+ | | style="background-color:#FEF5E0" | Three | ||
+ | | style="background-color:#FEF5E0" | {{tooltip|450|225 (With Eureka Effect equipped)}} | ||
+ | | style="background-color:#FEF5E0" | 216 | ||
+ | | style="background-color:#FEF5E0" | Recharge: 3 sec | ||
|} | |} | ||
+ | == Cosmetic items == | ||
+ | {{Main | ||
+ | |Cosmetic items|l1=Cosmetic items | ||
+ | |List of Engineer cosmetics|l2=List of Engineer cosmetics | ||
+ | |List of All class cosmetics|l3=List of All class cosmetics | ||
+ | }} | ||
+ | |||
+ | == Official class avatars == | ||
+ | {{Class avatars}} | ||
− | == | + | == Achievements == |
− | { | + | {| |
− | + | | [[File:Achieved.png|65px|left]] | |
− | + | | {{Main|Engineer achievements}} | |
− | + | * '''Engineer pack''': 38 achievements, 3 [[Engineer achievements#milestones|milestones]]. | |
− | + | * 1 [[General achievements|General achievement]]. | |
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− | | [[File: | ||
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|} | |} | ||
+ | == Update history == | ||
+ | {{Update history| | ||
+ | '''{{Patch name|8|13|2009}}''' ([[Classless Update]]) | ||
+ | * {{Undocumented}} Added hat bodygroups to the Engineer. | ||
+ | |||
+ | '''{{Patch name|1|13|2010}}''' | ||
+ | * Added [[backstab]] death animation. | ||
+ | |||
+ | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) | ||
+ | * Added 35 [[Engineer achievements]]. | ||
+ | * Engineers can now pickup & move their [[buildings]]. | ||
+ | * {{Undocumented}} Added several [[Engineer responses]], including [[domination]] lines. | ||
+ | * {{Undocumented}} Added a unique switching animation for the Engineer's Shotgun. | ||
+ | * {{Undocumented}} Added a arm bodygroup to the Engineer model. | ||
+ | |||
+ | '''{{Patch name|7|9|2010}}''' | ||
+ | * Engineers can no longer pick up buildings while stunned or in loser state. | ||
+ | |||
+ | '''{{Patch name|7|13|2010}}''' | ||
+ | * Fixed an exploit where Engineers could create level 3 [[Mini-Sentry|mini-sentries]]. | ||
+ | |||
+ | '''{{Patch name|4|14|2011}}''' ([[Hatless Update]]) | ||
+ | * Added [[Training Mode|training]] for the Engineer. | ||
+ | |||
+ | '''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]]) | ||
+ | * {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Brundle Bundle]] set. | ||
+ | |||
+ | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) | ||
+ | * {{Undocumented}} Added unused vomiting animation. | ||
− | {{ | + | '''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]]) |
+ | * {{Undocumented}} Added MvM voice lines to Engineer. | ||
− | + | '''{{Patch name|2|7|2014}}''' | |
− | {{ | + | * Fixed the Engineer’s belt and pocket equip_regions conflicting for some items. |
+ | |||
+ | '''{{Patch name|6|11|2014}} #2''' | ||
+ | * Fixed the Engineer's build menu staying open after changing class. | ||
+ | |||
+ | '''{{Patch name|6|18|2014}}''' ([[Love & War Update]]) | ||
+ | * Sentry bullets are now affected by damage falloff outside of sentry scan range. | ||
+ | * Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's. | ||
+ | |||
+ | '''{{Patch name|2|18|2015}}''' | ||
+ | * Updated {{code|trigger_hurt}} entities to allow Engineers building in them when they are set for zero or negative damage. | ||
+ | |||
+ | '''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]]) | ||
+ | * Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed. | ||
+ | * Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed). | ||
+ | * Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost). | ||
+ | * Building pick up speed penalty reduced from 25% to 10%. | ||
+ | * On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger). | ||
+ | * Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal). | ||
+ | * Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%. | ||
+ | |||
+ | '''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]]) | ||
+ | * Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active). | ||
+ | * Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings. | ||
+ | * Fixed the Engineer's missing pelvis hitbox. | ||
+ | * Level 1 teleporters now cost 50 metal (previously 125). | ||
+ | |||
+ | '''{{Patch name|7|8|2016}}''' | ||
+ | * Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended. | ||
− | + | '''{{Patch name|7|28|2016}}''' | |
− | {{ | + | * Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry. |
− | '''Engineer | ||
− | + | '''{{Patch name|12|2|2021}}''' ([[Smissmas 2021]]) | |
+ | * Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up | ||
− | {| | + | '''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]]) |
− | |[[ | + | * Fixed the Engineer not being able to move for a short period of time after doing [[High Five!|The High Five]] taunt. |
− | + | }} | |
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== Trivia == | == Trivia == | ||
− | + | * The Engineer was added to the original ''[[Team Fortress]]'' mod to appeal to players who lacked traditional skills required to perform well in first-person shooters. | |
− | *The Engineer | + | ** The Engineer was also added due to the developers of ''Team Fortress'' being inspired by the construction mechanics of the real-time strategy game [[w:Command & Conquer|Command & Conquer]].<ref name="The Making of Team Fortress">[https://www.shacknews.com/article/103827/threading-the-needle-the-making-of-quake-team-fortress The Making of Team Fortress]</ref> |
− | *The Engineer | + | * The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers. |
− | [[ | + | * The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the [[Loose Canon]] and [[True Meaning]] comics. |
− | + | * The Engineer built the [[Sentry Gun]] under contract from [[TF Industries]] in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun. | |
− | + | * The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as [[vdc:Phong|Phong]]. Furthermore, the equation can be referenced in page five of [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in TF2]. | |
− | + | * The [[Non-player characters#BLU team (original)|first BLU team]] Engineer resembled [[w:Nikola Tesla|Nikola Tesla]], armed with a bag of blueprints instead of a PDA. | |
− | *The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game. | + | * Just like the rest of the classes, the Engineer makes an appearance in ''[[Saints Row: The Third]]'' in the form of a wearable head mask. |
− | *The Engineer | + | * The song the Engineer plays during ''[[Meet the Engineer]]'' is titled "[[More Gun (Soundtrack)|More Gun]]". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band [[w:Wilco|Wilco]]. |
− | *The song the Engineer plays during ''[[Meet the Engineer]]'' is | + | * A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father)<!-- no clear evidence yet that this is the TFC Engineer, Fred --> looks on proudly and pats him on the shoulder. |
− | * | + | * A large cutout of the Engineer makes an appearance in ''[[w:Worms: Reloaded|Worms Reloaded]]'' as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms. |
− | *The Engineer | + | * The Engineer's hardhat is wearable by the Support class of ''[[Monday Night Combat]]''. |
− | * | + | * In ''[[Poker Night at the Inventory]]'', an image of the Engineer's [[disguise]] mask can be seen on the lower half of the [[Spy]] [[Spy#Gallery|Jack of Diamonds]] cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively. |
− | *The Engineer | + | * The Engineer, alongside the [[Pyro]], [[Heavy]], and [[Medic]], is one of four ''Team Fortress 2''-based Familiars in ''[[w:Dungeon Defenders|Dungeon Defenders]]''. |
− | *The [[ | + | * The Engineer's uniform is wearable by the Combat Girl in ''[[Super Monday Night Combat]]''. |
− | + | * The Engineer's uniform makes an appearance in ''[[w:Tiny Tower|Tiny Tower]]''. | |
− | *The Engineer is the | + | * The Engineer's surname is a tribute to the novel ''Conagher'' by [[w:Louis L'Amour|Louis L'Amour]], an author of whom Valve writers [[Erik Wolpaw]] and [[Jay Pinkerton]] are fans.{{ref|url=https://i.imgur.com/1VY67.jpg}} |
− | + | * The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in ''Team Fortress 2'', with 15% choosing to play as him. | |
− | *The Engineer | + | * Barik, a playable character in ''[[w:Paladins (video game)|Paladins]]'', has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve. |
− | + | ||
− | * | + | == Gallery == |
− | + | {{Related images|Engineer images}} | |
− | + | <gallery widths=150px heights=150px> | |
− | + | File:Engineerprofileconcept.png|Engineer concept art | |
− | + | File:Engineer concept r.jpg|Ditto. | |
− | + | File:Engi old concept.jpg|Ditto. | |
− | + | File:Shadows1.jpg|Silhouette of an early Engineer concept, compared to the present classes. | |
− | + | File:Engineer back.jpg|[[Trading cards|Trading card]] front. | |
− | + | File:Engie2.jpg|Ditto, back side | |
− | + | File:Engineer child photo.png|Photograph of boy receiving his first goggles sourced from Engineer Update page | |
− | + | File:Helmetandgooglelessengie.JPG|Engineer as seen in the ''[[Loose Canon]]'' comic. | |
− | + | File:Steam Game Card Engineer.png|Steam trading card | |
− | + | File:Steam Profile Background Engineer.png|Steam profile background | |
+ | File:Icon engineer.jpg|Updated class portrait | ||
+ | File:Icon engineer blue.jpg|Ditto, BLU team variant | ||
+ | File:Main menu engineer.png|Main menu appearance | ||
+ | File:Main menu zombie engineer.png|Ditto, during Halloween | ||
+ | File:Class card engineer.jpg|Class card | ||
+ | File:Arsenal engineer.jpg|Arsenal | ||
+ | File:Engineer contract drawer.png|[[Contract drawer]] photo | ||
+ | </gallery> | ||
+ | {{clr}} | ||
+ | == Related merchandise == | ||
+ | {| | ||
+ | <gallery> | ||
+ | File:Merch Engineer Portrait.png|[https://valvestore.welovefine.com/engineer-portrait-10889.html Engineer Portrait Poster] | ||
+ | File:Merch Engineer Class Patches.jpeg|Engineer Class Patches | ||
+ | File:Merch Engineer Dispenser Talking Plush.jpeg|Dispenser Talking Plush | ||
+ | </gallery> | ||
+ | |} | ||
== See also == | == See also == | ||
− | *[ | + | * [[Metal]] |
− | *[ | + | * [[Engineer match-ups]] |
− | *[ | + | * [[Anti-Engineer strategy]] |
− | *[[ | + | * [[Engineer taunts]] |
− | *[[ | + | * [[Engineer responses]] |
− | *[[ | + | * [[Engineer voice commands]] |
− | *[[Engineer | + | * [[Basic Engineer strategy]] |
− | *[[Engineer | + | * [[Community Engineer strategy]] |
− | *[[Engineer | + | * [[Engineer (Classic)]] |
− | *[ | + | |
− | *[ | + | == References == |
− | *[[ | + | <references/> |
− | *[[ | + | |
+ | == External links == | ||
+ | * [https://www.teamfortress.com/classes.php?class=engineer Engineer page on the Official TF2 Website] | ||
+ | * [https://www.teamfortress.com/engineerupdate/ The Engineer Update] | ||
+ | ** [https://www.teamfortress.com/engineerupdate/v00.php Day 1], [https://www.teamfortress.com/engineerupdate/v25.php Day 2], [https://www.teamfortress.com/engineerupdate/v75.php Day 3], [https://www.teamfortress.com/engineerupdate/achievements/ Achievements], [https://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log] | ||
+ | * [https://www.teamfortress.com/post.php?id=4013 TF2 Official Blog - Loose Canon] | ||
+ | ** Comic: [https://www.teamfortress.com/loosecanon/ Loose Canon] | ||
+ | * [https://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser] | ||
− | {{ | + | {{Class Nav}} |
{{Engineer Nav}} | {{Engineer Nav}} | ||
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− | |||
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Latest revision as of 11:44, 22 November 2024
Engineer | |
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Basic Information | |
Icon: | |
Type: | Defensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 100% (See Speed below for further details) |
Meet the Engineer | |
“ | ” |
The Engineer is a soft-spoken, amiable Texan from Bee Cave, Texas, USA with an interest in all mechanical things. He specializes in constructing and maintaining buildings that provide support to his team, rather than being a front line class, making him the most suitable for defense. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.
Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, less damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker.
The Engineer is voiced by Grant Goodeve in the game, and by Nolan North in the short film Expiration Date.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Engineer |
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Hauling a building |
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Basic strategy
- Use the construction PDA to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
- You need metal to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal.
- Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
- Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- Build Teleporters to help your team get to key locations with ease.
- Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Unlock Frontier Justice |
3 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Stores 2 guaranteed critical shots for every Sentry Gun kill. Stores 1 guaranteed critical shot for every Sentry Gun kill assist. | |
Promotional / Craft Widowmaker |
∞ / 6 | 6 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
On hit: damage dealt is returned as ammo. +10% damage to the same target as your sentry. | |
Craft Pomson 6000 |
4 | ∞ | Base: 60 Crit: 180 |
Shoots an electric projectile instead of shotgun pellets. Does not require ammo (replaced with an ammo meter). | |
Craft Rescue Ranger |
4 | 16 | Base: 40 Crit: 120 |
Alt-Fire: Use 100 metal to pick up buildings from long range. Fires a special bolt that can repair friendly buildings. | |
Craft Panic Attack |
6 | 32 | Base: 72 Crit: 216 [4.8 damage × 15 pellets] |
+50% bullets per shot. +50% faster weapon deploy time. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 200 | Base: 15 Crit: 45
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Promotional Lugermorph |
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Uncrate C.A.P.P.E.R |
Killed enemies suffer a distinctive death by incineration. | ||||
Unlock Wrangler |
N/A | N/A | N/A | Enables manual control of own Sentry Gun. The Sentry Gun gains double firing rate and a laser pointer to assist in aiming. | |
Uncrate Giger Counter |
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Promotional / Craft Short Circuit |
5 | 200 | Base: 10 Crit: N/A |
No reload necessary. Uses metal as ammo.
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Melee
Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Wrench |
N/A | N/A | Base: 65 Crit: 195 |
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Unlock Necro Smasher |
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Promotional Prinny Machete |
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Distributed Golden Wrench |
Limited item from the Engineer Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Gunslinger |
N/A | N/A | Base: 65 Crit: 195 |
Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Increases maximum health by 25 points. | |
Craft Southern Hospitality |
N/A | N/A | Base: 65 Crit: 195 Bleeding: |
On hit: causes opponent to bleed for 5 seconds. +20% fire vulnerability. | |
Craft Jag |
N/A | N/A | Base: 49 Crit: 146 |
Construction hit speed boost increased by 30%. +15% faster firing speed. | |
Craft Eureka Effect |
N/A | N/A | Base: 65 Crit: 195 |
Press reload key to either teleport to your spawn area or teleporter exit. -50% metal cost when constructing or upgrading teleporters. |
PDA
Weapon | Notes / Special Abilities |
---|---|
Stock Construction PDA |
Allows the player to place the Sentry, Dispenser, and both Teleporters in the world. |
Stock Destruction PDA |
Allows the player to destroy his Sentry, Dispenser, and both Teleporters. |
Taunt attacks
Associated item | Description | Kill Icon | |
---|---|---|---|
Main article: Guitar Smash
The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it. |
Associated item | Description | Kill Icon | |
---|---|---|---|
Main article: Arm Blender
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is gibbed. |
Item sets
The Brundle Bundle | |
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Effect |
Engineer's vocalizations are 145% higher pitch. |
Dr. Grordbort's Brainiac Pack | |
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Effect |
No effect |
The Texas Tech-hand | |
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Effect |
No effect |
The Builder's Basics Kit | |
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Effect |
No effect |
Buildings
Image | Building | Level | Cost | Health | Damage Per Second/Replenish/Recharge |
---|---|---|---|---|---|
Slot one |
Sentry Gun | One | 130 | 150 | Average damage per second (bullets): 71-84 No rockets |
Two | 330 | 180 | Average damage per second (bullets): 119-141 No rockets | ||
Three | 530 | 216 | Average damage per second (bullets): 119-141 Rocket damage per salvo: 53-150 | ||
Slot one (With Gunslinger equipped) |
Combat Mini-Sentry Gun | N/A | 100 | 100 | Average damage per second: 44-56 |
Slot two |
Dispenser | One | 100 | 150 | Health: 10/sec Ammo: 20%/sec Metal: 40/5 sec |
Two | 300 | 180 | Health: 15/sec Ammo: 30%/sec Metal: 50/5 sec | ||
Three | 500 | 216 | Health: 20/sec Ammo: 40%/sec Metal: 60/5 sec | ||
Slots three and four |
Teleporter Entrance Teleporter Exit |
One | 50 | 150 | Recharge: 10 sec |
Two | 250 | 180 | Recharge: 5 sec | ||
Three | 450 | 216 | Recharge: 3 sec |
Cosmetic items
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Engineer achievements
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Update history
- [Undocumented] Added hat bodygroups to the Engineer.
- Added backstab death animation.
July 8, 2010 Patch (Engineer Update)
- Added 35 Engineer achievements.
- Engineers can now pickup & move their buildings.
- [Undocumented] Added several Engineer responses, including domination lines.
- [Undocumented] Added a unique switching animation for the Engineer's Shotgun.
- [Undocumented] Added a arm bodygroup to the Engineer model.
- Engineers can no longer pick up buildings while stunned or in loser state.
- Fixed an exploit where Engineers could create level 3 mini-sentries.
April 14, 2011 Patch (Hatless Update)
- Added training for the Engineer.
October 27, 2011 Patch (Very Scary Halloween Special)
- [Undocumented] Added new voice filter, and sped up idle animations for the Engineer when equipped with the Brundle Bundle set.
December 15, 2011 Patch (Australian Christmas 2011)
- [Undocumented] Added unused vomiting animation.
August 15, 2012 Patch (Mann vs. Machine)
- [Undocumented] Added MvM voice lines to Engineer.
- Fixed the Engineer’s belt and pocket equip_regions conflicting for some items.
- Fixed the Engineer's build menu staying open after changing class.
June 18, 2014 Patch (Love & War Update)
- Sentry bullets are now affected by damage falloff outside of sentry scan range.
- Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's.
- Updated
trigger_hurt
entities to allow Engineers building in them when they are set for zero or negative damage.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
- Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
- Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
- Building pick up speed penalty reduced from 25% to 10%.
- On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
- Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
- Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
July 7, 2016 Patch #1 (Meet Your Match Update)
- Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active).
- Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
- Fixed the Engineer's missing pelvis hitbox.
- Level 1 teleporters now cost 50 metal (previously 125).
- Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended.
- Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.
December 2, 2021 Patch (Smissmas 2021)
- Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up
July 12, 2023 Patch #1 (Summer 2023 Update)
- Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt.
Trivia
- The Engineer was added to the original Team Fortress mod to appeal to players who lacked traditional skills required to perform well in first-person shooters.
- The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.[2]
- The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
- The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
- The Engineer built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
- The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as Phong. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2.
- The first BLU team Engineer resembled Nikola Tesla, armed with a bag of blueprints instead of a PDA.
- Just like the rest of the classes, the Engineer makes an appearance in Saints Row: The Third in the form of a wearable head mask.
- The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Wilco.
- A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father) looks on proudly and pats him on the shoulder.
- A large cutout of the Engineer makes an appearance in Worms Reloaded as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
- The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
- In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively.
- The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Dungeon Defenders.
- The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
- The Engineer's uniform makes an appearance in Tiny Tower.
- The Engineer's surname is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans.[1]
- The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in Team Fortress 2, with 15% choosing to play as him.
- Barik, a playable character in Paladins, has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve.
Gallery
Related images: |
Trading card front.
Engineer as seen in the Loose Canon comic.
Contract drawer photo
Related merchandise
See also
- Metal
- Engineer match-ups
- Anti-Engineer strategy
- Engineer taunts
- Engineer responses
- Engineer voice commands
- Basic Engineer strategy
- Community Engineer strategy
- Engineer (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
- ↑ The Making of Team Fortress
External links
- Engineer page on the Official TF2 Website
- The Engineer Update
- TF2 Official Blog - Loose Canon
- Comic: Loose Canon
- 119th Update! - Coming soon teaser
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