Difference between revisions of "Crafting/es"

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(Símbolos)
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|-
 
|-
 
! Fundir Armas Melee <sup>†</sup>
 
! Fundir Armas Melee <sup>†</sup>
| 2 Armas meele idénticas<br />''Eg. [[Übersaw/es|Übersaw]] + Übersaw''
+
| 2 Armas meele idénticas<br />''Eg. [[Übersaw/es|Ubersaw]] + Ubersaw''
 
| style="white-space: nowrap;" | 1 Chatarra
 
| style="white-space: nowrap;" | 1 Chatarra
 
|-
 
|-
Line 63: Line 63:
 
|-
 
|-
 
! Crear un Símbolo de Clase
 
! Crear un Símbolo de Clase
| 3 Armas de una clase<br />''Eg. [[Natascha/es|Natascha]] + [[Sandvich/es|El focata]] + Sandvich (Armas del [[Heavy/es|Heavy]])''
+
| 3 Armas de una clase<br />''Eg. [[Natascha/es|Natascha]] + [[Sandvich/es|Focata]] + Sandvich (Armas del [[Heavy/es|Heavy]])''
 
| 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Heavy/es|Heavy]]''
 
| 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Heavy/es|Heavy]]''
 
|-
 
|-
 
! Crear Símbolo de Espacio
 
! Crear Símbolo de Espacio
| 3 Armas de un solo espacio<br />''Eg. [[Blutsauger/es|Blutsauger]] + [[Huntsman/es|Arco]] + [[Direct Hit/es|Impacto Directo]]
+
| 3 Armas de un solo espacio<br />''Eg. [[Blutsauger/es|Blutsauger]] + [[Huntsman/es|Cazador]] + [[Direct Hit/es|Impacto Directo]]
 
| 1 Símbolo de Espacio<br />''Eg. 1 Símbolo de Espacio: Principal''
 
| 1 Símbolo de Espacio<br />''Eg. 1 Símbolo de Espacio: Principal''
 
|-
 
|-
 
! Reconstruir un Símbolo de Clase
 
! Reconstruir un Símbolo de Clase
 
| 1 Símbolo de Clase y un arma de otra clase<br />''Eg. Símbolo de Clase: [[Sniper/es|Sniper]] + [[Buff Banner/es|Estandarte de Ánimo]]''
 
| 1 Símbolo de Clase y un arma de otra clase<br />''Eg. Símbolo de Clase: [[Sniper/es|Sniper]] + [[Buff Banner/es|Estandarte de Ánimo]]''
| 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Soldier]]''
+
| 1 Símbolo de Clase<br />''Eg. 1 Símbolo de Clase: [[Soldier/es|Soldier]]''
 
|-
 
|-
 
! Reconstruir un Símbolo de Espacio
 
! Reconstruir un Símbolo de Espacio
Line 79: Line 79:
 
|}
 
|}
 
:''Nota: Si se usan 3 armas identicas, uno tiene la opción de crear un Símbolo de Clase ''or'' un Símbolo de Espacio, pero no ambos.<br />Adicionalmente, si se usa un ''Tren del Dolor'' con un Class Token, o 3 ''Trenes del Dolor'' y elige crear un Símbolo de Clase, siempre dara como resultado un Símbolo de clase: ''Soldier'', nunca un Símbolo de Clase: ''Demoman''.''
 
:''Nota: Si se usan 3 armas identicas, uno tiene la opción de crear un Símbolo de Clase ''or'' un Símbolo de Espacio, pero no ambos.<br />Adicionalmente, si se usa un ''Tren del Dolor'' con un Class Token, o 3 ''Trenes del Dolor'' y elige crear un Símbolo de Clase, siempre dara como resultado un Símbolo de clase: ''Soldier'', nunca un Símbolo de Clase: ''Demoman''.''
[[Image:backpack craft.png|right|thumb|300px|Crafting menu in backpack]]
+
[[Image:backpack craft.png|right|thumb|300px|Menú de fabricación en Mochila]]
  
 
===Sombreros===
 
===Sombreros===
Line 85: Line 85:
 
|-
 
|-
 
! class="header" | Plano
 
! class="header" | Plano
! class="header" | Require
+
! class="header" | Requiere
 
! class="header" | Produce
 
! class="header" | Produce
 
|-
 
|-
! Fabricate Headgear
+
! Manufacturar Sombrero
| 3 Refined Metal
+
| 3 Metales Refinados
| 1 Random Headgear
+
| 1 Sombrero Aleatorio
 
|-
 
|-
! Fabricate Class Headgear
+
! Manufacturar Sombrero de Clase
| 4 Refined Metal + 1 Class Token
+
| 4 Metales Refinados + 1 Símbolo de Clase
| 1 Class Headgear
+
| 1 Sombrero de Clase
 
|-
 
|-
! Rebuild Headgear
+
! Reconstruir Sombrero
| 2 Headgear
+
| 2 Sombreros
| 1 Random Headgear
+
| 1 Sombrero Aleatorio
 
|-
 
|-
! Fabricate [[Bonk Helm]]<sup>†</sup>
+
! Manufacturar [[Bonk Helm/es|Casco ¡Plonk!]]<sup>†</sup>
| 1 Batter's Helmet + 2 Bonk! Atomic Punch
+
| 1 Casco de Bateador + 2 ¡Plonk! La Bebida Salvavidas
| 1 Bonk Helm
+
| 1 Casco ¡Plonk!
 
|}
 
|}
:''Note: As of March 19th, 2010, both [[Hats]] and [[Miscellaneous items]] are considered headgear.''
+
:''Nota: Desde el 19 de Marzo de 2010, todos los [[Hats/es|Sombreros]] y [[Miscellaneous items/es|Objetos misceláneos]] son considerados sombreros.''
:<sup>†</sup> ''The Batter's Helmet's level is not retained when crafted into a Bonk Helm. The level will be randomized.''
+
:<sup>†</sup> ''El nivel del Casco Bateador no se mantiene cuando se fabrica un Casco ¡Plonk!. El nivel será aleatorio.''
  
=== Weapons ===
+
=== Armas ===
  
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
|-
 
|-
! class="header" | Blueprint
+
! class="header" | Plano
! class="header" | Requires
+
! class="header" | Requiere
! class="header" | Produces
+
! class="header" | Produce
 
|-
 
|-
! Fabricate Class Weapons
+
! Manufacturar Armas de Clase
| 1 Class Token + 1 Slot Token + 1 Scrap Metal<br />''Eg. [[Medic]] Token + [[Secondary]] Token + Scrap Metal
+
| 1 Símbolo de Clase + 1 Símbolo de Espacio + 1 Chatarra<br />''Eg. Símbolo de Clase: [[Medic/es|Medic]] + Símbolo de Espacio: [[Secondary/es|Secundaria]] + Chatarra
| 1 Class Specific Weapon<br />''Eg. [[Kritzkrieg]]''
+
| 1 Arma Específica de Clase<br />''Eg. [[Kritzkrieg/es|Kritzkrieg]]''
 
|-
 
|-
! Fabricate [[Crit-a-Cola]]
+
! Manufacturar [[Crit-a-Cola/es|Criticola]]
| 1 Kritzkrieg + 1 Bonk! Atomic Punch
+
| 1 Kritzkrieg + 1 ¡Plonk! La Bebida Salvavidas
| 1 Crit-a-Cola
+
| 1 Criticola
 
|-
 
|-
! Fabricate [[Dalokohs Bar]]
+
! Manufacturar [[Dalokohs Bar/es|Chocolatina Dalokohs]]
| 1 Sandvich + 1 Bonk! Atomic Punch
+
| 1 Focata + 1 ¡Plonk! La Bebida Salvavidas
| 1 Dalokohs Bar
+
| 1 Chocolatina Dalokohs
 
|-
 
|-
! Fabricate [[Gunboats]]
+
! Manufacturar [[Gunboats/es|Botas Blindadas]]
| 1 Chargin' Targe + 1 Razorback
+
| 1 Targe de Carga + 1 Caparazumbador
| 1 Gunboats
+
| 1 Botas Blindadas
 
|-
 
|-
! Fabricate [[Homewrecker]]
+
! Fabricate [[Homewrecker/es|Demodelor]]
| 1 Eyelander + 1 Equalizer
+
| 1 Intuertal + 1 Ecualizador
| 1 Homewrecker
+
| 1 Demoledor
 
|-
 
|-
! Fabricate [[Pain Train]]
+
! Manufacturar [[Pain Train/es|Tren del Dolor]]
| 1 Sandman + 1 Scrap Metal
+
| 1 Somnífero + 1 Metal Reciclado
| 1 Pain Train
+
| 1 Tren del Dolor
|-
+
|- class="sortbottom"
! Fabricate [[Scotsman's Skullcutter]]
+
! Manufacturar [[Scotsman's Skullcutter/es|Cortacráneos Escocés]]
| 1 Axtinguisher + 1 Jarate
+
| 1 Hacherminador + 1 Jarate
| 1 Scotsman's Skullcutter
+
| 1 Cortacráneos Escocés
|-
+
|- class="sortbottom"
! Fabricate [[Tribalman's Shiv]]
+
! Manufacturar [[Tribalman's Shiv/es|Cuchilla Tribal]]
| 1 Huntsman + 1 Dead Ringer
+
| 1 Cazador + 1 Duplicante
| 1 Tribalman's Shiv
+
| 1 Cuchilla Tribal
|-
+
|- class="sortbottom"
! Fabricate [[Southern Hospitality]]
+
! Manufacturar [[Southern Hospitality/es|Hospitalidad Sureña]]
| 1 Ambassador + 1 Scrap Metal
+
| 1 Ambassador + 1 Metal Reciclado
| 1 Southern Hospitality
+
| 1 Hospitalidad Sureña
 +
|- class="sortbottom"
 +
! Manufacturar [[Black Box]]
 +
| 1 Direct Hit + 1 Metal Reciclado
 +
| 1 Black Box
 +
|- class="sortbottom"
 +
! Manufacturar [[Mad Milk]]
 +
| 1 Jarate + 1 Metal Reciclado
 +
| 1 Mad Milk
 +
|- class="sortbottom"
 +
! Manufacturar [[Shortstop]]
 +
| 1 Dispensadora de Caña + 1 Metal Reciclado
 +
| 1 Shortstop
 +
|- class="sortbottom"
 +
! Manufacturar [[Holy Mackerel]]
 +
| 1 Somnífero + 1 Metal Reciclado
 +
| 1 Holy Mackerel
 +
|- class="sortbottom"
 +
! Manufacturar [[Battalion's Backup]]
 +
| 1 Buff Banner + 1 Metal Reciclado
 +
| 1 Battalion's Backup
 +
|- class="sortbottom"
 +
! Manufacturar [[Degreaser]]
 +
| 1 Backburner + 1 Metal Reciclado
 +
| 1 Degreaser
 +
|- class="sortbottom"
 +
! Manufacturar [[Powerjack]]
 +
| 1 Axtinguisher + 1 Metal Reciclado
 +
| 1 Powerjack
 +
|- class="sortbottom"
 +
! Manufacturar [[Sydney Sleeper]]
 +
| 1 Cazador + 1 Metal Reciclado
 +
| 1 Sydney Sleeper
 +
|- class="sortbottom"
 +
! Manufacturar [[Darwin's Danger Shield]]
 +
| 1 Caparazumbador + 1 Metal Reciclado
 +
| 1 Darwin's Danger Shield
 +
|- class="sortbottom"
 +
! Manufacturar [[Bushwacka]]
 +
| 1 Eyelander + 1 Metal Reciclado
 +
| 1 Bushwacka
 +
|- class="sortbottom"
 +
! Manufacutrar [[L'Etranger/es|Extranjero]]
 +
| 1 Dead Ringer + 1 Metal Reciclado
 +
| 1 Extranjero
 +
|- class="sortbottom"
 +
! Manufacturar [[Your Eternal Reward]]
 +
| 1 Cloak & Dagger + 1 Metal Reciclado
 +
| 1 Your Eternal Reward
 +
|- class="sortbottom"
 +
! Manufacturar [[Gloves of Running Urgently]] (GRU)
 +
| 1 Killing Gloves of Boxing + 1 Metal Reciclado
 +
| 1 Gloves of Running Urgently
 +
|- class="sortbottom"
 +
! Manufacturar [[Vita-Saw]]
 +
| 1 Ubersaw + 1 Metal Reciclado
 +
| 1 Vita-Saw
 
|}
 
|}
  
''Note: These blueprints allow players possessing many of the already released weapons to construct the new community items quickly, rather then having to await a drop via the drop system.''
+
''Nota: Estos planos permiten a los jugadores utilizar muchas de las armas disponibles para fabricar nuevos objetos de la comunidad rápidamente, y no tener que esperar a que le sea dado mediante el sistema de objetos aleatorio.''
  
==Cost summary table==
+
==Resumen de costes de fabricación==
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
 
|-
 
|-
! class="header" | Item
+
! class="header" | Objeto
! class="header" | Total crafting cost
+
! class="header" | Coste total de fabricación
 
! class="header" | Smelt value
 
! class="header" | Smelt value
 
|-
 
|-
! Scrap Metal
+
! Chatarra
| '''2 weapons'''
+
| '''2 armas'''
| '''2 weapons'''
+
| '''2 armas'''
 
|-
 
|-
! Class or Slot Token
+
! Símbolo de Espacio o Clase
| '''3 weapons'''
+
| '''3 armas'''
| '''2 weapons'''
+
| '''2 armas'''
 
|-
 
|-
! Reclaimed Metal
+
! Metal Reciclado
| '''6 weapons''' = 3 Scrap Metal ''or''<br />'''9 weapons''' = 3 Tokens
+
| '''6 armas''' = 3 Chatarras ''o''<br />'''9 armas''' = 3 Símbolos
| '''6 weapons'''
+
| '''6 armas'''
 
|-
 
|-
! Class-specific Weapon
+
! Arma Específica de Clase
| '''8 weapons''' = 1 Scrap Metal + 1 Class Token + 1 Slot Token
+
| '''8 armas''' = 1 Chatarra + 1 Símbolo de Clase + 1 Símbolo de Espacio
| '''1 weapon'''
+
| '''1 arma'''
 
|-
 
|-
! Refined Metal
+
! Metal Refinado
| '''18 weapons''' = 9 Scrap Metal = 3 Reclaimed Metal
+
| '''18 armas''' = 9 Chatarras = 3 Metales Reciclados
| '''18 weapons'''
+
| '''18 armas'''
 
|-
 
|-
! Random Headgear
+
! Sombrero Aleatorio
| '''2 headgear''' ''or'' <br />'''54 weapons''' = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
+
| '''2 sombreros''' ''o'' <br />'''54 armas''' = 27 Chatarras = 9 Metales Reciclados = 3 Metales Refinados
| '''27 weapons'''
+
| '''27 armas'''
 
|-
 
|-
! Class-specific Headgear
+
! Sombrero Específico de Clase
| '''75 weapons''' = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token)
+
| '''75 armas''' = (36 Chatarras = 12 Metales Reciclados = 4 Metales Refinados) + 3 armas (1 Símbolo de Clase)
| '''27 weapons'''
+
| '''27 armas'''
 
|}
 
|}
  
==Crafting weapon classifications==
+
==Clasificación de Armas en Fabricación==
Contrasting the weapon slots in-game, the crafting system classifies some weapons in different slots. Below is a list of all the usable weapons and what slots the crafting system uses.
+
Contrastando los espacios de armas en juego, el sistema de fabricación clasifica algunas armas en espacios diferentes. Debajo esta una lista de todas las armas usadas y como son clasificadas por el sistema de fabricación.
  
 
{| class="wikitable grid" style="text-align: center" width="100%"
 
{| class="wikitable grid" style="text-align: center" width="100%"
 
|-
 
|-
! class="header" style="text-align: center" | Class
+
! class="header" style="text-align: center" | Clase
! class="header" | [[File:Token primary large.png|40px|Primary Token]]<br />[[Primary]] weapons
+
! class="header" | [[File:Token primary large.png|40px|Primary Token]]<br />Armas [[Primary/es|Primarias]]
! class="header" | [[File:Token secondary large.png|40px|Secondary Token]]<br />[[Secondary]] weapons
+
! class="header" | [[File:Token secondary large.png|40px|Secondary Token]]<br />Armas [[Secondary/es|Secundarias]]
! class="header" | [[File:Token melee large.png|40px|Melee Token]]<br />[[Melee]] weapons
+
! class="header" | [[File:Token melee large.png|40px|Melee Token]]<br />Armas [[Melee/es|Melee]]
! class="header" | [[File:Token pda large.png|40px|PDA2 Token]]<br />[[PDA2|PDA]]s
+
! class="header" | [[File:Token pda large.png|40px|PDA2 Token]]<br />[[PDA2/es|PDA]]s
! class="header" | Tokens
+
! class="header" | Símbolos
 
|-
 
|-
| style="background-color:#FFDDAD; margin: 1pt;" width=100 | '''[[Scout]]'''<br>{{Icon class|class=Scout|link=Scout}}
+
| style="background-color:#FFDDAD; margin: 1pt;" width=100 | '''[[Scout/es|Scout]]'''<br>{{Icon class|class=Scout|link=Scout}}
| {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Force-A-Nature|Force-A-Nature|icon-size=40x40px}} • {{Icon weapon|weapon=Shortstop|Shortstop|icon-size=40x40px}}
| {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Bonk|icon-size=40x40px}} • {{Icon weapon|weapon=Crit-a-Cola|icon-size=40x40px}} • {{Icon weapon|weapon=Mad Milk|Mad Milk|icon-size=40x40px}}
| {{Icon weapon|weapon=Sandman|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Sandman|icon-size=40x40px}} • {{Icon weapon|weapon=Holy Mackerel|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
 
| [[File:Token scout large.png|40px|Scout Token]]
 
| [[File:Token scout large.png|40px|Scout Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=100 | '''[[Soldier]]'''<br>{{Icon class|class=Soldier|link=Soldier}}
+
| style="background-color:#FFDDAD" width=100 | '''[[Soldier/es|Soldier]]'''<br>{{Icon class|class=Soldier|link=Soldier}}
| {{Icon weapon|weapon=Direct hit|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Direct hit|icon-size=40x40px}} • {{Icon weapon|weapon=Black box|icon-size=40x40px}}
| {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Buff Banner|icon-size=40x40px}} • {{Icon weapon|weapon=Battalion's Backup|icon-size=40x40px}} • {{Icon weapon|weapon=Gunboats|icon-size=40x40px}}
| {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Equalizer|icon-size=40x40px}} • {{Icon weapon|weapon=Pain Train|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
 
| [[File:Token soldier large.png|40px|Soldier Token]]
 
| [[File:Token soldier large.png|40px|Soldier Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=100 | '''[[Pyro]]'''<br>{{Icon class|class=Pyro|link=Pyro}}
+
| style="background-color:#FFDDAD" width=100 | '''[[Pyro/es|Pyro]]'''<br>{{Icon class|class=Pyro|link=Pyro}}
| {{Icon weapon|weapon=Backburner|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Backburner|icon-size=40x40px}} • {{Icon weapon|weapon=Degreaser|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Flare gun|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Flare gun|icon-size=40x40px}}
| {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Axtinguisher|icon-size=40x40px}} • {{Icon weapon|weapon=Homewrecker|icon-size=40x40px}} • {{Icon weapon|weapon=Powerjack|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
 
| [[File:Token pyro large.png|40px|Pyro Token]]
 
| [[File:Token pyro large.png|40px|Pyro Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=120 | '''[[Demoman]]'''<br>{{Icon class|class=Demoman|link=Demoman}}
+
| style="background-color:#FFDDAD" width=120 | '''[[Demoman/es|Demoman]]'''<br>{{Icon class|class=Demoman|link=Demoman}}
 
| {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Scottish Resistance|Scottish Resistance|icon-size=40x40px}} • {{Icon weapon|weapon=Chargin' Targe|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
| {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Eyelander|icon-size=40x40px}} • {{Icon weapon|weapon=Pain train|icon-size=40x40px}} • {{Icon weapon|weapon=Scotsman's Skullcutter|icon-size=40x40px}} • {{Icon weapon|weapon=Frying Pan|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
 
| [[File:Token demo large.png|40px|Demoman Token]]
 
| [[File:Token demo large.png|40px|Demoman Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=100 | '''[[Heavy]]'''<br>{{Icon class|class=Heavy|link=Heavy}}
+
| style="background-color:#FFDDAD" width=100 | '''[[Heavy/es|Heavy]]'''<br>{{Icon class|class=Heavy|link=Heavy}}
 
| {{Icon weapon|weapon=Natascha|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Natascha|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Sandvich|icon-size=40x40px}} • {{Icon weapon|weapon=Dalokohs bar|icon-size=40x40px}}
| {{Icon weapon|weapon=KGB|icon-size=40x40px}}
+
| {{Icon weapon|weapon=KGB|icon-size=40x40px}} • {{Icon weapon|weapon=GRU|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
 
| [[File:Token heavy large.png|40px|Heavy Token]]
 
| [[File:Token heavy large.png|40px|Heavy Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=100 | '''[[Engineer]]'''<br>{{Icon class|class=Engineer|link=Engineer}}
+
| style="background-color:#FFDDAD" width=100 | '''[[Engineer/es|Engineer]]'''<br>{{Icon class|class=Engineer|link=Engineer}}
 
| {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Frontier Justice|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Wrangler|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Wrangler|icon-size=40x40px}}
Line 244: Line 300:
 
| [[File:Token engineer large.png|40px|Engineer Token]]
 
| [[File:Token engineer large.png|40px|Engineer Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=100 | '''[[Medic]]'''<br>{{Icon class|class=Medic|link=Medic}}
+
| style="background-color:#FFDDAD" width=100 | '''[[Medic/es|Medic]]'''<br>{{Icon class|class=Medic|link=Medic}}
 
| {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Blutsauger|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Kritzkrieg|icon-size=40x40px}}
| {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Ubersaw|icon-size=40x40px}} • {{Icon weapon|weapon=Vita-saw|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
 
| [[File:Token medic large.png|40px|Medic Token]]
 
| [[File:Token medic large.png|40px|Medic Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=105 | '''[[Sniper]]'''<br>{{Icon class|class=Sniper|link=Sniper}}
+
| style="background-color:#FFDDAD" width=105 | '''[[Sniper/es|Sniper]]'''<br>{{Icon class|class=Sniper|link=Sniper}}
| {{Icon weapon|weapon=Huntsman|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Huntsman|icon-size=40x40px}} • {{Icon weapon|weapon=Sydney sleeper|icon-size=40x40px}}
| {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Jarate|icon-size=40x40px}} • {{Icon weapon|weapon=Razorback|icon-size=40x40px}} • {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=40x40px}}
| {{Icon weapon|weapon=Tribalman's shiv|icon-size=40x40px}}
+
| {{Icon weapon|weapon=Tribalman's shiv|icon-size=40x40px}} • {{Icon weapon|weapon=Bushwacka|icon-size=40x40px}}
 
| &nbsp;
 
| &nbsp;
 
| [[File:Token sniper large.png|40px|Sniper Token]]
 
| [[File:Token sniper large.png|40px|Sniper Token]]
 
|-
 
|-
| style="background-color:#FFDDAD" width=100 | '''[[Spy]]'''<br>{{Icon class|class=Spy|link=Spy}}
+
| style="background-color:#FFDDAD" width=100 | '''[[Spy/es|Spy]]'''<br>{{Icon class|class=Spy|link=Spy}}  
| &nbsp;
 
| {{Icon weapon|weapon=Ambassador|icon-size=40x40px}}
 
 
| &nbsp;
 
| &nbsp;
 +
| {{Icon weapon|weapon=Ambassador|icon-size=40x40px}} • {{Icon weapon|weapon=L'Etranger|icon-size=40x40px}}
 +
| {{Icon weapon|weapon=Your Eternal Reward|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}}
 
| {{Icon weapon|weapon=Dead Ringer|icon-size=40x40px}} • {{Icon weapon|weapon=Cloak and Dagger|icon-size=40x40px}}
 
| [[File:Token spy large.png|40px|Spy Token]]
 
| [[File:Token spy large.png|40px|Spy Token]]
 
|}
 
|}
 +
  
 
==Notes==
 
==Notes==
* The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), and the [[Gentle Manne's Service Medal]] (unlike the other misc items, the [[Camera Beard]], the [[Whiskered Gentleman]] and the [[Physician's Procedure Mask]], which all can be crafted).
+
* The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include [[Bill's Hat]], the [[Ghastly Gibus]], the [[Mildly Disturbing Halloween Mask]], the [[Cheater's Lament]], [[Max's Severed Head]], the [[Alien Swarm Parasite]], the [[Earbuds]], the four service medals ([[Mercenary]], [[Soldier of Fortune]], [[Grizzled Veteran]], and [[Primeval Warrior]]), the [[Gentle Manne's Service Medal]], the [[Mann Co. Cap]], the [[Lumbricus Lid]], and the [[Wiki Cap]] (unlike the other misc items, the [[Camera Beard]], the [[Whiskered Gentleman]] and the [[Physician's Procedure Mask]], which all can be crafted).
 
*Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen [http://www.tf2items.com/allitems.php here], but none of these currently have blueprints. ([http://www.tf2items.com/profiles/76561198014646169 Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.])
 
*Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen [http://www.tf2items.com/allitems.php here], but none of these currently have blueprints. ([http://www.tf2items.com/profiles/76561198014646169 Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.])
 
*Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
 
*Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
 
* Originally crafting items created the "'''PLAYERNAME''' has found: '''ITEMNAME'''" message in the server's public chat. This was later changed to "'''PLAYERNAME''' has crafted: '''ITEMNAME'''" to avoid confusion.
 
* Originally crafting items created the "'''PLAYERNAME''' has found: '''ITEMNAME'''" message in the server's public chat. This was later changed to "'''PLAYERNAME''' has crafted: '''ITEMNAME'''" to avoid confusion.
** Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "'''PLAYERNAME''' has found: '''METALTYPE'''", obviously giving the false impression to others that metal types can be found.
+
* Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "'''PLAYERNAME''' has found: '''METALTYPE'''", obviously giving the false impression to others that metal types can be found.
*On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once in the form of a dialogue box in the centre of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed.
+
*On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a [[Golden Wrench]]. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a [[Golden Wrench]]. When a Wrench was found, it would be announced to all Online [[Team Fortress 2]] servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn rag-dolls gold.
**Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, even though the Engineer update is out and no Golden Wrenches can be found, these blueprints are still disabled.
+
*Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
**Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft.
+
*As of 2010 October 1, the Smelt Refined Metal recipe should be working again.  However, some users are reporting that it is not working for them.
 +
*If when crafting your metals or items do disappear, they can be instantly recovered and added to your backpack by accessing the main menu and entering the Mann-co store. A notification will inform you of your "New found metals".
 +
*Additionally, Valve had [http://teamfortress.com/post.php?id=4034&p=1 increased the weekly item drop limit] for the week of the Engineer update to give people more chances to craft. This has since been removed.
 +
*As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above.
 +
*In total, items available in the Mann-Co Store that are not craftable are the the Soldier's Rocket Jumper, Paint, Name Tags, Keys, and Duels.
 +
*Robin has confirmed that Set Hats are to gain a crafting blue-print later. [http://forums.steampowered.com/forums/showthread.php?t=1451840]
 +
*Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [http://forums.steampowered.com/forums/showthread.php?t=1455746]
 +
*All weapons or hats purchased in the Mann Co. Store are not allowed to be traded or crafted, but it is unknown if this will change or not.
  
==External links==
+
==Links externos==
*[http://www.teamfortress.com/crafting Crafting in the WAR! Update]
+
*[http://www.teamfortress.com/crafting Fabricación en la WAR! Update (Inglés)]
*[http://www.tf2items.com/crafting/blueprints.php Expanded list of blueprints at TF2items.com]
+
*[http://www.tf2items.com/crafting/blueprints.php Lista expandida de planos en TF2items.com (Inglés)]
*[http://teamfortress.com/post.php?id=2787 First mention of crafting]
+
*[http://teamfortress.com/post.php?id=2787 Primera mención de fabricación (Inglés)]
  
 
[[Category:Crafting/es| ]]
 
[[Category:Crafting/es| ]]

Revision as of 16:46, 8 October 2010

Crafting anvil.png
Chatarra
Elemento de Creación Nivel 1
Metal Reciclado
Elemento de Creación Nivel 2
Metal Refinado
Elemento de Creación Nivel 3

La fabricación es un sistema dentro del juego que permite a los jugadores crear elementos específicos, como un arma, sombrero o materiales de mayor elaboración usando elementos no deseados, o duplicados que han sido adquiridos normalmente a través del sistema de objetos aleatorio. Para crear estos elementos, el jugador debe seguir planos específicos, algunos de los cuales están inicialmente disponibles y otros que deben ser descubiertos por el jugador por medio de la experimentación. Después de seguir un plano de fabricación válido y desconocido, el jugador recibirá tanto el objeto en cuestión como el plano de fabricación, que será añadido a la lista de planos de fabricación conocidos. Si el jugador trata de crear un elemento sin plano correspondiente, será notificado de que no existe tal receta, y ningún elemento usado se perderá.

Planos

Metales

Plano Requiere Produce
Fundir Armas Primarias Dos armas idénticas
Eg. Dispensadora de Caña + Dispensadora de Caña
1 Chatarra
Fundir Armas Secundarias 2 Armas secundarias idénticas
Eg. Pistola de Bengalas + Pistola de Bengalas
1 Chatarra
Fundir Armas Melee 2 Armas meele idénticas
Eg. Ubersaw + Ubersaw
1 Chatarra
Fundir Armas de Clase 2 Armas cualesquiera de una clase
Eg. Embajadora + Duplicante (Armas de Spy)
1 Chatarra
Manufacturar Símbolo 3 Símbolos
Eg. Símbolo de Clase: Heavy + Símbolo de Clase:Demoman + Símbolo de Espacio: Melee
1 Metal Reciclado
Combinar Chatarra 3 Chatarras 1 Metal Reciclado
Combinar Metal Reciclado 3 Metales Reciclados 1 Refined Metal
Fundir Metal Refinado 1 Metal Refinado 3 Metales Reciclados
Fundir Metal Reciclado 1 Metal Reciclado 3 Chatarras
Antes para hacer una Chatarra se necesitaban las armas primaria, secundaria, y melee de una clase, luego esto se cambió a 3 armas cualesquiera de una clase y finalmente a 2, para hacerlo más sencillo con el Engineer, Demoman, y Spy.

Símbolos

Plano Requiere Produce
Crear un Símbolo de Clase 3 Armas de una clase
Eg. Natascha + Focata + Sandvich (Armas del Heavy)
1 Símbolo de Clase
Eg. 1 Símbolo de Clase: Heavy
Crear Símbolo de Espacio 3 Armas de un solo espacio
Eg. Blutsauger + Cazador + Impacto Directo
1 Símbolo de Espacio
Eg. 1 Símbolo de Espacio: Principal
Reconstruir un Símbolo de Clase 1 Símbolo de Clase y un arma de otra clase
Eg. Símbolo de Clase: Sniper + Estandarte de Ánimo
1 Símbolo de Clase
Eg. 1 Símbolo de Clase: Soldier
Reconstruir un Símbolo de Espacio Un Símbolo de Espacio y un arma de un Espacio distinto
Eg. Símbolo de Espacio: Principal + Hacherminador
1 Símbolo de Espacio
Eg. 1 Símbolo de Espacio: Melee
Nota: Si se usan 3 armas identicas, uno tiene la opción de crear un Símbolo de Clase or un Símbolo de Espacio, pero no ambos.
Adicionalmente, si se usa un
Tren del Dolor con un Class Token, o 3 Trenes del Dolor y elige crear un Símbolo de Clase, siempre dara como resultado un Símbolo de clase: Soldier, nunca un Símbolo de Clase: Demoman.
Menú de fabricación en Mochila

Sombreros

Plano Requiere Produce
Manufacturar Sombrero 3 Metales Refinados 1 Sombrero Aleatorio
Manufacturar Sombrero de Clase 4 Metales Refinados + 1 Símbolo de Clase 1 Sombrero de Clase
Reconstruir Sombrero 2 Sombreros 1 Sombrero Aleatorio
Manufacturar Casco ¡Plonk! 1 Casco de Bateador + 2 ¡Plonk! La Bebida Salvavidas 1 Casco ¡Plonk!
Nota: Desde el 19 de Marzo de 2010, todos los Sombreros y Objetos misceláneos son considerados sombreros.
El nivel del Casco Bateador no se mantiene cuando se fabrica un Casco ¡Plonk!. El nivel será aleatorio.

Armas

Plano Requiere Produce
Manufacturar Armas de Clase 1 Símbolo de Clase + 1 Símbolo de Espacio + 1 Chatarra
Eg. Símbolo de Clase: Medic + Símbolo de Espacio: Secundaria + Chatarra
1 Arma Específica de Clase
Eg. Kritzkrieg
Manufacturar Criticola 1 Kritzkrieg + 1 ¡Plonk! La Bebida Salvavidas 1 Criticola
Manufacturar Chocolatina Dalokohs 1 Focata + 1 ¡Plonk! La Bebida Salvavidas 1 Chocolatina Dalokohs
Manufacturar Botas Blindadas 1 Targe de Carga + 1 Caparazumbador 1 Botas Blindadas
Fabricate Demodelor 1 Intuertal + 1 Ecualizador 1 Demoledor
Manufacturar Tren del Dolor 1 Somnífero + 1 Metal Reciclado 1 Tren del Dolor
Manufacturar Cortacráneos Escocés 1 Hacherminador + 1 Jarate 1 Cortacráneos Escocés
Manufacturar Cuchilla Tribal 1 Cazador + 1 Duplicante 1 Cuchilla Tribal
Manufacturar Hospitalidad Sureña 1 Ambassador + 1 Metal Reciclado 1 Hospitalidad Sureña
Manufacturar Black Box 1 Direct Hit + 1 Metal Reciclado 1 Black Box
Manufacturar Mad Milk 1 Jarate + 1 Metal Reciclado 1 Mad Milk
Manufacturar Shortstop 1 Dispensadora de Caña + 1 Metal Reciclado 1 Shortstop
Manufacturar Holy Mackerel 1 Somnífero + 1 Metal Reciclado 1 Holy Mackerel
Manufacturar Battalion's Backup 1 Buff Banner + 1 Metal Reciclado 1 Battalion's Backup
Manufacturar Degreaser 1 Backburner + 1 Metal Reciclado 1 Degreaser
Manufacturar Powerjack 1 Axtinguisher + 1 Metal Reciclado 1 Powerjack
Manufacturar Sydney Sleeper 1 Cazador + 1 Metal Reciclado 1 Sydney Sleeper
Manufacturar Darwin's Danger Shield 1 Caparazumbador + 1 Metal Reciclado 1 Darwin's Danger Shield
Manufacturar Bushwacka 1 Eyelander + 1 Metal Reciclado 1 Bushwacka
Manufacutrar Extranjero 1 Dead Ringer + 1 Metal Reciclado 1 Extranjero
Manufacturar Your Eternal Reward 1 Cloak & Dagger + 1 Metal Reciclado 1 Your Eternal Reward
Manufacturar Gloves of Running Urgently (GRU) 1 Killing Gloves of Boxing + 1 Metal Reciclado 1 Gloves of Running Urgently
Manufacturar Vita-Saw 1 Ubersaw + 1 Metal Reciclado 1 Vita-Saw

Nota: Estos planos permiten a los jugadores utilizar muchas de las armas disponibles para fabricar nuevos objetos de la comunidad rápidamente, y no tener que esperar a que le sea dado mediante el sistema de objetos aleatorio.

Resumen de costes de fabricación

Objeto Coste total de fabricación Smelt value
Chatarra 2 armas 2 armas
Símbolo de Espacio o Clase 3 armas 2 armas
Metal Reciclado 6 armas = 3 Chatarras o
9 armas = 3 Símbolos
6 armas
Arma Específica de Clase 8 armas = 1 Chatarra + 1 Símbolo de Clase + 1 Símbolo de Espacio 1 arma
Metal Refinado 18 armas = 9 Chatarras = 3 Metales Reciclados 18 armas
Sombrero Aleatorio 2 sombreros o
54 armas = 27 Chatarras = 9 Metales Reciclados = 3 Metales Refinados
27 armas
Sombrero Específico de Clase 75 armas = (36 Chatarras = 12 Metales Reciclados = 4 Metales Refinados) + 3 armas (1 Símbolo de Clase) 27 armas

Clasificación de Armas en Fabricación

Contrastando los espacios de armas en juego, el sistema de fabricación clasifica algunas armas en espacios diferentes. Debajo esta una lista de todas las armas usadas y como son clasificadas por el sistema de fabricación.

Clase Primary Token
Armas Primarias
Secondary Token
Armas Secundarias
Melee Token
Armas Melee
PDA2 Token
PDAs
Símbolos
Scout
Leaderboard class scout.png
Force-A-NatureShortstop Item icon Bonk! Atomic Punch.pngItem icon Crit-a-Cola.pngMad Milk Item icon Sandman.pngItem icon Holy Mackerel.png   Scout Token
Soldier
Leaderboard class soldier.png
Item icon Direct Hit.pngItem icon Black Box.png Item icon Buff Banner.pngItem icon Battalion's Backup.pngItem icon Gunboats.png Item icon Equalizer.pngItem icon Pain Train.pngItem icon Frying Pan.png   Soldier Token
Pyro
Leaderboard class pyro.png
Item icon Backburner.pngItem icon Degreaser.png Item icon Flare Gun.png Item icon Axtinguisher.pngItem icon Homewrecker.pngItem icon Powerjack.png   Pyro Token
Demoman
Leaderboard class demoman.png
Scottish ResistanceItem icon Chargin' Targe.png   Item icon Eyelander.pngItem icon Pain Train.pngItem icon Scotsman's Skullcutter.pngItem icon Frying Pan.png   Demoman Token
Heavy
Leaderboard class heavy.png
Item icon Natascha.png Item icon Sandvich.pngItem icon Dalokohs Bar.png Item icon Killing Gloves of Boxing.pngItem icon Gloves of Running Urgently.png   Heavy Token
Engineer
Leaderboard class engineer.png
Item icon Frontier Justice.png Item icon Wrangler.png Item icon Gunslinger.pngItem icon Southern Hospitality.png   Engineer Token
Medic
Leaderboard class medic.png
Item icon Blutsauger.png Item icon Kritzkrieg.png Item icon Ubersaw.pngItem icon Vita-Saw.png   Medic Token
Sniper
Leaderboard class sniper.png
Item icon Huntsman.pngItem icon Sydney Sleeper.png Item icon Jarate.pngItem icon Razorback.pngItem icon Darwin's Danger Shield.png Item icon Tribalman's Shiv.pngItem icon Bushwacka.png   Sniper Token
Spy
Leaderboard class spy.png
  Item icon Ambassador.pngItem icon L'Etranger.png Item icon Your Eternal Reward.png Item icon Dead Ringer.pngItem icon Cloak and Dagger.png Spy Token


Notes

  • The event hats and other hats/items of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's Hat, the Ghastly Gibus, the Mildly Disturbing Halloween Mask, the Cheater's Lament, Max's Severed Head, the Alien Swarm Parasite, the Earbuds, the four service medals (Mercenary, Soldier of Fortune, Grizzled Veteran, and Primeval Warrior), the Gentle Manne's Service Medal, the Mann Co. Cap, the Lumbricus Lid, and the Wiki Cap (unlike the other misc items, the Camera Beard, the Whiskered Gentleman and the Physician's Procedure Mask, which all can be crafted).
  • Grenade, Building, PDA and Head Slot Tokens are listed in the items_game.txt file, as seen here, but none of these currently have blueprints. (Backpack example of the rare 'Head Slot Token'. Note that it does not have a backpack icon yet.)
  • Three Camera Beards cannot be crafted into a Misc Token, despite the fact that the option to Fabricate Slot Token can be discovered when attempting to do so. The Camera Beards are not consumed, but the blueprint is discovered.
  • Originally crafting items created the "PLAYERNAME has found: ITEMNAME" message in the server's public chat. This was later changed to "PLAYERNAME has crafted: ITEMNAME" to avoid confusion.
  • Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player's internet connection and/or computer crashing after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server. Giving the "PLAYERNAME has found: METALTYPE", obviously giving the false impression to others that metal types can be found.
  • On July 5, 2010, players crafting any item in the game were given the chance of finding 1 of 100 extremely rare items, a Golden Wrench. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all Online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying soundbite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn rag-dolls gold.
  • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly uncrafting and recrafting their Metal until they got one. However, these blueprints were still disabled up until the Mann-Conomy Update, even though the Engineer Update was completed and no Golden Wrenches could be found.
  • As of 2010 October 1, the Smelt Refined Metal recipe should be working again. However, some users are reporting that it is not working for them.
  • If when crafting your metals or items do disappear, they can be instantly recovered and added to your backpack by accessing the main menu and entering the Mann-co store. A notification will inform you of your "New found metals".
  • Additionally, Valve had increased the weekly item drop limit for the week of the Engineer update to give people more chances to craft. This has since been removed.
  • As of the Mann-Co update, all of the Polycount weapons are currently craftable, as listed above.
  • In total, items available in the Mann-Co Store that are not craftable are the the Soldier's Rocket Jumper, Paint, Name Tags, Keys, and Duels.
  • Robin has confirmed that Set Hats are to gain a crafting blue-print later. [1]
  • Robin also confirmed that all store items (except keys and gifts) can randomly drop in-game. [2]
  • All weapons or hats purchased in the Mann Co. Store are not allowed to be traded or crafted, but it is unknown if this will change or not.

Links externos