Difference between revisions of "Powerjack"

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==Trivia==
 
==Trivia==
*The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a [[Pyro]] lights an enemy on fire with the [[Flamethrower]] and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health.
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*The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the [[Flamethrower]] and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health.
*It is possible for a [[Pyro]] to overheal themselves after killing an enemy at or near full [[health]]. The Powerjack will provide the player with 75 [[health]] regardless of current [[health]], this is unusual as most healing items such as the [[Sandvich]] will simply heal the player to their maximum [[health]].
 
  
 
==Gallery==
 
==Gallery==

Revision as of 20:39, 6 November 2010

Template:Targeted Template:Weapon infobox

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The Pyro on customised tools

The Powerjack is a melee weapon for the Pyro class. It is comprised of an antique automobile jack with a team-colored car battery strapped to its base.

This weapon deals 25% more damage than the default Fire Axe, making it the most powerful melee weapon in the game. Upon gaining a kill with the Powerjack or having the enemy die from suicide after hitting them with the Powerjack, the player is awarded 75 health. Should the Pyro be missing less than 75 health at the time, the remainder will be filled and the excess will be given as overheal. The trade-off is that the Powerjack cannot randomly Crit.

Damage

See also: Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png

Related Achievements

Lumberjack
Lumberjack
Kill 3 people with your axe in one life.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.

Trivia

  • The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the Flamethrower and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health.

Gallery

See also