Difference between revisions of "Wrench"

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{{Weapon/de
+
{{Item infobox
| SLOT = [[Meele/de|Nahkampf]]
+
| type              = weapon
| CLASSES = [[Engineer/de|Engineer]]
+
| image              = Wrench_IMG.png
| TYPE = Level 1 Schraubenschlüssel
+
| 3d-image-1        = Wrench
| IMAGENAME = wrench_IMG.png
+
| 3d-image-2        = Wrench Festive
| WEAPON_LOADED = N/A
+
| 3d-image-4        = Wrench Festivized
| WEAPON_AMMO = N/A
+
| 3d-image-6        = Wrench Australium
| WEAPONBOX = YES
+
| 3d-image-7        = Wrench Australium Festivized RED
| IMAGE = wrench
+
| 3d-image-8        = Wrench Australium Festivized BLU
| SOURCE = Standard
+
| 3d-image-9        = Wrench Botkiller Rust
 +
| 3d-image-10        = Wrench Botkiller Blood
 +
| 3d-image-11        = Wrench Botkiller Carbonado
 +
| 3d-image-12        = Wrench Botkiller Diamond
 +
| 3d-image-13        = Wrench Botkiller Silver Mk.I
 +
| 3d-image-15        = Wrench Botkiller Gold Mk.I
 +
| 3d-image-17        = Wrench Botkiller Silver Mk.II
 +
| 3d-image-19        = Wrench Botkiller Gold Mk.II
 +
| 3d-button-1        = default
 +
| 3d-button-2        = colored_pair
 +
| 3d-button-4        = colored_pair
 +
| 3d-button-6        = australium
 +
| 3d-button-7        = australium_half
 +
| 3d-button-8        = australium_half
 +
| 3d-button-9        = default_half
 +
| 3d-button-10      = default_half
 +
| 3d-button-11      = default_half
 +
| 3d-button-12      = default_half
 +
| 3d-button-13      = colored_pair
 +
| 3d-button-15      = colored_pair
 +
| 3d-button-17      = colored_pair
 +
| 3d-button-19      = colored_pair
 +
| 3d-viewname-1     = Default
 +
| 3d-viewname-2      = Festive
 +
| 3d-viewname-4      = Festivized
 +
| 3d-viewname-6      = Australium
 +
| 3d-viewname-7      = Australium Festivized<br>(RED)
 +
| 3d-viewname-8      = Australium Festivized<br>(BLU)
 +
| 3d-viewname-9      = Rust
 +
| 3d-viewname-10    = Blood
 +
| 3d-viewname-11    = Carbonado
 +
| 3d-viewname-12    = Diamond
 +
| 3d-viewname-13    = Silver Mk.I<br>
 +
| 3d-viewname-15    = Gold Mk.I<br>
 +
| 3d-viewname-17    = Silver Mk.II<br>
 +
| 3d-viewname-19    = Gold Mk.II<br>
 +
| used-by            = {{used by|Engineer}}
 +
| slot              = melee
 +
| weapon-script      = tf_weapon_wrench
 +
| availability      = {{avail|stock|crate28-strange|crate35-festive|case99|case100|mvm-both-types|contract|warpaint}}
 +
| marketable        = yes
 +
| numbered          = no
 +
| ammo-loaded        = {{common string|N/A}}
 +
| ammo-carried      = {{common string|N/A}}
 +
| loadout            = yes
 +
  | quality          = normal
 +
  | item-kind        = {{item kind|Wrench}}
 +
  | item-level      = 1
 +
  | item-description = {{item description|Wrench}}
 
}}
 
}}
  
 +
{{Other uses|this=the default melee weapon for the Engineer|for=other wrenches|Wrench (disambiguation)}}
  
{{hatnote|Waren sie auf der Suche nach dem [[Golden Wrench/de|Goldenen Schraubenschlüssel?]]?}}
+
{{Quotation|'''The Demoman'''|You come wide at me again boy, I'll stick that wrench right up yer arse!|sound=Demoman dominationengineer04.wav}}
{{Quotation|'''Der Engineer''' über alternative Verwendung des Schraubenschlüssels.|I'm gonna beat you like a rented mule, boy!|sound=Engineer_taunts01.wav}}
 
  
Der '''Schraubenschlüssel''' ist die [[Meele/de|Nahkampf-Waffe]] des [[Engineer/de|Engineers]]. Er dient hauptsächlich dazu, [[Sentry Gun/de|Sentry Guns]], [[Dispenser/de|Dispenser]] und [[Teleporter/de|Teleporter]] aufzurüsten. Zusätzlich dient er noch als Nahkampfwaffe. Ebenfalls werden [[Buildings/de|Gebäude]], die währen des Aufbauens mit dem Schraubenschlüssel geschlagen werden, doppelt so schnell aufgebaut. Falls mehrere [[Engineer/de|Engineers]] ein Gebäude schlagen, addiert sich dieser Effekt. Mit dem Schraubenschlüssel kann man ebenfalls die [[Electro Sapper/de|Sapper]] des [[Spy/de|Spy's]] entfernen. Die Animation für einen [[critical hit/de|kritischen Treffer]] ist ein Schlag von rechts nach links.
+
The '''Wrench''', also known as the '''Uhlman Build-Matic Wrench''', is the default [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a [[w:Monkey wrench|monkey {{botignore|wrench}}]] with an antique design.
  
== Schaden ==
+
The primary function of the Wrench is to upgrade (25 metal per swing or 50 metal per swing during [[Setup time]]) and repair (max 102 health repaired per swing, consuming 1 metal for every 3 health repaired) [[Dispenser]]s, [[Teleporters]], and [[Sentry Gun]]s. In addition, while placed [[buildings]] construct themselves, striking them with the Wrench causes them to build 2.5 times faster. This effect is additive, with each consecutive swing increasing the build rate (up to almost double the default rate). Hitting buildings with the Wrench can also  remove [[Sapper]]s placed by enemy [[Spy|Spies]].
* Basis: 65 (59 bis 72)
 
* Mini-Crit: 88
 
* [[Critical Hit/de|Kritischer Treffer]]: 195
 
* Je Treffer maximal reparierter Schaden: 105
 
* Je Treffer aufgewertet um: 25
 
* Metallkosten zur Reparatur: 1 + Schaden / 5  
 
* Metallkosten zum Nachladen: 1 je Kugel, 2 je Raketen-Salve
 
  
Diese Zahlen sind Näherungswerte und durch Test der Community bestimmt worden.
+
Switching from this weapon to the [[Gunslinger]] destroys any existing Sentry Gun placed by the player. Similarly, switching to this weapon from the Gunslinger destroys the Gunslinger’s [[Combat Mini-Sentry Gun]].
 +
 +
== Damage and function times ==
 +
{{Damage table
 +
| damagetype            = Melee
 +
| rangetype            = Melee
 +
| damage                = yes
  
== Zeiten ==
+
|  base                = 65
* Angriffsintervall: 0.8
+
|  crit                = 195
Alle Zeiten sind in Sekunden angegeben. Sie sind Näherungswerte und durch Test der Community bestimmt worden.
+
|  minicrit            = 88
 +
|  damage repaired      = 102
 +
|  upgrade amount      = 25/{{tooltip|50|During Setup time}}
 +
|  metal cost repairing = {{tooltip|damage / 3|Rounded up}} or 3:1 health to metal ratio
 +
|  metal cost reloading = 1 / bullet, 40 / hit <br/>2 / rocket salvo, 16 / hit
 +
| function times        = yes
 +
|  attack interval      = 0.8 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Wrench}}
 +
| rankson = sentry kills
 +
| rankson2 = kills
 +
  | item-description = {{item description|Wrench}}
 +
| festive = yes
 +
| botkiller = yes
 +
| australium = yes
 +
| can deal damage = yes
 +
| can destroy sappers = yes
 +
| notes = Any strange parts added to this weapon only count actions with the wrench itself, not any built Sentry Guns.
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Engineer}} ===
 +
{{Wrench related achievements}}
 +
 
 +
 
 +
=== {{class link|Medic}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Midwife Crisis}}
 +
}}
  
== Diverses ==
+
== Update history ==
*Laut dem [http://cdn.steampowered.com/Manuals/440/SentryManual_web.pdf?t=1266553139 Sentry Handbuch] heisst der Schraubenschlüssel "Uhlman Build-Matic Wrench".
+
{{Update history|
*Wegen seiner Sentry hat der Engineer eine hohe Chance auf kritische Treffer, ohne selbst viel Schaden zu verursachen. Zusammen mit der erhöhten Chance auf kritische Treffer der Nahkampf-Waffen, führt dies zu Trugschlüssen über die unnatürlich hohe Chance auf kritische Treffer des Schraubenschlüssels.
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
*Wegen dieser hohen Chance wurde der Schraubenschlüssel von unglücklichen Opfern bereits auf den Namen "The Crit Wrench" ("Der kritische Schraubenschlüssel"), getauft.
+
* Added swing animations.
*Das Modell des Schraubenschlüssel basiert auf der [http://en.wikipedia.org/wiki/Monkey_wrench monkey Wrench], die von Charles Moncky im 19 Jahrhundert entwickelt wurde, und nicht auf den Schraubenschlüsseln, die wir heute verwenden.
 
*Vom Schraubenschlüssel gibt es [[Developer weapon/de|Entwickler]]-Varianten.  
 
  
== Gallerie ==
+
'''{{Patch name|2|3|2011}}'''
<gallery>
+
* Engineers who hit teammate Sentry Guns with their Wrench now get [[kill assist]]s from that Sentry Gun.
File:Wrench 1st person cropped.png|Sicht aus der First-Person.
+
 
File:Wrench 1st person.png|Volle First-Person Sicht.
+
'''{{Patch name|2|14|2011}}'''
</gallery>
+
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] variant.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|12|19|2011}}'''
 +
* Festive Wrenchs can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* Fixed some cases where strange wrenches would fail to correctly count kills.
 +
 
 +
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 +
* {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added Silver and Gold Botkiller Mk. II variants.
 +
 
 +
'''{{Patch name|2|15|2013}}'''
 +
* Fixed the Botkiller Wrench using the RED team arms skin while on the BLU team.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Wrench models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|12|8|2014}}''' ([[End of the Line Update]])
 +
* {{Undocumented}} Added a description to the Wrench.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
 +
* Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
 +
* On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
 +
* Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
 +
 
 +
'''{{Patch name|1|7|2016}}'''
 +
* {{Undocumented}} Fixed the Festive Wrench not showing the lights in client view.
 +
 
 +
'''{{Patch name|7|25|2019}}''' ([[Summer 2019 Pack]])
 +
* Fixed [[Medi Gun|{{botignore|Medi-gun}}]]{{sic}}/Wrench items not dropping for the [[Mann Up|Mann vs. Machine rewards]].
 +
 
 +
'''{{Patch name|8|21|2020}}''' ([[Summer 2020 Pack]])
 +
* Fixed Australium {{botignore|Medigun}}{{sic}}/Wrench items not dropping for the Mann vs. Machine rewards.
 +
}}
  
== Siehe auch ==
+
== Bugs ==
*[[Engineer strategy/de#Wrench|Schraubenschlüssel-Strategie]]
+
* With flipped view-models enabled on all its [[Botkiller weapons|Botkiller]] variants, the Wrench's robot head has its normals inverted, making it appear see through.
*[[Building/de|Gebäude]]
 
  
 +
== Trivia ==
 +
* The Wrench is included with the Sentry Gun's delivery package.<ref>[https://cdn.akamai.steamstatic.com/steam/apps/440/manuals/SentryManual_web.pdf?t=1659929900 Sentry Gun manual], page 2.</ref>
  
 +
== Gallery ==
 +
<gallery>
 +
File:Wrench 1st person.png|First-person view.
 +
File:Festive Wrench 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 +
File:Festive Wrench 1st person blu.png|[[BLU]] Festive variant.
 +
File:Wrench First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Wrench First Person Festivized Variant BLU.png|BLU Festivized variant.
 +
File:Botkiller Wrench 1st person.png|Silver Botkiller Mk.I variant.
 +
File:Botkiller Wrench gold 1st person.png|Gold Botkiller Wrench Mk.I variant.
 +
File:Botkiller Wrench rust 1st person.png|Rust Botkiller Wrench variant.
 +
File:Botkiller Wrench blood 1st person.png|Blood Botkiller Wrench variant.
 +
File:Botkiller Wrench carbonado 1st person.png|Carbonado Botkiller variant.
 +
File:Botkiller Wrench diamond 1st person.png|Diamond Botkiller variant.
 +
File:Botkiller Wrench Silver Mk2 1st person.png|Silver Botkiller Mk.II variant.
 +
File:Botkiller Wrench Gold Mk2 1st person.png|Gold Botkiller Mk.II variant.
 +
File:Australium wrench.png|[[Australium weapons|Australium variant]].
 +
File:Wrench First Person Australium Festivized Variant RED.png|RED Australium Festivized variant.
 +
File:Wrench First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant.
 +
File:Standard icon Wrench.png|Icon from TF2 DIY kit.
 +
</gallery>
 +
<!-- Add these when they're in the game.
 +
File:Botkiller Wrench Mirror 1st person.png|Mirror Botkiller variant.
 +
File:Botkiller Wrench Uranium 1st person.png|Uranium Botkiller variant.
 +
-->
  
 +
== See also ==
 +
* [[Basic Engineer strategy#Wrench + reskins|Wrench strategy]]
 +
* [[Festive weapons]]
 +
* [[Botkiller weapons]]
 +
* [[Australium weapons]]
  
{{Allweapons Nav/de}}
+
== References ==
<br/>
+
<references/>
{{Engineer Nav/de}}
 
  
{{Languages}}
+
{{Standard Weapons Nav}}
 +
{{Allweapons Nav}}
 +
{{Engineer Nav}}
  
__NOTOC__
+
[[Category:Weapons using the CommunityWeapon material proxy]]
[[Category:Melee weapons]]
 

Latest revision as of 06:43, 21 October 2024

This article is about the default melee weapon for the Engineer. For other wrenches, see Wrench (disambiguation).

The Wrench, also known as the Uhlman Build-Matic Wrench, is the default melee weapon for the Engineer. It is a monkey wrench with an antique design.

The primary function of the Wrench is to upgrade (25 metal per swing or 50 metal per swing during Setup time) and repair (max 102 health repaired per swing, consuming 1 metal for every 3 health repaired) Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings construct themselves, striking them with the Wrench causes them to build 2.5 times faster. This effect is additive, with each consecutive swing increasing the build rate (up to almost double the default rate). Hitting buildings with the Wrench can also remove Sappers placed by enemy Spies.

Switching from this weapon to the Gunslinger destroys any existing Sentry Gun placed by the player. Similarly, switching to this weapon from the Gunslinger destroys the Gunslinger’s Combat Mini-Sentry Gun.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Damage repaired per hit 102
Upgrade amount per hit 25/50
Metal cost per repairing hit damage / 3 or 3:1 health to metal ratio
Metal cost for reloading ammo 1 / bullet, 40 / hit
2 / rocket salvo, 16 / hit
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.


Leaderboard class medic.png Medic

Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • Added swing animations.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

August 18, 2011 Patch

  • [Undocumented] Added Strange variant.

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Wrenchs can now be gifted.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

February 15, 2013 Patch

  • Fixed the Botkiller Wrench using the RED team arms skin while on the BLU team.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Wrench models to use the c_models system.

December 8, 2014 Patch (End of the Line Update)

  • [Undocumented] Added a description to the Wrench.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
  • Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
  • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).

January 7, 2016 Patch

  • [Undocumented] Fixed the Festive Wrench not showing the lights in client view.

July 25, 2019 Patch (Summer 2019 Pack)

August 21, 2020 Patch (Summer 2020 Pack)

  • Fixed Australium Medigun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.

Bugs

  • With flipped view-models enabled on all its Botkiller variants, the Wrench's robot head has its normals inverted, making it appear see through.

Trivia

  • The Wrench is included with the Sentry Gun's delivery package.[1]

Gallery

See also

References