Difference between revisions of "Escape Plan"

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(Bugs)
(Soldier is can be healed. No. Soldiers.)
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* This weapon does not prevent wielders from calling for a Medic even though it blocks healing.
 
* This weapon does not prevent wielders from calling for a Medic even though it blocks healing.
 
* When on BLU, this weapon uses the Equalizer's skin.
 
* When on BLU, this weapon uses the Equalizer's skin.
* Soldier's wielding the Escape Plan can still be healed using The Crusader's Crossbow
+
* Soldiers wielding the Escape Plan can still be healed using the Crusader's Crossbow.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 10:23, 3 July 2012

If you know what's good for ya, you will run!
The Soldier

The Escape Plan is a melee weapon for the Soldier. It is a weathered and well-used pickaxe.

Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. Consequently, the weapon blocks healing from all Medic weapons when it is being used in game. Players wielding it are also unable to call for Medics. Its critical hit animation is a backhanded swing, striking the enemy with the sharp end of the weapon.

The Escape Plan was originally added to the Team Fortress 2 Beta as the Beta Split Equalizer 1, and was consequently added to the game in the June 27, 2012 Patch.

The Escape Plan is automatically given to any player who owned an Equalizer prior to the June 27, 2012 Patch with the same quality as the aforementioned Equalizer. In addition, if the Equalizer was named with a Name Tag, the Escape Plan will be identically named.

Damage and function times

See also: Damage
Identical to: Shovel, Frying Pan, Pain Train, Market Gardener, Half-Zatoichi
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 195
Mini-crit 75-101
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Speed

Escape Plan speed and comparisons
Main article: Speed

Speed values are based on player's current health. For reference, the standard movement speed is 100%, which is 300 units per second — the speed of the Spy, Sniper, Engineer and Pyro — whilst the Scout moves at 400 units per second, 33% above the standard movement speed.

Health range Speed (units per second) Relative speed increase Notes
300-161 240 0%
160-121 264 10%
120-81 288 20% Faster than Demoman
80-41 336 40% Faster than Medic
40-1 384 60% 96% as fast as Scout


Crafting

See also: Crafting

Blueprint

Scrap Metal Disciplinary Action Escape Plan
Item icon Scrap Metal.png + Item icon Disciplinary Action.png = Item icon Escape Plan.png
Class Token - Soldier Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png Item icon Disciplinary Action.png
Item icon Market Gardener.png Item icon Escape Plan.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

Strange variant


Related achievements

Update history

June 27, 2012 Patch (Pyromania Update)

  • The Escape Plan was separated from the Equalizer and was added to the game

Bugs

  • Strange variants of the Escape Plan given to players who had a Strange Equalizer do not display accumulated kills.
  • This weapon does not prevent wielders from calling for a Medic even though it blocks healing.
  • When on BLU, this weapon uses the Equalizer's skin.
  • Soldiers wielding the Escape Plan can still be healed using the Crusader's Crossbow.

Gallery

See also