Difference between revisions of "Big Kill"

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(Undo edit by AnonAsian (Talk) (1114988) Previous version was fine)
(Article review: wording change, removed redundant see also list, tiny formatting fix.)
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{{Quotation|'''Big Kill''' publicity blurb|This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let's face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can't get over how much your dog sucks.}}
 
{{Quotation|'''Big Kill''' publicity blurb|This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let's face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can't get over how much your dog sucks.}}
  
The '''Big Kill''' is a [[Promotional items|promotional]] [[Weapons#spyprimary|secondary weapon]] for the [[Spy]]. It is based upon the oversized .44 {{botignore|revolver}} used by Sam, the titular six-foot talking dog detective in ''Sam & Max''.  
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The '''Big Kill''' is a [[Promotional items|promotional]] [[Weapons#spysecondary|secondary weapon]] for the [[Spy]]. It is based on the oversized .44 {{botignore|revolver}} used by Sam, the titular six-foot talking dog detective in ''Sam & Max''.  
  
 
This weapon functions exactly the same way as the [[Revolver]].  
 
This weapon functions exactly the same way as the [[Revolver]].  
  
It was available to players after pre-ordering ''[[Sam & Max: The Devil's Playhouse]]'' or buying the game up to a week after release.
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It was awarded to players who pre-ordered ''[[Sam & Max: The Devil's Playhouse]]'', or alternatively bought it up to a week after release.
  
 
The kill icon for the Big Kill was contributed by [http://steamcommunity.com/id/neodement NeoDement].
 
The kill icon for the Big Kill was contributed by [http://steamcommunity.com/id/neodement NeoDement].
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'''[Unknown Date]'''
 
'''[Unknown Date]'''
*Fixed the Big Kill dealing the same amount of damage on headshots as the [[Ambassador]].
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* Fixed the Big Kill dealing the same amount of damage on headshots as the [[Ambassador]].
  
 
== Bugs ==
 
== Bugs ==
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==Trivia==
 
==Trivia==
 
* The actual Big Kill is about twice as large in the original comic books, often with the barrel bending under its own weight.
 
* The actual Big Kill is about twice as large in the original comic books, often with the barrel bending under its own weight.
* The name "Big Kill" was first used in an [http://www.telltalegames.com/images/summer/history1/summer_moohooman.jpg early drawing] by ''Sam & Max'' creator {{w|Steve Purcell}}. However, the gun was not directly referred to as the Big Kill within the series until over twenty years later in the third episode of ''The Devil's Playhouse'', "They Stole Max's Brain!", where it is listed in the notebook under the name.
+
* The name "Big Kill" was first used in an [http://www.telltalegames.com/images/summer/history1/summer_moohooman.jpg early drawing] by ''Sam & Max'' creator {{w|Steve Purcell}}. However, the gun was not directly referred to as the Big Kill within the series until over twenty years later in the third episode of ''The Devil's Playhouse'', "They Stole Max's Brain!", where it is listed in the notebook.
 
* Sam describes the Big Kill as "my second best and third most dangerous friend".
 
* Sam describes the Big Kill as "my second best and third most dangerous friend".
 
* The weapon resembles a combination between a {{w|Smith & Wesson Model 29}}, a highly popular and well-recognized weapon by being the weapon of choice of {{w|Harry_Callahan_(character)|"Dirty" Harry Callahan}}, and a {{w|Colt Peacemaker}}, an iconic weapon from {{w|Spaghetti_Western|Spaghetti Western}} films.
 
* The weapon resembles a combination between a {{w|Smith & Wesson Model 29}}, a highly popular and well-recognized weapon by being the weapon of choice of {{w|Harry_Callahan_(character)|"Dirty" Harry Callahan}}, and a {{w|Colt Peacemaker}}, an iconic weapon from {{w|Spaghetti_Western|Spaghetti Western}} films.
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== See also ==
 
== See also ==
 
*[[Spy strategy#Revolver / Big Kill|Big Kill strategy]]
 
*[[Spy strategy#Revolver / Big Kill|Big Kill strategy]]
*[[Revolver]]
 
*[[Ambassador]]
 
*[[L'Etranger]]
 
*[[Enforcer]]
 
*[[Diamondback]]
 
 
*[[Lugermorph]]
 
*[[Lugermorph]]
 
*[[Max's Severed Head]]
 
*[[Max's Severed Head]]
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*[http://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
 
*[http://teamfortress.com/post.php?id=3698 TF2 Official Blog: "It is a good day to be giant man"]
 
*[http://www.samandmax.net/wiki/Sam%27s_gun Sam & Max Wiki - Sam's Gun]
 
*[http://www.samandmax.net/wiki/Sam%27s_gun Sam & Max Wiki - Sam's Gun]
 
  
 
{{Promo nav}}
 
{{Promo nav}}

Revision as of 13:18, 8 September 2012

This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let's face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can't get over how much your dog sucks.
Big Kill publicity blurb

The Big Kill is a promotional secondary weapon for the Spy. It is based on the oversized .44 revolver used by Sam, the titular six-foot talking dog detective in Sam & Max.

This weapon functions exactly the same way as the Revolver.

It was awarded to players who pre-ordered Sam & Max: The Devil's Playhouse, or alternatively bought it up to a week after release.

The kill icon for the Big Kill was contributed by NeoDement.

Damage and function times

See also: Damage
Identical to: Revolver
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 20
Point blank 55-60
Medium range 35-45
Long range 20-25
Critical 120
Mini-crit 54
Function times
Attack interval 0.58 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

April 15, 2010 Patch

  • The Big Kill was added to the game.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] This weapon was given its own kill icon.

[Unknown Date]

  • Fixed the Big Kill dealing the same amount of damage on headshots as the Ambassador.

Bugs

  • Like all of the Spy's secondary weapons except the Revolver and the Enforcer, the Spy does not actually put any bullets into the cylinder while reloading.

Trivia

  • The actual Big Kill is about twice as large in the original comic books, often with the barrel bending under its own weight.
  • The name "Big Kill" was first used in an early drawing by Sam & Max creator Template:W. However, the gun was not directly referred to as the Big Kill within the series until over twenty years later in the third episode of The Devil's Playhouse, "They Stole Max's Brain!", where it is listed in the notebook.
  • Sam describes the Big Kill as "my second best and third most dangerous friend".
  • The weapon resembles a combination between a Template:W, a highly popular and well-recognized weapon by being the weapon of choice of Template:W, and a Template:W, an iconic weapon from Template:W films.
  • Although the Big Kill uses the Revolver's stats, the model itself is actually based on the animation skeleton of the Ambassador.

Gallery

See also

External links