Difference between revisions of "Powerjack"
(→Trivia) |
(→Trivia) |
||
Line 65: | Line 65: | ||
==Trivia== | ==Trivia== | ||
*Similar to the [[Homewrecker]], the Powerjack can also be used with any achievements requiring the use of an Axe | *Similar to the [[Homewrecker]], the Powerjack can also be used with any achievements requiring the use of an Axe | ||
− | |||
*The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the [[Flamethrower]] and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health. It is unknown whether this was intentional or a bug. | *The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the [[Flamethrower]] and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health. It is unknown whether this was intentional or a bug. | ||
*With the addition of the Mann-conomy update, six classes are now capable of healing themselves. The Scout (with [[Mad Milk]]), the Soldier (through successful hits with the [[Black Box]]), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Engineer (building a [[Dispenser]]) and the Medic (passive healing, successful hits with the [[Blutsauger]], or the [[Oktoberfest]] taunt). | *With the addition of the Mann-conomy update, six classes are now capable of healing themselves. The Scout (with [[Mad Milk]]), the Soldier (through successful hits with the [[Black Box]]), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Engineer (building a [[Dispenser]]) and the Medic (passive healing, successful hits with the [[Blutsauger]], or the [[Oktoberfest]] taunt). |
Revision as of 02:20, 3 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Mmmphya harrgh mrgha hrghgph!
Click to listen
— The Pyro on customised tools
|
” |
The Powerjack is an unlockable, community-made weapon added in the Mann-Conomy Update. It is a melee weapon available to the Pyro which deals more damage than the default Fire Axe and, upon gaining a kill with the Powerjack, heals its wielder 75 health. Should the Pyro be missing less than 75 health, the remainder will be filled and the excess will be given as overheal.
Like the Pyro's other Polycount Pack items, the Powerjack is 1950's gas station-themed. It is comprised of an automobile jack acting as the handle, with a team-colored car battery strapped to its base which serves as the head of this makeshift bludgeoning weapon.
Contents
Damage
- Base: 82 (72-93 damage)
- Mini-Crit: 119
- Critical hit: 244
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Item set
This item is part of the Gas Jockey's Gear set. When the entire set is worn, the set provides these additional stats:
- +10% faster move speed on wearer
- 10% bullet vulnerability on wearer
The other set items are:
Blueprint
Axtinguisher | Reclaimed Metal | Powerjack | ||
+ | = |
Related Achievements
Clearcutter
Kill 6 people with your axe in one life. |
Freezer Burn
Provide enemies with freezecam shots of each of your taunts. | |||
Lumberjack
Kill 3 people with your axe in one life. |
Trivia
- Similar to the Homewrecker, the Powerjack can also be used with any achievements requiring the use of an Axe
- The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the Flamethrower and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health. It is unknown whether this was intentional or a bug.
- With the addition of the Mann-conomy update, six classes are now capable of healing themselves. The Scout (with Mad Milk), the Soldier (through successful hits with the Black Box), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Engineer (building a Dispenser) and the Medic (passive healing, successful hits with the Blutsauger, or the Oktoberfest taunt).
Gallery
- Powerjack 1st person cropped.png
1st person view.
- Powerjack 1st person.png
Full 1st person view.