Difference between revisions of "Flare Gun"

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(Taking this out, cos I think it applies to just Manmelter shit. Derp)
(Undo edit by Sitzkrieg (Talk) (3804592) XofY)
(Tag: Undo)
 
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{{Other uses|this=the Pyro's secondary weapon|for=other flare guns|Flare Gun (disambiguation)}}
 
{{Item infobox
 
{{Item infobox
| type           = weapon
+
| type               = weapon
| team-colors   = yes
+
| 3d-image-1        = Flare Gun
| skin-image-red = RedFlaregun.png
+
| 3d-image-3        = Flare Gun Festive
| skin-image-blu = BluFlaregun.png
+
| 3d-image-5        = Flare
| used-by       = [[Pyro]]
+
| 3d-button-1        = colored_pair
| slot          = secondary
+
| 3d-button-3        = colored_pair
| released       = [[The Pyro Update]]
+
| 3d-button-5        = colored_pair
| availability   = {{avail|Unlock|drop|craft|purchase|Crate25-Strange}}
+
| 3d-viewname-1      = Default
| numbered       = no
+
| 3d-viewname-3      = Festive
| ammo-loaded   = 16
+
| 3d-viewname-5      = Projectile
| ammo-carried   = N/A
+
| team-colors       = yes
| reload         = No Reload
+
| skin-image-red     = RedFlaregun.png
| loadout        = yes
+
| skin-image-blu     = BluFlaregun.png
   | level       = Level 10 Flare Gun
+
| kill-icon-2        = hadouken
 +
| kill-tooltip-2    = Taunting
 +
| used-by           = {{used by|Pyro}}
 +
| slot               = secondary
 +
| weapon-script      = tf_weapon_flaregun
 +
| released           = {{Patch name|6|19|2008}}
 +
| released-major    = Pyro Update
 +
| availability       = {{avail|unlock|drop|craft|purchase|crate25-strange|crate78-festive|collectors}}
 +
| marketable        = yes
 +
| numbered           = no
 +
| ammo-loaded       = 16
 +
| ammo-carried       = {{common string|N/A}}
 +
| reload             = Single
 +
| loadout           = yes
 +
  | item-kind       = {{item kind|Flare Gun}}
 +
   | item-level       = 10
 +
  | item-description = {{item description|Flare Gun}}
 +
  | att-1-positive  = {{attribute|CritVsBurning}}
 
}}
 
}}
 +
 
{{Quotation|'''Flare Gun''' publicity blurb|It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.}}
 
{{Quotation|'''Flare Gun''' publicity blurb|It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.}}
  
The '''Flare Gun''' is an unlockable [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a flared-end, single-shot team-colored {{botignore|flare gun}}.  
+
The '''Flare Gun''' is an unlockable [[Weapons#pyrosecondary|secondary weapon]] for the {{cl|Pyro}}. It is a single-shot, team-colored {{botignore|flare gun}} with a flared barrel.
  
The weapon fires low-damage flare [[projectiles]] that travel at approximately 1450 [[Hammer unit]]s per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at extremely long range. Enemies hit by the flare will suffer minor damage and be set on [[fire]]. The damage dealt is not subject to distance indexed damage falloff or rampup. Additionally, flares will deliver a [[Critical hits|critical hit]] on already burning targets. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.
+
The weapon fires low-damage flare [[projectiles]] that travel at approximately 2000 [[Hammer unit]]s per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on [[fire]]. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver [[Critical hits]] on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.
  
The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage but not ignite enemies if fired into water.
+
The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.
  
[[Taunt]]ing with the Flare Gun equipped makes the Pyro perform a deadly [[Hadouken]].
+
[[Taunts|Taunting]] with the Flare Gun equipped results in the {{item link|Hadouken}} kill taunt.
  
 
The Flare Gun is automatically given to any player who obtains 10 [[Pyro achievements]].
 
The Flare Gun is automatically given to any player who obtains 10 [[Pyro achievements]].
Line 29: Line 48:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type               = [[Projectiles|Projectile]]
 +
| damagetype          = Dual-type ({{common string|Fire}} and {{common string|Bullet}})
 +
| rangetype          = {{common string|Ranged}}
  
| damage             = yes
+
| damage             = yes
|  base             = 30
+
|  base               = 30
|  crit             = 90
+
|  crit               = 90
|  minicrit         = 41
+
|  minicrit           = 41
|  afterburn         = {{tooltip|3 / tick|6 / s}}<br/>60 total
+
|  afterburn         = {{tooltip|4 / tick|8 / s}}<br/>60 total
|  afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>80 total
+
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
| function times     = yes
+
| function times     = yes
|  attack interval   = 2.02 s
+
|  attack interval   = 2 s
|  afterburn time   = 10 s
+
|  afterburn time     = 7.5 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint| autoresult = Pyro Secondary}}
 
{{Blueprint| autoresult = Pyro Secondary}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
Line 55: Line 78:
 
| result = Detonator
 
| result = Detonator
 
}}
 
}}
 
+
{{Blueprint
== Related achievements ==
+
| ingredient-1 = Flare Gun
=== [[Image:Achieved.png|20px|link=Achievements]] [[Achievements|General]] ===
+
| ingredient-2 = Degreaser
{{Achievement table
+
| ingredient-3 = Reclaimed Metal
| 1 = {{Show achievement|General|Escape the Heat}}
+
| result = Scorch Shot
| 2 = {{Show achievement|General|Flamethrower}}
 
 
}}
 
}}
  
=== {{class link|Soldier}} ===
+
== Strange variant ==
{{Achievement table
+
{{Strange item info
| 1 = {{Show achievement|Soldier|Semper Fry}}
+
| item-type = {{item kind|Flare Gun}}
 +
| rankson = kills
 +
| rankson2 =  
 +
| festive = yes
 +
  | item-description = {{item description|Flare Gun}}
 +
  | att-1-positive  = {{attribute|CritVsBurning}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| can deal long range damage = yes
 +
| notes =
 
}}
 
}}
  
 +
== Related achievements ==
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Pyro|Attention Getter}}
 
| 1 = {{Show achievement|Pyro|Attention Getter}}
      {{Show achievement|Pyro|Baptism by Fire}}
+
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
      {{Show achievement|Pyro|Burn Ward}}
 
      {{Show achievement|Pyro|Controlled Burn}}
 
      {{Show achievement|Pyro|Cooking the Books}}
 
      {{Show achievement|Pyro|Firewall}}
 
      {{Show achievement|Pyro|Firewatch}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
      {{Show achievement|Pyro|Got A Light?}}
 
| 2 = {{Show achievement|Pyro|I Fry}}
 
      {{Show achievement|Pyro|Next of Kindling}}
 
      {{Show achievement|Pyro|OMGWTFBBQ}}
 
      {{Show achievement|Pyro|Pilot Light}}
 
      {{Show achievement|Pyro|Pyromancer}}
 
      {{Show achievement|Pyro|Second Degree Burn}}
 
      {{Show achievement|Pyro|Spontaneous Combustion}}
 
      {{Show achievement|Pyro|Trailblazer}}
 
      {{Show achievement|Pyro|Weenie Roast}}
 
}}
 
 
 
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rasputin}}
 
}}
 
 
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}
 
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 2 = {{Show achievement|Medic|Infernal Medicine}}
 
}}
 
 
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
 
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|6|19|2008}}''' ({{update link|Pyro Update}})
'''[[June 19, 2008 Patch]]''' ([[The Pyro Update]])
 
 
* The Flare Gun was added to the game.
 
* The Flare Gun was added to the game.
* Hadouken taunt now kills people it hits.
 
  
'''[[June 20, 2008 Patch]]'''
+
'''{{Patch name|6|20|2008}}'''
 
* Fixed Flare Gun trail particles on DX8.
 
* Fixed Flare Gun trail particles on DX8.
  
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]])
+
'''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}})
 
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo [[loadout]] on first spawn.
 
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo [[loadout]] on first spawn.
  
'''[[February 2, 2009 Patch]]'''
+
'''{{Patch name|2|2|2009}}'''
 
* Increased flare {{botignore|direct hit}} damage from 20 to 30.
 
* Increased flare {{botignore|direct hit}} damage from 20 to 30.
  
'''[[June 8, 2009 Patch]]'''
+
'''{{Patch name|6|8|2009}}'''
* Flare Gun will now [[mini-crit]] on a burning enemy.
+
* Flare Gun will now [[Critical hits#Mini-crit|Mini-Crit]] on a burning enemy.
  
'''[[August 31, 2009 Patch]]'''
+
'''{{Patch name|8|31|2009}}'''
*Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
+
* Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
  
'''[[February 23, 2010 Patch]]'''
+
'''{{Patch name|2|23|2010}}'''
 
* Fixed the Pyro not being able to deflect enemy flares.
 
* Fixed the Pyro not being able to deflect enemy flares.
  
'''[[May 19, 2010 Patch]]'''
+
'''{{Patch name|5|19|2010}}'''
* Flares that hit a burning player at mid-to-long range will crit.
+
* Flares that hit a burning player at mid-to-long range will Crit.
  
'''[[April 29, 2010 Patch]]''' ([[119th Update]])
+
'''{{Patch name|4|29|2010}}''' ({{update link|119th Update}})
 
* Fixed the Flare Gun's afterburn duration being lowered by the [[Flamethrower]]'s duration reduction.
 
* Fixed the Flare Gun's afterburn duration being lowered by the [[Flamethrower]]'s duration reduction.
  
'''[[February 3, 2011 Patch]]'''
+
'''{{Patch name|2|3|2011}}'''
* Updated model with optimizations and new [[LOD]]s.
+
* Updated model with optimizations and [[Level of detail|LODs]].
  
'''[[February 7, 2011 Patch]]'''
+
'''{{Patch name|2|7|2011}}'''
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}}''' ({{update link|Hatless Update}})
* Changed Flare Gun flares to always crit burning targets, regardless of range.
+
* Changed Flare Gun flares to always Crit burning targets, regardless of range.
 +
 
 +
'''{{Patch name|6|23|2011}}'''
 +
* {{Undocumented}} This weapon was added to the crafting blueprint for the [[Detonator]].
  
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
+
'''{{Patch name|8|23|2011}}'''
*{{Undocumented}} This weapon was added to the crafting blueprint for the [[Detonator]].
+
* Refined reload force for Flare Gun.
  
'''[[August 23, 2011 Patch]]'''
+
'''{{Item schema|7|12|2011}}'''
* Refined reload force for Flare Gun
+
* Added [[Strange]] quality.
  
'''July 12, 2011'''
+
'''{{Patch name|11|12|2013}}'''
* {{item server}} Added [[Item quality#Strange items|Strange]] Quality.
+
* Added [[Collector's]] quality.
  
}}
+
'''{{Patch name|12|20|2013}}''' ({{update link|Smissmas 2013}})
 +
* {{Undocumented}} Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Updated description to better detail the weapon's features.
 +
* Changed attribute:
 +
** Added text to describe 100% Critical hits on burning targets.
 +
 
 +
'''{{Patch name|10|20|2017}} #1''' ({{update link|Jungle Inferno Update}})
 +
* Changed attributes:
 +
** Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
 +
** Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.}}
  
 
== Unused content ==
 
== Unused content ==
* The Flare Gun has a second reload sound effect in the GCF.  
+
* The Flare Gun has a second reload sound effect in the VPK.
  
==Bugs==
+
== Bugs ==
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
+
* The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the [[Detonator]] and [[Scorch Shot]].<ref>[https://www.youtube.com/watch?v=GCGY2JTh-wI Video showing self-damage inflicted by The Flare Gun].</ref>
* From a first person view, the flare seems to fire from behind the Flare Gun, similarly to the [[Huntsman]].
+
** If the user dies because of this, the Detonator's kill icon is used. Standard [[Gibs|gib]] rules apply; if the shot deals 10 more damage than health left, the player is gibbed.
* When reloading the Flare Gun after using the last flare, it shows you putting a flare into the gun, but not using it.
+
* The Festive Flare Gun does not appear when inspecting it from the backpack menu.
  
 
== Trivia ==
 
== Trivia ==
* The Flare Gun was first seen in ''[[Meet the Sniper]]'' without being publicly revealed at the time of the video's release.
+
* The Flare Gun was first seen in ''[[Meet the Sniper]]'', and had not been revealed to the public at the time of the video's release.
* In real life, flare guns are normally used for distress signalling and have very limited capabilities as a weapon.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Flare Gun 1st person red.png|RED first-person view.
+
File:BluFlaregun.png|[[BLU]] variant of the weapon.
 +
File:Flare Gun 1st person red.png|[[RED]] first-person view.
 
File:Flare Gun 1st person blu.png|BLU first-person view.
 
File:Flare Gun 1st person blu.png|BLU first-person view.
File:Flare_proj_red.png|RED projectile.
+
File:Festive Flare Gun 1st Person RED.png|RED [[Festive weapons|Festive variant]].
File:Flare_proj_blu.png|BLU projectile.
+
File:Festive Flare Gun 1st Person BLU.png|BLU Festive variant.
 +
File:Flare proj red.png|RED projectile.
 +
File:Flare proj blu.png|BLU projectile.
 
File:Flare Gun Concept.jpg|Flare Gun concept designs.
 
File:Flare Gun Concept.jpg|Flare Gun concept designs.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Pyro strategy#Flare Gun|Flare Gun strategy]]
+
* [[Basic Pyro strategy#Flare Gun + reskins|Flare Gun strategy]]
* [[Fire]]
+
* [[Festive weapons]]
* [[Hadouken]]
 
* [[Detonator]]
 
  
 
== External links ==
 
== External links ==
*[http://www.teamfortress.com/post.php?id=1655 TF2 Official Blog - The Flare Gun]
+
* [https://www.teamfortress.com/post.php?id=1655 TF2 Official Blog - The Flare Gun]
*[http://www.steamgames.com/tf2/pyro/ The Pyro Update page]
+
* [https://www.teamfortress.com/pyro/ The Pyro Update page]
 +
 
 +
== References ==
 +
<references/>
  
{{PyroUpdateNav}}
+
{{Pyro Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Latest revision as of 19:23, 31 August 2024

This article is about the Pyro's secondary weapon. For other flare guns, see Flare Gun (disambiguation).
It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
Flare Gun publicity blurb

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.

The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second (roughly 38 m/s or 125 ft/s). The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare take minor damage and are set on fire. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares deliver Critical hits on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun is reloaded even if the player switches to a different weapon before the reload animation plays.

The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.

Taunting with the Flare Gun equipped results in the Hadouken kill taunt.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (Fire and Bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Flare Gun Degreaser Reclaimed Metal Scorch Shot
Item icon Flare Gun.png + Item icon Degreaser.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 19, 2008 Patch (Pyro Update)
  • The Flare Gun was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flare Gun will now Mini-Crit on a burning enemy.

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will Crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed Flare Gun flares to always Crit burning targets, regardless of range.

June 23, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Detonator.

August 23, 2011 Patch

  • Refined reload force for Flare Gun.

July 12, 2011 [Item schema update]

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attribute:
    • Added text to describe 100% Critical hits on burning targets.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
    • Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.

Unused content

  • The Flare Gun has a second reload sound effect in the VPK.

Bugs

  • The Flare Gun can cause up to 26 self-damage to the player if positioned very close to a wall and shot at a specific angle. The small explosion produced can be used to clear small gaps, similar to the Detonator and Scorch Shot.[1]
    • If the user dies because of this, the Detonator's kill icon is used. Standard gib rules apply; if the shot deals 10 more damage than health left, the player is gibbed.
  • The Festive Flare Gun does not appear when inspecting it from the backpack menu.

Trivia

  • The Flare Gun was first seen in Meet the Sniper, and had not been revealed to the public at the time of the video's release.

Gallery

See also

External links

References