Difference between revisions of "Powerjack"
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==Trivia== | ==Trivia== | ||
− | *The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a | + | *The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the [[Flamethrower]] and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health. |
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==Gallery== | ==Gallery== |
Revision as of 20:39, 6 November 2010
Template:Targeted Template:Weapon infobox
“ | Mmmphya harrgh mrgha hrghgph!
Click to listen
— The Pyro on customised tools
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” |
The Powerjack is a melee weapon for the Pyro class. It is comprised of an antique automobile jack with a team-colored car battery strapped to its base.
This weapon deals 25% more damage than the default Fire Axe, making it the most powerful melee weapon in the game. Upon gaining a kill with the Powerjack or having the enemy die from suicide after hitting them with the Powerjack, the player is awarded 75 health. Should the Pyro be missing less than 75 health at the time, the remainder will be filled and the excess will be given as overheal. The trade-off is that the Powerjack cannot randomly Crit.
Contents
Damage
- Base: 82 (72-93 damage)
- Mini-Crit: 119
- Critical hit: 244
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
Item set
The Gas Jockey's Gear | |
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Effect |
Leave a Calling Card on your victims |
Blueprint
Axtinguisher | Reclaimed Metal | Powerjack | ||
+ | = |
Related Achievements
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Trivia
- The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the Flamethrower and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health.
Gallery
- Powerjack 1st person cropped.png
1st person view.
- Powerjack 1st person.png
Full 1st person view.