Difference between revisions of "Engineer"

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{{Featured article tag}}
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{{Featured article tag}}<!--
{{infobox class
+
-->{{Class infobox
|image=Engineer.png
+
| image = Engineer.png
|class=[[Image:Leaderboard class engineer.png|40px]]
+
| class = [[File:Leaderboard class engineer.png|40px]]
|type=[[Defensive]]
+
| type   = [[Defensive]]
|health='''125''' <small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|185|Overhealed by a Medic}}</small> <br> 150 <small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|225|Overhealed by a Medic}} with the [[Gunslinger]] equipped</small>
+
| health = '''{{Metrics/Health|C=engineer}}''' {{overheal tool|{{Metrics/Health|C=engineer}}}} <br /><small>(''See [[#Health|Health]] below for further details'')</small>
|speed='''100%''' <br> 75% <small>while hauling a [[building]]</small>
+
| speed = '''{{Math/Relative speed|{{Metrics/Speed|C=engineer}}}}%'''<small><br />(''See [[#Speed|Speed]] below for further details'')</small>
 
}}
 
}}
{{Quotation|'''The Engineer''' on his profession|Hey look, buddy. I'm an engineer — that means I solve problems. <br> Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy. <br> I solve '''practical problems.'''}}
 
The '''Engineer''' is a soft-spoken, amiable Texan with an interest in all things mechanical, and chooses to construct and maintain [[Buildings]] that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that replenishes the health and ammo of nearby teammates, and [[Teleporter]]s that quickly transport players from point A to point B.
 
  
However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy [[Spies]]; a good Engineer must keep his gear under a watchful eye and in good repair with his [[Wrench]] at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable [[#Weapons|weapons]], combined with the assistance of his helpful hardware, make him more than capable of holding his own in a fight.
+
{{Quotation|'''The Engineer''' on his profession|Hey look, buddy. I'm an engineer — that means I solve problems.<br>Not problems like 'What is beauty?' because that would fall within the purview of your conundrums of philosophy.<br>I solve '''practical problems'''.|sound=Meet the Engineer.wav}}
  
The Engineer is also capable of hauling buildings which he has already constructed and redeploying them in new locations at the cost of a lower speed and the inability to use weapons while carrying them. Buildings are vulnerable during the hauling process, as they will be destroyed if the Engineer is killed; they also need some time to redeploy after being hauled.
+
The '''Engineer''' is a soft-spoken, amiable [[w:Texas|Texan]] from [[w:Bee Cave, Texas|Bee Cave, Texas]], [[w:USA|USA]] with an interest in all mechanical things. He specializes in constructing and maintaining [[buildings]] that provide support to his team, rather than being a front line [[Classes|class]], making him the most suitable for defense. The Engineer's various gadgets include the [[Sentry Gun]], an automated turret that fires at any enemy in range, the [[Dispenser]], a device that restores the health and ammunition of nearby teammates, and [[Teleporters]] that quickly transport players from point A to point B.
  
The Engineer is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0328879/ Grant Goodeve].
+
Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy [[Spy|Spies]], a good Engineer must keep his gear under a watchful eye and under repair with his [[Wrench]] at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable [[#Weapons|weapons]], along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and [[Buildings#Hauling|haul]] constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to [[Short Circuit|destroy projectiles]] or to [[Gunslinger|build faster-deploying, less damaging]] Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker.
 +
 
 +
The Engineer is [[Voice actors|voiced]] by [[Grant Goodeve]] in the game, and by [[Nolan North]] in the short film ''[[Expiration Date]]''.
  
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name=Dell Conagher
+
| name = [[w:Doctor (title)|Dr.]] Dell Conagher
| birthplace = {{w|Bee Cave, Texas|Bee Cave, Texas, '''USA'''}}
+
| birthplace = [[w:Bee Cave, Texas|Bee Cave, Texas, '''USA''']]
| job = {{W|Area denial weapons|Area Denial}}<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
+
| job = [[w:Area denial weapon|Area Denial]]<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
| motto = "I like to make things"<ref name="trailer 2" />
+
| motto = "I like to make things".<ref name="trailer 2"/>
| description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
+
| description = This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbeque, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.
 
| image = Meetheengineer3.PNG
 
| image = Meetheengineer3.PNG
 
}}
 
}}
 +
 +
== Health ==
 +
{{main|Health|Overheal|l1=Health|l2=Overheal}}
 +
 +
{{Class health pack and overheal table|overheal|engineer=yes}}
 +
 +
== Speed ==
 +
{{main|Speed|l1=Speed}}
 +
 +
{{Class speed table|engineer}}
  
 
== Basic strategy ==
 
== Basic strategy ==
{{main|Tips#Engineer|l1=Engineer tips|Basic Engineer strategy|l2=Engineer strategy}}
+
{{main|Tips#_Engineer|l1=Engineer tips|Basic Engineer strategy|Community Engineer strategy}}
[[File:Engineerava.jpg|right]]
+
[[File:Icon engineer.jpg|right|150px]]
 
+
<!-- # NOTE:
* Use the [[build tool]] to place Sentry Guns, Dispensers, and Teleporters.
+
    # Please do not add any new tips to this list.
* You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen weapons to get more metal.
+
    # Add new strategies to [[Basic Engineer strategy]] instead.
* Hit your [[Sentry Gun]] with your Wrench to upgrade it with metal. Each level adds more health and firepower.
+
    -->
* Build [[Dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use.
+
* Use the [[PDA|construction PDA]] to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
* Build [[Teleporters]] to help your team reach the front line faster.
+
* You need [[metal]] to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal.
* Keep an eye out for enemy [[Spies]] attaching [[Sappers]] to your Buildings. Use your Wrench to remove Sappers.
+
* Hit your [[Sentry Gun]] with your [[Wrench]] to upgrade it with metal. Each level adds more health and firepower.
* Pyros are good allies. They can help remove [[Electro Sapper|Sappers]] from [[Buildings]] using the [[Homewrecker]] or the [[Maul]].
+
* Build [[Dispenser]]s to provide your teammates with health and ammo. They also generate metal for you to use.
 +
* Build [[Teleporters]] to help your team get to key locations with ease.
 +
* Keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper]]s to your Buildings. Use your Wrench to remove Sappers.
 
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
 
* Press {{tooltip|E|The Medic! call command will change to match a custom control scheme or console controller.}} to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  
 
<!-- # NOTE:
 
<!-- # NOTE:
 
     # Please do not add any new tips to this list.
 
     # Please do not add any new tips to this list.
     # Add new strategies to [[Basic Engineer strategy]] instead.
+
     # Add new strategies to [[Basic Engineer strategy]] or [[Community Engineer strategy]] instead.
 
     -->
 
     -->
 
{{clr}}
 
{{clr}}
{{clr}}
+
== Weapons ==
 
+
{{main|Weapons#Engineer|l1=Weapons}}
==Weapons==
+
''Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.''
{{main|Weapons}}
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
 
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Shotgun|Stock}}
 
| align="center" | {{Icon killicon|weapon=Shotgun}}
 
| align="center" | 6
 
| align="center" | 32
 
| align="center" | '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
|-
 
! {{Table icon|Frontier Justice|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Frontier Justice}}
 
| align="center" | 3
 
| align="center" | 32
 
| align="center" | '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{Pro}}Stores 2 guaranteed critical shots for every Sentry Gun kill.
 
 
 
{{Pro}}Stores 1 guaranteed critical shot for every Sentry Gun assist.
 
 
 
{{Info}}Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
 
 
 
{{Con}}Has half the normal clip size.
 
 
 
{{Con}}No random Critical hits.
 
|-
 
! {{Table icon|Widowmaker|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Widowmaker}}
 
| align="center" | 60
 
| align="center" | 200
 
| align="center" | '''Base''': 60
 
'''[[Crit]]''': 180<br/><small>[6 dmg. &times; 10 pellets]</small>
 
|
 
{{Pro}}On hit: damage dealt is returned as ammo
 
 
 
{{Pro}}No reload necessary.
 
 
 
{{Con}}Per Shot: -60 metal.
 
 
 
{{Con}}Uses metal as ammo.
 
|-
 
|}
 
 
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Pistol|Stock}}
 
| align="center" | {{Icon killicon|weapon=Pistol}}
 
| rowspan="2"  align="center" | 12
 
| rowspan="2"  align="center" | 200
 
| rowspan="2"  align="center" | '''Base''': 15
 
'''[[Crit]]''': 45<br/>
 
<small>[6 rounds / sec.]</small>
 
| rowspan="2" |
 
|-
 
 
 
! {{Table icon|Lugermorph|Promotional}}
 
| align="center" | {{Icon killicon|weapon=Lugermorph}}
 
|-
 
! {{Table icon|Wrangler|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Wrangler}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | N/A
 
|
 
{{Info}}Enables manual control of own Sentry Gun.
 
 
 
{{Pro}}The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
 
 
 
{{Pro}}The Sentry Gun gains a shield which blocks 66% of incoming damage.
 
 
 
{{Con}}Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.
 
|-
 
! {{Table icon|Short Circuit|Promotional / Craft}}
 
| align="center" | {{Icon killicon|weapon=Short Circuit}}
 
| align="center" | 35
 
| align="center" | 200
 
| align="center" | '''Base''': 5
 
'''[[Crit]]''': N/A<br/>
 
|
 
{{Info}} Uses metal as ammo.
 
 
 
{{Pro}} On Fire: Generates an electrical field that destroys projectiles and does slight damage to players
 
 
 
{{Pro}} No reload necessary.
 
 
 
{{Con}} Per Shot: -35 metal.
 
 
 
{{Con}} No random critical hits.
 
|}
 
 
 
===Melee===
 
Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing [[Electro Sapper]]s.
 
{| class="wikitable grid" width="100%"
 
! class="header" width="10%" | Weapon
 
! class="header" width="5%"  | Kill Icon
 
! class="header" width="7%" | Ammo<br/>Loaded
 
! class="header" width="5%"  | Ammo<br/>Carried
 
! class="header" width="10%" | Damage Range
 
! class="header" width="30%" | Notes / Special Abilities
 
|-
 
! {{Table icon|Wrench|Stock}}
 
| align="center" | {{Icon killicon|weapon=Wrench}}
 
| rowspan="3"  align="center" | N/A
 
| rowspan="3"  align="center" | N/A
 
| rowspan="3"  align="center" | '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
|-
 
! {{Table icon|Golden Wrench|[[Engineer Update|Promotional]]}}
 
| align="center" | {{Icon killicon|weapon=Golden Wrench}}
 
| rowspan="2" |
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues.
 
|-
 
! {{Table icon|Saxxy|[[Replay Update|Distributed]]}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
|-
 
! rowspan="2" | {{Table icon|Gunslinger|Unlock}}
 
| align="center" | {{Icon killicon|weapon=Gunslinger}}
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" align="center" | '''Base''': 65 <sup>1</sup>
 
'''[[Crit]]''': 195 <sup>1</sup>
 
| rowspan="2" |
 
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
 
 
 
{{Pro}}Increases maximum health by 25 points.
 
 
 
{{Pro}}Guarantees a Critical hit on a third consecutive punch.
 
 
 
{{Con}}No random Critical hits.
 
|-
 
| align="center" |  {{Icon killicon|weapon=gunslinger triple punch}}
 
|-
 
! {{Table icon|Southern Hospitality|Craft}}
 
| align="center" | {{Icon killicon|weapon=Southern Hospitality}}
 
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 65<br/>'''[[Crit]]''': 195
 
|
 
{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds.
 
 
 
{{Con}}Raises fire vulnerability by 20%.
 
  
{{Con}}No random Critical hits.
+
{{Class weapons table engineer primary}}
|-
+
{{Class weapons table engineer secondary}}
! {{Table icon|Jag|Craft}}
+
{{Class weapons table engineer melee}}
| align="center" | {{Icon killicon|weapon=jag}}
+
{{Class weapons table engineer building}}
| align="center" | N/A
 
| align="center" | N/A
 
| align="center" | '''Base''': 49<br/>'''[[Crit]]''': 146
 
|
 
{{Pro}}+30% Faster construction rate.
 
  
{{Con}}-25% Damage done.
+
=== Taunt attacks ===
|}
 
 
 
===Taunt Attack===
 
 
{{Taunt
 
{{Taunt
 
| image = EngyGuitarSmash.png
 
| image = EngyGuitarSmash.png
 
| weapon-1 = Frontier Justice
 
| weapon-1 = Frontier Justice
| special = Dischord
+
| special = Guitar Smash
| description = {{hatnote|Main article: [[Dischord]]}}
+
| description = {{Main|Guitar Smash}}
The Engineer takes out his trusty guitar, [[Media:Taunt eng strum.wav|plays a chord]], then smashes the area in front of him.
+
The Engineer takes out his trusty guitar, [[Media:Taunt eng strum.wav|plays a chord]], and then smashes the area in front of him with it.
 
:([[Media:Taunt eng smash1.wav|Smash sound 1]])
 
:([[Media:Taunt eng smash1.wav|Smash sound 1]])
 
:([[Media:Taunt eng smash2.wav|Smash sound 2]])
 
:([[Media:Taunt eng smash2.wav|Smash sound 2]])
Line 235: Line 79:
 
| image = EngyGunslinger.png
 
| image = EngyGunslinger.png
 
| weapon-1 = Gunslinger
 
| weapon-1 = Gunslinger
| special = Organ grinder
+
| special = Arm Blender
| description = {{hatnote|Main article: [[Organ Grinder]]}}
+
| description = {{Main|Arm Blender}}
The Engineer revs his Gunslinger which starts spinning, then thrusts it forward.
+
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is [[Gibs|gibbed]].  
 
}}
 
}}
  
===PDA===
+
== Item sets ==
{| class="wikitable grid" width="100%"
+
{{Set|The Brundle Bundle}}
! class="header" width="25%" | Weapon
+
 
! class="header" width="75%" | Notes / Special abilities
+
{{Set|The Brainiac Pack|main=no}}
|-
+
 
! {{icon item|PDA Build|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[PDA|Build Tool]]
+
{{Set|The Texas Tech-hand|main=no}}
|
+
 
{{Info}}Allows the player to build one of the Engineer's Buildings.
+
{{Set|The Builder's Basics Kit|main=no}}
|-
 
! {{icon item|PDA Destroy|100px}}<br /><small>'''Standard'''<br />'''Primary PDA'''</small><br />[[PDA|Destroy Tool]]
 
|
 
{{Info}}Allows the player to demolish one of the Engineer's own Buildings for metal.
 
|}
 
  
 
== Buildings ==
 
== Buildings ==
 
{{main|Buildings}}
 
{{main|Buildings}}
{| class="wikitable grid" width="80%"
+
{| class="wikitable grid" width="80%" style="text-align:center"
 
! class="header" | Image
 
! class="header" | Image
 
! class="header" | Building
 
! class="header" | Building
! class="header" | Level  
+
! class="header" | Level
 
! class="header" | Cost
 
! class="header" | Cost
 
! class="header" | Health
 
! class="header" | Health
 
! class="header" | Damage Per Second/Replenish/Recharge
 
! class="header" | Damage Per Second/Replenish/Recharge
 
|-
 
|-
! rowspan="3" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
+
! rowspan="3" align="center" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
| rowspan="3" | '''[[Sentry Gun]]'''
+
| rowspan="3" align="left"  | '''[[Sentry Gun]]'''
| align="center" | One
+
| One
| align="center" | 130
+
| 130
| align="center" | 150
+
| 150
| align="center" | Bullets average DPS: 64<br/>No rockets
+
| Average damage per second (bullets): 71-84<br/>No rockets
 
|-
 
|-
| align="center" | Two
+
| Two
| align="center" | 330
+
| 330
| align="center" | 180
+
| 180
| align="center" | Bullets average DPS: 128<br/>No rockets
+
| Average damage per second (bullets): 119-141<br/>No rockets
 
|-
 
|-
| align="center" | Three
+
| Three
| align="center" | 530
+
| 530
| align="center" | 216
+
| 216
| align="center" | Bullets average DPS: 128<br/>Rockets (on direct hit): 100
+
| Average damage per second (bullets): 119-141<br/>Rocket damage per salvo: 53-150
 
|-
 
|-
! style="background-color:#FEF5E0" | [[File:Red_Mini_Sentry.png|150px|link=Combat Mini-Sentry]]<br/><small>Slot one</small>
+
! style="background-color:#FEF5E0" align="center" | [[File:Red Mini Sentry.png|150px|link=Sentry Gun#Combat Mini-Sentry Gun]]<br/><small>Slot one (With Gunslinger equipped)</small>
| style="background-color:#FEF5E0" | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]'''
+
| style="background-color:#FEF5E0" align="left"  | '''[[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]]'''
| style="background-color:#FEF5E0" align="center" | N/A
+
| style="background-color:#FEF5E0" | N/A
| style="background-color:#FEF5E0" align="center" | 100
+
| style="background-color:#FEF5E0" | 100
| style="background-color:#FEF5E0" align="center" | 100
+
| style="background-color:#FEF5E0" | 100
| style="background-color:#FEF5E0" align="center" | Average DPS: 48
+
| style="background-color:#FEF5E0" | Average damage per second: 44-56
 
|-
 
|-
! rowspan="3" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
+
! rowspan="3" align="center" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
| rowspan="3" | '''[[Dispenser]]'''
+
| rowspan="3" align="left"  | '''[[Dispenser]]'''
| align="center" | One
+
| One
| align="center" | 100
+
| 100
| align="center" | 150
+
| 150
| align="center" | Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec
+
| Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec
 
|-  
 
|-  
| align="center" | Two
+
| Two
| align="center" | 300
+
| 300
| align="center" | 180
+
| 180
| align="center" | Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec
+
| Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec
 
|-
 
|-
| align="center" | Three
+
| Three
| align="center" | 500
+
| 500
| align="center" | 216
+
| 216
| align="center" | Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
+
| Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
 
|-
 
|-
! style="background-color:#FEF5E0" rowspan="3" | [[File:RED Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three and four</small>
+
! style="background-color:#FEF5E0" rowspan="3" align="center" | [[File:RED Teleporter.png|150px|link=Teleporters]]<br/><small>Slots three and four</small>
| style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit
+
| style="background-color:#FEF5E0" rowspan="3" align="left"  | '''[[Teleporters|Teleporter]]''' Entrance<br/>'''[[Teleporters|Teleporter]]''' Exit
| style="background-color:#FEF5E0" align="center" | One
+
| style="background-color:#FEF5E0" | One
| style="background-color:#FEF5E0" align="center" | 125
+
| style="background-color:#FEF5E0" | {{tooltip|50|25 (With Eureka Effect equipped)}}
| style="background-color:#FEF5E0" align="center" | 150
+
| style="background-color:#FEF5E0" | 150
| style="background-color:#FEF5E0" align="center" | Recharge: 10 sec
+
| style="background-color:#FEF5E0" | Recharge: 10 sec
 
|-
 
|-
| style="background-color:#FEF5E0" align="center" | Two
+
| style="background-color:#FEF5E0" | Two
| style="background-color:#FEF5E0" align="center" | 325
+
| style="background-color:#FEF5E0" | {{tooltip|250|125 (With Eureka Effect equipped)}}
| style="background-color:#FEF5E0" align="center" | 180
+
| style="background-color:#FEF5E0" | 180
| style="background-color:#FEF5E0" align="center" | Recharge: 5 sec
+
| style="background-color:#FEF5E0" | Recharge: 5 sec
 
|-
 
|-
| style="background-color:#FEF5E0" align="center" | Three
+
| style="background-color:#FEF5E0" | Three
| style="background-color:#FEF5E0" align="center" | 525
+
| style="background-color:#FEF5E0" | {{tooltip|450|225 (With Eureka Effect equipped)}}
| style="background-color:#FEF5E0" align="center" | 216
+
| style="background-color:#FEF5E0" | 216
| style="background-color:#FEF5E0" align="center" | Recharge: 3 sec
+
| style="background-color:#FEF5E0" | Recharge: 3 sec
 
|}
 
|}
  
== Hats ==
+
== Cosmetic items ==
{{Main|Hats}}
+
{{Main
{{Engineer class hat table}}
+
|Cosmetic items|l1=Cosmetic items
{{All class hat table}}
+
|List of Engineer cosmetics|l2=List of Engineer cosmetics
 +
|List of All class cosmetics|l3=List of All class cosmetics
 +
}}
  
==Official class avatars==
+
== Official class avatars ==
 
{{Class avatars}}
 
{{Class avatars}}
  
Line 335: Line 176:
 
| [[File:Achieved.png|65px|left]]
 
| [[File:Achieved.png|65px|left]]
 
| {{Main|Engineer achievements}}
 
| {{Main|Engineer achievements}}
*'''Engineer pack''': 35 achievements, 3 [[Engineer achievements#milestones|milestones]].
+
* '''Engineer pack''': 38 achievements, 3 [[Engineer achievements#milestones|milestones]].
*1 [[General achievements|General achievement]].
+
* 1 [[General achievements|General achievement]].
 
|}
 
|}
  
==Update history==
+
== Update history ==
{{update history|'''[[September 20, 2007 Patch]]'''
+
{{Update history|
* Fixed [[sentry]] muzzleflashes not drawing unless sentry was near the map origin.
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
+
* {{Undocumented}} Added hat bodygroups to the Engineer.
'''[[September 26, 2007 Patch]]'''
 
* Fixed bug with placement of [[teleporters]] that could result in players being unable to move.
 
 
 
'''[[October 5, 2007 Patch]]'''
 
* Fixed [[teleporter]]/spawn doorway exploit.
 
 
 
'''[[October 25, 2007 Patch]]'''
 
* Engineer [[buildings]] now explode when the Engineer dies during sudden death.
 
* The Engineer's "build X" commands will now behave properly when bound directly to keys.
 
 
 
'''[[November 7, 2007 Patch]]'''
 
* Fixed a bug in scoring Engineer [[building]] destruction.
 
* Engineers no longer earn points for using their own [[teleporters]].
 
 
 
'''[[December 20, 2007 Patch]]'''
 
* Fixed the [[teleporter]]'s player shaped [[particles]] not drawing.
 
* {{Undocumented}} Fixed model [[exploit]] in stage one allowing [[Sentry Gun]]/[[Teleporter]] to be placed behind chain link fence on [[Dustbowl]].
 
 
 
'''[[January 7, 2008 Patch]]'''
 
* Fixed Engineer [[building]] in [[exploit]] areas on final caps in Well.
 
 
 
'''[[February 14, 2008 Patch]]'''
 
* Added server log entry for [[buildings]] destroyed by their owner.
 
* Fixed [[Sentry Gun]] shadows being clipped.
 
* '''[[Dustbowl]]'''
 
** Added a new access point to the stage 2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and [[Sentry Gun]] fire.
 
** Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them.
 
 
 
'''[[February 28, 2008 Patch]]'''
 
* {{Undocumented}} Added protection against [[voice command]] spamming. Dramatic reduction in [[Teleporters]] needed.
 
* {{Undocumented}} Changed Engineer [[buildings]] to detonate when a player disconnects instead of blinking out.
 
* {{Undocumented}} Fixed Engineer being able to detonate buildings that are being [[sapped]].
 
* {{Undocumented}} Fixed potential client crash for players being healed by a [[Medic]] or [[Dispenser]].
 
 
 
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
 
* Fixed "times used" entry in [[teleporters]] maxing out at 32.
 
* For mapmakers.
 
** Mapmakers can now place Engineer [[buildings]] directly into a map, with an option for them to be invulnerable.
 
 
 
'''[[July 1, 2008 Patch]]'''
 
* Fixed buffed health not decaying properly after being healed by a [[Dispenser]].
 
 
 
'''[[July 29, 2008 Patch]]'''
 
* Added a gear symbol behind the health bar for Engineer [[buildings]], in both target IDs and freeze panels.
 
 
 
'''[[December 11, 2008 Patch]]'''
 
* The Engineer's [[teleporters]] can now be upgraded to level three. It will recharge faster the higher level it is.
 
* The Engineer's [[dispensers]] can now be upgraded to level three. It will give out metal and heal faster as it is upgraded.
 
 
 
'''[[December 15, 2008 Patch]]'''
 
* Added new [[teleporter]] sounds for upgrade levels 2 and 3.
 
* Fixed Engineers being able to upgrade the bomb cart's [[dispenser]] found in [[Payload]] levels.
 
* Fixed bomb cart's dispenser being solid to players and projectiles.
 
 
 
'''[[January 28, 2009 Patch]]'''
 
* Added upgrade progress and levels to Engineer HUD panel for all [[buildings]].
 
* Fixed [[teleporter]] entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit.
 
 
 
'''[[February 2, 2009 Patch]]'''
 
* Fixed bug in [[teleporter]] logic that allowed engineers to build teleporters with huge health values.
 
 
 
'''[[February 24, 2009 Patch]]''' ([[Scout Update]])
 
* Added new sounds for upgraded [[Teleporters]].
 
 
 
'''[[March 5, 2009 Patch]]'''
 
([[Junction|CP_Junction]])
 
* Fixed an [[exploit]] where Engineers could build a teleporter exit in an invalid area.
 
 
 
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
 
* Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each [[ammo]] type) on each use, based on the level of the dispenser.
 
* Added hat [[Mining Light]].
 
 
 
'''[[May 29, 2009 Patch]]'''
 
* Added the userid of the player who built the teleporter to the "player_teleported" event.
 
 
 
'''[[June 23, 2009 Patch]]'''
 
* Added log entries for player extinguished events using the [[Dispenser]].
 
* Fixed [[teleporters]] not being build-able in some places where they should be (such as within the pit at the end of [[Badwater Basin]]).
 
 
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
* Engineers wrenching a [[teleporter]] will repair the other end as well, and remove [[Sappers]] from both if they exist.
 
* Fixed [[Sentry Gun]]s firing at a fully [[cloaked]] [[Spy]] if they're still the closest target.
 
* {{Undocumented}} Added new hat bodygroups to the Engineer.
 
* Added hats: [[Engineer's Cap]], [[Texas Slim's Dome Shine]] and [[Texas Ten Gallon]].
 
 
 
'''[[August 31, 2009 Patch]]'''
 
* Fixed being able to burn players/[[buildings]] that are in the water while standing outside the [[water]].
 
* Fixed server log not listing [[telefrag]] kills as weapon "telefrag".
 
 
 
'''[[October 29, 2009 Patch]]''' ([[Haunted Halloween Special]])
 
* The update of CTF, Arena, and KOTH versions of [[Sawmill]].
 
** Fixed [[Engineer]] exploit.
 
 
 
'''[[December 7, 2009 Patch]]'''
 
* Fixed [[dispenser]] not healing players at the correct rate if it's upgraded while the players are already touching the dispenser.
 
 
 
'''[[January 6, 2010 Patch]]'''
 
* Changes to the TF [[Bots]].
 
** General bot improvements.
 
*** Engineers use their shotgun properly.
 
 
 
'''[[January 13, 2010 Patch]]'''
 
* Added backstab death animation.
 
 
 
'''[[February 3, 2010 Patch]]'''
 
* with the map update [[Doublecross|CTF_DoubleCross]].
 
** Changed to prevent [[Engineer|Engineers]] from building on top of the shack in each base.
 
 
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
* Added hat: [[Hotrod]].
 
 
 
'''[[April 15, 2010 Patch]]'''
 
* Added a new weapon: the Lugermorph.
 
 
 
'''[[April 28, 2010 Patch]]'''
 
* Bot changes
 
** Fixed a behavior loop with Engineer metal gathering.
 
* Fixed a permanent overheal exploit involving Dispensers.
 
* Killing yourself with your own [[Sentry Gun]] no longer increments the Sentry Gun's kill counter.
 
 
 
'''[[April 29, 2010 Patch]]''' ([[119th Update]])
 
* Fixed the [[Teleporters|teleporter exit]] using the wrong [[Particle effects|particle effect]].
 
* Fixed Teleporters not reverting to level 1 when their other side is destroyed.
 
* Fixed Engineers & [[Spies]] being able to circumvent build restrictions.
 
 
 
'''[[April 30, 2010 Patch]]'''
 
* Fixed the Engineer being able to build more than 1 of each type of building.
 
* Fixed old Engineer build keybinds not working with the new system.
 
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added hat: [[Safe'n'Sound]].
 
  
'''[[July 1, 2010 Patch]]'''
+
'''{{Patch name|1|13|2010}}'''
* Added Engineer to the list of classes that can equip [[Lugermorph|Max's Pistol]].
+
* Added [[backstab]] death animation.
  
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
+
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
* Added The [[Frontier Justice]].
 
* Added The [[Wrangler]].
 
* Added The [[Gunslinger]].
 
* Added The [[Southern Hospitality]].
 
 
* Added 35 [[Engineer achievements]].
 
* Added 35 [[Engineer achievements]].
 
* Engineers can now pickup & move their [[buildings]].
 
* Engineers can now pickup & move their [[buildings]].
* Added Engineer [[main menu]] music.
+
* {{Undocumented}} Added several [[Engineer responses]], including [[domination]] lines.
* {{Undocumented}}
+
* {{Undocumented}} Added a unique switching animation for the Engineer's Shotgun.
** Added several new [[Engineer responses]], including [[domination]] lines.
+
* {{Undocumented}} Added a arm bodygroup to the Engineer model.
** 'Wrenching' a [[Sentry Gun]] now upgrades, repairs and restores ammunition all at once per [[Wrench]] hit, prioritizing repairs and upgrading if not in possession of enough metal.
 
** Sentry Guns now have laser sights to accommodate use of the Wrangler.
 
** Introduced a unique switching animation for the Engineer's Shotgun and [[Frontier Justice]]. Previously he used the same switching animation for the Pyro, Heavy and Soldier.
 
** The [[Golden Wrench]] could no longer be randomly found via crafting.
 
** Added a new arm bodygroup to the Engineer model.
 
** [[Lugermorph]] given its own [[kill icon]].
 
  
'''[[July 9, 2010 Patch]]'''
+
'''{{Patch name|7|9|2010}}'''
* Fixed an exploit that allowed Engineers to build level 2/3 [[Mini sentry|mini sentries]].
 
* Fixed a bug that allowed sapped buildings to be picked up by the Engineer.
 
* Fixed a bug where [[Wrangler|Wrangled]] level 3 [[Sentry|sentryguns]] would still fire rockets when they were out of ammo.
 
* The Wrangler no longer shows the [[shotgun|shotgun's]] ammo count.
 
 
* Engineers can no longer pick up buildings while stunned or in loser state.
 
* Engineers can no longer pick up buildings while stunned or in loser state.
* Fixed Engineer shotgun and [[pistol]] not using team skins for the Engineer's arms.
 
* Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
 
* The [[Gunslinger]] 3 hit combo now only increments the combo count when hitting enemy players.
 
* Achievement fixes:
 
** The "Rio Grind" achievement limit is now correctly set to 50.
 
** Fixed a typo in Six-String Stinger achievement name.
 
** Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
 
** Fixed getting the Six-String Stinger achievement without playing the guitar.
 
** Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
 
 
'''[[July 13, 2010 Patch]]'''
 
* [[Coldfront|CP_Coldfront]]
 
** Fixed a couple Engineer [[building]] [[Exploit|exploits]].
 
* Fixed players picking up buildings before a round has started.
 
* Fixed an exploit where Engineers could create level 3 [[Mini sentry|mini-sentries]].
 
 
'''[[July 19, 2010 Patch]]'''
 
* Fixed a problem with not being able to pick-up buildings in [[Arena|Arena mode]].
 
* Fixed an exploit that allowed team kills with [[Wrangler|Wrangled]] [[Sentry Gun]]s.
 
* Fixed a bug where teleporters could be given more than their normal amount of health.
 
* TF Bot Changes
 
** Fixed [[Engineer]] bot infinite build-destroy behavior loop regression.
 
** Fixed bot behavior issue resulting in bot pile-ups near level 3 [[teleporter]] entrances.
 
** Bots no longer consider sapped sentries a dangerous threat.
 
** Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement.
 
 
'''[[August 17, 2010 Patch]]'''
 
* Updated Engineer startup music.
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* {{Undocumented}} The [[Frontier Justice]] now works correctly with critical boosts.
 
* {{Undocumented}} [[Texas Slim's Dome Shine]] now shows up when using the "Inspect" key on allies.
 
 
'''[[October 6, 2010 Patch]]'''
 
* Fixed the [[wrench]] number for the [[Golden Wrench]] not displaying properly.
 
* The [[Texas Ten Gallon|Cowboy Hat]] and [[Engineer's Cap]] paint effects are more noticeable.
 
 
'''[[October 8, 2010 Patch]]'''
 
* Made the [[Golden Wrench]] nameable.
 
 
'''[[October 12, 2010 Patch]]'''
 
* Fixed some viewmodel [[bugs]] with the Lugermorph.
 
 
'''[[October 18, 2010 Patch]]'''
 
* Fixed a [[sentry gun]] [[exploit]] that let [[Engineer]]s build multiple sentries.
 
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using [[The Wrangler]].
 
 
'''[[October 19, 2010 Patch]]'''
 
* Fixed another [[sentry gun]] [[exploit]] that let [[Engineers]] build multiple sentries.
 
* Fixed Engineers being able to build level 3 [[Mini Sentry|mini-sentries]] using The [[The Wrangler|Wrangler]] for real this time.
 
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
* {{Undocumented}} Added the [[Hotrod]] to the store.
 
 
'''[[November 3, 2010 Patch]]'''
 
* Fixed Engineer's being able to build under the final [[Control Point|capture point]] in [[Mann Manor]].
 
 
'''[[November 19, 2010 Patch]]'''
 
* Fixed a [[Frontier Justice]] exploit that let Engineers have infinite crits for their current life/round.
 
* {{Undocumented}} [[Lugermorph]]s obtained from The Devil's Playhouse promotional event rather than through the Poker Night at the Inventory are now vintage.
 
 
'''[[December 2, 2010 Patch]]'''
 
* Fixed Engineers being able to destroy sapped [[buildings]] by issuing the command directly in the console.
 
* Made the following hats paintable: [[Safe'n'Sound]].
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* [[Sentry Gun]]s no longer track [[Your Eternal Reward]] Spies after they backstab someone.
 
* Added new weapon: '[[The Jag]]'.
 
* Added new hat: '[[Industrial Festivizer]]' and '[[Buckaroos Hat]]'.
 
 
'''[[December 21, 2010 Patch]]'''
 
* The following hats are now paintable or have had their paintability improved: [[Buckaroos Hat]].
 
 
'''[[January 7, 2011 Patch]]'''
 
* Updated the material for the [[Jag]].
 
 
'''[[January 10, 2011 Patch]]'''
 
* Added the [[Sentry_Gun#Combat_Mini-Sentry_Gun|mini-sentry]] kill icon.
 
 
'''[[January 19, 2011 Patch]]'''
 
* Fixed the Engineer [[PDA]] view models (build/destroy) having Red skins while on the Blue team.
 
* Fixed the [[mini-sentry]] [[HUD]] not playing the alert sound when the sentry is sapped or low on ammo.
 
  
'''[[February 3, 2011 Patch]]'''
+
'''{{Patch name|7|13|2010}}'''
* Engineers who hit teammate's [[Sentry Gun|Sentry Gun]]s with their [[wrench]] now get kill assists from that sentry.
+
* Fixed an exploit where Engineers could create level 3 [[Mini-Sentry|mini-sentries]].
* Made the [[Jag]] [[Gift Wrap|gift wrappable]].
 
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
* {{Undocumented}} Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Shotgun or Pistol equipped with the [[Gunslinger]].
+
* Added [[Training Mode|training]] for the Engineer.
  
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
+
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
* Fixed the "Best Little Slaughterhouse in Texas" [[Engineer achievement]] not counting [[Wrangler]] and [[Mini-Sentry]] kills.
+
* {{Undocumented}} Added new voice filter, and sped up idle animations for the Engineer when equipped with the [[Brundle Bundle]] set.
  
'''[[March 11, 2011 Patch]]'''
+
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
* Fixed the [[Frontier Justice |revenge crit]] label not being localized correctly.
+
* {{Undocumented}} Added unused vomiting animation.
  
'''[[March 15, 2011 Patch]]'''
+
'''{{Patch name|8|15|2012}}''' ([[Mann vs. Machine (update)|Mann vs. Machine]])
* Crafting recipe for the following weapons changed [[Jag]].
+
* {{Undocumented}} Added MvM voice lines to Engineer.
  
'''[[April 5, 2011 Patch]]'''
+
'''{{Patch name|2|7|2014}}'''
* {{Undocumented}} Turned quality of some Vintage Lugermorphs to unique.
+
* Fixed the Engineer’s belt and pocket equip_regions conflicting for some items.
  
'''[[April 7, 2011 Patch]]'''
+
'''{{Patch name|6|11|2014}} #2'''
* Added new hats: [[Big Country]], [[Professor's Peculiarity]] and [[Googly Gazer]].
+
* Fixed the Engineer's build menu staying open after changing class.
* Added new misc: [[Teddy Roosebelt]].
 
* {{undocumented}} Added [[Professor's Peculiarity]].
 
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
* Added 3 new training courses for the Engineer.
+
* Sentry bullets are now affected by damage falloff outside of sentry scan range.
* Added "[[styles]]" for the: [[Googly Gazer]].
+
* Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's.
* Updated the Googly Gazer to be paintable.
 
* Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Gunslinger]], The [[Southern Hospitality]].
 
* [[Bot]] changes:
 
** Engineer bots are better at moving their sentry gun nest as the scenario changes.
 
* {{Undocumented}} Modified the [[Googly Gazer|Googly Gazer]]'s default textures.
 
  
'''[[April 15, 2011 Patch]]'''
+
'''{{Patch name|2|18|2015}}'''
* {{Undocumented}} Replaced the -25% damage attribute with no-[[crit]] on the following weapons:
+
* Updated {{code|trigger_hurt}} entities to allow Engineers building in them when they are set for zero or negative damage.
** [[Gunslinger]] and [[Southern Hospitality]].
 
  
'''[[April 20, 2011 Patch]]'''
+
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
* Added more instructions to the Engineer [[Training mode|training]] regarding metal resources.
+
* Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
 +
* Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
 +
* Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
 +
* Building pick up speed penalty reduced from 25% to 10%.
 +
* On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
 +
* Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
 +
* Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  
'''[[April 28, 2011 Patch]]'''
+
'''{{Patch name|7|7|2016}} #1''' ([[Meet Your Match Update]])
* Added [[Hetman's Headpiece]]
+
* Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active).
 +
* Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
 +
* Fixed the Engineer's missing pelvis hitbox.
 +
* Level 1 teleporters now cost 50 metal (previously 125).
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|7|8|2016}}'''
* Added new hats: [[Western Wear]] and [[Ol' Geezer]].
+
* Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended.
* [[Hetman's Headpiece]] made craftable, tradeable, and paintable.
 
* Hetman's Headpiece was added to the list of hats that can be unusual.
 
* [[Sentry Gun]]s now properly target the [[Horseless Headless Horsemann]] as an enemy.
 
  
'''[[June 23, 2011 Patch]]'''
+
'''{{Patch name|7|28|2016}}'''
* [[Training]] improvements:
+
* Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.
** Added ammo instruction to [[Engineer]] training.
 
  
'''[[July 1, 2011 Patch]]''' ([[Summer Camp Sale]])
+
'''{{Patch name|12|2|2021}}''' ([[Smissmas 2021]])
* Added new misc: [[Prairie Heel Biters]].
+
* Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up
  
'''[[July 18, 2011 Patch]]'''
+
'''{{Patch name|7|12|2023}} #1''' ([[Summer 2023 Update]])
* [[Prairie Heel Biters]] became craftable.
+
* Fixed the Engineer not being able to move for a short period of time after doing [[High Five!|The High Five]] taunt.
 
 
'''[[August 3, 2011 Patch]]'''
 
* Added new misc items, [[Pip-Boy]] and The [[Wingstick]].
 
 
 
'''[[August 18, 2011 Patch]]'''
 
* Added new weapons [[Short Circuit]] and [[Widowmaker]].
 
* '''[Undocumented]''' Added Hat [[Clockwerk's Helm]].
 
 
}}
 
}}
 
== Bugs ==
 
*The Engineer's gloves will always be orange in First Person view whatever the team is (orange for RED, yellow for BLU.).
 
  
 
== Trivia ==
 
== Trivia ==
 +
* The Engineer was added to the original ''[[Team Fortress]]'' mod to appeal to players who lacked traditional skills required to perform well in first-person shooters.
 +
** The Engineer was also added due to the developers of ''Team Fortress'' being inspired by the construction mechanics of the real-time strategy game [[w:Command & Conquer|Command & Conquer]].<ref name="The Making of Team Fortress">[https://www.shacknews.com/article/103827/threading-the-needle-the-making-of-quake-team-fortress The Making of Team Fortress]</ref>
 
* The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
 
* The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
* The Engineer seldom removes his welding goggles. To date, the only instance in which the Engineer has had his goggles off is the "[[Loose Canon]]" comic.
+
* The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the [[Loose Canon]] and [[True Meaning]] comics.
* The Engineer designed and built the [[Sentry Gun]] under contract from [[TF Industries]] in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
+
* The Engineer built the [[Sentry Gun]] under contract from [[TF Industries]] in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
* The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game, known as {{vdc|Phong}}.
+
* The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as [[vdc:Phong|Phong]]. Furthermore, the equation can be referenced in page five of [https://steamcdn-a.akamaihd.net/apps/valve/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf Illustrative Rendering in TF2].
* {{w|Nikola Tesla}} was hired as the original BLU Engineer, armed with a bag of blueprints instead of a PDA.
+
* The [[Non-player characters#BLU team (original)|first BLU team]] Engineer resembled [[w:Nikola Tesla|Nikola Tesla]], armed with a bag of blueprints instead of a PDA.
* The song the Engineer plays during ''[[Meet the Engineer]]'' is titled "[[More Gun (Soundtrack)|More Gun]]". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band {{w|Wilco}}.
+
* Just like the rest of the classes, the Engineer makes an appearance in ''[[Saints Row: The Third]]'' in the form of a wearable head mask.
* A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as [[Engineer (Classic)|the Engineer]] from  ''[[Team Fortress Classic]]'' looks on proudly and pats him on the shoulder.
+
* The song the Engineer plays during ''[[Meet the Engineer]]'' is titled "[[More Gun (Soundtrack)|More Gun]]". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band [[w:Wilco|Wilco]].
* The Engineer makes an appearance as a large cutout upon one of the forts in ''{{W|Worms: Reloaded}}''. The rest of the fort is comprised of recognizable parts of [[2Fort]]. The Engineer's hardhat and goggles are also a selectable hat for the player's worms.
+
* A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father)<!-- no clear evidence yet that this is the TFC Engineer, Fred --> looks on proudly and pats him on the shoulder.
* The Support class of ''[[Monday Night Combat]]'' has a promo item of the Engineer's hardhat and the [[Medic]]'s backpack named "Doctor Dispenser".
+
* A large cutout of the Engineer makes an appearance in ''[[w:Worms: Reloaded|Worms Reloaded]]'' as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
* In ''[[Poker Night at the Inventory]]'', an image of the Engineer's [[disguise]] mask can be seen on the lower half of the [[Spy]] [[Spy#Gallery|Jack of Diamonds]] cards in the "Poker Night" and "Poker Night Alternative" decks, respectively.
+
* The Engineer's hardhat is wearable by the Support class of ''[[Monday Night Combat]]''.  
 
+
* In ''[[Poker Night at the Inventory]]'', an image of the Engineer's [[disguise]] mask can be seen on the lower half of the [[Spy]] [[Spy#Gallery|Jack of Diamonds]] cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively.
== Gallery==
+
* The Engineer, alongside the [[Pyro]], [[Heavy]], and [[Medic]], is one of four ''Team Fortress 2''-based Familiars in ''[[w:Dungeon Defenders|Dungeon Defenders]]''.
 +
* The Engineer's uniform is wearable by the Combat Girl in ''[[Super Monday Night Combat]]''.
 +
* The Engineer's uniform makes an appearance in ''[[w:Tiny Tower|Tiny Tower]]''.
 +
* The Engineer's surname is a tribute to the novel ''Conagher'' by [[w:Louis L'Amour|Louis L'Amour]], an author of whom Valve writers [[Erik Wolpaw]] and [[Jay Pinkerton]] are fans.{{ref|url=https://i.imgur.com/1VY67.jpg}}
 +
* The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in ''Team Fortress 2'', with 15% choosing to play as him.
 +
* Barik, a playable character in ''[[w:Paladins (video game)|Paladins]]'', has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve.
  
<br><gallery widths=150px heights=150px>
+
== Gallery ==
File:Engineer_qwtf.png|Team Fortress Engineer model
+
{{Related images|Engineer images}}
File:EngineerTFC.jpg|The [[Engineer (Classic)|Engineer]] class of ''[[Team Fortress Classic]]''.
+
<gallery widths=150px heights=150px>
File:Engineerprofileconcept.png|Concept art of the Engineer.
+
File:Engineerprofileconcept.png|Engineer concept art
File:Engineer concept r.png|Concept art of the Engineer.
+
File:Engineer concept r.jpg|Ditto.
File:Engi old concept.jpg|Concept art of the Engineer.
+
File:Engi old concept.jpg|Ditto.
File:Shadows1.jpg|Early Engineer silhouette concept. Nearly taller than the Pyro.
+
File:Shadows1.jpg|Silhouette of an early Engineer concept, compared to the present classes.
File:Engineer back.jpg|[[Trading cards|Trading card]] front
+
File:Engineer back.jpg|[[Trading cards|Trading card]] front.
File:Engie2.jpg|Trading card back
+
File:Engie2.jpg|Ditto, back side
File:Engineer_child_photo.png|Photograph of the ''Team Fortress Classic'' Engineer from the Engineer Update page.
+
File:Engineer child photo.png|Photograph of boy receiving his first goggles sourced from Engineer Update page
File:Helmetandgooglelessengie.JPG|Engineer as seen without his goggles or hard hat in ''[[Loose Canon]]''.
+
File:Helmetandgooglelessengie.JPG|Engineer as seen in the ''[[Loose Canon]]'' comic.
File:Engineerworm.png|The Engineer's hardhat and goggles as a selectable ''Worms: Reloaded'' worm hat.
+
File:Steam Game Card Engineer.png|Steam trading card
File:Doctor Dispenser.png|The in-game item for ''Monday Night Combat'', "Doctor Dispenser".
+
File:Steam Profile Background Engineer.png|Steam profile background
File:class_card_engineer.jpg|Class card as seen on the [[TF2 Official Website]]
+
File:Icon engineer.jpg|Updated class portrait
File:arsenal_engineer.jpg|The Engineer's default arsenal
+
File:Icon engineer blue.jpg|Ditto, BLU team variant
 +
File:Main menu engineer.png|Main menu appearance
 +
File:Main menu zombie engineer.png|Ditto, during Halloween
 +
File:Class card engineer.jpg|Class card
 +
File:Arsenal engineer.jpg|Arsenal
 +
File:Engineer contract drawer.png|[[Contract drawer]] photo
 
</gallery>
 
</gallery>
 
{{clr}}
 
{{clr}}
 
+
== Related merchandise ==
==Related merchandise==
 
 
{|
 
{|
 
<gallery>
 
<gallery>
File:Merch Tshirt SpannerMain.png|[http://store.valvesoftware.com/product.php?i=C01657 Engineer Spanner Work Shirt]
+
File:Merch Engineer Portrait.png|[https://valvestore.welovefine.com/engineer-portrait-10889.html Engineer Portrait Poster]
File:Merch spanner shirt.png|[http://store.valvesoftware.com/product.php?i=C01655 Engineer Spanner T-Shirt]
+
File:Merch Engineer Class Patches.jpeg|Engineer Class Patches
File:Merch Sentry Mousepad.png|[http://store.valvesoftware.com/product.php?i=M0220 Sentry Mousepad]
+
File:Merch Engineer Dispenser Talking Plush.jpeg|Dispenser Talking Plush
File:Sentry1.png|[http://store.valvesoftware.com/product.php?i=P0109 Sentry Poster]
 
File:Merch mousepad team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
 
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
 
File:Engineer Decal White.png|[http://store.valvesoftware.com/product.php?i=STF227 Engineer Class Decal, White]
 
File:Engineer Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF225 Engineer Class Decal, Black]
 
 
</gallery>
 
</gallery>
 
|}
 
|}
  
 
== See also ==
 
== See also ==
 
+
* [[Metal]]
*''[[Meet the Engineer]]''
+
* [[Engineer match-ups]]
*[[Metal]]
+
* [[Anti-Engineer strategy]]
*[[Engineer match-ups]]
+
* [[Engineer taunts]]
*[[Anti-Engineer strategy]]
+
* [[Engineer responses]]
*[[Engineer taunts]]
+
* [[Engineer voice commands]]
*[[Engineer responses]]
+
* [[Basic Engineer strategy]]
*[[Engineer voice commands]]
+
* [[Community Engineer strategy]]
*[[Basic Engineer strategy]]
+
* [[Engineer (Classic)]]
*[[Community Engineer strategy]]
 
*[[List of references (Engineer)]]
 
*[[Jumping#Sentry jumps|Sentry Gun jump]]
 
*[[Engineer (Classic)]]
 
  
 
== References ==
 
== References ==
 
+
<references/>
<references />
 
  
 
== External links ==
 
== External links ==
*[http://tf2.com/classes.php?class=engineer Engineer page on the Official TF2 Website]
+
* [https://www.teamfortress.com/classes.php?class=engineer Engineer page on the Official TF2 Website]
*[http://www.teamfortress.com/engineerupdate/ The Engineer Update]  
+
* [https://www.teamfortress.com/engineerupdate/ The Engineer Update]
**[http://www.teamfortress.com/engineerupdate/v00.php Day 1], [http://www.teamfortress.com/engineerupdate/v25.php 2] [http://www.teamfortress.com/engineerupdate/v75.php 3], [http://www.teamfortress.com/engineerupdate/achievements/ Achievements], [http://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log]
+
** [https://www.teamfortress.com/engineerupdate/v00.php Day 1], [https://www.teamfortress.com/engineerupdate/v25.php Day 2], [https://www.teamfortress.com/engineerupdate/v75.php Day 3], [https://www.teamfortress.com/engineerupdate/achievements/ Achievements], [https://www.teamfortress.com/engineerupdate/wrenchlog/ Wrench Log]
*[http://www.teamfortress.com/post.php?id=4013&p=1 TF2 Official Blog - Loose Canon]
+
* [https://www.teamfortress.com/post.php?id=4013 TF2 Official Blog - Loose Canon]
**Comic: [http://www.teamfortress.com/loosecanon/ Loose Canon]
+
** Comic: [https://www.teamfortress.com/loosecanon/ Loose Canon]
*[http://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser]
+
* [https://www.teamfortress.com/119/comingsoon.html 119th Update! - Coming soon teaser]
 
 
  
{{Class_Nav}}
+
{{Class Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}

Latest revision as of 11:44, 22 November 2024

Engineer
https://wiki.teamfortress.com/w/images/6/6a/Engineer_RED_3D.jpg?1701892894.7820912764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/b/ba/Engineer_BLU_3D.jpg?1701892968.0050982764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/c/c7/Engineer_%C3%9CberCharged_RED_3D.jpg?1701893063.8601082764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15https://wiki.teamfortress.com/w/images/8/85/Engineer_%C3%9CberCharged_BLU_3D.jpg?1701893175.0577572764,151,280,1,0,275,6,126,273,2,250,271,0,370,269,2,493,271,5,616,272,7,736,274,13,846,276,23,940,275,28,1028,275,23,1132,274,17,1248,272,14,1377,270,14,1510,269,20,1641,269,27,1762,267,28,1879,269,23,1999,269,22,2115,272,24,2221,274,29,2313,276,36,2402,276,29,2504,276,21,2619,276,15
Engineer.png
Basic Information
Icon: Leaderboard class engineer.png
Type: Defensive
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 100%
(See Speed below for further details)
Meet the Engineer
EngineerVidSplash.png

The Engineer is a soft-spoken, amiable Texan from Bee Cave, Texas, USA with an interest in all mechanical things. He specializes in constructing and maintaining buildings that provide support to his team, rather than being a front line class, making him the most suitable for defense. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammunition of nearby teammates, and Teleporters that quickly transport players from point A to point B.

Because the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies, a good Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations. While usually viewed as a defensive class, the Engineer has a selection of high-tech weapons that allow him to destroy projectiles or to build faster-deploying, less damaging Sentry Guns, which give him great utility at the front lines too. His Teleporters are also a key point to both the offensive and defensive team's success, allowing slower, heavier classes to reach the front-lines quicker.

The Engineer is voiced by Grant Goodeve in the game, and by Nolan North in the short film Expiration Date.

Bio

Health

Main articles: Health, Overheal
Class Health Overheal Quick-Fix Overheal
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189

Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %

Basic strategy

Main articles: Engineer tips, Basic Engineer strategy, Community Engineer strategy
Icon engineer.jpg
  • Use the construction PDA to construct Sentry Guns, Dispensers, and Teleporters in places that are beneficial to your team.
  • You need metal to build, repair, and upgrade your Buildings. Collect fallen ammo boxes or remains of buildings to get more metal.
  • Hit your Sentry Gun with your Wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build Dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build Teleporters to help your team get to key locations with ease.
  • Keep an eye out for enemy Spies attaching Sappers to your Buildings. Use your Wrench to remove Sappers.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Frontier Justice
Unlock
Frontier Justice
Killicon frontier justice.png 3 32 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png Stores 2 guaranteed critical shots for every Sentry Gun kill.

Pictogram plus.png Stores 1 guaranteed critical shot for every Sentry Gun kill assist.
Pictogram info.png Stored critical shots (up to 35) are granted only upon Sentry Gun destruction/demolition.
Pictogram minus.png Has half the normal clip size.
Pictogram minus.png No random Critical hits.
Pictogram minus.png Revenge crits are lost on death.

Widowmaker
Promotional / Craft
Widowmaker
Killicon widowmaker.png ∞ / 6 6 Base: 60

Crit: 180

[6 damage × 10 pellets]

Pictogram plus.png On hit: damage dealt is returned as ammo.

Pictogram plus.png +10% damage to the same target as your sentry.
Pictogram plus.png No reload necessary.
Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: -30 metal.

Pomson 6000
Craft
Pomson 6000
Killicon pomson 6000.png 4 Base: 60

Crit: 180

Pictogram info.png Shoots an electric projectile instead of shotgun pellets.

Pictogram plus.png Does not require ammo (replaced with an ammo meter).
Pictogram plus.png Projectile cannot be deflected.
Pictogram plus.png On Hit: Victim loses up to 10% Medigun charge.
Pictogram plus.png On Hit: Victim loses up to 20% cloak.
Pictogram minus.png Deals only 20% damage to buildings.
Pictogram minus.png Has a 33% smaller clip size.

Rescue Ranger
Craft
Rescue Ranger
Killicon rescue ranger.png 4 16 Base: 40

Crit: 120

Pictogram plus.png Alt-Fire: Use 100 metal to pick up buildings from long range.

Pictogram plus.png Fires a special bolt that can repair friendly buildings.
Pictogram minus.png -34% clip size.
Pictogram minus.png -50% max primary ammo on wearer.
Pictogram minus.png Self mark for death on building pick up, and a few seconds after redeployment.
Pictogram minus.png 4-to-1 health-to-metal ratio when repairing buildings.

Panic Attack
Craft
Panic Attack
Killicon panic attack.png 6 32 Base: 72

Crit: 216

[4.8 damage × 15 pellets]

Pictogram plus.png +50% bullets per shot.

Pictogram plus.png +50% faster weapon deploy time.
Pictogram plus.png Fires a fixed shot pattern.
Pictogram minus.png -20% damage penalty.
Pictogram minus.png Successive shots become less accurate.


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol
Killicon pistol.png 12 200 Base: 15

Crit: 45
[6 rounds / sec.]

Lugermorph
Promotional
Lugermorph
Killicon lugermorph.png
C.A.P.P.E.R
Uncrate
C.A.P.P.E.R
Killicon c.a.p.p.e.r.png Pictogram info.png Killed enemies suffer a distinctive death by incineration.
Wrangler
Unlock
Wrangler
Killicon wrangler.png N/A N/A N/A Pictogram info.png Enables manual control of own Sentry Gun.

Pictogram plus.png The Sentry Gun gains double firing rate and a laser pointer to assist in aiming.
Pictogram plus.png The Sentry Gun gains a shield which blocks 66% of incoming damage.
Pictogram minus.png Ammo and repair given to the Sentry Gun is reduced by 66% while shield is active.
Pictogram minus.png Upon switching to another weapon or death, the Sentry Gun remains shielded but deactivated for 3 seconds.

Giger Counter
Uncrate
Giger Counter
Killicon giger counter.png
Short Circuit
Promotional / Craft
Short Circuit
Killicon short circuit.png 5 200 Base: 10

Crit: N/A

Pictogram plus.png No reload necessary.

Pictogram minus.png Uses metal as ammo.
Pictogram minus.png Per Shot: –5 metal.
Pictogram minus.png No random critical hits.
Pictogram minus.png Cannot pick up buildings when active.
Pictogram minus.png Cannot be crit-boosted.
Pictogram minus.png -93% damage to enemy buildings.
Pictogram info.png Alt-Fire:

Pictogram plus.png Launches a projectile-consuming energy ball.
Pictogram minus.png -65 metal per shot


Melee

Note that all the Engineer's melee weapons are capable of building, repairing and upgrading buildings, as well as removing Sappers.

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Wrench
Stock
Wrench
Killicon wrench.png N/A N/A Base: 65

Crit: 195

Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Golden Wrench
Distributed
Golden Wrench
Killicon golden wrench.png Limited item from the Engineer Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Gunslinger
Unlock
Gunslinger
Killicon gunslinger.png N/A N/A Base: 65

Crit: 195

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.
Compared to a level one Sentry:
Pictogram plus.png Build speed increased by 150%.
Pictogram plus.png Metal cost is reduced by 23% (total cost of 100 metal).
Pictogram plus.png +35% faster rotation.
Pictogram plus.png +50% faster firing speed.
Pictogram minus.png -33% health.
Pictogram minus.png -50% damage.
Pictogram info.png For more information, go here.

Pictogram plus.png Increases maximum health by 25 points.
Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.
Pictogram minus.png No random Critical hits.

Killicon gunslinger triple punch.png
Southern Hospitality
Craft
Southern Hospitality
Killicon southern hospitality.png N/A N/A Base: 65

Crit: 195

Bleeding:
8 / sec. × 5 secs.

Pictogram plus.png On hit: causes opponent to bleed for 5 seconds.

Pictogram minus.png +20% fire vulnerability.
Pictogram minus.png No random Critical hits.

Jag
Craft
Jag
Killicon jag.png N/A N/A Base: 49

Crit: 146

Pictogram plus.png Construction hit speed boost increased by 30%.

Pictogram plus.png +15% faster firing speed.
Pictogram minus.png -20% slower repair rate.
Pictogram minus.png –25% damage penalty.
Pictogram minus.png –33% damage penalty vs buildings.

Eureka Effect
Craft
Eureka Effect
Killicon eureka effect.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Press reload key to either teleport to your spawn area or teleporter exit.

Pictogram plus.png -50% metal cost when constructing or upgrading teleporters.
Pictogram minus.png Construction hit speed boost decreased by 50%.
Pictogram minus.png 20% less metal from Dispensers and Pickups.

PDA

Weapon Notes / Special Abilities
Construction PDA
Stock
Construction PDA
Pictogram info.png Allows the player to place the Sentry, Dispenser, and both Teleporters in the world.
Destruction PDA
Stock
Destruction PDA
Pictogram info.png Allows the player to destroy his Sentry, Dispenser, and both Teleporters.


Taunt attacks

EngyGuitarSmash.png Associated item DescriptionKill Icon
Main article: Guitar Smash

The Engineer takes out his trusty guitar, plays a chord, and then smashes the area in front of him with it.

(Smash sound 1)
(Smash sound 2)
(Smash sound 3)
  • Killicon guitar smash.png
EngyGunslinger.png Associated item DescriptionKill Icon
Main article: Arm Blender
The Engineer pulls the cord of his Gunslinger, thereby making it spin, and thrusts it forward. Upon being hit, the enemy player is stunned and takes slight damage, and then is gibbed.
  • Killicon arm blender.png

Item sets

Main article: Item sets
The Brundle Bundle
Item icon Brundle Bundle.png
Effect

Engineer's vocalizations are 145% higher pitch.


Dr. Grordbort's Brainiac Pack
Item icon The Brainiac Pack Bundle.png
Effect

No effect


The Texas Tech-hand
Item icon Egghead's Overalls.png
Effect

No effect


The Builder's Basics Kit
Item icon Tools of the Trade.png
Effect

No effect

Buildings

Main article: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Average damage per second (bullets): 71-84
No rockets
Two 330 180 Average damage per second (bullets): 119-141
No rockets
Three 530 216 Average damage per second (bullets): 119-141
Rocket damage per salvo: 53-150
Red Mini Sentry.png
Slot one (With Gunslinger equipped)
Combat Mini-Sentry Gun N/A 100 100 Average damage per second: 44-56
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slots three and four
Teleporter Entrance
Teleporter Exit
One 50 150 Recharge: 10 sec
Two 250 180 Recharge: 5 sec
Three 450 216 Recharge: 3 sec

Cosmetic items

Main articles: Cosmetic items, List of Engineer cosmetics, List of All class cosmetics

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Engineerava.jpg Buffed red engineer.jpg Buffed blu engineer.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Engineer achievements

Update history

August 13, 2009 Patch (Classless Update)
  • [Undocumented] Added hat bodygroups to the Engineer.

January 13, 2010 Patch

July 8, 2010 Patch (Engineer Update)

  • Added 35 Engineer achievements.
  • Engineers can now pickup & move their buildings.
  • [Undocumented] Added several Engineer responses, including domination lines.
  • [Undocumented] Added a unique switching animation for the Engineer's Shotgun.
  • [Undocumented] Added a arm bodygroup to the Engineer model.

July 9, 2010 Patch

  • Engineers can no longer pick up buildings while stunned or in loser state.

July 13, 2010 Patch

  • Fixed an exploit where Engineers could create level 3 mini-sentries.

April 14, 2011 Patch (Hatless Update)

October 27, 2011 Patch (Very Scary Halloween Special)

  • [Undocumented] Added new voice filter, and sped up idle animations for the Engineer when equipped with the Brundle Bundle set.

December 15, 2011 Patch (Australian Christmas 2011)

  • [Undocumented] Added unused vomiting animation.

August 15, 2012 Patch (Mann vs. Machine)

  • [Undocumented] Added MvM voice lines to Engineer.

February 7, 2014 Patch

  • Fixed the Engineer’s belt and pocket equip_regions conflicting for some items.

June 11, 2014 Patch #2

  • Fixed the Engineer's build menu staying open after changing class.

June 18, 2014 Patch (Love & War Update)

  • Sentry bullets are now affected by damage falloff outside of sentry scan range.
  • Sentry bullet damage has been changed so it calculates damage based on the sentry's position, not the Engineer's.

February 18, 2015 Patch

  • Updated trigger_hurt entities to allow Engineers building in them when they are set for zero or negative damage.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Construction boosts (wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
  • Increased base wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
  • Teleporters and Dispensers redeploy +50% faster (2.5x without wrench boost, 5.5x with wrench boost).
  • Building pick up speed penalty reduced from 25% to 10%.
  • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per wrench hit (from 5HP per metal to 3HP per metal).
  • Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • Fixed a bug where the Engineer couldn't remove the Sapper from a linked teleporter it was building (not active).
  • Fixed a bug where the Engineer was able to heal a linked teleporter while it was building. This now matches the behavior for the other buildings.
  • Fixed the Engineer's missing pelvis hitbox.
  • Level 1 teleporters now cost 50 metal (previously 125).

July 8, 2016 Patch

  • Changed how much metal destroyed objects drop and fixed destroyed teleporters dropping more metal than intended.

July 28, 2016 Patch

  • Fixed Engineer teleporter exits sometimes detonating when used due to invisible geometry.

December 2, 2021 Patch (Smissmas 2021)

  • Fixed Engineer losing metal when hitting damaged buildings while they are being re-deployed after pick-up

July 12, 2023 Patch #1 (Summer 2023 Update)

  • Fixed the Engineer not being able to move for a short period of time after doing The High Five taunt.

Trivia

  • The Engineer was added to the original Team Fortress mod to appeal to players who lacked traditional skills required to perform well in first-person shooters.
    • The Engineer was also added due to the developers of Team Fortress being inspired by the construction mechanics of the real-time strategy game Command & Conquer.[2]
  • The Engineer wears his default helmet backwards; however, this is not an uncommon practice among construction workers.
  • The Engineer seldom removes his welding goggles. To date, the only instances in which the Engineer has his goggles off are in the Loose Canon and True Meaning comics.
  • The Engineer built the Sentry Gun under contract from TF Industries in 1965. The PDF manual for the game that is listed in Steam shows a blueprint and promotional guide to using the Sentry Gun.
  • The Engineer's favorite equation is, in fact, part of the equation that governs character lighting in-game, known as Phong. Furthermore, the equation can be referenced in page five of Illustrative Rendering in TF2.
  • The first BLU team Engineer resembled Nikola Tesla, armed with a bag of blueprints instead of a PDA.
  • Just like the rest of the classes, the Engineer makes an appearance in Saints Row: The Third in the form of a wearable head mask.
  • The song the Engineer plays during Meet the Engineer is titled "More Gun". More Gun is based on "Someone Else's Song", which was originally written by Jeff Tweedy and performed by the American Country band Wilco.
  • A photograph on the Engineer update page displays a young boy (presumably the Engineer) trying on his first pair of goggles, as an adult Engineer (preumably Dell's father) looks on proudly and pats him on the shoulder.
  • A large cutout of the Engineer makes an appearance in Worms Reloaded as part of a playable stage. Additionally, his hardhat and goggles are selectable hats for the player's worms.
  • The Engineer's hardhat is wearable by the Support class of Monday Night Combat.
  • In Poker Night at the Inventory, an image of the Engineer's disguise mask can be seen on the lower half of the Spy Jack of Diamonds cards in the "Poker Night" and the "Poker Night Alternative" decks, respectively.
  • The Engineer, alongside the Pyro, Heavy, and Medic, is one of four Team Fortress 2-based Familiars in Dungeon Defenders.
  • The Engineer's uniform is wearable by the Combat Girl in Super Monday Night Combat.
  • The Engineer's uniform makes an appearance in Tiny Tower.
  • The Engineer's surname is a tribute to the novel Conagher by Louis L'Amour, an author of whom Valve writers Erik Wolpaw and Jay Pinkerton are fans.[1]
  • The Engineer was listed in the 2010 edition of the Guinness Book of World Records (Gamers Edition) as the most popular class in Team Fortress 2, with 15% choosing to play as him.
  • Barik, a playable character in Paladins, has a skin based on the Engineer, which also adds new voice responses performed by Grant Goodeve.

Gallery

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Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.
  2. The Making of Team Fortress

External links