Difference between revisions of "Engineer responses"
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*[[Media:engineer_sf13_round_start01.wav|"Let's get that dead man movin'!"]] | *[[Media:engineer_sf13_round_start01.wav|"Let's get that dead man movin'!"]] | ||
*[[Media:engineer_sf13_round_start02.wav|"Let's get this buzzard bait in a hole, boys!"]] | *[[Media:engineer_sf13_round_start02.wav|"Let's get this buzzard bait in a hole, boys!"]] | ||
+ | *[[Media:engineer_sf13_round_start04.wav|"Let's get this damn old man to hell!"]] | ||
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{{soundList | {{soundList |
Revision as of 17:56, 28 November 2013
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Engineer has several voice responses, all of which are listed below (excluding Voice Commands).
Contents
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25px Dominating a Demoman |
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Mann vs. Machine responses
Setup/Between Waves
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Other players are not ready |
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During a Wave
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Incoming Destroyed' |
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While in Alert Zone |
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Deployed Picks up bomb |
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Incoming In Alert Zone Attacking Destroyed |
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Upon Being Revived With A Reanimator |
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Mannhattan specific
Gate responses |
Robots attacking Robots take gate |
After a Wave
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Receiving a Killstreak Kit |
Common Loot Rare Loot Godlike Loot |
Halloween responses
Helltower responses
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With Magical Mercenary equipped
These responses override the default responses for that category.
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