Difference between revisions of "Scout"

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(Already mentioned in the Bio section. Full names aren't mentioned on other class pages)
 
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{{infobox class
+
{{Class infobox
 
| image  = Scout.png
 
| image  = Scout.png
| class  = [[Image:Leaderboard class scout.png|40px]]
+
| class  = [[File:Leaderboard class scout.png|40px]]
| type  = [[Offensive]]
+
| type  = [[Classes#Offensive|Offensive]]
| health = '''125''' {{overheal tool|125}} <br/> 110 {{overheal tool|110}}<small> with the [[Sandman]] equipped </small> <br/> 150 {{overheal tool|150}}<small> with the [[Item Sets#The Scout|Special Delivery item set]]</small>
+
| health = '''{{Metrics/Health|C=scout}}''' {{overheal tool|{{Metrics/Health|C=scout}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
| speed  = '''133%'''
+
| speed  = '''{{Math/Relative speed|{{Metrics/Speed|C=scout}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother... I hurt people.|sound=Meetscout.wav}}
+
{{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}}
The '''Scout''' is a brash runt from Boston with a penchant for baseball, grievous bodily harm and running. His speed and ability to [[double jump]] will leave slower opponents struggling to keep up. This, coupled with his [[Scattergun]], makes the Scout ideal for hit-and-run tactics, allowing him to inflict massive close-range damage before dashing away to safety. The Scout can also equip his trusty [[Sandman]] to [[stun]] opponents with long-range baseballs. A simple act of sipping from his [[Bonk! Atomic Punch]] enables him to make a clean getaway without taking any form of damage, or partaking in another flavour such as [[Crit-a-Cola]] to take out unaware opponents in seconds.
 
  
The Scout is an ideal choice to complete an objective quickly, as he can capture [[control points]] and push [[Payload|carts]] twice as fast as any other class. With the Scout's petite stature and nimble feet, he has a knack for harassing opponents to the point of annoyance. The addition of [[Mad Milk]] and the [[Fan O'War]] has given him a larger role, as he can provide additional support to the team.
+
Born and raised in [[w:Boston|Boston]], [[w:Massachusetts|Massachusetts]], [[w:USA|USA]], the '''Scout''' is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile [[Classes|mercenary]] on the battlefield unassisted. Scout's [[Jumping#Double Jump|Double Jump]] helps him outmaneuver slower opponents like the [[Heavy]] and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a [[Scattergun]], [[Pistol]], and [[Bat]], he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the [[Engineer]], [[Sniper]], and [[Spy]]), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.  
  
The Scout is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm1867910/ Nathan Vetterlein].
+
Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the normal rate. The [[Demoman]] and [[Soldier]] can only replicate this ability when equipping the [[Pain Train]]. His speed also makes him ideal for capturing [[intelligence]] briefcases.
 +
 
 +
The Scout is [[Voice actors|voiced]] by [[Nathan Vetterlein]].
  
 
=== Bio ===
 
=== Bio ===
{{Class bio
+
{{Class bio  
 +
<!--
 +
Before making any changes to this section, remember:
 +
- Do not add that his age is 23 because of the Track Terrorizer's description, because it's supposed to be a joke. Any additions related to this will be reverted.
 +
- Do not change his name to Judas, as this is a speculation. Any additions of this also will be subsequently reverted.-->
 
| class = Scout
 
| class = Scout
| name = Unknown
+
| name = Jeremy Willis<ref>[[The Days Have Worn Away|The Days Have Worn Away, page 305]].</ref>
| birthplace = {{w|Boston, Massachusetts|Boston, Massachusetts, '''USA'''}}<ref name="tradingcardscout">Scout [[Trading cards|Trading Card]]</ref>
+
| birthplace = [[w:Boston|Boston, Massachusetts, '''USA''']]<ref name="tf2 website">[https://www.teamfortress.com/classes.php?class=scout Scout page on the Official TF2 Website]</ref>
 
| job = Rapid Recovery<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| job = Rapid Recovery<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| motto = "Too. Much. Caffeine."<ref name="trailer 2" />
 
| motto = "Too. Much. Caffeine."<ref name="trailer 2" />
 +
| specialability = Double jump
 
| favorite sports team = The Boston Red Sox
 
| favorite sports team = The Boston Red Sox
| description = The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.<ref name="tradingcardscout" />
+
| description = The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.<ref name="tf2 website" />
 
| image = Meetthescout2.PNG
 
| image = Meetthescout2.PNG
 
}}
 
}}
  
== Basic strategy ==
+
== Health ==
{{main|Tips#Scout|l1=Scout tips|Basic Scout strategy{{if lang}}|l2=Scout strategy}}
+
{{main|Health|Healing#Overheal|l1=Health|l2=Overheal}}
[[File:Scoutava.jpg|right]]
+
 
 +
{{Class health pack and overheal table|overheal|scout=yes}}
 +
 
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 
 +
{{Class speed table|scout}}
 +
 
 +
== Basic strategy ==
 +
{{main
 +
|Tips#_Scout|l1=Scout tips
 +
|Basic Scout strategy|l2=Basic Scout strategy
 +
|Community Scout strategy|l3=Community Scout strategy
 +
}}
 +
[[File:Icon scout.jpg|right|150px]]
  
 
* Jump again in mid-air to change direction, and avoid enemy fire.
 
* Jump again in mid-air to change direction, and avoid enemy fire.
 
* You capture control points and push carts twice as fast as any other class.
 
* You capture control points and push carts twice as fast as any other class.
* You're most effective when you stay moving and use your speed to your advantage.
+
* You are most effective when you stay moving and use your speed to your advantage.
* Your Scattergun is deadly at point blank range.
+
* Your Scattergun is deadly at point-blank range.
 
* Your Pistol is great for picking off enemies at a distance.
 
* Your Pistol is great for picking off enemies at a distance.
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
+
* Press {{tooltip|{{key|E}}|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.
 +
 
  
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Scout strategy]] instead. -->
+
     # Add new strategies to [[Basic Scout strategy]] or [[Community Scout strategy]] instead. -->
  
 
== Weapons ==
 
== Weapons ==
{{main|Weapons}}
+
{{main|Weapons#Scout|l1=Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
  
===Primary===
+
{{Class weapons table scout primary}}
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Scattergun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Scattergun}}
 
| align="center" | 6
 
| align="center" | 32
 
| align="center" | '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
|-
 
! {{Table icon|Force-A-Nature|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Force-A-Nature}}
 
| align="center" | 2
 
| align="center" | 32
 
| align="center" | '''Base''': 65
 
'''[[Crit]]''': 194<br/><small>[5.4 dmg. &times; 12 pellets]</small>
 
|
 
{{Pro}}On hit applies a [[knockback]] effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a [[Jumping#Force_Jump|Force Jump]] and to horizontally prolong any other [[Jumping#Scout_Jumps|jumping technique]].
 
  
{{Pro}}Has 50% faster firing speed.
+
{{Class weapons table scout secondary}}
  
{{Pro}}Has 20% more pellets per shot.
+
{{Class weapons table scout melee}}
  
{{Con}}Has a 66% smaller clip size.
+
=== Taunt attack ===
 +
{{Taunt
 +
| image = Scouttaunt4.PNG
 +
| weapon-1 = Sandman
 +
| weapon-2 = Atomizer
 +
| special = Grand Slam
 +
| description = {{main|Grand Slam}}
 +
The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up, and swings his bat, all without sound.
  
{{Con}}Deals 10% less damage per pellet.
+
If an enemy is successfully hit, [[Media:Pl impact stun range.wav|applause]] is heard.
 +
}}
  
{{Con}}Reloads very slowly; if one shot is unused before reloading, it is lost.
+
== Item sets ==
|-
+
{{Set|The Special Delivery}}
! {{Table icon|Shortstop|Craft}}
 
| align="center" | {{Icon killicon|weapon=Shortstop}}
 
| align="center" | 4
 
| align="center" | 36
 
| align="center" | '''Base''': 48
 
'''[[Crit]]''': 144<br/><small>[12 dmg. &times; 4 pellets]</small>
 
|
 
{{Pro}}Has 78% faster firing speed.
 
 
 
{{Pro}}Deals 100% more damage per pellet.
 
 
 
{{Pro}}Has a fast clip-based reload.
 
 
 
{{Con}}Has 60% fewer pellets per shot.
 
 
 
{{Con}}Has a 33% smaller clip size.
 
 
 
{{Con}}Draws from the same ammo pool as the [[Pistol]].
 
|-
 
! {{Table icon|Soda Popper|Craft}}
 
| align="center" | {{Icon killicon|weapon=Soda Popper}}
 
| align="center" | 2
 
| align="center" | 32
 
| align="center" | '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{Info}}A hype meter is placed on the [[HUD]] when the Soda Popper is equipped. Running or jumping with the Soda Popper out will build up 'hype', having any other weapons out will not. After 13 seconds of running and/or jumping, the hype meter becomes full and the player is granted [[Critical Hits#Mini-Crits|Mini-Crits]] to all of their weapons for 8 seconds.
 
 
 
{{Pro}}Has 25% faster reload speed.
 
 
 
{{Pro}}Has 50% faster firing speed.
 
 
 
{{Con}}If one shot is unused before reloading, it is lost.
 
 
 
{{Con}}Has a 60% smaller clip size.
 
 
 
{{Con}}No random [[Critical hits]].
 
 
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Pistol|Stock}}
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| align="center" | 12
 
| align="center" | 36
 
| align="center" | '''Base''': 15
 
'''[[Crit]]''': 45<br/><small>[6 rounds / sec.]</small>
 
|
 
|-
 
! {{Table icon|Lugermorph|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
| align="center" | 12
 
| align="center" | 36
 
| align="center" | '''Base''': 15
 
'''[[Crit]]''': 45<br/><small>[6 rounds / sec.]</small>
 
|
 
{{Info}}Same as the [[Pistol]]'s attributes.
 
|-
 
! {{Table icon|Bonk! Atomic Punch|Unlock}}
 
|
 
| align="center" | 1
 
| align="center" | ∞
 
| align="center" | N/A
 
|
 
{{Info}}When used, the player is immune to all damage but isn't able to attack. Knockback still affects him.
 
 
 
{{Info}}The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again.
 
|-
 
! {{Table icon|Crit-a-Cola|Craft}}
 
|
 
| align="center" | 1
 
| align="center" | ∞
 
| align="center" | N/A
 
|
 
{{Info}}When used, all damage dealt and damage taken are [[Critical Hits#Mini-Crits|Mini-Crits]].
 
 
 
{{Info}}The effect lasts 6 seconds then has to recharge for about 24 seconds to be used again.
 
|-
 
! {{Table icon|Mad Milk|Craft}}
 
|
 
| align="center" | 1
 
| align="center" | ∞
 
| align="center" | N/A
 
|
 
{{Info}}Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage to the attacking player's health.
 
 
 
{{Info}}Nullifies [[Cloak]] on enemy Spies.
 
 
 
{{Info}}Extinguishes [[fire]] on wielder and allied players.
 
 
 
{{Info}}Has a 24 second recharge time.
 
|-
 
! {{Table icon|Winger|Craft}}
 
| align="center" | {{Icon killicon|weapon=Winger}}
 
| align="center" | 5
 
| align="center" | 36
 
| align="center" | '''Base''': 17
 
'''[[Crit]]''': 52<br/><small>[5 rounds / sec.]</small>
 
|
 
{{Pro}}Deals 15% more damage.
 
 
 
{{Con}}Has a 60% smaller clip size.
 
 
 
|}
 
 
 
===Melee===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="5%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Bat|Stock}}
 
| align="center" | {{Icon killicon|weapon=Bat}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 35
 
'''[[Crit]]''': 105
 
|
 
|-
 
! rowspan="2" | {{Table icon|Sandman|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Sandman}}
 
| '''Bat''':
 
:N/A
 
| '''Bat''':
 
:N/A
 
| '''Bat''':
 
:'''Base''': 35
 
:'''[[Crit]]''': 105
 
| rowspan="2" |
 
{{Pro}}With secondary fire, launches a baseball that [[stun]]s the enemy between 1&ndash;8 seconds, depending on distance. The baseball will recharge over 15 seconds or can be picked up from the ground after launch to fully regenerate.
 
  
{{Con}}Lowers maximum health by 15 points.
+
{{Set|The 1 Fan|main=no}}
|-
 
| align="center" | {{Icon killicon|weapon=Sandman Ball}}
 
| '''Ball''':
 
:1
 
| '''Ball''':
 
:∞
 
| '''Ball''':
 
:'''Base''': 15
 
:'''[[Crit]]''': 45
 
|-
 
! {{Table icon|Holy Mackerel|Craft}}
 
| align="center" | {{Icon killicon|weapon=Holy Mackerel}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 35
 
'''[[Crit]]''': 105
 
|
 
{{Info}}Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature).
 
  
{{Info}}Kills are labeled as "'''FISH-KILL!'''" in the death-notice area (purely cosmetic feature).
+
{{Set|The Curse-a-Nature|main=no}}
|-
 
! {{Table icon|Candy Cane|Craft}}
 
| align="center" | {{Icon killicon|weapon=candy cane}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 35
 
'''[[Crit]]''': 105
 
|
 
{{Pro}}A small [[health pack]] is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.
 
  
{{Con}}Raises explosive vulnerability by 25%.
+
{{Set|Santa's Little Accomplice|main=no}}
|-
 
! {{Table icon|Boston Basher|Craft}}
 
| align="center" | {{Icon killicon|weapon=boston basher}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 35
 
'''[[Crit]]''': 105
 
|
 
{{Pro}}On hit, causes [[bleed]] to enemy for 5 seconds.
 
  
{{Con}}On miss, causes self-damage and [[bleed]] to the player for 5 seconds.
+
{{Set|The Public Enemy|main=no}}
|-
 
! {{Table icon|Sun-on-a-Stick|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Sun-on-a-Stick}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 26
 
'''[[Crit]]''': 79
 
|
 
{{Pro}}Guarantees [[Critical]] damage on burning targets.
 
  
{{Con}}Deals 25% less damage.
+
{{Set|The Boston Bulldog|main=no}}
|-
 
! {{Table icon|Fan O'War|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Fan O'War}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 3.5
 
'''[[Crit]]''': 10.5
 
|
 
{{Pro}}On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds or until healed by a [[Health|Health Kit]].
 
  
{{Con}}Deals 90% less damage.
+
{{Set|The Retro Rebel|main=no}}
|-
 
! {{Table icon|Three-Rune Blade|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=three-rune blade}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 35
 
'''[[Crit]]''': 105
 
|{{Info}}Same as the [[Boston Basher]]'s attributes.
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 35
 
'''[[Crit]]''': 105
 
|
 
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues (purely cosmetic feature).
 
  
|-
+
{{Set|The Wicked Good Ninja|main=no}}
! {{Table icon|Atomizer|Craft}}
 
| align="center" | {{Icon killicon|weapon=Atomizer}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 28
 
'''[[Crit]]''': 84
 
|
 
{{Pro}}Grants the ability to [[triple jump]].
 
  
{{Con}}Third jump deals 10 self-damage to the player.
+
{{Set|The Isolationist Pack|main=no}}
  
{{Con}}Has 30% slower firing speed.
+
{{Set|The Deep-Fried Dummy|main=no}}
  
{{Con}}Deals 20% less damage.
+
{{Set|The Rooftop Rebel|main=no}}
|-
 
|}
 
  
===Taunt Attack===
+
{{Set|The Sixties Sidekick|main=no}}
{{Taunt
 
| image = Scouttaunt4.PNG
 
| weapon-1 = Sandman
 
| weapon-2 = Atomizer
 
| special = home run
 
| description = {{hatnote|Main article: [[Home Run]]}}
 
The Scout [[wikipedia:Babe Ruth's called shot|points to the sky]], winds up and swings his bat, all without sound.
 
  
If an enemy is successfully hit, a loud [[Media:Scout specialcompleted03.wav|"Bonk!"]] is heard, followed by a round of [[Media:Pl impact stun range.wav|applause]].
+
== Cosmetic items ==
 +
{{Main
 +
|Cosmetic items|l1=Cosmetic items
 +
|List of Scout cosmetics|l2=List of Scout cosmetics
 +
|List of Multi-class cosmetics|l3=List of Multi-class cosmetics
 +
|List of All class cosmetics|l4=List of All class cosmetics
 
}}
 
}}
 
== Item sets ==
 
{{Set|The Special Delivery}}
 
 
{{Set|The 1 Fan}}
 
 
== Hats ==
 
{{Main|Hats}}
 
{{Scout class hat table}}
 
{{All class hat table}}
 
  
 
== Official class avatars ==
 
== Official class avatars ==
Line 353: Line 123:
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Scout achievements}}
 
| {{Main|Scout achievements}}
*'''Scout pack''': 35 achievements, 3 [[Scout achievements#milestones|milestones]].
+
*'''Scout pack''': 41 achievements, 3 [[Scout achievements#milestones|milestones]].
 
|}
 
|}
  
 
== Update history ==
 
== Update history ==
{{update history|
+
{{Update history|
'''[[January 14, 2008 Patch]]'''
+
'''{{Patch name|1|14|2008}}'''
* Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)  
+
* Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
  
'''[[February 24, 2009 Patch]]''' ([[Scout Update]])
+
'''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}})
* Added 3 new weapons: the [[Force-a-Nature]], [[Bonk! Atomic Punch]] and the [[Sandman]]
+
* Added 35 [[Scout achievements]].
* Added 35 new Scout achievements
+
* Scouts now earn a bonus point for killing Medics who are actively healing a target.
* Scouts now earn a bonus point for killing Medics who are actively healing a target  
+
* {{Undocumented}} Added Scout voice lines.
* {{Undocumented}} Added new Scout voice lines.  
+
* {{Undocumented}} Added Grand Slam taunt.
* {{Undocumented}} Added a new taunt, used by the Sandman
 
  
'''[[February 25, 2009 Patch]]'''
+
'''{{Patch name|3|6|2009}}'''
* Removed the damage reduction against non-stunned enemies on the [[Sandman|new bat]]
+
* You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
* Fixed the BONK!! particles appearing in the air when the bat's [[taunt kill]] is used on a target
 
* Fixed [[Force-A-Nature]] description not fitting inside the item window
 
  
'''[[March 5, 2009 Patch]]'''
+
'''{{Patch name|3|13|2009}}'''
* Fixed some localization issues with [[Scout achievement]] strings
+
* Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
  
'''[[March 6, 2009 Patch]]'''
+
'''{{Patch name|4|20|2009}}'''
* You can now duck twice in the air. Scout [[double jump|double jumps]] reset the in-air jump counts
+
* Scouts now drop the [[Intelligence]] if they're carrying it when they start phasing.
  
'''[[March 13, 2009 Patch]]'''
+
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}})
* Players who are [[stunned]] by a Scout now take 50% less damage
+
* {{Undocumented}} Added hat [[bodygroup]]s to the Scout, [[Soldier]], [[Engineer]] and [[Sniper]] models.
* Increased the minimum distance to stun a player with the [[Sandman]]  
+
* {{Undocumented}} Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
* Fixed Scout [[taunt kill]] [[achievement]] firing for people who didn't actually qualify
 
  
'''[[April 20, 2009 Patch]]'''
+
'''{{Patch name|12|17|2009}}''' ({{update link|WAR! Update}})
* Scouts now drop the [[Intelligence]] if they're carrying it when they start phasing
+
* Added [[headshot]] death animation.
  
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
+
'''{{Patch name|12|22|2009}}'''
* Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
+
* Updated the Baseball and [[Jarate]] HUD indicators to stay on screen when full.
* Added a new hat: the Batter's Helmet
 
  
'''[[May 26, 2009 Patch]]'''
+
'''{{Patch name|1|13|2010}}'''
* Serverl log improvements:
+
* Fixed the Scout's legs twisting out of shape during a double jump.
** Fixed kill descriptions for [[Force-A-Nature]] & [[Sandman]], so server logs can distinguish them
+
* Added [[backstab]] death animation.
  
'''[[June 8, 2009 Patch]]'''
+
'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
* Increased the [[Force-A-Nature]]'s damage by 10%
+
* {{Undocumented}} Added unused "High-five" animation.
  
'''[[June 23, 2009 Patch]]'''
+
'''{{Patch name|2|3|2011}}'''
* [[Force-A-Nature]] & [[Flamethrower]] air blast knockback effects no longer work on disguised spies
+
* {{Undocumented}} Added a new leg bodygroup to the Scout model.
  
'''[[June 25, 2009 Patch]]'''
+
'''{{Patch name|5|12|2011}}'''
* Reverted [[Force-A-Nature]] and [[airblast]] knockback on [[disguised]] [[Spies]], so that they can once again be knocked back
+
* {{Undocumented}} Added a dogtag bodygroup to the Scout model.
* Fixed [[Bonk!]] [[ammo]] count [[exploit]] after using a [[regeneration locker]]
 
  
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
+
'''{{Patch name|6|17|2011}}'''
* The [[Force of Nature]]
+
* {{Undocumented}} Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via [[gibs|gibbing]].
** The enemy knockback now only works in close range and behaves more like the Pyro's air blast
 
** Enemies cannot be juggled by the FaN's effect
 
** The self-knockback has also changed to respect the firer's view angle. Looking up while shooting will no longer propel the enemy upwards
 
** Knockback is now scaled by damage done
 
* The [[Sandman]]
 
** A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
 
** Stunned players now take 75% of all incoming damage instead of 50%
 
** Übercharged players can no longer be stunned
 
** Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
 
** The minimum distance to stun a target has been reduced
 
** The negative attribute has changed from "no double jump" to "-30 max health"
 
* {{Undocumented}}
 
** Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
 
** Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
 
** Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
 
* Added 3 new hats: the [[Bonk Helm]], the [[Ye Olde Baker Boy]] and [[Baseball Bill's Sports Shine]]
 
  
'''[[August 14, 2009 Patch]]'''
+
'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
* Changed "The Big Hurt" [[Scout achievement]] to be "Stun 2 Medics that are ready to deploy an UberCharge."
+
* Removed the response when killing an enemy Scout or [[Pyro]] and moved the lines to the dominating Pyro/Scout response.
 +
* Added a rare response to double jumping after getting a recent kill.
  
'''[[August 21, 2009 Patch]]'''
+
'''{{Patch name|10|26|2012}}''' ({{update link|Spectral Halloween Special}}).
* Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count
+
* {{Undocumented}} Added voice lines to Scout.
  
'''[[August 31, 2009 Patch]]'''
+
'''{{Patch name|11|2|2012}}'''
* Fixed [[Pyro]]'s [[Hadouken]] killing Scouts that have used [[Bonk!]] and are phasing
+
* {{Undocumented}} Updated player models.
  
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
+
'''{{Patch name|10|24|2024}}'''
* The [[Sandman]] now only [[stun]]s on a max range hit (when you hear the cheering)
+
* Fixed BLU Scout using the incorrect team color pants.
* All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
 
* Added headshot death animation
 
  
'''[[December 22, 2009 Patch]]'''
+
'''{{Patch name|10|25|2024}}'''
* Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full
+
* Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
*Achievement fixes
 
** Fixed several [[Scout_achievements|Scout achievements]] that were broken by the new type of bat [[stun]]
 
 
 
'''[[July 1, 2010 Patch]]'''
 
* The [[Lugermorph]] became equipable by the Engineer
 
 
 
'''[[January 6, 2010 Patch]]'''
 
*Reduced the health penalty on The [[Sandman]]
 
*The [[Force-A-Nature]] knockback on target now
 
**Only applies to hits that deal more than 30 damage and are in close range
 
**Factors in the firer's angle of attack when determining the knockback direction
 
**Has less of an effect on grounded targets
 
 
 
'''[[January 7, 2010 Patch]]'''
 
* Fixed grounded players receiving falling damage from [[Force-A-Nature]] shots directly above them
 
* Fixed the Force-A-Nature firing fewer pellets when tf_use_fixed_weaponspreads was 1
 
 
 
'''[[January 13, 2010 Patch]]'''
 
* Fixed the Scout's legs twisting out of shape during a [[double jump]]
 
* Added backstab death animation
 
* Force-a-Nature will now correctly knock back players on the ground
 
* Increased minimum damage required for the Force-a-Nature to cause a knockback from 30 to 40
 
*Fixed [[Bonk! Atomic Punch]] phase effect
 
*Fixed the [[Sandman]] being able to bat balls through doors
 
 
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
* Added a new hat: the Troublemaker's Tossle Cap
 
 
 
'''[[April 15, 2010 Patch]]'''
 
* Added a new weapon: the Lugermorph
 
 
 
'''[[April 28, 2010 Patch]]'''
 
* Added [[Crit-a-Cola]]
 
* [[Bonk! Atomic Punch|Bonk!]] changes
 
** Post-use movement penalty removed.
 
** Now has a re-use cooldown time, like The Sandman.
 
* [[Sandman]] change
 
** Added a slight speed reduction to stunned players.
 
 
 
'''[[April 29, 2010 Patch]]''' ([[119th Update]])
 
* [[Scout]]'s "Retire the Runner" [[achievement]] updated to be
 
** "Kill a [[Scout]] while they are under the effect of [[Crit-a-Cola]]."
 
* [[Crit-a-Cola]] now has its own texture.
 
 
 
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
 
* {{Undocumented}} The liquid spill from readying a can of [[Crit-a-cola]] is now purple, instead of the green that [[Bonk! Atomic Punch]] uses
 
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* {{Undocumented}} The Lugermorph received its own [[kill icon]]
 
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added the Special Delivery set with 4 items: the Shortstop, the Mad Milk, the Holy Mackerel and the Milkman
 
* Added a new hat: the Bombing Run
 
* [[Achievement]] tuning
 
** [[Scout achievements|Scout achievement]] "Strike Zone" now counts assists
 
** Scout achievements "Fall Classic" and "Foul Territory" are fixed
 
* {{Undocumented}} Added unused "Hi-five" animation
 
* {{Undocumented}} Scouts will always switch to a melee weapon upon drinking [[Bonk! Atomic Punch]]
 
** This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button
 
* [[Baseball Bill's Sports Shine]] now shows up when using the "Inspect" key on allies
 
 
 
'''[[October 6, 2010 Patch]]'''
 
* The [[Bombing Run]] and [[Batter's Helmet]] paint effects are more noticeable
 
* The [[Holy Mackerel]] no longer displays a fish hit message when a [[Spy]] disguised as the attacker's team is hit
 
* The Holy Mackerel no longer triggers other death events (like achievements or stats mods) improperly
 
* Milk will no longer spray from the barrels of other Scout weapons when switching from the [[Mad Milk]]
 
 
 
'''[[October 12, 2010 Patch]]'''
 
* Fixed server crash caused by a [[Scout]] using the [[Sandman]] on an enemy Scout who has used [[Bonk! Atomic Punch|Bonk!]]
 
* Fixed some viewmodel [[bugs]] with the Lugermorph
 
 
 
'''[[October 18, 2010 Patch]]'''
 
* Fixed the [[Holy Mackerel]] hit triggering the [[first blood]] event in [[Arena]] mode
 
 
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
* {{Undocumented}} Modified [[Troublemaker's Tossle Cap]]'s painted pattern
 
 
 
'''[[November 19, 2010 Patch]]'''
 
* {{Undocumented}} [[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage
 
* Fixed bug with [[Crit-a-Cola]] acting like [[Bonk! Atomic Punch]]
 
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* Added new weapons: '[[The Boston Basher]]', '[[The Candy Cane]]'
 
* Added new hat: '[[Flipped Trilby]]'
 
* Throwing the [[Milk]] now returns you to your previous weapon, instead of your Primary
 
* {{Undocumented}} Removed the (non-functioning) slowdown effect from [[The Shortstop]]
 
* {{Undocumented}} [[Holy Mackerel]] client view is altered to continually face the player
 
 
 
'''[[December 21, 2010 Patch]]'''
 
* The following hats are now paintable or have had their paintability improved: [[Flipped Trilby]]
 
* {{Undocumented}} Improved the texture of the [[Candy Cane]]
 
 
 
'''[[January 7, 2011 Patch]]'''
 
* Fixed a broken texture on the [[Flipped Trilby]]
 
 
 
'''[[January 10, 2011 Patch]]'''
 
* {{Undocumented}} Improved [[Candy Cane]] kill icon
 
* {{Undocumented}} Fixed visual bug on the [[Shortstop]] which caused reloaded bullets to stay on the player model when auto-reload is enabled
 
 
 
'''[[January 19, 2011 Patch]]'''
 
* Fixed the [[Mad Milk]] effect not being washed off when a player goes [[water|underwater]]
 
* Fixed switching to the [[melee]] weapon instead of using the lastweapon setting after drinking [[Crit-a-Cola]]
 
* Fixed not seeing the [[crit]]boost effect on the Scout's [[Shortstop]]
 
 
 
'''[[January 24, 2011 Patch]]'''
 
* Added the weapons: The [[Essential Accessories]] and The [[Superfan]]
 
* Added [[Crit-a-Cola]] to the [[Item drop system|weapon drop list]]
 
 
 
'''[[February 3, 2011 Patch]]'''
 
* Added New weapon: [[Sun-On-A-Stick]]
 
* Fixed the [[The Essential Accessories]] hiding the [[Scout]]'s hat/headphones
 
* Fixed the assister's name not being listed in the [[Holy Mackerel|Fish humiliation and kill notices]]
 
* Fixed the [[Force-a-Nature]] not drawing correctly in the character loadout screen
 
* {{Undocumented}} Added a new leg bodygroup to the Scout model
 
 
 
'''[[February 7, 2011 Patch]]'''
 
* Increased the base [[damage]] for the [[Scout]]'s [[Sun-on-a-Stick]], and changed it to always [[mini-crit]] against [[fire|burning]] targets if the attack is not already [[crit]]ical
 
 
 
'''[[February 14, 2011 Patch]]'''
 
* {{Undocumented}} The [[Force-a-Nature]] no longer clips into itself or shows shells hovering outside
 
 
 
'''[[February 28, 2011 Patch]]'''
 
* The [[Bombing Run]] were added to the [[Mann Co. Store]]
 
 
 
'''[[March 1, 2011 Patch]]'''
 
* Updated the [[Sun-on-a-Stick]] so it can be [[Trading|traded]]
 
* {{Undocumented}} Updated the Sun-on-a-Stick so it can be [[Crafting|crafted]]
 
 
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
 
* Added a new weapon: the [[Fan O'War]]
 
 
 
'''[[March 15, 2011 Patch]]'''
 
* Crafting recipe for the following weapons changed [[Sun-on-a-Stick]]
 
 
 
'''[[April 5, 2011 Patch]]'''
 
* {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique
 
 
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
* Item changes:
 
** [[Mad Milk]] Heal 60% of damage done (down from 75%)
 
** [[Sun-on-a-Stick]] Base damage lowered slightly but guarantees crits against burning players instead of mini-crits
 
** [[Fan O’ War]] Marking someone for death now lasts 15 seconds (from 10 seconds)
 
 
 
'''[[May 12, 2011 Patch]]'''
 
* {{Undocumented}} Added models for the "[[Three-Rune Blade]]," "[[Hero's Tail]]," and "[[Sign of the Wolf's School]]" to the materials GCF
 
* {{Undocumented}} Added a new dogtag bodygroup to the Scout model
 
 
 
'''[[May 19, 2011 Patch]]'''
 
* Updated the [[Three-Rune Blade]], [[Hero's Tail]], and [[Sign of the Wolf's School]] items so they can be [[Crafting|crafted]] and [[Trading|traded]]
 
 
 
'''[[April 20, 2011 Patch]]'''
 
* Fixed a bug that allowed the [[Crit-a-Cola]] to be used repeatedly with no cooldown
 
* Added new [[styles]] to the [[Troublemaker's Tossle Cap]]
 
 
 
'''[[May 12, 2011 Patch]]'''
 
* {{undocumented}} Added a new weapon: the Three-Rune Blade
 
* {{undocumented}} Added a new hat: the Hero's Tail
 
* {{undocumented}} Added a new misc: the Sign of the Wolf's School
 
 
 
'''[[June 3, 2011 Patch]]'''
 
* Added hat: The [[Planeswalker Goggles]]
 
* {{Undocumented}} Added localization for Planeswalker Goggles
 
 
 
'''[[June 8, 2011 Patch]]'''
 
* {{Undocumented}}  [[Planeswalker Goggles]] now hide both hat and headphones
 
 
 
'''[[June 14, 2011 Patch]]'''
 
* Updated The [[Superfan]] and The [[Essential Accessories]] so they can be [[Paint Can|painted]]
 
 
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
* Added weapons: [[Soda Popper]], [[Atomizer]] and [[Winger]]
 
* Added hat: [[Bonk Boy]]
 
* {{Undocumented}} [[Planeswalker Goggles]] are now a misc. item
 
 
 
'''[[June 27, 2011 Patch]]'''
 
* Fixed a problem that prevented the new Scout items from being used in crafting recipes
 
* Updated the [[Planeswalker Goggles]] to not hide the Scout's hat/headset
 
 
 
'''[[July 1, 2011 Patch]]'''
 
* Added  [[Flip-Flops]], [[Lucky No. 42]]
 
* Gave the [[Atomizer]] the [[Home Run]] [[taunt]]
 
 
 
'''[[July 7, 2011 Patch]]'''
 
* Fixed a bug where healing a [[Scout]] while they change class in the spawn room would allow the Medic to keep the Scout speed
 
* {{Undocumented}} Scouts no longer appear on fire when under the effects of [[Bonk! Atomic Punch]]
 
 
 
'''[[July 22, 2011 Patch]]'''
 
* {{Undocumented}} Changed sandman Description "[[Sandman|This bat]] knocks out a mean stun ball" is now "Alt-Fire: Launches a ball that stuns opponents"
 
 
 
'''[[July 26, 2011 Patch]]'''
 
* Corrected the damage ramp for the [[Soda Popper]]
 
 
}}
 
}}
  
== Bugs ==
+
== Notes ==
*While running, the Scout's dogtags clip into his neck.
+
* On the [[PS3]] version, Scout's pants are dark blue on the [[BLU]] team.
*All of the Scout's melee weapons clip into his hand in first person view.
 
  
 
== Trivia ==  
 
== Trivia ==  
* After players noted a resemblance between the Scout and TV pitchman {{W|Offer Shlomi}} (also known as Vince Offer), many requested that Valve add a reference to this in-game. With the release of [[The Scout Update]], lines such as [[Media:Scout_misc02.wav|"If you order now, I'll throw in a second beatin', absolutely free."]] and [[Media:Scout_award07.wav|"No otha' class' gonna do dat!"]] were added to the game files.
+
* After players noted a resemblance between the Scout and TV pitchman [[w:Vince Offer|Vince Offer]], many requested that Valve add a reference to this in-game. With the release of the [[Scout Update]], lines such as [[Media:Scout misc02.wav|"If you order now, I'll throw in a second beatin', absolutely free!"]] and [[Media:Scout award07.wav|"No otha' class' gonna do dat!"]] were added to the game.
* The [[Submachine Gun]] for the Sniper was originally intended as the primary weapon for the Scout.
+
* The [[SMG|Submachine Gun]] for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
** The [[Nailgun]], a scrapped weapon carried over from ''Team Fortress Classic'', was also intended for the Scout.
+
** The [[Nailgun]], a scrapped weapon carried over from ''[[Team Fortress Classic]]'', was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
* In ''[[Poker Night at the Inventory]]'', an image of the BLU Scout makes a cameo as the Jack card for the black suits (spades and clubs) in the "TF2" card deck.
+
* In ''[[Poker Night at the Inventory]]'', an image of the Scout wearing the [[Ye Olde Baker Boy]] hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
{{clr}}
+
* The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary (Control Point)|Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms.
* The Scout makes an appearance in ''[[Worms: Reloaded]]'' as part of one of the forts; the rest of the fort is composed of [[Granary]]. The Scout's headset and cap are also available as a selectable hat for the player's worms.  
+
* The Scout, alongside every other class, makes an appearance in the game ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
* [[Non-player characters#BLU team (Original)|Billy the Kid]] was hired as the first BLU Scout.
+
* The [[Non-player characters#BLU_team_.28original.29|first BLU team]] Scout resembled [[w:Billy the Kid|Billy the Kid]].
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy|Spy's]] disguise mask named "Bonk! Slash!".
+
* The Assassin class of ''[[Monday Night Combat]]'' has a promo item with the Scout's headset and the [[Spy]]'s disguise mask named "Bonk! Slash!".
 +
* Since the June 17, 2011 Patch, when a Scout is [[Gibs|gibbed]] there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in [[Meet the Medic]], where Archimedes is revealed to be stuck in Scout's chest.
 +
* Nathan Vetterlein also voices the "Crazy Church Guy" from ''Left 4 Dead''. This is referenced by one of the [[Media:Scout stunballhit14.wav|Scout's lines]], which is recreated based on one of the Crazy Church Guy's lines.
 +
* The Scout is a playable character in the game ''SpeedRunners''.
 +
* The clothing of the Scout is a wearable cosmetic in the game [http://streamline.gamepedia.com/Streamline ''Streamline''].
 +
* The Scout seems to idolize [[w:Tom Jones (singer)|Tom Jones]], to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
 +
** He also has a tattoo of Tom Jones with the title "Sex Bom".
 +
* Issue #6 of the ''Team Fortress 2'' comic, [[The Naked and the Dead]], reveals some information about the Scout's identity.
 +
** He is at least 26 years old during the events of the comics.
 +
** His first name is Jeremy, as revealed by the Spy.
 +
** He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in ''[[:File:Unhappyreturns24.jpg|Unhappy Returns]]'', where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts.
 +
** If his personification of [[Non-player characters#God|"God"]] is to be believed, the Scout's death will occur on December 4th, 1987.
 +
* The Scout's pose in the official group picture, which is shown at the end of each [[Meet the Team]] video, is very similar to his [[Grand Slam]] taunt.
 +
* The Scout is a playable character in the game [[w:Funko Fusion|''Funko Fusion'']].
 +
<!--Please don't add ambiguous information, such as the father of the Scout-->
  
 
== Gallery==
 
== Gallery==
 
+
{{Related images|Scout images}}
<br><gallery widths=150px heights=150px>
+
<gallery widths=150px heights=150px>
File:ScoutTFC.jpg|The [[Scout (Classic)|Scout]] class of [[Team Fortress Classic]]
+
File:sawed off.jpg|The Scout, with conceptual Scatterguns.
File:sawed_off.jpg|The Scout, with conceptual Scatterguns  
+
File:Scoutcon1.jpg|Concept art of the Scout.
File:Scoutcon1.jpg|Concept art of the Scout
+
File:Scoutcon3.jpg|Concept art of the Scout.
File:Scoutcon3.png|Concept art of the Scout
+
File:Scoutcon2.jpg|Concept art of the Scout.
File:Scoutcon2.png|Concept art of the Scout
+
File:Scoutcon4.jpg|Concept art of the Scout.
File:Scoutcon4.png|Concept art of the Scout
+
File:Scout1.png|[[Trading cards|Trading card]] front.
File:Scout1.png|[[Trading cards|Trading card]] front
+
File:Scout2.png|Trading card back side.
File:Scout2.png|Trading card back
+
File:TF2-JackSpades.png|BLU Scout in ''Poker Night at the Inventory''.
File:TF2-JackSpades.png|The BLU Scout playing card as seen in Poker Night at the Inventory (clubs and spades).
+
File:Fall Guys Scout costume.jpg|Scout costume in ''Fall Guys''.
File:Scoutworm.png|The Scout's headset and cap as a selectable ''Worms: Reloaded'' worm hat
+
File:Scoutworm.png|Scout's Hat in ''Worms: Reloaded''.
File:Bonk! Slash!.png|The in-game item for ''Monday Night Combat''; "Bonk! Slash!".
+
File:Bonk! Slash!.png|This item can be found in ''Monday Night Combat''; "Bonk! Slash!".
 +
File:Scout in Speedrunners Reference.png|Scout's appearance in the game ''Speedrunners''.
 +
File:Scout Outfit in Streamline Reference.png|Scout's outfit in the game ''Streamline''.
 +
File:funko_fusion_mercs.png|Engineer, Heavy, Scout, and Medic in ''Funko Fusion''.
 +
File:class_card_scout.jpg|Scout Card, can be found in [[TF2 Official Website]].
 +
File:Scout Card.png|Steam Trading Card.
 +
File:Steam Profile Background Scout.png|Steam Profile Background.
 +
File:Icon scout.jpg|Updated Class Portrait.
 +
File:Icon scout blue.jpg|Updated Class Portrait BLU.
 +
File:Main menu scout.png|Scout's Appearance in the Main Menu.
 +
File:Main menu fwk scout.png|Scout's alternate appearance in the Main Menu.
 +
File:Main menu hwn scout.png|Scout's appearance in the Main Menu during [[Halloween]].
 +
File:Main menu zombie scout.png|Scout's appearance as a Zombie in the Main Menu during Halloween.
 +
File:Arsenal scout.jpg|Scout's default arsenal.
 +
File:Scout contract drawer.png|[[Contract drawer]] photo.
 
</gallery>
 
</gallery>
  
 
== Related merchandise ==
 
== Related merchandise ==
 
<gallery>
 
<gallery>
File:Merch force tshirt.png|[http://store.valvesoftware.com/product.php?i=C01400 The Scout "Force-a-Nature" T-Shirt]
+
File:Merch Scout Portrait.png|[http://valvestore.welovefine.com/scout-portrait-10892.html Scout Poster]
File:Merch trackmain.png|[http://store.valvesoftware.com/product.php?i=C01435 Scout Track Jacket]
+
File:Merch Scout Portrait Mouse.jpeg|[http://valvestore.welovefine.com/scout-portrait-10878.html Scout Poster Mouse Pad]
File:Merch bonk shirt womens.png|[http://store.valvesoftware.com/product.php?i=C01423 Bonk T-Shirt, Women]
+
File:Merch Scout Baseball Jersey.jpeg|[http://valvestore.welovefine.com/tf2-scout-baseball-jersey-9813.html Scout Baseball Jersey]
File:Merch bonk shirt.png|[http://store.valvesoftware.com/product.php?i=C01421 Bonk T-Shirt]
+
File:Merch Scout Scout Lightning Logo.jpeg|[http://valvestore.welovefine.com/red-scout-lightning-logo-8717.html Scout Lightning Logo (RED)]
File:Merch TF2 Poster FAN.jpg|[http://store.valvesoftware.com/product.php?i=P0130 Force of Nature Poster]
+
File:Merch Scout Lightning Logo Blue.jpeg|[http://valvestore.welovefine.com/blue-scout-lightning-logo-8718.html Scout Lightning Logo (BLUE)]
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
+
File:Merch Scout Class Patches.jpeg|[http://valvestore.welovefine.com/tf2-scout-class-patches-9272.html Scout Class Patches]
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
+
File:Merch Team Poster.png|[http://valvestore.welovefine.com/tf2-group-shot-10887.html Team Poster]
File:Scout Decal White.png|[http://store.valvesoftware.com/product.php?i=STF215 Scout Class Decal, White]
+
File:Merch Raglan Dress.png|[https://valvestore.forfansbyfans.com/category/team-fortress2/tf2-scout-raglan-dress-9651.html Scout Raglan Dress]
File:Scout Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF213 Scout Class Decal, Black]
+
File:Merch Scout Plush.png|Scout Plush
 
</gallery>
 
</gallery>
  
Line 679: Line 262:
 
* [[Jumping#Scout jumps|Scout jumps]]
 
* [[Jumping#Scout jumps|Scout jumps]]
 
* [[Rush#Scout rush|Scout rush]]
 
* [[Rush#Scout rush|Scout rush]]
* [[Non player characters#BLU Scout.27s Mother|Scout's mother]]
+
* [[Non player characters#BLU Scout's mother|Scout's mother]]
 
* [[Basic Scout strategy]]
 
* [[Basic Scout strategy]]
 
* [[Community Scout strategy]]
 
* [[Community Scout strategy]]
Line 687: Line 270:
 
* [[Scout responses]]
 
* [[Scout responses]]
 
* [[Scout voice commands]]
 
* [[Scout voice commands]]
 +
* [[Scout (Classic)]]
 
* [[List of references (Scout)]]
 
* [[List of references (Scout)]]
* [[Scout (Classic)]]
 
  
== References ==  
+
== References ==
 
+
<references/>
<references />
 
  
 
== External links ==
 
== External links ==
* [http://tf2.com/classes.php?class=scout Scout page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=scout Scout page on the Official TF2 Website]
* [http://www.teamfortress.com/scoutupdate/index.php The Scout Update]
+
* [https://www.teamfortress.com/scoutupdate/index.php Scout Update]
* [http://www.teamfortress.com/post.php?id=2195 TF2 Official Blog - Okay, this does not look good here. Umm...]
+
* [https://www.teamfortress.com/post.php?id=2195 TF2 Official Website - Okay, this does not look good here. Umm...]
* [http://www.teamfortress.com/post.php?id=2096 TF2 Official Blog - Hey good job, there, hardhat]
+
* [https://www.teamfortress.com/post.php?id=2096 TF2 Official Website - Hey good job, there, hardhat]
* [http://www.teamfortress.com/post.php?id=2193 TF2 Official Blog - That's what I'm talking about!]
+
* [https://www.teamfortress.com/post.php?id=2193 TF2 Official Website - That's what I'm talking about!]
* [http://www.teamfortress.com/post.php?id=3368 TF2 Official Blog - Better Late Than Never]
+
* [https://www.teamfortress.com/post.php?id=3368 TF2 Official Website - Better Late Than Never]
 
 
  
 
{{Class Nav}}
 
{{Class Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}

Latest revision as of 21:38, 20 December 2024

Scout
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 133%
(See Speed below for further details)
Meet the Scout
ScoutVidSplash.png
Grass grows, birds fly, sun shines, and brother, I hurt people.
The Scout on the facts of life

Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.

Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture control points and push carts at twice the normal rate. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. His speed also makes him ideal for capturing intelligence briefcases.

The Scout is voiced by Nathan Vetterlein.

Bio

Name: Jeremy Willis[1]
Location of origin: Boston, Massachusetts, USA[2]
Job: Rapid Recovery[3]
Motto: "Too. Much. Caffeine."[3]
Special ability: Double jump
Emblems: Scout emblem RED.png  Scout emblem BLU.png
Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[2]

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class scout.png Scout
133 %
120 %
44 %
107 %
Baby Face's Blaster at 0% boost
120 %
108 %
40 %
96 %
Baby Face's Blaster at 50% boost
147 %
132 %
49 %
117 %
Baby Face's Blaster at 100% boost
173 %
156 %
58 %
139 %

Basic strategy

Main articles: Scout tips, Basic Scout strategy, Community Scout strategy
Icon scout.jpg
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points and push carts twice as fast as any other class.
  • You are most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is deadly at point-blank range.
  • Your Pistol is great for picking off enemies at a distance.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun
Killicon scattergun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature
Killicon force-a-nature.png 2 32 Base: 65

Crit: 194

[5.4 damage × 12 pellets]

Pictogram plus.png On hit: applies a knockback effect that propels enemies backwards and the user in the opposite direction (if airborne). This allows the user to perform a Force Jump and to horizontally prolong any other jumping technique.

Pictogram plus.png 50% faster firing speed.
Pictogram plus.png 20% more pellets per shot.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png 10% less damage per pellet.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Shortstop
Craft
Shortstop
Killicon shortstop.png 4 32 Base: 48

Crit: 144

[12 damage × 4 pellets]

Pictogram plus.png 42% faster firing speed.

Pictogram plus.png 100% more damage per pellet.
Pictogram plus.png Has a clip-based reload.
Pictogram plus.png Alt-Fire: does a shove that pushes enemies.
Pictogram minus.png 60% fewer pellets per shot.
Pictogram minus.png 33% smaller clip size.
Pictogram minus.png 20% increase in push force taken from damage and airblast while deployed.

Soda Popper
Craft
Soda Popper
Killicon soda popper.png 2 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png A hype meter is placed on the HUD when the Soda Popper is equipped. Damage dealt by the player will build up 'hype'. After dealing roughly 350 damages, the player can activate Hype mode for 8 seconds, allowing for 5 additional air jumps.

Pictogram plus.png 25% faster reload speed.
Pictogram plus.png 50% faster firing speed.
Pictogram minus.png 66% smaller clip size.
Pictogram minus.png If one shot is unused before reloading, it is lost.

Baby Face's Blaster
Craft
Baby Face's Blaster
Killicon baby face's blaster.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram info.png Equipping the Baby Face's Blaster will slow the Scout down from 133% of normal speed to 120% of normal speed. A boost meter is placed on the HUD when the Baby Face's Blaster is equipped. Dealing damage, regardless of weapon used while equipping the Baby Face's Blaster, builds up the boost meter, increasing the Scout's speed to 173% of normal speed. The boost meter maxes at 100 points of damage dealt.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png 10% slower movement speed on wearer.
Pictogram minus.png Boost reduced on air jumps.
Pictogram minus.png Boost reduced when hit.

Back Scatter
Craft
Back Scatter
Killicon back scatter.png 4 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Minicrits targets when fired at their back from close range.

Pictogram minus.png 34% smaller clip size.
Pictogram minus.png No random critical hits.
Pictogram minus.png +20% bullet spread.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 36 Base: 15

Crit: 45

[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Bonk! Atomic Punch
Unlock
Bonk! Atomic Punch
N/A 1 N/A Pictogram info.png When used, the player is immune to all damage, but is unable to attack. Knockback still affects the player.

Pictogram info.png After the effect wears off, the user will be subjected to a slowdown effect based on the damage absorbed; this scales from 25% at low damage to 50% at 200+ damage. The slowdown effect lasts for 5 seconds.
Pictogram info.png The invulnerability effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Crit-a-Cola
Craft
Crit-a-Cola
N/A 1 N/A Pictogram info.png While under effect:
Pictogram plus.png Guaranteed Mini-Crits.
Pictogram minus.png Making any attack while under the effect causes a 5-second Marked-For-Death debuff.

Pictogram info.png The mini-crit boost effect lasts for 8 seconds and then has to recharge for about 22 seconds in order to be used again.

Mad Milk
Craft
Mad Milk
N/A 1 N/A Pictogram info.png Any damage (except afterburn) done to enemies covered in milk restores 60% of the damage dealt to the attacking player's health.

Pictogram info.png Partially nullifies Cloak on enemy Spies.
Pictogram info.png Extinguishes fire on wielder and allied players.
Pictogram info.png Has a 20-second recharge time.
Pictogram plus.png 20% decrease in recharge time when you extinguish an allied player.

Mutated Milk
Uncrate
Mutated Milk
Winger
Craft
Winger
Killicon winger.png 5 36 Base: 17

Crit: 52

[5 rounds / sec.]

Pictogram plus.png 15% more damage.

Pictogram plus.png Jump height increased by 25% when active.
Pictogram minus.png 60% smaller clip size.

Pretty Boy's Pocket Pistol
Craft
Pretty Boy's Pocket Pistol
Killicon pretty boy's pocket pistol.png 9 36 Base: 15

Crit: 45

[7 rounds / sec.]

Pictogram plus.png On Hit: Gain up to +3 health.

Pictogram plus.png 15% faster firing speed.
Pictogram minus.png 25% smaller clip size.

Flying Guillotine
Promotional / Craft
Flying Guillotine
Killicon flying guillotine.png 1 Base: 50

Crit: 150

Bleeding:
8 / sec. × 5 secs.

Pictogram info.png Can be thrown to damage enemies. Recharges after 6 seconds.

Pictogram plus.png On hit: cause bleeding for 8 seconds.
Pictogram plus.png Long-distance hit reduces charge time by 1.5 seconds.
Pictogram minus.png No random Critical Hits.
Pictogram minus.png Cannot be picked up after being thrown.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bat
Stock
Bat
Killicon bat.png N/A N/A Base: 35

Crit: 105

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional / Craft
Prinny Machete
Killicon prinny machete.png
Holy Mackerel
Craft
Holy Mackerel
Killicon holy mackerel.png Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area.

Pictogram info.png Kills are labeled as "FISH-KILL!" and "ARM-KILL!" respectively in the death-notice area.

Unarmed Combat
Craft
Unarmed Combat
Killicon unarmed combat.png
Batsaber
Uncrate
Batsaber
Killicon batsaber.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Sandman
Unlock
Sandman
Killicon sandman.png Bat: N/A N/A Base: 35

Crit: 105

Pictogram plus.png Alt Fire: Launches a baseball that slows the enemy between 1–7 seconds, depending on distance. The baseball will recharge over 10 seconds, can be picked up from the ground after launch, or can be replenished from a resupply cabinet.

Pictogram minus.png Lose 15 max health.

Killicon sandman ball.png Ball: 1 Base: 15

Crit: 45

Candy Cane
Craft
Candy Cane
Killicon candy cane.png N/A N/A Base: 35

Crit: 105

Pictogram plus.png A small health pack is dropped when the player kills an enemy, regardless of what weapon the player was using in order to kill the enemy.

Pictogram minus.png 25% Explosive damage vulnerability on wearer.

Boston Basher
Craft
Boston Basher
Killicon boston basher.png N/A N/A Base: 35

Crit: 105

Bleeding:
8 / sec. × 5 secs.

Pictogram plus.png On hit: causes bleed to enemy for 5 seconds.

Pictogram minus.png On miss, causes self-damage and bleed to the player for 5 seconds.

Three-Rune Blade
Promotional / Craft
Three-Rune Blade
Killicon three-rune blade.png
Sun-on-a-Stick
Promotional / Craft
Sun-on-a-Stick
Killicon sun-on-a-stick.png N/A N/A Base: 26

Crit: 79

Pictogram plus.png Guarantees Critical damage on burning targets.

Pictogram plus.png 25% damage resistance from fire while this weapon is active.
Pictogram minus.png 25% less damage.

Fan O'War
Promotional / Craft
Fan O'War
Killicon fan o'war.png N/A N/A Base: 9

Crit: 26

Pictogram plus.png On hit: one target at a time is marked for death, causing all damage taken to be mini-crits for 15 seconds.

Pictogram plus.png Crits whenever it would normally mini-crit.
Pictogram minus.png Deals 75% less damage.

Atomizer
Craft
Atomizer
Killicon atomizer.png N/A N/A Base: 30

Crit: 89

Pictogram plus.png Grants the ability to triple jump while weapon is deployed.

Pictogram plus.png Melee attacks mini-crit while airborne.
Pictogram minus.png 15% less damage against players.
Pictogram minus.png 50% deploy penalty.

Wrap Assassin
Craft
Wrap Assassin
Killicon wrap assassin.png Bat: N/A N/A Base: 12

Crit: 37

Pictogram plus.png Alt-Fire: Launches a festive ornament that shatters causing bleeding on direct hit and explodes hurting everyone close to the explosion. The Bauble will recharge over 7.5 seconds or can be replenished from a resupply cabinet.

Pictogram plus.png 25% increase in ball recharge rate.
Pictogram minus.png 65% less damage.

Killicon sandman ball.png Ball: 1 Base: 15

Crit: 45

Bleeding:
8 / sec. × 5 secs.


Taunt attack

Scouttaunt4.PNG Associated items DescriptionKill icon
Main article: Grand Slam

The Scout points to the sky, winds up, and swings his bat, all without sound.

If an enemy is successfully hit, applause is heard.
  • Killicon grand slam.png

Item sets

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims


The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect


The Curse-a-Nature
Item icon Curse-a-Nature.png
Effect

No effect


Santa's Little Accomplice
Item icon Santa's Little Accomplice Bundle.png
Effect

No effect


The Public Enemy
Item icon Public Enemy Bundle.png
Effect

No effect


The Boston Bulldog
Item icon Hound's Hood.png
Effect

No effect


The Retro Rebel Pack
Item icon Paisley Pro.png
Effect

No effect


The Wicked Good Ninja Pack
Item icon Southie Shinobi.png
Effect

No effect


The Isolationist Pack
Item icon Alien Cranium.png
Effect

Increased Melee damage against Isolated Merc set
Increased Nostromo Napalmer damage taken from Isolated Merc set


The Deep-Fried Dummy
Item icon Nugget Noggin.png
Effect

No effect


The Rooftop Rebel
Item icon Head Hunter.png
Effect

No effect


Sixties Sidekick
Item icon Sidekick's Side Slick.png
Effect

No effect

Cosmetic items

Main articles: Cosmetic items, List of Scout cosmetics, List of Multi-class cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Scout achievements

Update history

January 14, 2008 Patch
  • Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).

February 24, 2009 Patch (Scout Update)

  • Added 35 Scout achievements.
  • Scouts now earn a bonus point for killing Medics who are actively healing a target.
  • [Undocumented] Added Scout voice lines.
  • [Undocumented] Added Grand Slam taunt.

March 6, 2009 Patch

  • You can now duck twice in the air. Scout double jumps reset the in-air jump counts.

March 13, 2009 Patch

  • Fixed Scout taunt kill achievement firing for people who didn't actually qualify.

April 20, 2009 Patch

  • Scouts now drop the Intelligence if they're carrying it when they start phasing.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.

December 17, 2009 Patch (WAR! Update)

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full.

January 13, 2010 Patch

  • Fixed the Scout's legs twisting out of shape during a double jump.
  • Added backstab death animation.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added unused "High-five" animation.

February 3, 2011 Patch

  • [Undocumented] Added a new leg bodygroup to the Scout model.

May 12, 2011 Patch

  • [Undocumented] Added a dogtag bodygroup to the Scout model.

June 17, 2011 Patch

  • [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
  • Added a rare response to double jumping after getting a recent kill.

October 26, 2012 Patch (Spectral Halloween Special).

  • [Undocumented] Added voice lines to Scout.

November 2, 2012 Patch

  • [Undocumented] Updated player models.

October 24, 2024 Patch

  • Fixed BLU Scout using the incorrect team color pants.

October 25, 2024 Patch

  • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics

Notes

  • On the PS3 version, Scout's pants are dark blue on the BLU team.

Trivia

  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
  • The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
  • In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
  • The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
  • The Scout, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask.
  • The first BLU team Scout resembled Billy the Kid.
  • The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
  • Since the June 17, 2011 Patch, when a Scout is gibbed there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
  • Nathan Vetterlein also voices the "Crazy Church Guy" from Left 4 Dead. This is referenced by one of the Scout's lines, which is recreated based on one of the Crazy Church Guy's lines.
  • The Scout is a playable character in the game SpeedRunners.
  • The clothing of the Scout is a wearable cosmetic in the game Streamline.
  • The Scout seems to idolize Tom Jones, to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
    • He also has a tattoo of Tom Jones with the title "Sex Bom".
  • Issue #6 of the Team Fortress 2 comic, The Naked and the Dead, reveals some information about the Scout's identity.
    • He is at least 26 years old during the events of the comics.
    • His first name is Jeremy, as revealed by the Spy.
    • He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in Unhappy Returns, where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts.
    • If his personification of "God" is to be believed, the Scout's death will occur on December 4th, 1987.
  • The Scout's pose in the official group picture, which is shown at the end of each Meet the Team video, is very similar to his Grand Slam taunt.
  • The Scout is a playable character in the game Funko Fusion.

Gallery

Ico camera.png Related images:


Related merchandise

See also

References

External links