Difference between revisions of "Cow Mangler 5000"
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| team-colors = yes | | team-colors = yes | ||
| kill-icon-2 = fire | | kill-icon-2 = fire | ||
− | | used-by = | + | | used-by = {{used by|Soldier}} |
| slot = primary | | slot = primary | ||
| released = {{Patch name|7|20|2011}} | | released = {{Patch name|7|20|2011}} | ||
− | | availability = {{avail|drop|craft|purchase}} | + | | released-major = Dr. Grordbort's Victory Pack Update |
+ | | availability = {{avail|drop|craft|purchase|collectors}} | ||
| trade = yes | | trade = yes | ||
| gift = yes | | gift = yes | ||
− | | paint = | + | | marketable = yes |
+ | | paint = no | ||
| rename = yes | | rename = yes | ||
| numbered = no | | numbered = no | ||
| medieval = no | | medieval = no | ||
− | | ammo-loaded = | + | | ammo-loaded = 4 |
| ammo-carried = Unlimited | | ammo-carried = Unlimited | ||
| reload = Single | | reload = Single | ||
| loadout = yes | | loadout = yes | ||
− | | | + | | item-kind = {{item kind|Focused Wave Projector}} |
− | | att-1-positive = | + | | item-level = 30 |
− | | att-2-positive = | + | | att-1-positive = {{attribute|EnergyWeaponNoAmmo}} |
− | | att-3-negative = | + | | att-2-positive = {{attribute|EnergyWeaponChargedShot}} |
− | | att-4-negative = | + | | att-3-negative = {{attribute|CritChance_Disabled}} |
− | | att-5-negative = | + | | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}} |
− | + | | att-5-negative = {{attribute|CritsBecomeMinicrits}} | |
− | |||
}} | }} | ||
{{Quotation|'''Cow Mangler 5000''' publicity blurb|A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!}} | {{Quotation|'''Cow Mangler 5000''' publicity blurb|A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!}} | ||
− | The '''Cow Mangler 5000''' is a [[Weapons#soldierprimary|primary weapon]] for the | + | The '''Cow Mangler 5000''' is a [[Weapons#soldierprimary|primary weapon]] for the {{cl|Soldier}}. It is a large, shoulder-fired, [[w:Retrofuturism|retrofuturistic]] [[w:Raygun|raygun]]. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. |
− | This weapon can fire up to | + | This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to [[buildings]] compared to the default [[Rocket Launcher]]. The blasts fired function similarly to rocket [[projectiles]]; as such, [[rocket jump]]s can be executed similarly, and shots can be [[Compression blast|reflected]] by enemy [[Pyro]]s. Projectiles fired travel at the same speed as those from the default Rocket Launcher at 1100 [[Hammer unit]]s per second (approximately 76 km/h or 47 mph). The Cow Mangler 5000 features a "Mangler" bar in the [[Heads-up display|HUD]] which serves as an indication of its ammunition clip. After the bar is depleted, it is recharged through a reloading animation where the lever on the Mangler's side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence has unlimited ammunition, a feature it shares with the [[Righteous Bison]], [[Pomson 6000]], and [[Manmelter]]. |
− | When the Mangler bar is full, pressing the secondary fire button | + | When the Mangler bar is full, pressing the secondary fire button {{DK|MOUSE2}} causes the weapon to begin charging up. During this process, the entire Mangler bar is consumed, the user cannot switch weapons and the Soldier's [[Classes#Speed|movement speed]] is reduced from 80% (normal) to 27%. This charging period lasts two seconds, after which a single charged shot is fired with the same speed and blast radius of a primary fire blast. This shot deals [[Critical hits#Mini-Crits|Mini-Crit]] damage to players and inflicts 6 seconds of [[Fire|afterburn]] damage, at the same rate as the [[Flame Thrower]]. This can damage and ignite the Soldier who fired it if they are close enough to the impact. The charged shot can destroy enemy stickybombs and disables hit enemy buildings for four seconds. However, damage dealt to enemies is reduced by items that offer explosive or fire resistances. |
− | + | The Cow Mangler is unable to deal random or guaranteed Critical hits. Granted or earned [[Critical hits#Crit Boost|critboosts]] from the [[Kritzkrieg]]'s [[ÜberCharge]] or Crit Boosted [[Power Up Canteen]]s are converted to Mini-Crits instead. The conversion ignores ramp-up the same way Crits do, so at close range it does less damage than normal Mini-Crits. | |
− | Enemies killed by the Mangler suffer a distinctive death by vaporization: they turn black, hover in mid-air while | + | Enemies killed by the Cow Mangler 5000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored [[Particle effects|particles]], and then disappear into ashes while a loud, distinct vaporization sound plays. Like [[backstab]]s and [[headshot]]s, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the [[energy weapons]]. If killed by a charged shot, the victim explodes and their [[gibs]] vaporize individually, flying out in random directions. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Projectiles|Projectile]] |
− | | damage | + | | damagetype = {{common string|Explosive}} |
− | | base | + | | rangetype = {{common string|Ranged}} |
− | | ramp up % | + | |
− | | ramp up | + | | damage = yes |
− | | fall off | + | | base = <div style="float:left">Players:</div> 90<br/><div style="float:left">[[Buildings]]:</div> 18 |
− | + | | ramp up % = 125 | |
− | | point blank | + | | ramp up = 112 |
− | | medium range | + | | fall off = 48 |
− | | long range | + | | point blank = 105-112 |
− | | minicrit | + | | medium range = 50-90 |
− | | splash damage | + | | long range = 24-48 |
− | | splash min % | + | | minicrit = 122-{{tooltip|151|122 max when crit boosted}} |
− | | splash radius | + | | crit = {{tooltip|270|Only when damaging stunned Merasmus or reflected by a critboosted Pyro}} |
− | | splash reduction = | + | | splash damage = yes |
− | | selfdamage | + | | splash min % = 50 |
− | | selfdamage jump | + | | splash radius = {{tooltip|2.77 m|9.1 ft, 146 Hammer units}} |
− | | afterburn | + | | splash reduction = |
− | | afterburn minicrit = {{tooltip| | + | | selfdamage = 27-89 |
− | | function times | + | | selfdamage jump = 27-46 |
− | | attack interval = 0.8 s | + | | afterburn = {{tooltip|4 / tick|8 / s}}<br />48 total |
− | | reload first | + | | afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br />60 total |
− | | reload more | + | | function times = yes |
− | | charge time | + | | attack interval = 0.8 s |
+ | | reload first = 0.92 s | ||
+ | | reload more = 0.8 s | ||
+ | | charge time = 2 s | ||
| sentry disable duration = 4 s | | sentry disable duration = 4 s | ||
− | | afterburn time | + | | afterburn time = 6 s |
}} | }} | ||
Line 83: | Line 87: | ||
| result = Cow Mangler 5000 | | result = Cow Mangler 5000 | ||
}} | }} | ||
− | {{Blueprint | + | {{Blueprint|autoresult=Soldier Primary}} |
− | | autoresult = Soldier Primary | ||
− | }} | ||
=== As a crafting ingredient === | === As a crafting ingredient === | ||
− | {{Blueprint | + | {{Blueprint|autoresult=Dr. Grordbort's Victory Pack}} |
− | | | + | |
− | | | + | == Strange variant == |
− | | | + | {{Strange item info |
− | | | + | | item-type = {{item kind|Focused Wave Projector}} |
− | | | + | | rankson = kills |
+ | | att-1-positive = {{attribute|EnergyWeaponNoAmmo}} | ||
+ | | att-2-positive = {{attribute|EnergyWeaponChargedShot}} | ||
+ | | att-3-negative = {{attribute|CritChance_Disabled}} | ||
+ | | att-4-negative = {{attribute|EnergyWeaponNoHurtBuilding}} | ||
+ | | att-5-negative = {{attribute|CritsBecomeMinicrits}} | ||
+ | | can deal damage = yes | ||
+ | | can deal critical damage = no | ||
+ | | can deal gib damage = yes | ||
+ | | can deal posthumous damage = yes | ||
+ | | can be equipped by soldier or demo = yes | ||
+ | | can deal long range damage = yes | ||
}} | }} | ||
Line 100: | Line 113: | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Soldier|Backdraft Dodger}} | | 1 = {{Show achievement|Soldier|Backdraft Dodger}} | ||
+ | {{Show achievement|Soldier|Death from Above}} | ||
+ | {{Show achievement|Soldier|Duty Bound}} | ||
+ | | 2 = {{Show achievement|Soldier|For Whom the Shell Trolls}} | ||
+ | {{Show achievement|Soldier|Mutually Assured Destruction}} | ||
{{Show achievement|Soldier|Where Eagles Dare}} | {{Show achievement|Soldier|Where Eagles Dare}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |||
=== {{Class link|Pyro}} === | === {{Class link|Pyro}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = | + | | 1 = {{Show achievement|Pyro|Pilot Light}} |
− | |||
}} | }} | ||
+ | |||
=== {{Class link|Sniper}} === | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
− | | 1 = {{Show achievement|Sniper|Jumper Stumper}} | + | | 1 = {{Show achievement|Sniper|Eagle Eye}} |
+ | | 2 = {{Show achievement|Sniper|Jumper Stumper}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === {{Achiev type link|snakewater}} === | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Snakewater|Mutually Air-Sured-Destruction}} | ||
}} | }} | ||
== Update history == | == Update history == | ||
− | {{ | + | {{Update history | '''{{Patch name|7|20|2011}} #1''' ({{update link|Dr. Grordbort's Victory Pack Update}}) |
− | ''' | ||
* The Cow Mangler 5000 was added to the game. | * The Cow Mangler 5000 was added to the game. | ||
− | ''' | + | '''{{Patch name|7|20|2011|no-link=yes}} #2''' |
+ | * Fixed being able to paint the Cow Mangler 5000. | ||
+ | |||
+ | '''{{Patch name|7|22|2011}} #1''' | ||
* Improved the impact sounds for the Cow Mangler 5000’s projectiles. | * Improved the impact sounds for the Cow Mangler 5000’s projectiles. | ||
* Optimized many particle effects related to the Cow Mangler 5000. | * Optimized many particle effects related to the Cow Mangler 5000. | ||
* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list. | * Updated the Cow Mangler 5000 to display the drawbacks in its attribute list. | ||
− | * Updated the gamehaptics file | + | * Updated the gamehaptics file. |
− | ** Added recoil/draw/ | + | ** Added recoil/draw/Crit/reload forces for the Cow Mangler 5000. |
− | ** Added charge shot force for the Cow Mangler 5000 | + | ** Added charge shot force for the Cow Mangler 5000. |
− | ''' | + | '''{{Patch name|7|22|2011|no-link=yes}} #2''' |
− | *Fixed the charged shot sometimes doing more damage than intended. | + | * Fixed the charged shot sometimes doing more damage than intended. |
− | *Fixed a bug that caused the projectiles to stay in the world after a team change. | + | * Fixed a bug that caused the projectiles to stay in the world after a team change. |
− | *Slowed reload rate by 5%. | + | * Changed attributes: |
− | *Decreased damage dealt by 10%. | + | ** Slowed reload rate by 5%. |
+ | ** Decreased damage dealt by 10%. | ||
− | ''' | + | '''{{Patch name|7|26|2011}}''' |
− | *Corrected the damage ramp for the Cow Mangler 5000 | + | * Corrected the damage ramp for the Cow Mangler 5000. |
− | ''' | + | '''{{Patch name|8|18|2011}}''' |
* {{Undocumented}} Updated the kill icon for Cow Mangler 5000. | * {{Undocumented}} Updated the kill icon for Cow Mangler 5000. | ||
− | ''' | + | '''{{Patch name|9|15|2011}}''' |
− | * Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison | + | * Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison. |
− | ''' | + | '''{{Item schema|10|14|2011}}''' |
* The Cow Mangler 5000 can no longer be painted. | * The Cow Mangler 5000 can no longer be painted. | ||
− | ''' | + | '''{{Patch name|10|27|2011}}''' ({{update link|Very Scary Halloween Special}}) |
− | *Updated effects for | + | * Updated effects for the Cow Mangler 5000. |
+ | |||
+ | '''{{Patch name|5|13|2013}}''' | ||
+ | * {{Undocumented}} Fixed [[Compression blast|reflected]] Cow Mangler shots becoming [[Critical hits]]. | ||
− | }} | + | '''{{Patch name|7|10|2013}}''' |
+ | * Changed attributes: | ||
+ | ** Reduced clip size (from 5 to 4). | ||
+ | ** Removed -10% damage attribute. | ||
+ | ** Removed 5% slower reload attribute. | ||
+ | ** Added missing "sets players on fire" description text. | ||
+ | ** Updated particles and sound. | ||
+ | |||
+ | '''{{Patch name|7|11|2013}}''' | ||
+ | * Fixed missing Cow Mangler 5000 particles when running in DirectX8. | ||
+ | |||
+ | '''{{Patch name|11|12|2013}}''' | ||
+ | * {{Undocumented}} Added [[Collector's]] quality. | ||
+ | |||
+ | '''{{Patch name|7|3|2015}}''' | ||
+ | * Fixed dropped energy weapons not being able to fire after being picked up. | ||
+ | |||
+ | '''{{Patch name|5|31|2016}}''' | ||
+ | * Fixed energy weapons not reloading when using {{cvar|cl_autoreload}}. | ||
+ | |||
+ | '''{{Patch name|7|28|2016}}''' | ||
+ | * Adjusted the Cow Mangler 5000 reload animation to be slightly faster (now matches the default Rocket Launcher). | ||
+ | |||
+ | '''{{Patch name|8|29|2016}}''' | ||
+ | * Fixed a bug with the Cow Mangler 5000 reload speed. | ||
+ | |||
+ | '''{{Patch name|9|14|2016}}''' | ||
+ | * Fixed being able to damage enemies through gates with the Cow Mangler 5000. | ||
+ | |||
+ | '''{{Patch name|10|20|2017}}''' ({{update link|Jungle Inferno Update}}) | ||
+ | * Changed attribute: | ||
+ | ** Removed cannot be critboosted. | ||
+ | ** Granted/earned Crits will be converted to Mini-Crits instead. | ||
+ | |||
+ | '''{{Patch name|10|24|2017}}''' | ||
+ | * Fixed the afterburn duration for the Cow Mangler 5000. | ||
+ | |||
+ | '''{{Patch name|3|28|2018}} #1''' | ||
+ | * Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10). | ||
+ | |||
+ | '''{{Patch name|7|25|2019}}''' | ||
+ | * {{Undocumented}} The charged shot can now destroy enemy stickybombs. | ||
+ | |||
+ | '''{{Patch name|12|21|2021}}''' | ||
+ | * Fixed movement bug related to the Cow Mangler 5000.}} | ||
+ | |||
+ | == Unused content == | ||
+ | * In the VPK files there is an unused alternate sound for charged shots resembling some Quake sounds listed as {{code|cow_mangler_over_charge_shot}}. There is also an unused idle sound and some alternative explosion sounds. | ||
+ | * {{Painted variants unused/Notes|singular|The Cow Mangler 5000}} It was briefly enabled between the weapon's introduction and the second July 20, 2011 Patch. | ||
+ | {{Painted variants unused}} | ||
== Bugs == | == Bugs == | ||
− | * | + | [[File:CowMangler Afterburn Bug.png|thumb|200px|A Soldier killed by the Mangler's afterburn after being damaged by an enemy.]] |
− | + | * If the Soldier dies from the afterburn of his own charged shot after being damaged by an enemy, the enemy is credited with the kill and the kill feed displays the Cow Mangler icon. | |
− | + | * The weapon fires a charged shot even if the charging process is interrupted by [[Humiliation]] or getting [[stun]]ned. | |
− | + | * Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.<ref>[https://www.youtube.com/watch?v=s_QbeLO5hQE Cow Mangler 5000 ignores cl_autoreload 0] on YouTube</ref> | |
− | * Rarely, after a moment of not firing, the Soldier | + | * When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Opening the [[scoreboard]] may fix this. |
− | + | * The weapon does not glow when [[Critical hits#Mini-Crits|boosted by Mini-Crits]]. | |
− | * | + | * If the Soldier dies from their own Cow Mangler, the vaporization effect uses the opposite team's color. |
− | + | * If the player dies while the Mangler is active, the weapon's particle effects still appear in [[spectate]] while the player waits to respawn. | |
− | * The | + | * The backpack icon has the team-colored parts of the weapon colored in dark orange. |
− | + | * On respawn zones, if a player switches loadout presets to another with the Cow Mangler equipped, and starts charging right before respawning, the charge continues, but the speed penalty is not applied.<ref>[https://www.youtube.com/watch?v=6HsfUh0sVzw cow mangler] on YouTube</ref> | |
− | + | ** Additionally, under the same criteria, constantly switching loadouts delays the charged shot from being fired.<ref>[https://www.youtube.com/watch?v=Rf4UkzJ3vL4 cow mangler 2] on YouTube</ref> | |
− | * If the | + | *** These conditions only work if the "Automatically respawn after loadout changes in respawn zones" option is enabled on the game's [[Multiplayer options#Advanced multiplayer options|Advanced Options]] menu. |
− | + | * The Cow Mangler 5000 fires closer to the center than the stock Rocket Launcher. | |
− | * | + | * The weapon's description does not mention that it can destroy enemy stickybombs. |
− | * | ||
− | * | ||
− | * | ||
− | ==Trivia== | + | == Trivia == |
− | * The name Cow Mangler is a reference to the association of alien contact | + | * The name Cow Mangler is a reference to the association of alien contact with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock. |
− | |||
− | |||
<!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! --> | <!-- Please don't add any information to the trivia section of this article regarding this weapon recycling its kill animation from ''Half-Life 2''. The animation is already noted in the summary, and noting resemblance X and Y isn't necessary. For further information, please search for and consult our "trivia guide". Thank you! --> | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Cow Mangler 5000 1st person RED.png|RED first-person view | + | File:BLU Cow Mangler 5000.png|[[BLU]] variant of the weapon. |
− | File:Cow Mangler 5000 1st person BLU.png|BLU first-person view | + | File:Cow Mangler 5000 1st person RED.png|[[RED]] first-person view. |
+ | File:Cow Mangler 5000 1st person BLU.png|BLU first-person view. | ||
+ | File:RED Cow Mangler 5000 Beam.png|RED projectile. | ||
+ | File:BLU Cow Mangler 5000 Beam.png|BLU projectile. | ||
+ | File:Old RED Cow Mangler 5000 Beam.png|Old RED projectile. | ||
+ | File:Old BLU Cow Mangler 5000 Beam.png|Old BLU projectile. | ||
+ | File:Cow Mangler 5000 early particle effect concept.jpg|Early particle effect concept for the Cow Mangler 5000. | ||
</gallery> | </gallery> | ||
== See also == | == See also == | ||
− | * [[Basic Soldier strategy#Cow Mangler 5000|Cow Mangler 5000 | + | * [[Basic Soldier strategy#Cow Mangler 5000|Cow Mangler 5000 strategy]] |
− | |||
− | {{Dr.Grordbort' | + | == References == |
+ | <references/> | ||
+ | |||
+ | {{Dr. Grordbort's Victory Pack Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Soldier Nav}} | {{Soldier Nav}} | ||
+ | |||
+ | [[Category:Weapons using the CommunityWeapon material proxy]] |
Latest revision as of 09:18, 19 July 2024
“ | A deadly device by any measure, the Cow Mangler will quantum disentangle Cows, Sheep, Humans and even Demomen!
— Cow Mangler 5000 publicity blurb
|
” |
The Cow Mangler 5000 is a primary weapon for the Soldier. It is a large, shoulder-fired, retrofuturistic raygun. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes.
This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the default Rocket Launcher. The blasts fired function similarly to rocket projectiles; as such, rocket jumps can be executed similarly, and shots can be reflected by enemy Pyros. Projectiles fired travel at the same speed as those from the default Rocket Launcher at 1100 Hammer units per second (approximately 76 km/h or 47 mph). The Cow Mangler 5000 features a "Mangler" bar in the HUD which serves as an indication of its ammunition clip. After the bar is depleted, it is recharged through a reloading animation where the lever on the Mangler's side is cranked. The weapon does not incorporate the traditional ammo reserve used by other weapons and hence has unlimited ammunition, a feature it shares with the Righteous Bison, Pomson 6000, and Manmelter.
When the Mangler bar is full, pressing the secondary fire button (default key: MOUSE2) causes the weapon to begin charging up. During this process, the entire Mangler bar is consumed, the user cannot switch weapons and the Soldier's movement speed is reduced from 80% (normal) to 27%. This charging period lasts two seconds, after which a single charged shot is fired with the same speed and blast radius of a primary fire blast. This shot deals Mini-Crit damage to players and inflicts 6 seconds of afterburn damage, at the same rate as the Flame Thrower. This can damage and ignite the Soldier who fired it if they are close enough to the impact. The charged shot can destroy enemy stickybombs and disables hit enemy buildings for four seconds. However, damage dealt to enemies is reduced by items that offer explosive or fire resistances.
The Cow Mangler is unable to deal random or guaranteed Critical hits. Granted or earned critboosts from the Kritzkrieg's ÜberCharge or Crit Boosted Power Up Canteens are converted to Mini-Crits instead. The conversion ignores ramp-up the same way Crits do, so at close range it does less damage than normal Mini-Crits.
Enemies killed by the Cow Mangler 5000 suffer a distinctive death by vaporization: they turn black, hover in mid-air while surrounded by team-colored particles, and then disappear into ashes while a loud, distinct vaporization sound plays. Like backstabs and headshots, there is a 25% chance of opponents performing a specific disintegration animation if killed in this way. This vaporization effect is shared among the energy weapons. If killed by a charged shot, the victim explodes and their gibs vaporize individually, flying out in random directions.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | Players: 9018 |
Maximum fall-off | 52.8% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 24-48 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Afterburn | 4 / tick 48 total | |
Afterburn (mini-crit) | 5 / tick 60 total | |
Splash damage | ||
Minimum splash | 50% | 2.77 m |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Afterburn duration | 6 s | |
Values are approximate and determined by community testing. |
Item set
Dr. Grordbort's Victory Pack | |
---|---|
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|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Black Box | Cow Mangler 5000 | ||
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+ | ![]() |
= | ![]() |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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+ | ![]() |
+ | ![]() |
= |
|
As a crafting ingredient
Refined Metal | Victory Pack weapon | Possible Results | ||||||||||||||||||
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+ | ![]() ![]() |
= |
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Strange variant
Related achievements
Soldier
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Pyro
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Sniper
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Snakewater achievements
|
Update history
- The Cow Mangler 5000 was added to the game.
July 20, 2011 Patch #2
- Fixed being able to paint the Cow Mangler 5000.
- Improved the impact sounds for the Cow Mangler 5000’s projectiles.
- Optimized many particle effects related to the Cow Mangler 5000.
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
- Updated the gamehaptics file.
- Added recoil/draw/Crit/reload forces for the Cow Mangler 5000.
- Added charge shot force for the Cow Mangler 5000.
July 22, 2011 Patch #2
- Fixed the charged shot sometimes doing more damage than intended.
- Fixed a bug that caused the projectiles to stay in the world after a team change.
- Changed attributes:
- Slowed reload rate by 5%.
- Decreased damage dealt by 10%.
- Corrected the damage ramp for the Cow Mangler 5000.
- [Undocumented] Updated the kill icon for Cow Mangler 5000.
- Updated the particle effects for the Cow Mangler 5000 and the Righteous Bison.
October 14, 2011 [Item schema update]
- The Cow Mangler 5000 can no longer be painted.
October 27, 2011 Patch (Very Scary Halloween Special)
- Updated effects for the Cow Mangler 5000.
- [Undocumented] Fixed reflected Cow Mangler shots becoming Critical hits.
- Changed attributes:
- Reduced clip size (from 5 to 4).
- Removed -10% damage attribute.
- Removed 5% slower reload attribute.
- Added missing "sets players on fire" description text.
- Updated particles and sound.
- Fixed missing Cow Mangler 5000 particles when running in DirectX8.
- [Undocumented] Added Collector's quality.
- Fixed dropped energy weapons not being able to fire after being picked up.
- Fixed energy weapons not reloading when using
cl_autoreload
.
- Adjusted the Cow Mangler 5000 reload animation to be slightly faster (now matches the default Rocket Launcher).
- Fixed a bug with the Cow Mangler 5000 reload speed.
- Fixed being able to damage enemies through gates with the Cow Mangler 5000.
October 20, 2017 Patch (Jungle Inferno Update)
- Changed attribute:
- Removed cannot be critboosted.
- Granted/earned Crits will be converted to Mini-Crits instead.
- Fixed the afterburn duration for the Cow Mangler 5000.
- Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10).
- [Undocumented] The charged shot can now destroy enemy stickybombs.
- Fixed movement bug related to the Cow Mangler 5000.
Unused content
- In the VPK files there is an unused alternate sound for charged shots resembling some Quake sounds listed as
cow_mangler_over_charge_shot
. There is also an unused idle sound and some alternative explosion sounds. - The Cow Mangler 5000 is set up for paint to be applied, but the ability to do so is disabled. It was briefly enabled between the weapon's introduction and the second July 20, 2011 Patch.
Unused painted variants | |||
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Main article: Paint Can
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Single colors | |||
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An Extraordinary Abundance of Tinge | Color No. 216-190-216 | Peculiarly Drab Tincture | Aged Moustache Grey |
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A Distinctive Lack of Hue | After Eight | Radigan Conagher Brown | Ye Olde Rustic Colour |
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Muskelmannbraun | Mann Co. Orange | Australium Gold | The Color of a Gentlemann's Business Pants |
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Dark Salmon Injustice | Pink as Hell | A Deep Commitment to Purple | Noble Hatter's Violet |
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A Color Similar to Slate | Zepheniah's Greed | Drably Olive | Indubitably Green |
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The Bitter Taste of Defeat and Lime | A Mann's Mint | ||
Team colors | |||
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Waterlogged Lab Coat (RED) | Waterlogged Lab Coat (BLU) | Balaclavas Are Forever (RED) | Balaclavas Are Forever (BLU) |
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Team Spirit (RED) | Team Spirit (BLU) | Operator's Overalls (RED) | Operator's Overalls (BLU) |
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The Value of Teamwork (RED) | The Value of Teamwork (BLU) | An Air of Debonair (RED) | An Air of Debonair (BLU) |
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Cream Spirit (RED) | Cream Spirit (BLU) | Unpainted (RED) | Unpainted (BLU) |
Bugs
- If the Soldier dies from the afterburn of his own charged shot after being damaged by an enemy, the enemy is credited with the kill and the kill feed displays the Cow Mangler icon.
- The weapon fires a charged shot even if the charging process is interrupted by Humiliation or getting stunned.
- Rarely, after a moment of not firing, the Soldier automatically reloads the weapon's clip, regardless of the player's auto-reload setting.[1]
- When minimizing the game with this weapon equipped, the ammo portion of the HUD may disappear. Opening the scoreboard may fix this.
- The weapon does not glow when boosted by Mini-Crits.
- If the Soldier dies from their own Cow Mangler, the vaporization effect uses the opposite team's color.
- If the player dies while the Mangler is active, the weapon's particle effects still appear in spectate while the player waits to respawn.
- The backpack icon has the team-colored parts of the weapon colored in dark orange.
- On respawn zones, if a player switches loadout presets to another with the Cow Mangler equipped, and starts charging right before respawning, the charge continues, but the speed penalty is not applied.[2]
- Additionally, under the same criteria, constantly switching loadouts delays the charged shot from being fired.[3]
- These conditions only work if the "Automatically respawn after loadout changes in respawn zones" option is enabled on the game's Advanced Options menu.
- Additionally, under the same criteria, constantly switching loadouts delays the charged shot from being fired.[3]
- The Cow Mangler 5000 fires closer to the center than the stock Rocket Launcher.
- The weapon's description does not mention that it can destroy enemy stickybombs.
Trivia
- The name Cow Mangler is a reference to the association of alien contact with cattle mutilation. This originated from American science-fiction movies of the 1950s in which aliens would use laser and plasma weapons to cause mutilation to livestock.
Gallery
See also
References
- ↑ Cow Mangler 5000 ignores cl_autoreload 0 on YouTube
- ↑ cow mangler on YouTube
- ↑ cow mangler 2 on YouTube
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|