Difference between revisions of "Rocket Jumper"
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*[[Airblast|Reflected]] rockets fired from the Rocket Jumper will not deal any damage. | *[[Airblast|Reflected]] rockets fired from the Rocket Jumper will not deal any damage. | ||
* This weapon may find use in legitimate play, as one could quickly reach the front lines by rocket jumping without having to worry about conserving rockets or taking self-damage. Combined with the [[Pain Train]], it could be possible to quickly capture control points. | * This weapon may find use in legitimate play, as one could quickly reach the front lines by rocket jumping without having to worry about conserving rockets or taking self-damage. Combined with the [[Pain Train]], it could be possible to quickly capture control points. | ||
− | * This weapon | + | * This weapon is most commonly used in user created training-maps, usually called "Jump" maps. These maps follow the prefix title "jump_mapname." |
== Gallery == | == Gallery == |
Revision as of 03:35, 4 October 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | And that is how you do it, men!
Click to listen
— The Soldier on proper rocket-to-foot measurements
|
” |
The Rocket Jumper is a training primary weapon for the Soldier Class which was released with the Mann-Conomy Update. Its appearance is identical to the Rocket Launcher.
As the first training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice Rocket jumping techniques. The ammo count is also tripled, giving the user forty extra rockets.
Contents
Trivia
- With this weapon equipped, it is possible to survive the Kamikaze taunt of the Equalizer; the player will only suffer fall damage after being launched into the air.
- Reflected rockets fired from the Rocket Jumper will not deal any damage.
- This weapon may find use in legitimate play, as one could quickly reach the front lines by rocket jumping without having to worry about conserving rockets or taking self-damage. Combined with the Pain Train, it could be possible to quickly capture control points.
- This weapon is most commonly used in user created training-maps, usually called "Jump" maps. These maps follow the prefix title "jump_mapname."
Gallery
- Rocket Launcher 1st person cropped.png
1st person view.