Difference between revisions of "Model optimization/de"
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'''{{Patch name|3|10|2011}}''' | '''{{Patch name|3|10|2011}}''' | ||
* Updated several more models with optimizations and new LODs. | * Updated several more models with optimizations and new LODs. | ||
− | ** Added LODs to the [[Black Box]], [[Buff-Banner]] (''bugle''), [[Degreaser]], [[Blutsauger]], [[Powerjack]], [[Sandvich]], [[ | + | ** Added LODs to the [[Black Box]], [[Buff-Banner]] (''bugle''), [[Degreaser]], [[Blutsauger]], [[Powerjack]], [[Sandvich]], [[Ubersaw]] and [[Jarate]]. |
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) | '''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]]) |
Revision as of 02:30, 15 June 2014
„Wir müssen einen Gang höher schalten!“ Dieser Artikel könnte veraltetes Material enthalten. Du kannst helfen dies zu verbessern article indem du das Thema erneuerst. Bitte beachte den Style Guide. Anmerkungen: Keine hinzugefügt |
“ | Das war mal gute Arbeit.
Anhören (Auf Englisch)
— Der Engineer über Modelloptimierung
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” |
Wird über Modelloptimierung gesprochen, fällt irgendwann einmal das Wort LOD (Level of Detail). Dieser Artikel zeigt den Effekt von LOD auf die Polygone von Modellen im Spiel. Die Tabelle zeigt, welche Modelle speziell optimiert wurden und welche nicht.
Inhaltsverzeichnis
Hintergrund
LOD (Level of Detail)
Hauptartikel: LOD
Die Source Engine rendert über große Distanzen Modelle mit niedrigerer Qualität (d.h. mit weniger Polygonen), um die Performance hoch zu halten. LOD-Modelle werden nicht dynamisch von der Engine erzeugt, sondern müssen als eigene Modelle in die Spieldateien eingebunden werden.
c_models
- Skalierung
- 0-8,700
- Legende
- Nicht optimiert
- Optimiert
Notes
- Medi Gun and c_models
- The Medi Gun equipped on its own uses w_models and v_models. When the Kritzkrieg attachment model is applied, a c_model variation of the Medi Gun is used.
- Unused c_model content
- Stickybomb Launcher, Bat
w_models
- Chart scale
- 0-5,000
- Key
- Unoptimized
- Optimized
Gegenstand | Höchste Qualität (Meiste Polygone) | Niedrigste LOD-Qualität (Wenig Polygone) | LOD-Effizienz |
---|---|---|---|
Minigun | 89.73% | ||
Spritzen-MG | 85.99% | ||
Medigun | 84.61% | ||
Raketenwerfer | 85.04% | ||
Scharfschützengewehr | 67.62% | ||
Revolver | 80.77% | ||
Scattergun | 64.92% | ||
Schrotflinte | 76.15% | ||
Schaufel | 67.39% | ||
Haftbombenwerfer | 61.00% | ||
SMG | 65.37% | ||
Feueraxt | 76.18% | ||
Flasche | 74.00% | ||
Sapper | 37.76% | ||
Schraubenschlüssel | 55.00% | ||
PDA | 61.23% | ||
Schläger | 86.41% | ||
Pistole | 59.10% | ||
Konstruktionswerkzeug | 48.04% | ||
Verkleidungskit | 62.03% | ||
Knochensäge | 51.74% | ||
Messer | 52.40% |
Notes
- Unused w_model content
- Grenade Launcher, Destroy Tool, and Scottish Resistance. These items are currently being phased out.
Character models
- Chart scale
- 0-10,000
- Note: The lengths of the bars themselves are not to scale with the weapons chart. While the numbers at the end of the bars are comparable, the sizes are not.
- Key
- Unoptimized
- Optimized
Klasse | Höchste Qualität (Meiste Polygone) | Niedrigste LOD-Qualität (Wenig Polygone) | LOD-Effizienz |
---|---|---|---|
Demoman | 93.34% | ||
Soldier | 90.38% | ||
Medic | 90.66% | ||
Scout | 79.49% | ||
Engineer | 83.18% | ||
Heavy | 91.94% | ||
Sniper | 84.76% | ||
Spy | 89.46% | ||
Pyro | 87.04% |
Kosmetische Gegenstände
- Chart scale
- 0-5,000
- Note: The chart scale is not the same as the previous lists! You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
- Key
- Unoptimized
- Optimized
Buildings
- Chart scale
- 0-20000
- Key
- Unoptimized
- Optimized
Gegenstand | Höchste Qualität (Meiste Polygone) | Niedrigste LOD-Qualität (Wenig Polygone) | LOD-Effizienz |
---|---|---|---|
Dispenser (Stufe 3) | 0% | ||
Dispenser (Stufe 2) | 0% | ||
Sentrygun (Stufe 3) | 74.41% | ||
Sentrygun (Stufe 2) | 75.66% | ||
Dispenser (Stufe 1) | 77.45% | ||
Sentrygun (Stufe 1) | 83.52% | ||
Teleporter | 59.83% | ||
Sapper (Sentrygun Stufe 3) | 80.45% | ||
Sapper (Sentrygun Stufe 1) | 80.17% | ||
Sapper (Teleporter) | 81.03% | ||
Sapper (Sentrygun Stufe 2) | 80.94% | ||
Sapper (Dispenser) | 80.70% | ||
Sentry-Flüsterer | 0% |
Update history
7. Januar 2008 Patch
- Graphics optimizations for mid and low end hardware.
- Added more particle optimizations for mid range and low end hardware.
- Optimized some particle systems to improve performance on some hardware configurations.
- Made some small changes to the Demoman viewmodel that were causing performance problems.
29. April 2008 Patch (Gold Rush Update)
- Improved particle performance on multi-core machines.
- Added LODs to the Huntsman, Direct Hit, Ambassador, Iron Curtain, Frontier Justice, German Gonzilla, Ghastlier Gibus, Tyrant's Helm, and Cheater's Lament.
- Updated several more models with optimizations and new LODs.
- Added LODs to the Buff-Banner (flag), Eyelander, Flamethrower, Flare Gun, Brass Beast, Equalizer, and Scottish Resistance.
- [Undokumentiert] view and worldmodel versions of the Flamethrower were removed from the game files and replaced with a newer c_model variant.
- Updated several more models with optimizations and new LODs.
- Added LODs to the Black Box, Buff-Banner (bugle), Degreaser, Blutsauger, Powerjack, Sandvich, Ubersaw and Jarate.
13. Oktober 2011 Patch (Manniversary Update & Sale)
- LOD models added to several older cosmetic items
- Added LODs for the Reggaelator.
- Added LODs for the Ghastly Gibus.
Siehe Auch
Externe Links
- LOD Models (Englisch) in der Valve Entwickler-Community (Englisch)
- Material optimization (Englisch) in der Valve Entwickler-Community (Englisch)