Difference between revisions of "Scout"
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− | {{infobox | + | {{Class infobox |
| image = Scout.png | | image = Scout.png | ||
− | | class = [[ | + | | class = [[File:Leaderboard class scout.png|40px]] |
− | | type = [[Offensive]] | + | | type = [[Classes#Offensive|Offensive]] |
− | | health = ''' | + | | health = '''{{Metrics/Health|C=scout}}''' {{overheal tool|{{Metrics/Health|C=scout}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small> |
− | + | | speed = '''{{Math/Relative speed|{{Metrics/Speed|C=scout}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small> | |
}} | }} | ||
− | {{Quotation|'''The Scout'''|Grass grows, birds fly, sun shines, and brother | + | {{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}} |
− | |||
− | + | Born and raised in [[w:Boston|Boston]], [[w:Massachusetts|Massachusetts]], [[w:USA|USA]], the '''Scout''' is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile [[Classes|mercenary]] on the battlefield unassisted. Scout's [[Jumping#Double Jump|Double Jump]] helps him outmaneuver slower opponents like the [[Heavy]] and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a [[Scattergun]], [[Pistol]], and [[Bat]], he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the [[Engineer]], [[Sniper]], and [[Spy]]), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice. | |
− | The Scout is voiced by [ | + | Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the normal rate. The [[Demoman]] and [[Soldier]] can only replicate this ability when equipping the [[Pain Train]]. His speed also makes him ideal for capturing [[intelligence]] briefcases. |
+ | |||
+ | The Scout is [[Voice actors|voiced]] by [[Nathan Vetterlein]]. | ||
=== Bio === | === Bio === | ||
− | {{Class bio | + | {{Class bio |
+ | <!-- | ||
+ | Before making any changes to this section, remember: | ||
+ | - Do not add that his age is 23 because of the Track Terrorizer's description, because it's supposed to be a joke. Any additions related to this will be reverted. | ||
+ | - Do not change his name to Judas, as this is a speculation. Any additions of this also will be subsequently reverted.--> | ||
| class = Scout | | class = Scout | ||
− | | name = | + | | name = Jeremy Willis<ref>[[The Days Have Worn Away|The Days Have Worn Away, page 305]].</ref> |
− | | birthplace = | + | | birthplace = [[w:Boston|Boston, Massachusetts, '''USA''']]<ref name="tf2 website">[https://www.teamfortress.com/classes.php?class=scout Scout page on the Official TF2 Website]</ref> |
| job = Rapid Recovery<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | | job = Rapid Recovery<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref> | ||
| motto = "Too. Much. Caffeine."<ref name="trailer 2" /> | | motto = "Too. Much. Caffeine."<ref name="trailer 2" /> | ||
+ | | specialability = Double jump | ||
| favorite sports team = The Boston Red Sox | | favorite sports team = The Boston Red Sox | ||
− | | description = The youngest of eight boys from the south side of Boston, the Scout learned early how to | + | | description = The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.<ref name="tf2 website" /> |
| image = Meetthescout2.PNG | | image = Meetthescout2.PNG | ||
}} | }} | ||
− | == Basic strategy | + | == Health == |
− | {{main|Tips# | + | {{main|Health|Healing#Overheal|l1=Health|l2=Overheal}} |
− | [[File: | + | |
+ | {{Class health pack and overheal table|overheal|scout=yes}} | ||
+ | |||
+ | == Speed == | ||
+ | {{main|Speed|l1=Speed}} | ||
+ | |||
+ | {{Class speed table|scout}} | ||
+ | |||
+ | == Basic strategy == | ||
+ | {{main | ||
+ | |Tips#_Scout|l1=Scout tips | ||
+ | |Basic Scout strategy|l2=Basic Scout strategy | ||
+ | |Community Scout strategy|l3=Community Scout strategy | ||
+ | }} | ||
+ | [[File:Icon scout.jpg|right|150px]] | ||
* Jump again in mid-air to change direction, and avoid enemy fire. | * Jump again in mid-air to change direction, and avoid enemy fire. | ||
− | * You capture control points twice as fast as other | + | * You capture control points and push carts twice as fast as any other class. |
− | * You | + | * You are most effective when you stay moving and use your speed to your advantage. |
− | * Your Scattergun is deadly at point blank range. | + | * Your Scattergun is deadly at point-blank range. |
* Your Pistol is great for picking off enemies at a distance. | * Your Pistol is great for picking off enemies at a distance. | ||
+ | * Press {{tooltip|{{key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need. | ||
+ | |||
<!-- # NOTE: | <!-- # NOTE: | ||
# Please do not add any new tips to this list. | # Please do not add any new tips to this list. | ||
− | # Add new strategies to [[Basic Scout strategy]] instead. --> | + | # Add new strategies to [[Basic Scout strategy]] or [[Community Scout strategy]] instead. --> |
== Weapons == | == Weapons == | ||
− | {{main|Weapons}} | + | {{main|Weapons#Scout|l1=Weapons}} |
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures. | Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures. | ||
− | + | {{Class weapons table scout primary}} | |
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− | {{ | + | {{Class weapons table scout secondary}} |
− | {{ | + | {{Class weapons table scout melee}} |
− | {{ | + | === Taunt attack === |
+ | {{Taunt | ||
+ | | image = Scouttaunt4.PNG | ||
+ | | weapon-1 = Sandman | ||
+ | | weapon-2 = Atomizer | ||
+ | | special = Grand Slam | ||
+ | | description = {{main|Grand Slam}} | ||
+ | The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up, and swings his bat, all without sound. | ||
− | + | If an enemy is successfully hit, [[Media:Pl impact stun range.wav|applause]] is heard. | |
+ | }} | ||
− | + | == Item sets == | |
− | + | {{Set|The Special Delivery}} | |
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− | {{ | ||
− | {{ | + | {{Set|The 1 Fan|main=no}} |
− | {{ | + | {{Set|The Curse-a-Nature|main=no}} |
− | {{ | + | {{Set|Santa's Little Accomplice|main=no}} |
− | {{ | + | {{Set|The Public Enemy|main=no}} |
− | {{ | + | {{Set|The Boston Bulldog|main=no}} |
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− | {{ | + | {{Set|The Retro Rebel|main=no}} |
− | {{ | + | {{Set|The Wicked Good Ninja|main=no}} |
− | {{ | + | {{Set|The Isolationist Pack|main=no}} |
− | {{ | + | {{Set|The Deep-Fried Dummy|main=no}} |
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− | {{ | + | {{Set|The Rooftop Rebel|main=no}} |
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− | {{ | + | {{Set|The Sixties Sidekick|main=no}} |
− | + | == Cosmetic items == | |
− | + | {{Main | |
− | == | + | |Cosmetic items|l1=Cosmetic items |
− | { | + | |List of Scout cosmetics|l2=List of Scout cosmetics |
− | + | |List of Multi-class cosmetics|l3=List of Multi-class cosmetics | |
− | + | |List of All class cosmetics|l4=List of All class cosmetics | |
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== Official class avatars == | == Official class avatars == | ||
Line 330: | Line 123: | ||
| [[File:Achieved.png|65px|left]] | | [[File:Achieved.png|65px|left]] | ||
| {{Main|Scout achievements}} | | {{Main|Scout achievements}} | ||
− | *'''Scout pack''': | + | *'''Scout pack''': 41 achievements, 3 [[Scout achievements#milestones|milestones]]. |
|} | |} | ||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
− | ''' | + | '''{{Patch name|1|14|2008}}''' |
− | + | * Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors). | |
− | *Added 35 | + | |
− | *Scouts now earn a bonus point for killing Medics who are actively healing a target | + | '''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}}) |
− | *{{Undocumented}} Added | + | * Added 35 [[Scout achievements]]. |
− | *{{Undocumented}} Added | + | * Scouts now earn a bonus point for killing Medics who are actively healing a target. |
+ | * {{Undocumented}} Added Scout voice lines. | ||
+ | * {{Undocumented}} Added Grand Slam taunt. | ||
+ | |||
+ | '''{{Patch name|3|6|2009}}''' | ||
+ | * You can now duck twice in the air. Scout double jumps reset the in-air jump counts. | ||
− | ''' | + | '''{{Patch name|3|13|2009}}''' |
− | * | + | * Fixed Scout taunt kill achievement firing for people who didn't actually qualify. |
− | ''' | + | '''{{Patch name|4|20|2009}}''' |
− | + | * Scouts now drop the [[Intelligence]] if they're carrying it when they start phasing. | |
− | '''[[ | + | '''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}}) |
− | *Added | + | * {{Undocumented}} Added hat [[bodygroup]]s to the Scout, [[Soldier]], [[Engineer]] and [[Sniper]] models. |
+ | * {{Undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand. | ||
− | ''' | + | '''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}}) |
− | + | * Added [[headshot]] death animation. | |
− | *Added | ||
− | ''' | + | '''{{Patch name|12|22|2009}}''' |
− | + | * Updated the Baseball and [[Jarate]] HUD indicators to stay on screen when full. | |
− | ''' | + | '''{{Patch name|1|13|2010}}''' |
− | *Added | + | * Fixed the Scout's legs twisting out of shape during a double jump. |
+ | * Added [[backstab]] death animation. | ||
− | ''' | + | '''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}}) |
− | *Added | + | * {{Undocumented}} Added unused "High-five" animation. |
− | ''' | + | '''{{Patch name|2|3|2011}}''' |
− | *Added a new | + | * {{Undocumented}} Added a new leg bodygroup to the Scout model. |
− | ''' | + | '''{{Patch name|5|12|2011}}''' |
− | + | * {{Undocumented}} Added a dogtag bodygroup to the Scout model. | |
− | |||
− | *{{Undocumented}} Added | ||
− | ''' | + | '''{{Patch name|6|17|2011}}''' |
− | + | * {{Undocumented}} Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via [[gibs|gibbing]]. | |
− | |||
− | ''' | + | '''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}}) |
− | * | + | * Removed the response when killing an enemy Scout or [[Pyro]] and moved the lines to the dominating Pyro/Scout response. |
− | *Added a | + | * Added a rare response to double jumping after getting a recent kill. |
− | ''' | + | '''{{Patch name|10|26|2012}}''' ({{update link|Spectral Halloween Special}}). |
− | * | + | * {{Undocumented}} Added voice lines to Scout. |
− | |||
− | ''' | + | '''{{Patch name|11|2|2012}}''' |
− | * | + | * {{Undocumented}} Updated player models. |
− | ''' | + | '''{{Patch name|10|24|2024}}''' |
− | + | * Fixed BLU Scout using the incorrect team color pants. | |
− | |||
− | * | ||
− | ''' | + | '''{{Patch name|10|25|2024}}''' |
− | * | + | * Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics |
}} | }} | ||
− | == | + | == Notes == |
− | * | + | * On the [[PS3]] version, Scout's pants are dark blue on the [[BLU]] team. |
− | |||
== Trivia == | == Trivia == | ||
+ | * After players noted a resemblance between the Scout and TV pitchman [[w:Vince Offer|Vince Offer]], many requested that Valve add a reference to this in-game. With the release of the [[Scout Update]], lines such as [[Media:Scout misc02.wav|"If you order now, I'll throw in a second beatin', absolutely free!"]] and [[Media:Scout award07.wav|"No otha' class' gonna do dat!"]] were added to the game. | ||
+ | * The [[SMG|Submachine Gun]] for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development. | ||
+ | ** The [[Nailgun]], a scrapped weapon carried over from ''[[Team Fortress Classic]]'', was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files. | ||
+ | * In ''[[Poker Night at the Inventory]]'', an image of the Scout wearing the [[Ye Olde Baker Boy]] hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck. | ||
+ | * The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary (Control Point)|Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms. | ||
+ | * The Scout, alongside every other class, makes an appearance in the game ''[[Saints Row: The Third]]'' in the form of a wearable head mask. | ||
+ | * The [[Non-player characters#BLU_team_.28original.29|first BLU team]] Scout resembled [[w:Billy the Kid|Billy the Kid]]. | ||
+ | * The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy]]'s disguise mask named "Bonk! Slash!". | ||
+ | * Since the June 17, 2011 Patch, when a Scout is [[Gibs|gibbed]] there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in [[Meet the Medic]], where Archimedes is revealed to be stuck in Scout's chest. | ||
+ | * Nathan Vetterlein also voices the "Crazy Church Guy" from ''Left 4 Dead''. This is referenced by one of the [[Media:Scout stunballhit14.wav|Scout's lines]], which is recreated based on one of the Crazy Church Guy's lines. | ||
+ | * The Scout is a playable character in the game ''SpeedRunners''. | ||
+ | * The clothing of the Scout is a wearable cosmetic in the game [http://streamline.gamepedia.com/Streamline ''Streamline'']. | ||
+ | * The Scout seems to idolize [[w:Tom Jones (singer)|Tom Jones]], to the extent of buying hoards of memorabilia even before his passing, as seen in the comics. | ||
+ | ** He also has a tattoo of Tom Jones with the title "Sex Bom". | ||
+ | * Issue #6 of the ''Team Fortress 2'' comic, [[The Naked and the Dead]], reveals some information about the Scout's identity. | ||
+ | ** He is at least 26 years old during the events of the comics. | ||
+ | ** His first name is Jeremy, as revealed by the Spy. | ||
+ | ** He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in ''[[:File:Unhappyreturns24.jpg|Unhappy Returns]]'', where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts. | ||
+ | ** If his personification of [[Non-player characters#God|"God"]] is to be believed, the Scout's death will occur on December 4th, 1987. | ||
+ | * The Scout's pose in the official group picture, which is shown at the end of each [[Meet the Team]] video, is very similar to his [[Grand Slam]] taunt. | ||
+ | * The Scout is a playable character in the game [[w:Funko Fusion|''Funko Fusion'']]. | ||
+ | <!--Please don't add ambiguous information, such as the father of the Scout--> | ||
− | + | == Gallery== | |
− | + | {{Related images|Scout images}} | |
− | + | <gallery widths=150px heights=150px> | |
− | + | File:sawed off.jpg|The Scout, with conceptual Scatterguns. | |
− | + | File:Scoutcon1.jpg|Concept art of the Scout. | |
− | + | File:Scoutcon3.jpg|Concept art of the Scout. | |
− | + | File:Scoutcon2.jpg|Concept art of the Scout. | |
− | + | File:Scoutcon4.jpg|Concept art of the Scout. | |
− | + | File:Scout1.png|[[Trading cards|Trading card]] front. | |
− | + | File:Scout2.png|Trading card back side. | |
− | + | File:TF2-JackSpades.png|BLU Scout in ''Poker Night at the Inventory''. | |
− | + | File:Fall Guys Scout costume.jpg|Scout costume in ''Fall Guys''. | |
− | + | File:Scoutworm.png|Scout's Hat in ''Worms: Reloaded''. | |
− | + | File:Bonk! Slash!.png|This item can be found in ''Monday Night Combat''; "Bonk! Slash!". | |
− | File: | + | File:Scout in Speedrunners Reference.png|Scout's appearance in the game ''Speedrunners''. |
− | File: | + | File:Scout Outfit in Streamline Reference.png|Scout's outfit in the game ''Streamline''. |
− | File: | + | File:funko_fusion_mercs.png|Engineer, Heavy, Scout, and Medic in ''Funko Fusion''. |
+ | File:class_card_scout.jpg|Scout Card, can be found in [[TF2 Official Website]]. | ||
+ | File:Scout Card.png|Steam Trading Card. | ||
+ | File:Steam Profile Background Scout.png|Steam Profile Background. | ||
+ | File:Icon scout.jpg|Updated Class Portrait. | ||
+ | File:Icon scout blue.jpg|Updated Class Portrait BLU. | ||
+ | File:Main menu scout.png|Scout's Appearance in the Main Menu. | ||
+ | File:Main menu fwk scout.png|Scout's alternate appearance in the Main Menu. | ||
+ | File:Main menu hwn scout.png|Scout's appearance in the Main Menu during [[Halloween]]. | ||
+ | File:Main menu zombie scout.png|Scout's appearance as a Zombie in the Main Menu during Halloween. | ||
+ | File:Arsenal scout.jpg|Scout's default arsenal. | ||
+ | File:Scout contract drawer.png|[[Contract drawer]] photo. | ||
</gallery> | </gallery> | ||
== Related merchandise == | == Related merchandise == | ||
<gallery> | <gallery> | ||
− | File:Merch | + | File:Merch Scout Portrait.png|[http://valvestore.welovefine.com/scout-portrait-10892.html Scout Poster] |
− | File:Merch | + | File:Merch Scout Portrait Mouse.jpeg|[http://valvestore.welovefine.com/scout-portrait-10878.html Scout Poster Mouse Pad] |
− | File:Merch | + | File:Merch Scout Baseball Jersey.jpeg|[http://valvestore.welovefine.com/tf2-scout-baseball-jersey-9813.html Scout Baseball Jersey] |
− | File:Merch | + | File:Merch Scout Scout Lightning Logo.jpeg|[http://valvestore.welovefine.com/red-scout-lightning-logo-8717.html Scout Lightning Logo (RED)] |
− | File:Merch | + | File:Merch Scout Lightning Logo Blue.jpeg|[http://valvestore.welovefine.com/blue-scout-lightning-logo-8718.html Scout Lightning Logo (BLUE)] |
− | File: | + | File:Merch Scout Class Patches.jpeg|[http://valvestore.welovefine.com/tf2-scout-class-patches-9272.html Scout Class Patches] |
− | File:Merch | + | File:Merch Team Poster.png|[http://valvestore.welovefine.com/tf2-group-shot-10887.html Team Poster] |
− | File: | + | File:Merch Raglan Dress.png|[https://valvestore.forfansbyfans.com/category/team-fortress2/tf2-scout-raglan-dress-9651.html Scout Raglan Dress] |
− | File:Scout | + | File:Merch Scout Plush.png|Scout Plush |
</gallery> | </gallery> | ||
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* [[Jumping#Scout jumps|Scout jumps]] | * [[Jumping#Scout jumps|Scout jumps]] | ||
* [[Rush#Scout rush|Scout rush]] | * [[Rush#Scout rush|Scout rush]] | ||
− | * [[Non player characters#BLU Scout | + | * [[Non player characters#BLU Scout's mother|Scout's mother]] |
* [[Basic Scout strategy]] | * [[Basic Scout strategy]] | ||
* [[Community Scout strategy]] | * [[Community Scout strategy]] | ||
* [[Scout match-ups]] | * [[Scout match-ups]] | ||
− | * [[Anti-Scout | + | * [[Anti-Scout strategy]] |
* [[Scout taunts]] | * [[Scout taunts]] | ||
* [[Scout responses]] | * [[Scout responses]] | ||
* [[Scout voice commands]] | * [[Scout voice commands]] | ||
+ | * [[Scout (Classic)]] | ||
* [[List of references (Scout)]] | * [[List of references (Scout)]] | ||
− | |||
− | == References == | + | == References == |
− | + | <references/> | |
− | <references /> | ||
== External links == | == External links == | ||
− | * [ | + | * [https://www.teamfortress.com/classes.php?class=scout Scout page on the Official TF2 Website] |
− | * [ | + | * [https://www.teamfortress.com/scoutupdate/index.php Scout Update] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=2195 TF2 Official Website - Okay, this does not look good here. Umm...] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=2096 TF2 Official Website - Hey good job, there, hardhat] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=2193 TF2 Official Website - That's what I'm talking about!] |
− | * [ | + | * [https://www.teamfortress.com/post.php?id=3368 TF2 Official Website - Better Late Than Never] |
− | |||
{{Class Nav}} | {{Class Nav}} | ||
{{Scout Nav}} | {{Scout Nav}} |
Latest revision as of 21:38, 20 December 2024
Scout | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 125 /185 (See Health below for further details) |
Speed: | 133% (See Speed below for further details) |
Meet the Scout | |
“ | Grass grows, birds fly, sun shines, and brother, I hurt people.
Click to listen
— The Scout on the facts of life
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” |
Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.
Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture control points and push carts at twice the normal rate. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. His speed also makes him ideal for capturing intelligence briefcases.
The Scout is voiced by Nathan Vetterlein.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Scout |
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Baby Face's Blaster at 0% boost |
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Baby Face's Blaster at 50% boost |
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Baby Face's Blaster at 100% boost |
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Basic strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You are most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point-blank range.
- Your Pistol is great for picking off enemies at a distance.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun |
6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Unlock Force-A-Nature |
2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique. 50% faster firing speed. | |
Craft Shortstop |
4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
42% faster firing speed. 100% more damage per pellet. | |
Craft Soda Popper |
2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps. 25% faster reload speed. | |
Craft Baby Face's Blaster |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt. 34% smaller clip size. | |
Craft Back Scatter |
4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
Minicrits targets when fired at their back from close range. 34% smaller clip size. |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol |
12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
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Promotional Lugermorph |
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Uncrate C.A.P.P.E.R |
Killed enemies suffer a distinctive death by incineration. | ||||
Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A | When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player. After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds. |
Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A | While under effect:
The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again. |
Craft Mad Milk |
N/A | 1 | ∞ | N/A | Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health. Partially nullifies Cloak on enemy Spies. |
Uncrate Mutated Milk | |||||
Craft Winger |
5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
15% more damage. Jump height increased by 25% when active. | |
Craft Pretty Boy's Pocket Pistol |
9 | 36 | Base: 15 Crit: 45 [7 rounds / sec.] |
On Hit: Gain up to +3 health. 15% faster firing speed. | |
Promotional / Craft Flying Guillotine |
1 | ∞ | Base: 50 Crit: 150 Bleeding: |
Can be thrown to damage enemies. Recharges after 6 seconds.
On hit: cause bleeding for 8 seconds. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat |
N/A | N/A | Base: 35 Crit: 105 |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional / Craft Prinny Machete |
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Craft Holy Mackerel |
Broadcasts every successful hit on an enemy player over the death-notice area. Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area. | ||||
Craft Unarmed Combat |
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Uncrate Batsaber |
Killed enemies suffer a distinctive death by incineration. | ||||
Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Unlock Sandman |
Bat: N/A | N/A | Base: 35 Crit: 105 |
Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet. Lose 15 max health. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 | |||
Craft Candy Cane |
N/A | N/A | Base: 35 Crit: 105 |
A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy. 25% Explosive damage vulnerability on wearer. | |
Craft Boston Basher |
N/A | N/A | Base: 35 Crit: 105 Bleeding: |
On hit: causes bleed to enemy for 5 seconds. On miss, causes self-damage and bleed to the player for 5 seconds. | |
Promotional / Craft Three-Rune Blade |
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Promotional / Craft Sun-on-a-Stick |
N/A | N/A | Base: 26 Crit: 79 |
Guarantees Critical damage on burning targets. 25% damage resistance from fire while this weapon is active. | |
Promotional / Craft Fan O'War |
N/A | N/A | Base: 9 Crit: 26 |
On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds. Crits whenever it would normally mini-crit. | |
Craft Atomizer |
N/A | N/A | Base: 30 Crit: 89 |
Grants the ability to triple jump while weapon is deployed. Melee attacks mini-crit while airborne. | |
Craft Wrap Assassin |
Bat: N/A | N/A | Base: 12 Crit: 37 |
Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet. 25% increase in ball recharge rate. | |
Ball: 1 | ∞ | Base: 15 Crit: 45 Bleeding: |
Taunt attack
Associated items | Description | Kill icon | |
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Main article: Grand Slam
The Scout points to the sky, winds up, and swings his bat, all without sound. If an enemy is successfully hit, applause is heard. |
Item sets
The Special Delivery | |
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Effect |
Leave a Calling Card on your victims |
The #1 Fan | |
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Effect |
No effect |
The Curse-a-Nature | |
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Effect |
No effect |
Santa's Little Accomplice | |
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Effect |
No effect |
The Public Enemy | |
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Effect |
No effect |
The Boston Bulldog | |
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Effect |
No effect |
The Retro Rebel Pack | |
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Effect |
No effect |
The Wicked Good Ninja Pack | |
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Effect |
No effect |
The Isolationist Pack | |
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Effect |
Increased Melee damage against Isolated Merc set |
The Deep-Fried Dummy | |
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Effect |
No effect |
The Rooftop Rebel | |
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Effect |
No effect |
Sixties Sidekick | |
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Effect |
No effect |
Cosmetic items
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
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Update history
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
February 24, 2009 Patch (Scout Update)
- Added 35 Scout achievements.
- Scouts now earn a bonus point for killing Medics who are actively healing a target.
- [Undocumented] Added Scout voice lines.
- [Undocumented] Added Grand Slam taunt.
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animation.
- Updated the Baseball and Jarate HUD indicators to stay on screen when full.
- Fixed the Scout's legs twisting out of shape during a double jump.
- Added backstab death animation.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "High-five" animation.
- [Undocumented] Added a new leg bodygroup to the Scout model.
- [Undocumented] Added a dogtag bodygroup to the Scout model.
- [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.
October 13, 2011 Patch (Manniversary Update & Sale)
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
- Added a rare response to double jumping after getting a recent kill.
October 26, 2012 Patch (Spectral Halloween Special).
- [Undocumented] Added voice lines to Scout.
- [Undocumented] Updated player models.
- Fixed BLU Scout using the incorrect team color pants.
- Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
Notes
Trivia
- After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
- In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
- The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
- The Scout, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask.
- The first BLU team Scout resembled Billy the Kid.
- The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
- Since the June 17, 2011 Patch, when a Scout is gibbed there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
- Nathan Vetterlein also voices the "Crazy Church Guy" from Left 4 Dead. This is referenced by one of the Scout's lines, which is recreated based on one of the Crazy Church Guy's lines.
- The Scout is a playable character in the game SpeedRunners.
- The clothing of the Scout is a wearable cosmetic in the game Streamline.
- The Scout seems to idolize Tom Jones, to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
- He also has a tattoo of Tom Jones with the title "Sex Bom".
- Issue #6 of the Team Fortress 2 comic, The Naked and the Dead, reveals some information about the Scout's identity.
- He is at least 26 years old during the events of the comics.
- His first name is Jeremy, as revealed by the Spy.
- He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in Unhappy Returns, where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts.
- If his personification of "God" is to be believed, the Scout's death will occur on December 4th, 1987.
- The Scout's pose in the official group picture, which is shown at the end of each Meet the Team video, is very similar to his Grand Slam taunt.
- The Scout is a playable character in the game Funko Fusion.
Gallery
Related images: |
Trading card front.
Scout Card, can be found in TF2 Official Website.
Scout's appearance in the Main Menu during Halloween.
Contract drawer photo.
Related merchandise
See also
- Scout jumps
- Scout rush
- Scout's mother
- Basic Scout strategy
- Community Scout strategy
- Scout match-ups
- Anti-Scout strategy
- Scout taunts
- Scout responses
- Scout voice commands
- Scout (Classic)
- List of references (Scout)
References
- ↑ The Days Have Worn Away, page 305.
- ↑ a b Scout page on the Official TF2 Website
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Scout page on the Official TF2 Website
- Scout Update
- TF2 Official Website - Okay, this does not look good here. Umm...
- TF2 Official Website - Hey good job, there, hardhat
- TF2 Official Website - That's what I'm talking about!
- TF2 Official Website - Better Late Than Never
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