Difference between revisions of "Engineer"

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{{Featured article tag}}
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{{Featured article tag}}<!--
{{infobox class
+
-->{{Class infobox
|image=Engineer.png
+
| image = Engineer.png
|class=[[Image:Leaderboard class engineer.png|40px]]
+
| class = [[File:Leaderboard class engineer.png|40px]]
|type=[[Defensive]]
+
| type   = [[Defensive]]
|health=125 <br> <small>(150 with the [[Gunslinger]] equipped)</small> <br> <small>(185 when buffed by a Medic)<br> (225 with the [[Gunslinger]] when buffed by medic)</small>
+
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
|speed=100% <br> <small>(75% while Hauling a Building)</small>
+
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
  
{{Quotation|'''The Engineer''' on his profession|Hey look buddy, I'm an engineer; that means I solve problems. <br> Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy. <br> I solve '''practical problems.'''}}
+
{{Quotation|'''The Engineer''' on his profession|Hey look, buddy. I'm an engineer that means I solve problems.<br>Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy.<br>I solve '''practical problems'''.|sound=Meet the Engineer.wav}}
A soft-spoken, amiable Texan with a knack for all things mechanical, the '''Engineer''' (real name '''Dell Conagher''') chooses to build and maintain [[buildings]] that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that replenishes the health and ammo of nearby teammates and [[Teleporter]]s that quickly transport his teammates to the fray.
 
  
However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable [[#Weapons|weapons]] combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.
+
The '''Engineer''' is a soft-spoken, amiable [[w:Texas|Texan]] from [[w:Bee Cave, Texas|Bee Cave, Texas]], [[w:USA|USA]] with an interest in all mechanical things. He specializes in constructing and maintaining [[buildings]] that provide support to his team, rather than being a front line [[Classes|class]], making him the most suitable for defense. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that restores the health and ammunition of nearby teammates, and [[Teleporters]] that quickly transport players from point A to point B.
  
Strategically, the Engineer can transport buildings he has already built and deploy them elsewhere, at the cost of slower running speed while carrying them. Buildings also need a few seconds to re-deploy, and are vulnerable while deploying.
+
Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy [[Spy|Spies]], a good Engineer must keep his gear under a watchful eye and under repair with his [[Wrench]] at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable [[#Weapons|weapons]], along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and [[Buildings#Hauling|haul]] constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to [[Short Circuit|destroy projectiles]] or to [[Gunslinger|build faster-deploying, less damaging]] Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker.
  
__TOC__
+
The Engineer is [[Voice actors|voiced]] by [[Grant Goodeve]] in the game, and by [[Nolan North]] in the short film ''[[Expiration Date]]''.
{{clr}}
 
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name=Dell Conagher
+
| name = [[w:Doctor (title)|Dr.]] Dell Conagher
| birthplace = [[wikipedia:Bee_Cave,_Texas|Bee Cave, Texas, '''USA''']]
+
| birthplace = [[w:Bee Cave, Texas|Bee Cave, Texas, '''USA''']]
| job = [[wikipedia:Area_denial_weapons|Area Denial]]
+
| job = [[w:Area denial weapon|Area Denial]]<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "I Like to Make Things"
+
| motto = "I like to make things".<ref name="trailer 2"/>
| description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecue, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
+
| description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
 
| image = Meetheengineer3.PNG
 
| image = Meetheengineer3.PNG
 
}}
 
}}
  
== Basic Strategy ==
+
== Health ==
{{Main|Tips#Engineer|l1=Engineer tips|Engineer strategy}}
+
{{main|Health|Overheal|l1=Health|l2=Overheal}}
[[File:Engineerava.jpg|right]]
 
* Use the build tool to place sentry guns, dispensers, and teleporters.
 
* You need metal to build, repair, and upgrade your buildings. Collect fallen weapons, ammo boxes or use health cabinets to get more metal.
 
* Hit your buildings while they build to double their build speed.
 
* Hit your buildings with your Wrench to upgrade it with metal. Each level adds more structure health and feature bonuses.
 
* Build sentries to hold the line for your team. Good spots are usually just behind choke points on the map.
 
* Build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
 
* Build teleporters to help your team reach the front line faster. Build an entrance as you leave spawn for the first time...your teammates will thank you.
 
* Keep an eye out for enemy spies attaching sappers to your buildings. Use your Wrench to remove sappers.
 
* When placing buildings, use the secondary-fire button to rotate the blueprint clockwise.
 
* Move your buildings around on the map after they've been built. Build and upgrade your structures in a safe spot before bringing them to the front lines, and take them away to prevent their destruction.
 
* If you're in an open place, look around after selecting the Sentry and you will see a grid appear which indicates the line where enemies cross to trigger the auto-aim feature of the Sentry. Use it to decide the best Sentry position.
 
* If you're in an open place, and your stuff is sapped, kill the Spy first, otherwise he may backstab you while you're trying to remove the sappers.
 
* If you are already at your stuff then hit the Sentry Sapper once while on the way to the spy...that way it will only take one whack to destroy it after you take care of the Spy.
 
* Build Dispensers first if there is no ammo boxes near your nest, if not, build a Sentry Gun, dispensers can always wait if there is ammo boxes near. (ammo is near Medic kits most of the cases too)
 
* During Sudden Death the [[:File:Resupplylocker.png|Resupply Locker]] is locked and no [[Pickups|Health Pickups]] are available (but the ammo boxes are), so the dispenser should always be built first.
 
* By mastering the use of the [[Wrangler]] it is now easier for the Engineer to [[Sentry rocket jump]] by using the rockets of his own level 3 sentry.
 
  
 +
{{Class health pack and overheal table|overheal|engineer=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|engineer}}
 +
 +
== Basic strategy ==
 +
{{main|Tips#_Engineer|l1=Engineer tips|Basic Engineer strategy|Community Engineer strategy}}
 +
[[File:Icon engineer.jpg|right|150px]]
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Engineer strategy]] instead.
 +
    -->
 +
* Use the [[PDA|construction PDA]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
 +
* You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal.
 +
* Hit your [[Sentry Gun]] with your [[Wrench]] to upgrade it with metal. Each level adds more health and firepower.
 +
* Build [[Dispenser]]s to provide your teammates with health and ammo. They also generate metal for you to use.
 +
* Build [[Teleporters]] to help your team get to key locations with ease.
 +
* Keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper]]s to your Buildings. Use your Wrench to remove Sappers.
 +
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 +
 +
<!-- # NOTE:
 +
    # Please do not add any new tips to this list.
 +
    # Add new strategies to [[Basic Engineer strategy]] or [[Community Engineer strategy]] instead.
 +
    -->
 +
{{clr}}
 
== Weapons ==
 
== Weapons ==
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.
+
{{main|Weapons#Engineer|l1=Weapons}}
{| class="wikitable grid"
+
''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
! class="header" |
+
 
! class="header" | Weapon
+
{{Class weapons table engineer primary}}
! class="header" | Ammo Loaded
+
{{Class weapons table engineer secondary}}
! class="header" | Ammo Carried
+
{{Class weapons table engineer melee}}
! class="header" | Damage Range
+
{{Class weapons table engineer building}}
! class="header" | Special Ability
+
 
|-
+
=== Taunt attacks ===
! {{Icon weapon|weapon=Shotgun|icon-size=100x100px}}<br/><small>Standard</small>
+
{{Taunt
| [[Shotgun]]
+
| image = EngyGuitarSmash.png
| 6
+
| weapon-1 = Frontier Justice
| 32
+
| special = Guitar Smash
| 80-90 (180 [[crit]]) [Slow reload]
+
| description = {{Main|Guitar Smash}}
| None
+
The Engineer takes out his trusty guitar, [[Media:Taunt eng strum.wav|plays a chord]], and then smashes the area in front of him with it.
|-
+
:([[Media:Taunt eng smash1.wav|Smash sound 1]])
![[file:Backpack Frontier Justice.png|150px|link=Frontier Justice]]<br/><small>Unlock</small>
+
:([[Media:Taunt eng smash2.wav|Smash sound 2]])
| [[Frontier Justice|Frontier Justice]]
+
:([[Media:Taunt eng smash3.wav|Smash sound 3]])
| 3
+
}}
| 32
+
{{Taunt
| 80-90 (180 [[crit]]) [Slow reload]
+
| image = EngyGunslinger.png
| Gets 2 crits for every sentry kill and 1 crit for every sentry assist. Bonus crits only granted upon sentry destruction. No random crits.
+
| weapon-1 = Gunslinger
|}
+
| special = Arm Blender
=== Secondary ===
+
| description = {{Main|Arm Blender}}
{| class="wikitable grid"
+
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is [[Gibs|gibbed]].
! class="header" |  
+
}}
! class="header" | Weapon
+
 
! class="header" | Ammo Loaded
+
== Item sets ==
! class="header" | Ammo Carried
+
{{Set|The Brundle Bundle}}
! class="header" | Damage Range
 
! class="header" | Special Ability
 
|-
 
! {{Icon weapon|weapon=Pistol|icon-size=100x100px}}<br/><small>Standard</small>
 
| [[Pistol]]
 
| 12
 
| 200
 
| 20-22 (45 crit) [Fast reload]
 
| None
 
|-
 
![[File:Backpack Wrangler.png|100px|link=Wrangler]]<br/><small>Unlock</small>
 
| [[Wrangler]]
 
| N/A
 
| N/A
 
| N/A
 
| Allows you to directly aim and shoot with your own sentry. The sentry gains a laser pointer for better manual aiming. The sentry gets covered by an energy shield surrounding it.
 
|}
 
  
=== Melee ===
+
{{Set|The Brainiac Pack|main=no}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Weapon
 
! class="header" | Damage Range
 
! class="header" | Special Ability
 
|-
 
! {{Icon weapon|weapon=Wrench|icon-size=100x100px}}<br/><small>Standard</small>
 
| [[Wrench]]
 
| 43-87 (195 crit) [A little more than 1 hit per second]
 
| None
 
|-
 
! {{Icon weapon|weapon=Golden Wrench|icon-size=100x100px}}<br/><small>Promotion</small>
 
| '''[[Golden Wrench]]'''
 
| 43-87 (195 crit) [A little more than 1 hit per second]
 
| Killed enemies turn into solid [[Australium]] statues instead of standard ragdolls.
 
|-
 
![[File:Backpack Gunslinger.png|100px|link=Gunslinger]]<br/><small>Unlock</small>
 
| [[Gunslinger]]
 
| 43-87 (195 crit) [A little more than 1 hit per second]
 
| Adds 25 max. health to the wearer. Replaces Sentries with Mini Sentries. Every third punch in a combo is a critical hit. No random crits.
 
|-
 
! [[Image:Backpack Southern Hospitality.png|100px|Southern Hospitality|link=Southern Hospitality]]<br/><small>Drop</small>
 
| [[Southern Hospitality]]
 
| 59-72 (195 crit) [A little more than 1 hit per second]
 
| On hit, target bleeds out for 5 seconds. No random crits. Adds a 20% fire damage vulnerability to the wearer.
 
|}
 
  
=== PDAs ===
+
{{Set|The Texas Tech-hand|main=no}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Weapon
 
! class="header" | Special ability
 
|-
 
| {{Icon weapon|weapon=Builder|icon-size=100x100px}}
 
| [[PDA|Build Tool]]
 
| Allows the Engineer to build his [[buildings]]
 
|-
 
| {{Icon weapon|weapon=Destroy|icon-size=100x100px}}
 
| [[PDA|Demolish Tool]]
 
| Allows the Engineer to demolish his [[buildings]]
 
|}
 
  
===Sam & Max variant===
+
{{Set|The Builder's Basics Kit|main=no}}
{| class="wikitable grid"
 
! class="header" |
 
! class="header" | Weapon
 
! class="header" | Ammo Loaded
 
! class="header" | Ammo Carried
 
! class="header" | Damage Range
 
! class="header" | Special Ability
 
|-
 
! {{Icon weapon|weapon=Lugermorph|icon-size=100x100px}}<br/><small>Secondary</small>
 
| '''[[Lugermorph]]'''
 
| 12
 
| 200
 
| Base: 15 <br/>[[Crit]]: 45 [6 rounds/sec]
 
|Same specs as [[Pistol]].
 
|}
 
  
 
== Buildings ==
 
== Buildings ==
 
{{main|Buildings}}
 
{{main|Buildings}}
[[Image:Toolboxengineer cropped.png|right|150px]]
+
{| class="wikitable grid" width="80%" style="text-align:center"
{| class="wikitable grid"
+
! class="header" | Image
! class="header" |
 
 
! class="header" | Building
 
! class="header" | Building
! class="header" | Level  
+
! class="header" | Level
 
! class="header" | Cost
 
! class="header" | Cost
 
! class="header" | Health
 
! class="header" | Health
! class="header" | Damage/Replenish/Recharge values
+
! class="header" | Damage Per Second/Replenish/Recharge
 
|-
 
|-
! rowspan=3| [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
+
! rowspan="3" align="center" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
| rowspan=3| '''[[Sentry Gun]]'''
+
| rowspan="3" align="left"  | '''[[Sentry Gun]]'''
 
| One
 
| One
 
| 130
 
| 130
 
| 150
 
| 150
| Average DPS: 64
+
| Average damage per second (bullets): 71-84<br/>No rockets
 
|-
 
|-
 
| Two
 
| Two
 
| 330
 
| 330
 
| 180
 
| 180
| Average DPS: 128
+
| Average damage per second (bullets): 119-141<br/>No rockets
 
|-
 
|-
 
| Three
 
| Three
 
| 530
 
| 530
 
| 216
 
| 216
| Bullets average DPS: 128<br/>Rockets (direct hit): 100
+
| Average damage per second (bullets): 119-141<br/>Rocket damage per salvo: 53-150
 
|-
 
|-
! [[File:Red_Mini_Sentry.png|150px|link=Combat Mini-Sentry]]<br/><small>Slot one</small>
+
! style="background-color:#FEF5E0" align="center" | [[File:Red Mini Sentry.png|150px|link=Sentry Gun#Combat Mini-Sentry Gun]]<br/><small>Slot one (With Gunslinger equipped)</small>
| '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry]]'''
+
| style="background-color:#FEF5E0" align="left"  | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]'''
| N/A
+
| style="background-color:#FEF5E0" | N/A
| 100
+
| style="background-color:#FEF5E0" | 100
| 100-125
+
| style="background-color:#FEF5E0" | 100
| Average DPS: 32
+
| style="background-color:#FEF5E0" | Average damage per second: 44-56
 
|-
 
|-
! rowspan=3| [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
+
! rowspan="3" align="center" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
| rowspan=3| '''[[Dispenser]]'''
+
| rowspan="3" align="left"  | '''[[Dispenser]]'''
 
| One
 
| One
 
| 100
 
| 100
Line 208: Line 144:
 
| Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
 
| Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
 
|-
 
|-
! rowspan=3| [[File:Built Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three & four</small>
+
! style="background-color:#FEF5E0" rowspan="3" align="center" | [[File:RED Teleporter.png|150px|link=Teleporters]]<br/><small>Slots three and four</small>
| rowspan=3| '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit
+
| style="background-color:#FEF5E0" rowspan="3" align="left"  | '''[[Teleporters|Teleporter]]''' Entrance<br/>'''[[Teleporters|Teleporter]]''' Exit
| One
+
| style="background-color:#FEF5E0" | One
| 125
+
| style="background-color:#FEF5E0" | {{tooltip|50|25 (With Eureka Effect equipped)}}
| 150
+
| style="background-color:#FEF5E0" | 150
| Recharge: 10 sec
+
| style="background-color:#FEF5E0" | Recharge: 10 sec
 
|-
 
|-
| Two
+
| style="background-color:#FEF5E0" | Two
| 325
+
| style="background-color:#FEF5E0" | {{tooltip|250|125 (With Eureka Effect equipped)}}
| 180
+
| style="background-color:#FEF5E0" | 180
| Recharge: 5 sec
+
| style="background-color:#FEF5E0" | Recharge: 5 sec
|-
 
| Three
 
| 525
 
| 216
 
| Recharge: 3 sec
 
 
|-
 
|-
 +
| style="background-color:#FEF5E0" | Three
 +
| style="background-color:#FEF5E0" | {{tooltip|450|225 (With Eureka Effect equipped)}}
 +
| style="background-color:#FEF5E0" | 216
 +
| style="background-color:#FEF5E0" | Recharge: 3 sec
 
|}
 
|}
  
===Taunt attack===
+
== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Engineer cosmetics|l2=List of Engineer cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
 +
 
 +
== Official class avatars ==
 +
{{Class avatars}}
  
{| class="wikitable grid"
+
== Achievements ==
! class="header" |
+
{|
! class="header" | Attack
+
| [[File:Achieved.png|65px|left]]
! class="header" | Weapon
+
| {{Main|Engineer achievements}}
! class="header" | Duration
+
* '''Engineer pack''': 38 achievements, 3 [[Engineer achievements#milestones|milestones]].
! class="header" | Damage
+
* 1 [[General achievements|General achievement]].
|-
 
! {{Icon weapon|weapon=Dischord|icon-size=100x100px}}<br/><small>Primary</small>
 
| '''[[Dischord]]'''
 
| [[Frontier Justice]]
 
| 4 Seconds
 
| 500 (Instant kill).
 
|-
 
! {{Icon weapon|weapon=Organ Grinder|icon-size=100x100px}}<br/><small>Melee</small>
 
| '''[[Organ Grinder]]'''
 
| [[Gunslinger]]
 
| 4 Seconds
 
| A series of hits dealing 1 and stun, then last blast dealing 500 (Instant kill).
 
 
|}
 
|}
  
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 +
* {{Undocumented}} Added hat bodygroups to the Engineer.
 +
 +
'''{{Patch name|1|13|2010}}'''
 +
* Added [[backstab]] death animation.
 +
 +
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 +
* Added 35 [[Engineer achievements]].
 +
* Engineers can now pickup & move their [[buildings]].
 +
* {{Undocumented}} Added several [[Engineer responses]], including [[domination]] lines.
 +
* {{Undocumented}} Added a unique switching animation for the Engineer's Shotgun.
 +
* {{Undocumented}} Added a arm bodygroup to the Engineer model.
 +
 +
'''{{Patch name|7|9|2010}}'''
 +
* Engineers can no longer pick up buildings while stunned or in loser state.
 +
 +
'''{{Patch name|7|13|2010}}'''
 +
* Fixed an exploit where Engineers could create level 3 [[Mini-Sentry|mini-sentries]].
 +
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Added [[Training Mode|training]] for the Engineer.
 +
 +
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 +
* {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Brundle Bundle]] set.
 +
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* {{Undocumented}} Added unused vomiting animation.
 +
 +
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]])
 +
* {{Undocumented}} Added MvM voice lines to Engineer.
 +
 +
'''{{Patch name|2|7|2014}}'''
 +
* Fixed the Engineer’s belt and pocket equip_regions conflicting for some items.
 +
 +
'''{{Patch name|6|11|2014}} #2'''
 +
* Fixed the Engineer's build menu staying open after changing class.
 +
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Sentry bullets are now affected by damage falloff outside of sentry scan range.
 +
* Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's.
  
==Hats==
+
'''{{Patch name|2|18|2015}}'''
{{Main|Hats}}
+
* Updated {{code|trigger_hurt}} entities to allow Engineers building in them when they are set for zero or negative damage.
{| class="wikitable grid"
 
!class="header" | Original
 
!class="header" colspan=2 | Classless Update
 
!class="header" colspan=2 | Community
 
!class="header" | Hatless
 
|-
 
| [[Mining Light]]
 
| [[Texas Ten Gallon]]
 
| [[Engineer's Cap]]
 
| [[Hotrod]]
 
| [[Safe'n'Sound]]
 
| [[Texas Slim's Dome Shine]]
 
|-
 
| [[File:Backpack Mining Light.png|100px|center|link=Mining Light]]
 
| [[File:Backpack Texas Ten Gallon.png|100px|center|link=Texas Ten Gallon]]
 
| [[File:Backpack Engineer's Cap.png|100px|center|link=Engineer's Cap]]
 
| [[File:Backpack Hotrod.png|100px|center|link=Hotrod]]
 
| [[File:Backpack Safe'n'Sound.png|100px|center|link=Safe'n'Sound]]
 
| [[File:Backpack Texas Slim's Dome Shine.png|100px|center|center|link=Texas Slim's Dome Shine]]
 
|}
 
  
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
 +
* Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
 +
* Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
 +
* Building pick up speed penalty reduced from 25% to 10%.
 +
* On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
 +
* Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
 +
* Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  
{{Template:All class hat table}}
+
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
 +
* Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active).
 +
* Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
 +
* Fixed the Engineer's missing pelvis hitbox.
 +
* Level 1 teleporters now cost 50 metal (previously 125).
  
==Official class avatars==
+
'''{{Patch name|7|8|2016}}'''
{{Class avatars}}
+
* Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended.
  
== Achievements ==
+
'''{{Patch name|7|28|2016}}'''
{{Main|Engineer achievements}}
+
* Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.
'''Engineer pack''': 35 achievements, 3 [[Engineer achievements#milestones|milestones]].
 
  
1 [[General achievements|General achievement]].
+
'''{{Patch name|12|2|2021}}''' ([[Smissmas 2021]])
 +
* Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up
  
{|border=0
+
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])
|[[Image:tf_get_turretkills.jpg|link=General achievements|Sentry Gunner]]
+
* Fixed the Engineer not being able to move for a short period of time after doing [[High Five!|The High Five]] taunt.
|''' Sentry Gunner '''
+
}}
Accumulate 10 [[Sentry Gun]] kills with a single turret.
 
|}
 
  
 
== Trivia ==
 
== Trivia ==
[[File:Sentryani.gif|right]]
+
* The Engineer was added to the original ''[[Team Fortress]]'' mod to appeal to players who lacked traditional skills required to perform well in first-person shooters.
*The Engineer is the only class whose default primary weapon is not unique to the class.
+
** The Engineer was also added due to the developers of ''Team Fortress'' being inspired by the construction mechanics of the real-time strategy game [[w:Command & Conquer|Command & Conquer]].<ref name="The Making of Team Fortress">[https://www.shacknews.com/article/103827/threading-the-needle-the-making-of-quake-team-fortress The Making of Team Fortress]</ref>
[[File:Newshotgun.jpg|200px|thumb|right|The Engineer holding the [[Frontier Justice]]]]
+
* The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
[[File:Engineer_child_photo.png|right|thumb|The Team Fortress Classic Engineer overlooking a small boy wearing his first pair of goggles, the boy is assumed to be Team Fortress 2's Engineer.]]
+
* The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the [[Loose Canon]] and [[True Meaning]] comics.
*The Engineer is voiced by [http://www.imdb.com/name/nm0328879/ Grant Goodeve].
+
* The Engineer built the [[Sentry Gun]] under contract from [[TF Industries]] in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
**The Engineer's voice actor and the Soldier's voice actor have both voiced the character [[wikipedia:List of Star Fox characters#Wolf O'Donnell|Wolf O'Donnell]] from Nintendo's [[wikipedia:Star Fox (series)|Star Fox]] series: [http://www.imdb.com/name/nm0328879/ Grant Goodeve] (the Engineer) in [[wikipedia:Star Fox: Assault|Star Fox: Assault]], and [http://www.imdb.com/name/nm1653371/ Rick May] (the Soldier) in [[wikipedia:Star Fox 64|Star Fox 64]].
+
* The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as [[vdc:Phong|Phong]]. Furthermore, the equation can be referenced in page five of [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in TF2].
*The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game.
+
* The [[Non-player characters#BLU team (original)|first BLU team]] Engineer resembled [[w:Nikola Tesla|Nikola Tesla]], armed with a bag of blueprints instead of a PDA.
*The Engineer is the shortest class in the game.
+
* Just like the rest of the classes, the Engineer makes an appearance in ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
*The song the Engineer plays during ''[[Meet the Engineer]]'' is called '[[More Gun (Soundtrack)|More Gun]]', which is based on 'Someone Else's Song' and was originally written by Jeff Tweedy of the American Country band Wilco for their album 'Being There' in 1996.
+
* The song the Engineer plays during ''[[Meet the Engineer]]'' is titled "[[More Gun (Soundtrack)|More Gun]]". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band [[w:Wilco|Wilco]].
*The Engineer is the only class thus far to have displayed any real musical talent (if the Soldier's bugle, the Heavy's singing, the Medic's air-violin, and the Pyro's air-guitar skills are ignored).
+
* A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father)<!-- no clear evidence yet that this is the TFC Engineer, Fred --> looks on proudly and pats him on the shoulder.
*The Engineer designed and built the [[Sentry Gun]] under contract from '[[TF Industries]]' in 1965. The PDF manual for the game that is listed in Steam is a blueprint and promotional guide to using the Sentry Gun.
+
* A large cutout of the Engineer makes an appearance in ''[[w:Worms: Reloaded|Worms Reloaded]]'' as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
*The Engineer drinks 'Blu Streak' brand beer, as seen in ''[[Meet the Engineer]]''.
+
* The Engineer's hardhat is wearable by the Support class of ''[[Monday Night Combat]]''.  
*One of the [[Pyro]]'s [[hats]], the [[Respectless Rubber Glove]], appears to be the Engineer's missing left glove.
+
* In ''[[Poker Night at the Inventory]]'', an image of the Engineer's [[disguise]] mask can be seen on the lower half of the [[Spy]] [[Spy#Gallery|Jack of Diamonds]] cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively.
*The Engineer appeared on the cover of ''The Teufort Times''[http://www.teamfortress.com/war/part3/] for his part in the creation of [[crafting]].
+
* The Engineer, alongside the [[Pyro]], [[Heavy]], and [[Medic]], is one of four ''Team Fortress 2''-based Familiars in ''[[w:Dungeon Defenders|Dungeon Defenders]]''.
*The [[Soldier]] calls the Engineer a "cowardin' Canadian" in his domination lines, which may add suspicion towards the Engineer's Texan heritage.
+
* The Engineer's uniform is wearable by the Combat Girl in ''[[Super Monday Night Combat]]''.
**The Soldier may also be accusing the Engineer of being a 'Draft-dodger': Americans who did not want to enlist moved to Canada to avoid being drafted.
+
* The Engineer's uniform makes an appearance in ''[[w:Tiny Tower|Tiny Tower]]''.
**In addition, the Engineer may in turn call a dominated Soldier a "damn Yankee". This may either add further suspicion to his true American roots, or instead may simply be animosity of a resident of a former Confederate state towards one of a Union state. If this is the case, we may have a clue as to where the Soldier precisely comes from.
+
* The Engineer's surname is a tribute to the novel ''Conagher'' by [[w:Louis L'Amour|Louis L'Amour]], an author of whom Valve writers [[Erik Wolpaw]] and [[Jay Pinkerton]] are fans.{{ref|url=https://i.imgur.com/1VY67.jpg}}
*In the [[Mac_update_trailer|trailer]] for the [http://www.teamfortress.com/macupdate/ Mac update], the Engineer is seen holding the [[Frontier Justice]]. It is also notable that this glimpse of the primary weapon unlockable came long before the release of it.
+
* The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in ''Team Fortress 2'', with 15% choosing to play as him.
*The Engineer and Spy are the only 2 classes to use the PDA slots.
+
* Barik, a playable character in ''[[w:Paladins (video game)|Paladins]]'', has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve.
*The Engineer was previously the only class besides the Medic without some form of physical or mental liability. The Heavy is morbidly obese, the Scout has radiation poisoning from Bonk! Atomic Punch, the Soldier possesses extremely poor mental health and exhibits suicidal tendencies, the Pyro uses an asbestos-lined suit (and displays similarly poor mental health), the Demoman is an alcoholic, a smoker, and lacks depth perception, the Sniper's organs have shut down as a result of mastering Jarate, the Spy is a casual smoker, and now the Engineer is apparently an amputee by choice.
+
 
*The Engineer can reload his Shotgun faster than the Pyro and the Soldier, at the same rate as the Heavy.
+
== Gallery ==
**[http://www.youtube.com/watch?v=KkMIi4SgTlY YouTube video of differing reload rates]
+
{{Related images|Engineer images}}
*A new comic featuring the Engineer was released on July 2nd, 2010 with the new blog post.<sup>[http://www.teamfortress.com/post.php?id=4013]</sup>
+
<gallery widths=150px heights=150px>
*The BLU Engineer's name, Dell Conagher, was revealed in the "Loose Canon" comic, along with his grandfather's name, Radigan Conagher.
+
File:Engineerprofileconcept.png|Engineer concept art
*Radigan Conagher's uniform bears a striking resemblance to the Engineer's, complete with goggles, hardhat and dungarees suitably styled to fit in with the time of his appearance (1890).
+
File:Engineer concept r.jpg|Ditto.
*The Engineer's equivalent in the original team of mercenaries BLU hired was supposedly Nikola Tesla, armed with a bag of blueprints instead of a PDA.
+
File:Engi old concept.jpg|Ditto.
*The Engineer rarely removes his goggles. The first time his naked eyes were seen was in the comic "Loose Canon".
+
File:Shadows1.jpg|Silhouette of an early Engineer concept, compared to the present classes.
*The Engineer's grandfather built three life-extending machines: one for Blutarch Mann (CEO of BLU), one for Redmond Mann (CEO of RED), and one for a currently unidentified person (their name on the list of patrons is obscured). <sup>[http://www.teamfortress.com/loosecanon/13.html]</sup>
+
File:Engineer back.jpg|[[Trading cards|Trading card]] front.
**The Scout often advises the Engineer to build a "Not-Dyin' Machine", much like the ones his grandfather built.
+
File:Engie2.jpg|Ditto, back side
*The Engineer, Demoman, and Pyro are the only classes with animated or jiggleboned headgear.
+
File:Engineer child photo.png|Photograph of boy receiving his first goggles sourced from Engineer Update page
*A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as the Engineer from Team Fortress Classic looks on proudly and pats him on the shoulder. If the child is indeed the Engineer, it can be implied that the Engineer from Team Fortress Classic is in fact his father.
+
File:Helmetandgooglelessengie.JPG|Engineer as seen in the ''[[Loose Canon]]'' comic.
**If the photo is confirmed as canon, this would mean that the events of Team Fortress Classic might be set between the beginning of the century and the World Wars. This is unlikely however, as most of TFC's design is much more futuristic than TF2's.
+
File:Steam Game Card Engineer.png|Steam trading card
*The Engineer is the only class to ever get weapon unlocks before his initial update. The weapons were the [[Lugermorph]] and the [[Golden Wrench]].
+
File:Steam Profile Background Engineer.png|Steam profile background
*The Engineer is the only class to possess two fatal taunts: his [[Kabong!|guitar]], and the [[Organ Grinder]] setting on his [[Gunslinger]] mechanical fist.
+
File:Icon engineer.jpg|Updated class portrait
*As of after his update, the Engineer can transport buildings he has already built and deploy them elsewhere, at the cost of slower running speed while deploying them. Buildings also need a few seconds to re-deploy, and are extremely vulnerable when they are.
+
File:Icon engineer blue.jpg|Ditto, BLU team variant
*The Engineer is now the class with most unlockable items, leading with 25 unlockable items. He is preceded by the Soldier and Scout, who both have 24.
+
File:Main menu engineer.png|Main menu appearance
 +
File:Main menu zombie engineer.png|Ditto, during Halloween
 +
File:Class card engineer.jpg|Class card
 +
File:Arsenal engineer.jpg|Arsenal
 +
File:Engineer contract drawer.png|[[Contract drawer]] photo
 +
</gallery>
 +
{{clr}}
 +
== Related merchandise ==
 +
{|
 +
<gallery>
 +
File:Merch Engineer Portrait.png|[https://valvestore.welovefine.com/engineer-portrait-10889.html Engineer Portrait Poster]
 +
File:Merch Engineer Class Patches.jpeg|Engineer Class Patches
 +
File:Merch Engineer Dispenser Talking Plush.jpeg|Dispenser Talking Plush
 +
</gallery>
 +
|}
  
 
== See also ==
 
== See also ==
*[http://www.teamfortress.com/engineerupdate/ The Engineer Update]
+
* [[Metal]]
*[http://www.teamfortress.com/loosecanon/index.html Loose Canon]
+
* [[Engineer match-ups]]
*[http://www.teamfortress.com/119/comingsoon.html Engineer Update Coming Soon!]
+
* [[Anti-Engineer strategy]]
*[[Meet the Engineer]]
+
* [[Engineer taunts]]
*[[Metal]]
+
* [[Engineer responses]]
*[[:Category:Engineer User Guides|Engineer User Guides]]
+
* [[Engineer voice commands]]
*[[Engineer match-ups]]
+
* [[Basic Engineer strategy]]
*[[Engineer taunts]]
+
* [[Community Engineer strategy]]
*[[Engineer responses]]
+
* [[Engineer (Classic)]]
*[[Engineer voice commands]]
+
 
*[[Engineer strategy]]
+
== References ==
*[[Engineer scripts]]
+
<references/>
*[[List of references (Engineer)]]
+
 
*[[Sentry jump]]
+
== External links ==
 +
* [https://www.teamfortress.com/classes.php?class=engineer Engineer page on the Official TF2 Website]
 +
* [https://www.teamfortress.com/engineerupdate/ The Engineer Update]
 +
** [https://www.teamfortress.com/engineerupdate/v00.php Day 1], [https://www.teamfortress.com/engineerupdate/v25.php Day 2], [https://www.teamfortress.com/engineerupdate/v75.php Day 3], [https://www.teamfortress.com/engineerupdate/achievements/ Achievements], [https://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log]
 +
* [https://www.teamfortress.com/post.php?id=4013 TF2 Official Blog - Loose Canon]
 +
** Comic: [https://www.teamfortress.com/loosecanon/ Loose Canon]
 +
* [https://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser]
  
{{Class_Nav}}
+
{{Class Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
{{Languages}}
 
 
[[Category:Engineer]] [[Category:Classes]]
 

Latest revision as of 11:44, 22 November 2024

Engineer
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 100%
(See Speed below for further details)
Meet the Engineer
EngineerVidSplash.png

The Engineer is a soft-spoken, amiable Texan from Bee Cave, Texas, USA with an interest in all mechanical things. He specializes in constructing and maintaining buildings that provide support to his team, rather than being a front line class, making him the most suitable for defense. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, less damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker.

The Engineer is voiced by Grant Goodeve in the game, and by Nolan North in the short film Expiration Date.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %

Basic strategy

Main articles: Engineer tips, Basic Engineer strategy, Community Engineer strategy
Icon engineer.jpg
  • Use the construction PDA to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal.
  • Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team get to key locations with ease.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Widowmaker
Promotional / Craft
Widowmaker
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A Pictogram info.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional / Craft
Short Circuit
Killicon short circuit.png 5 200 Base: 10

Crit: N/A

Pictogram plus.png No reload necessary.

Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png No random critical hits.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram minus.png -65 metal per shot


Melee

Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Wrench
Stock
Wrench
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram info.png For more information, go here.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Killicon gunslinger triple punch.png
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65

Crit: 195

Bleeding:
8 / sec. × 5 secs.

Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.

Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Jag
Craft
Jag
Killicon jag.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Construction hit speed boost increased by 30%.

Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.

PDA

Weapon Notes / Special Abilities
Construction PDA
Stock
Construction PDA
Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
Destruction PDA
Stock
Destruction PDA
Pictogram info.png Allows the player to destroy his Sentry, Dispenser, and both Teleporters.


Taunt attacks

EngyGuitarSmash.png Associated item DescriptionKill Icon
Main article: Guitar Smash

The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill Icon
Main article: Arm Blender
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is gibbed.
  • Killicon arm blender.png

Item sets

Main article: Item sets
The Brundle Bundle
Item icon Brundle Bundle.png
Effect

Engineer's vocalizations are 145% higher pitch.


Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect


The Texas Tech-hand
Item icon Egghead's Overalls.png
Effect

No effect


The Builder's Basics Kit
Item icon Tools of the Trade.png
Effect

No effect

Buildings

Main article: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Average damage per second (bullets): 71-84
No rockets
Two 330 180 Average damage per second (bullets): 119-141
No rockets
Three 530 216 Average damage per second (bullets): 119-141
Rocket damage per salvo: 53-150
Red Mini Sentry.png
Slot one (With Gunslinger equipped)
Combat Mini-Sentry Gun N/A 100 100 Average damage per second: 44-56
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slots three and four
Teleporter Entrance
Teleporter Exit
One 50 150 Recharge: 10 sec
Two 250 180 Recharge: 5 sec
Three 450 216 Recharge: 3 sec

Cosmetic items

Main articles: Cosmetic items, List of Engineer cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Update history

August 13, 2009 Patch (Classless Update)
  • [Undocumented] Added hat bodygroups to the Engineer.

January 13, 2010 Patch

July 8, 2010 Patch (Engineer Update)

  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • [Undocumented] Added several Engineer responses, including domination lines.
  • [Undocumented] Added a unique switching animation for the Engineer's Shotgun.
  • [Undocumented] Added a arm bodygroup to the Engineer model.

July 9, 2010 Patch

  • Engineers can no longer pick up buildings while stunned or in loser state.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-sentries.

April 14, 2011 Patch (Hatless Update)

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added new voice filter, and sped up idle animations for the Engineer when equipped with the Brundle Bundle set.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Added unused vomiting animation.

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added MvM voice lines to Engineer.

February 7, 2014 Patch

  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items.

June 11, 2014 Patch #2

  • Fixed the Engineer's build menu staying open after changing class.

June 18, 2014 Patch (Love & War Update)

  • Sentry bullets are now affected by damage falloff outside of sentry scan range.
  • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's.

February 18, 2015 Patch

  • Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
  • Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
  • Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
  • Building pick up speed penalty reduced from 25% to 10%.
  • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
  • Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active).
  • Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
  • Fixed the Engineer's missing pelvis hitbox.
  • Level 1 teleporters now cost 50 metal (previously 125).

July 8, 2016 Patch

  • Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended.

July 28, 2016 Patch

  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.

December 2, 2021 Patch (Smissmas 2021)

  • Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up

July 12, 2023 Patch #1 (Summer 2023 Update)

  • Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt.

Trivia

  • The Engineer was added to the original Team Fortress mod to appeal to players who lacked traditional skills required to perform well in first-person shooters.
    • The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.[2]
  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
  • The Engineer built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as Phong. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2.
  • The first BLU team Engineer resembled Nikola Tesla, armed with a bag of blueprints instead of a PDA.
  • Just like the rest of the classes, the Engineer makes an appearance in Saints Row: The Third in the form of a wearable head mask.
  • The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Wilco.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father) looks on proudly and pats him on the shoulder.
  • A large cutout of the Engineer makes an appearance in Worms Reloaded as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
  • The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
  • In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively.
  • The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Dungeon Defenders.
  • The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
  • The Engineer's uniform makes an appearance in Tiny Tower.
  • The Engineer's surname is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans.[1]
  • The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in Team Fortress 2, with 15% choosing to play as him.
  • Barik, a playable character in Paladins, has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve.

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.
  2. The Making of Team Fortress

External links