Difference between revisions of "Wrench"

From Team Fortress Wiki
Jump to: navigation, search
(Undo edit by Skibidi-Rizz (Talk) (3840616) Double spaces are used in "Related achievements" to help separate achievements for different classes when {{Achievement table}} is used.)
(Tag: Undo)
 
(170 intermediate revisions by 88 users not shown)
Line 1: Line 1:
 
{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type               = weapon
| image       = Wrench_IMG.png
+
| image             = Wrench_IMG.png
| used-by     = [[Engineer]]
+
| 3d-image-1        = Wrench
| slot         = melee
+
| 3d-image-2        = Wrench Festive
| availability = {{avail|stock|crate28-strange|crate35}}
+
| 3d-image-4        = Wrench Festivized
| numbered     = no
+
| 3d-image-6        = Wrench Australium
| ammo-loaded = N/A
+
| 3d-image-7        = Wrench Australium Festivized RED
| ammo-carried = N/A
+
| 3d-image-8        = Wrench Australium Festivized BLU
| loadout     = yes
+
| 3d-image-9        = Wrench Botkiller Rust
   | quality   = normal
+
| 3d-image-10        = Wrench Botkiller Blood
   | level     = Level 1 Wrench
+
| 3d-image-11        = Wrench Botkiller Carbonado
 +
| 3d-image-12        = Wrench Botkiller Diamond
 +
| 3d-image-13        = Wrench Botkiller Silver Mk.I
 +
| 3d-image-15        = Wrench Botkiller Gold Mk.I
 +
| 3d-image-17        = Wrench Botkiller Silver Mk.II
 +
| 3d-image-19        = Wrench Botkiller Gold Mk.II
 +
| 3d-button-1        = default
 +
| 3d-button-2        = colored_pair
 +
| 3d-button-4        = colored_pair
 +
| 3d-button-6        = australium
 +
| 3d-button-7        = australium_half
 +
| 3d-button-8        = australium_half
 +
| 3d-button-9        = default_half
 +
| 3d-button-10      = default_half
 +
| 3d-button-11      = default_half
 +
| 3d-button-12      = default_half
 +
| 3d-button-13      = colored_pair
 +
| 3d-button-15      = colored_pair
 +
| 3d-button-17      = colored_pair
 +
| 3d-button-19      = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-2      = Festive
 +
| 3d-viewname-4      = Festivized
 +
| 3d-viewname-6      = Australium
 +
| 3d-viewname-7      = Australium Festivized<br>(RED)
 +
| 3d-viewname-8      = Australium Festivized<br>(BLU)
 +
| 3d-viewname-9      = Rust
 +
| 3d-viewname-10    = Blood
 +
| 3d-viewname-11    = Carbonado
 +
| 3d-viewname-12    = Diamond
 +
| 3d-viewname-13    = Silver Mk.I<br>
 +
| 3d-viewname-15    = Gold Mk.I<br>
 +
| 3d-viewname-17    = Silver Mk.II<br>
 +
| 3d-viewname-19    = Gold Mk.II<br>
 +
| used-by           = {{used by|Engineer}}
 +
| slot               = melee
 +
| weapon-script      = tf_weapon_wrench
 +
| availability       = {{avail|stock|crate28-strange|crate35-festive|case99|case100|mvm-both-types|contract|warpaint}}
 +
| marketable        = yes
 +
| numbered           = no
 +
| ammo-loaded       = {{common string|N/A}}
 +
| ammo-carried       = {{common string|N/A}}
 +
| loadout           = yes
 +
   | quality         = normal
 +
   | item-kind        = {{item kind|Wrench}}
 +
  | item-level       = 1
 +
  | item-description = {{item description|Wrench}}
 
}}
 
}}
  
{{hatnote|This article is about the Engineer's stock melee weapon. For other wrenches, see [[Wrench (disambiguation)]].}}
+
{{Other uses|this=the default melee weapon for the Engineer|for=other wrenches|Wrench (disambiguation)}}
  
{{Quotation|'''The Engineer'''|I'm gonna beat you like a rented mule, boy!|sound=Engineer_taunts01.wav}}
+
{{Quotation|'''The Demoman'''|You come wide at me again boy, I'll stick that wrench right up yer arse!|sound=Demoman dominationengineer04.wav}}
  
The '''Wrench''', also known as the '''Uhlman Build-Matic Wrench''', is the default [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is similar in appearance to a {{w|Monkey wrench|monkey wrench}}.
+
The '''Wrench''', also known as the '''Uhlman Build-Matic Wrench''', is the default [[Weapons#engiemelee|melee weapon]] for the [[Engineer]]. It is a [[w:Monkey wrench|monkey {{botignore|wrench}}]] with an antique design.
  
The primary function of this weapon is the upgrade and repair of [[Dispenser]]s, [[Teleporter]]s, and [[Sentry Gun]]s. In addition, while placed [[building]]s will construct themselves, striking them with the Wrench will cause them to build twice as fast. This effect stacks with each additional Engineer striking the building with their Wrench during construction. It can also be used to remove a [[Spy]]'s [[Electro Sapper]]s from buildings. The Wrench's [[critical hit]] animation is a swing from right to left.
+
The primary function of the Wrench is to upgrade (25 metal per swing or 50 metal per swing during [[Setup time]]) and repair (max 102 health repaired per swing, consuming 1 metal for every 3 health repaired) [[Dispenser]]s, [[Teleporters]], and [[Sentry Gun]]s. In addition, while placed [[buildings]] construct themselves, striking them with the Wrench causes them to build 2.5 times faster. This effect is additive, with each consecutive swing increasing the build rate (up to almost double the default rate). Hitting buildings with the Wrench can also remove [[Sapper]]s placed by enemy [[Spy|Spies]].
 
 
Switching from the Wrench to a different melee weapon will destroy all existing buildings.
 
  
 +
Switching from this weapon to the [[Gunslinger]] destroys any existing Sentry Gun placed by the player. Similarly, switching to this weapon from the Gunslinger destroys the Gunslinger’s [[Combat Mini-Sentry Gun]].
 +
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damage             = yes
+
| damagetype            = Melee
|  base             = 65
+
| rangetype            = Melee
|  point blank      = 55-75
+
| damage               = yes
|  crit             = 195
+
 
|  minicrit         = 75-101
+
|  base                 = 65
|  damage repaired   = 105
+
|  crit                 = 195
|  upgrade amount   = 25
+
|  minicrit             = 88
|  metal cost repairing = 1 + damage / 5
+
|  damage repaired     = 102
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
+
|  upgrade amount       = 25/{{tooltip|50|During Setup time}}
| function times     = yes
+
|  metal cost repairing = {{tooltip|damage / 3|Rounded up}} or 3:1 health to metal ratio
|  attack interval   = 0.8 s
+
|  metal cost reloading = 1 / bullet, 40 / hit <br/>2 / rocket salvo, 16 / hit
 +
| function times       = yes
 +
|  attack interval     = 0.8 s
 
}}
 
}}
  
Line 41: Line 89:
  
 
== Strange variant ==
 
== Strange variant ==
A [[strange]] version of this weapon exists exclusively in the [[Crate#Series .2328|Series #28 crate]].
+
{{Strange item info
This weapon has 2 counters; one for Sentry kills, and one for normal Wrench kills. Kills made with the Wrench itself do not count towards this weapon's [[rank]]; they instead add to a separate, purely aesthetic kill sub-counter. The Strange Wrench's rank only progresses through the Sentry kill counter. Any kills made with the [[Wrangler]] also count towards this weapon's Sentry kill counter.
+
| item-type = {{item kind|Wrench}}
 +
| rankson = sentry kills
 +
| rankson2 = kills
 +
  | item-description = {{item description|Wrench}}
 +
| festive = yes
 +
| botkiller = yes
 +
| australium = yes
 +
| can deal damage = yes
 +
| can destroy sappers = yes
 +
| notes = Any strange parts added to this weapon only count actions with the wrench itself, not any built Sentry Guns.
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
 
{{Wrench related achievements}}
 
{{Wrench related achievements}}
 +
 +
 +
=== {{class link|Medic}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Medic|Midwife Crisis}}
 +
}}
  
 
== Update history ==
 
== Update history ==
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
{{Update history|
* Added new swing animations.
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
 +
* Added swing animations.
  
'''[[February 3, 2011 Patch]]'''
+
'''{{Patch name|2|3|2011}}'''
 
* Engineers who hit teammate Sentry Guns with their Wrench now get [[kill assist]]s from that Sentry Gun.
 
* Engineers who hit teammate Sentry Guns with their Wrench now get [[kill assist]]s from that Sentry Gun.
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
+
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
'''[[August 18, 2011 Patch]]'''
+
 
* '''[Undocumented]''' Added Strange variant of the Wrench.
+
'''{{Patch name|8|18|2011}}'''
 +
* {{Undocumented}} Added [[Strange]] variant.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|12|19|2011}}'''
 +
* Festive Wrenchs can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* Fixed some cases where strange wrenches would fail to correctly count kills.
 +
 
 +
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 +
* {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added Silver and Gold Botkiller Mk. II variants.
 +
 
 +
'''{{Patch name|2|15|2013}}'''
 +
* Fixed the Botkiller Wrench using the RED team arms skin while on the BLU team.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Wrench models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|12|8|2014}}''' ([[End of the Line Update]])
 +
* {{Undocumented}} Added a description to the Wrench.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
 +
* Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
 +
* On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
 +
* Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).
 +
 
 +
'''{{Patch name|1|7|2016}}'''
 +
* {{Undocumented}} Fixed the Festive Wrench not showing the lights in client view.
 +
 
 +
'''{{Patch name|7|25|2019}}''' ([[Summer 2019 Pack]])
 +
* Fixed [[Medi Gun|{{botignore|Medi-gun}}]]{{sic}}/Wrench items not dropping for the [[Mann Up|Mann vs. Machine rewards]].
 +
 
 +
'''{{Patch name|8|21|2020}}''' ([[Summer 2020 Pack]])
 +
* Fixed Australium {{botignore|Medigun}}{{sic}}/Wrench items not dropping for the Mann vs. Machine rewards.
 +
}}
  
'''[[December 15, 2011 Patch]]''' ([[Australian Christmas 2011]])
+
== Bugs ==
* Added [[Item quality#Festive items|Festive]] Quality.
+
* With flipped view-models enabled on all its [[Botkiller weapons|Botkiller]] variants, the Wrench's robot head has its normals inverted, making it appear see through.
  
==Bugs==
 
* When the Strange version of this weapon is [[Trading|traded]], the secondary counter will not reset.
 
* When the attack button is clicked,the end of the Engineer's arm will sometimes show,this bug has been around since the beta version of TF2.
 
 
== Trivia ==
 
== Trivia ==
* Because [[damage]] dealt by Sentry Guns increases an Engineer's critical hit chance, an Engineer can earn a high crit rate without dealing much damage himself. This, combined with the 15% base crit rate on melee weapons, leads to misconceptions about the Wrench's "unnaturally high" crit rate.
+
* The Wrench is included with the Sentry Gun's delivery package.<ref>[https://cdn.akamai.steamstatic.com/steam/apps/440/manuals/SentryManual_web.pdf?t=1659929900 Sentry Gun manual], page 2.</ref>
* The in-game model for the Wrench is based on the original {{w|Monkey wrench|monkey wrench}} designed by Charles Moncky in the 19th century.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Wrench 1st person.png|First-person view
+
File:Wrench 1st person.png|First-person view.
File:Festive Wrench 1st person red.png|[[RED]] [[festive weapons|festive variant.]]
+
File:Festive Wrench 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
File:Festive Wrench 1st person blu.png|[[BLU]] [[festive weapons|festive variant.]]
+
File:Festive Wrench 1st person blu.png|[[BLU]] Festive variant.
 +
File:Wrench First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Wrench First Person Festivized Variant BLU.png|BLU Festivized variant.
 +
File:Botkiller Wrench 1st person.png|Silver Botkiller Mk.I variant.
 +
File:Botkiller Wrench gold 1st person.png|Gold Botkiller Wrench Mk.I variant.
 +
File:Botkiller Wrench rust 1st person.png|Rust Botkiller Wrench variant.
 +
File:Botkiller Wrench blood 1st person.png|Blood Botkiller Wrench variant.
 +
File:Botkiller Wrench carbonado 1st person.png|Carbonado Botkiller variant.
 +
File:Botkiller Wrench diamond 1st person.png|Diamond Botkiller variant.
 +
File:Botkiller Wrench Silver Mk2 1st person.png|Silver Botkiller Mk.II variant.
 +
File:Botkiller Wrench Gold Mk2 1st person.png|Gold Botkiller Mk.II variant.
 +
File:Australium wrench.png|[[Australium weapons|Australium variant]].
 +
File:Wrench First Person Australium Festivized Variant RED.png|RED Australium Festivized variant.
 +
File:Wrench First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant.
 +
File:Standard icon Wrench.png|Icon from TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
<!-- Add these when they're in the game.
 +
File:Botkiller Wrench Mirror 1st person.png|Mirror Botkiller variant.
 +
File:Botkiller Wrench Uranium 1st person.png|Uranium Botkiller variant.
 +
-->
  
 
== See also ==
 
== See also ==
* [[Engineer strategy#Wrench|Wrench strategy]]
+
* [[Basic Engineer strategy#Wrench + reskins|Wrench strategy]]
* [[Building]]
+
* [[Festive weapons]]
* [[Golden Wrench]]
+
* [[Botkiller weapons]]
* [[Southern Hospitality]]
+
* [[Australium weapons]]
* [[Jag]]
 
  
{{Allweapons Nav}}<br/>
+
== References ==
 +
<references/>
 +
 
 +
{{Standard Weapons Nav}}
 +
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
 +
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Latest revision as of 06:43, 21 October 2024

This article is about the default melee weapon for the Engineer. For other wrenches, see Wrench (disambiguation).

The Wrench, also known as the Uhlman Build-Matic Wrench, is the default melee weapon for the Engineer. It is a monkey wrench with an antique design.

The primary function of the Wrench is to upgrade (25 metal per swing or 50 metal per swing during Setup time) and repair (max 102 health repaired per swing, consuming 1 metal for every 3 health repaired) Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings construct themselves, striking them with the Wrench causes them to build 2.5 times faster. This effect is additive, with each consecutive swing increasing the build rate (up to almost double the default rate). Hitting buildings with the Wrench can also remove Sappers placed by enemy Spies.

Switching from this weapon to the Gunslinger destroys any existing Sentry Gun placed by the player. Similarly, switching to this weapon from the Gunslinger destroys the Gunslinger’s Combat Mini-Sentry Gun.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Damage repaired per hit 102
Upgrade amount per hit 25/50
Metal cost per repairing hit damage / 3 or 3:1 health to metal ratio
Metal cost for reloading ammo 1 / bullet, 40 / hit
2 / rocket salvo, 16 / hit
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.


Leaderboard class medic.png Medic

Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • Added swing animations.

February 3, 2011 Patch

  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

August 18, 2011 Patch

  • [Undocumented] Added Strange variant.

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Wrenchs can now be gifted.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

February 15, 2013 Patch

  • Fixed the Botkiller Wrench using the RED team arms skin while on the BLU team.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Wrench models to use the c_models system.

December 8, 2014 Patch (End of the Line Update)

  • [Undocumented] Added a description to the Wrench.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Construction boosts (Wrench hits, redeploys) from multiple sources is now additive instead of multiplicative. Calculations are based around a 1x base building speed.
  • Increased base Wrench construction speed on hit boost by 50%. Buildings now build 2.5x faster instead of just 2x (additive of 1.5x + base speed).
  • On Wrench equip change, buildings no longer self-destruct unless the building type is changed (i.e. Only Sentry explodes when switching from Wrench to Gunslinger).
  • Building repair costs increased from 20 metal to 33 metal to repair 100hp per Wrench hit (from 5HP per metal to 3HP per metal).

January 7, 2016 Patch

  • [Undocumented] Fixed the Festive Wrench not showing the lights in client view.

July 25, 2019 Patch (Summer 2019 Pack)

August 21, 2020 Patch (Summer 2020 Pack)

  • Fixed Australium Medigun(sic)/Wrench items not dropping for the Mann vs. Machine rewards.

Bugs

  • With flipped view-models enabled on all its Botkiller variants, the Wrench's robot head has its normals inverted, making it appear see through.

Trivia

  • The Wrench is included with the Sentry Gun's delivery package.[1]

Gallery

See also

References