Difference between revisions of "Powerjack"

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The '''Powerjack''' is a [[melee]] weapon for the [[Pyro]] class. It is comprised of an antique automobile jack with a team-colored car battery strapped to its base.
 
The '''Powerjack''' is a [[melee]] weapon for the [[Pyro]] class. It is comprised of an antique automobile jack with a team-colored car battery strapped to its base.
  
This weapon deals 25% more damage than the default [[Fire Axe]], and does not randomly deal [[Critical hit]]s. However, upon killing an enemy with it, the Pyro will be awarded 75 health. Should the Pyro be at less than 75 health at this time, the Pyro's health will be filled completely and the remainder will be given as an [[Healing#Overheal|overheal]]. This extra health stagnates over time like regular overheal.  
+
This weapon deals 25% more damage than the default [[Fire Axe]], and does not randomly deal [[Critical hit]]s. However, upon killing an enemy with it, the Pyro will be awarded 75 health. Should the Pyro have than 75 health at this time, the Pyro's health will be filled completely and the remainder will be given as an [[Healing#Overheal|overheal]]. This extra health stagnates over time like regular overheal.  
  
 
==Damage==
 
==Damage==

Revision as of 19:44, 12 November 2010

Template:Targeted Template:Weapon infobox

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The Pyro on customized tools

The Powerjack is a melee weapon for the Pyro class. It is comprised of an antique automobile jack with a team-colored car battery strapped to its base.

This weapon deals 25% more damage than the default Fire Axe, and does not randomly deal Critical hits. However, upon killing an enemy with it, the Pyro will be awarded 75 health. Should the Pyro have than 75 health at this time, the Pyro's health will be filled completely and the remainder will be given as an overheal. This extra health stagnates over time like regular overheal.

Damage

See also: Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png

Related Achievements

Lumberjack
Lumberjack
Kill 3 people with your axe in one life.


Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.

Trivia

  • As with certain other 'on kill' effect items like the Eyelander, "killing" a Spy that is using the Dead Ringer will still trigger the 75 health boost.

Gallery

See also