Difference between revisions of "Gun Mettle Campaign/es"
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=== Lista de objetivos de contratos potenciales === | === Lista de objetivos de contratos potenciales === | ||
− | ==== | + | ==== Open objectives ==== |
− | * | + | * Score points: 1 CP |
− | * ( | + | * (Advanced) Score 10 points in a single life: 10 CP |
− | ==== | + | ==== Kill objectives ==== |
− | * | + | * Get a kill: 1 CP |
− | * | + | * Kill a Scout: 3 CP |
− | * | + | * Kill a Soldier: 3 CP |
− | * | + | * Kill a Pyro: 3 CP |
− | * | + | * Kill a Demoman: 3 CP |
− | * | + | * Kill a Heavy: 3 CP |
− | * | + | * Kill an Engineer: 3 CP |
− | * | + | * Kill a Medic: 3 CP |
− | * | + | * Kill a Sniper: 3 CP |
− | * | + | * Kill a Spy: 3 CP |
− | * ( | + | * (Advanced) Get 5 kills in a single life: 10 CP |
− | ==== | + | ==== Scout objectives ==== |
− | * | + | * Score points as Scout: 1 CP |
− | * | + | * Kill while mid-jump as Scout |
− | * | + | * Kill a Demoman as Scout: 2 CP |
− | * ( | + | * (Advanced) Capture an objective as Scout: 10 CP |
− | * | + | * Kill as Scout |
− | * | + | * Kill a Medic as Scout: 5 CP |
− | ==== | + | ==== Soldier objectives ==== |
− | * | + | * Score points as Soldier: 1 CP |
− | * | + | * Secondary weapon kill as Soldier |
− | * ( | + | * (Advanced) Kill while blast jumping as Soldier: 10 CP |
− | * Scouts | + | * Scouts killed as Soldier |
− | * ( | + | * (Advanced) Kill an airborne target with your secondary: 5 CP |
− | * | + | * Get a direct hit with a rocket: 2 CP |
− | * Demomen | + | * Demomen killed as Soldier |
− | * Heavies | + | * Heavies killed as Soldier |
− | * Engineers | + | * Engineers killed as Soldier |
− | * | + | * Medics killed as Soldier |
− | * | + | * Snipers killed as Soldier |
− | * | + | * Spies killed as Soldier |
− | * | + | * Kill as Soldier: 2 CP |
− | ==== | + | ==== Pyro objectives ==== |
− | * | + | * Score points as Pyro: 1 CP |
− | * | + | * Extinguish a teammate as Pyro |
− | * ( | + | * (Advanced) Kill with a reflected projectile as Pyro: 20 CP |
− | * ( | + | * (Advanced) Environment kill as Pyro: 10 CP |
− | * | + | * Ignite an invisible or disguised Spy as Pyro: 5 CP |
− | * | + | * Kill as Pyro: 2 CP |
− | ==== | + | ==== Demoman objectives ==== |
− | * | + | * Score points as Demoman: 1 CP |
− | * | + | * Sticky grenade kill as Demoman: 2 CP |
− | * ( | + | * (Advanced) Melee kill as Demoman: 3 CP |
− | * ( | + | * (Advanced) As Demoman, kill an enemy doing the objective: 4 CP |
− | * | + | * Get a kill as Demoman: 2 CP |
− | * Bash a | + | * Bash an enemy with a shield: 7 CP |
− | ==== | + | ==== Heavy objectives ==== |
− | * | + | * Score points as Heavy: 2 CP |
− | * | + | * Get a kill as Heavy: 2 CP |
− | * | + | * Kill a Heavy as Heavy: 4 CP |
− | * | + | * Kill a Scout as Heavy |
− | * ( | + | * (Advanced) Destroy an Engineer building as Heavy: 10 CP |
− | * ( | + | * (Advanced) Capture or defend an objective as Heavy: 20 CP |
− | * ( | + | * (Advanced) Take 1000 damage in a single life as Heavy: 20 CP |
− | ==== | + | ==== Engineer objectives ==== |
− | * | + | * Score points as Engineer: 1 CP |
− | * Teleport | + | * Teleport a teammate: 2 CP |
− | * | + | * Get a kill as Engineer: 5 CP |
− | * | + | * Get a kill with a {{botignore|Sentry}} |
− | * Dispense 500 | + | * Dispense 500 health to teammates |
− | * ( | + | * (Advanced) Get 5 kills with a single {{botignore|Sentry}}: 10 CP |
− | ==== | + | ==== Medic objectives ==== |
− | * | + | * Score points as Medic: 2 CP |
− | * ( | + | * (Advanced) Get an assist with an Ubered Heavy: 10 CP |
− | * ( | + | * (Advanced) Get an assist with an Ubered Demoman: 10 CP |
− | * ( | + | * (Advanced) Assist in destroying a sentry while Ubered: 20 CP |
− | ==== | + | ==== Sniper objectives ==== |
− | * | + | * Score points as Sniper: 1 CP |
− | * | + | * Scoped bodyshot kill as Sniper |
− | * ( | + | * (Advanced) Headshot kill as Sniper: 4 CP |
− | * | + | * Kill a Medic as Sniper: 2 CP |
− | * | + | * Kill a Heavy as Sniper: 2 CP |
− | * | + | * Kill a Sniper as Sniper |
− | * | + | * Get a kill as Sniper |
− | ==== | + | ==== Spy objectives ==== |
− | * | + | * Score points as Spy: 2 CP |
− | * | + | * Get a kill as Spy: 4 CP |
− | * | + | * Kill a Sniper as Spy: 4 CP |
− | * | + | * Kill a Medic as Spy |
− | * ( | + | * (Advanced) Kill an Engineer as Spy: 6 CP |
− | * ( | + | * (Advanced) Get a Backstab: 6 CP |
− | * ( | + | * (Advanced) Destroy a building with a Sapper: 10 CP |
− | ==== | + | ==== Powerhouse objectives ==== |
− | * | + | * Get a kill on Powerhouse |
− | * | + | * Capture an objective on Powerhouse: 10 CP |
− | * | + | * Kill an enemy capturing a point on Powerhouse: 10 CP |
− | * ( | + | * (Advanced) Win a round on Powerhouse: 20 CP |
− | * | + | * Score points on Powerhouse: 1 CP |
− | ==== | + | ==== Snowplow objectives ==== |
− | * | + | * Score points on Snowplow: 1 CP |
− | * | + | * Capture an objective on Snowplow |
− | * | + | * Defend an objective on Snowplow: 10 CP |
− | * ( | + | * (Advanced) Win a round on Snowplow: 10 CP |
+ | ==== Borneo objectives ==== | ||
+ | * Score points on Borneo: 1 CP | ||
+ | * Capture an objective on Borneo: 10 CP | ||
+ | * Defend the cart on Borneo: 10 CP | ||
+ | * (Advanced) Win a round on Borneo: 10 CP | ||
− | ==== | + | ==== Suijin objectives ==== |
− | + | * Score points on Suijin: 1 CP | |
− | + | * Defend the objective on Suijin: 10 CP | |
− | + | * Capture the objective on Suijin: 10 CP | |
− | + | * (Advanced) Win a round on Suijin: 10 CP | |
− | |||
− | |||
− | |||
− | * | ||
− | * | ||
− | * | ||
− | * ( | ||
=== Notas === | === Notas === | ||
− | * | + | * All [[assist]]s count as kills, with the exception of Sentry Gun kills. |
− | * | + | * Medic's advanced objectives require [[Medi Gun]]'s ÜberCharge. [[Kritzkrieg]], [[Quick-Fix]], and [[Vaccinator]] can't achieve them. |
− | * | + | * Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice. |
− | == Moneda de la | + | == Moneda de la campaña == |
− | + | Upon entering the Campaign a player is given a [[Gravel Gun Mettle Campaign Coin]]. This non-tradable coin makes the player eligible to receive weekly campaign contracts. It also tracks the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge will increase in quality for every 1000 CP earned during the event. | |
{| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%" | {| class="wikitable collapsible" cellpadding=2 align="left" style="text-align:center; font-size:90%" | ||
− | |- <!-- | + | |- <!-- Gravel --> |
− | | width="85px" style="background-color:#ffbd7e;" | '''Nivel 1''' | + | | width="85px" style="background-color:#ffbd7e;" | '''Nivel 1''' |
| align="right" style="background-color:#FFDDAD;" | {{item icon|Gravel Gun Mettle Campaign Coin|75px}} | | align="right" style="background-color:#FFDDAD;" | {{item icon|Gravel Gun Mettle Campaign Coin|75px}} | ||
− | | width="120px" | | + | | width="120px" | Gravel Gun Mettle Campaign Coin |
− | |- <!- | + | |- <!-- Bronze --> |
| width="85px" style="background-color:#ffbd7e;" | '''Nivel 2'''<br>(1000 CP)<br> | | width="85px" style="background-color:#ffbd7e;" | '''Nivel 2'''<br>(1000 CP)<br> | ||
| align="right" style="background-color:#FFDDAD;" | {{item icon|Bronze Gun Mettle Campaign Coin|75px}} | | align="right" style="background-color:#FFDDAD;" | {{item icon|Bronze Gun Mettle Campaign Coin|75px}} | ||
− | | width="120px" | | + | | width="120px" | Bronze Gun Mettle Campaign Coin |
− | |- <!-- | + | |- <!-- Silver --> |
| width="85px" style="background-color:#ffbd7e;" | '''Nivel 3'''<br>(2000 CP)<br> | | width="85px" style="background-color:#ffbd7e;" | '''Nivel 3'''<br>(2000 CP)<br> | ||
| align="right" style="background-color:#FFDDAD;" | {{item icon|Silver Gun Mettle Campaign Coin|75px}} | | align="right" style="background-color:#FFDDAD;" | {{item icon|Silver Gun Mettle Campaign Coin|75px}} | ||
− | | width="120px" | | + | | width="120px" | Silver Gun Mettle Campaign Coin |
|- <!-- Australium --> | |- <!-- Australium --> | ||
| width="85px" style="background-color:#ffbd7e;" | '''Nivel 4'''<br>(3000 CP)<br> | | width="85px" style="background-color:#ffbd7e;" | '''Nivel 4'''<br>(3000 CP)<br> | ||
| align="right" style="background-color:#FFDDAD;" | {{item icon|Australium Gun Mettle Campaign Coin|75px}} | | align="right" style="background-color:#FFDDAD;" | {{item icon|Australium Gun Mettle Campaign Coin|75px}} | ||
− | | width="120px" | Australium | + | | width="120px" | Australium Gun Mettle Campaign Coin |
|} | |} | ||
{{clr}} | {{clr}} | ||
− | == Armas de la | + | == Armas de la campaña == |
− | Cada contrato completado por el | + | Cada contrato completado por el jugador, le otorgará un arma exclusiva de la campaña o una caja de armas. Estas armas funcionan de manera idéntica a las armas por defecto, con la única diferencia de estar decoradas con un patrón único. Al recibir una de estas armas, patrones estándard se le colocan de manera única para diferenciar el arma de las otras. Las armas también pueden venir en seis raridades distinas y cinco niveles de uso. Las armas provenientes de cajas pueden ser [[Strange/es|de aspecto raro]], [[Unusual/es|de aspecto inusual]], o tener estos dos aspectos a la vez. |
− | {{hatnote | | + | {{hatnote|La siguiente galería muestra una de las posibles combinaciones del diseño, sólo deben ser vistas como referencia.}} |
− | === {{anchor | Colección Teufort}} Colección Teufort === | + | ==={{anchor|Colección Teufort}}Colección Teufort=== |
− | La '' 'Colección Teufort' '' | + | La '''Colección Teufort''' es una de las dos colecciones de decoraciones de armas disponibles por completar contratos de Gun Mettle. Sus diseños se basan en las diversas texturas encontradas en [[2Fort/es|2Fort]], tales como planchas de madera, placas de metal y tierra. |
− | [[ | + | [[File:Teufort collection.png|thumbnail|Armas pertenecientes a la colección Teufort]] |
− | {{ | + | {{Decorated collection/Teufort}} |
{{clr}} | {{clr}} | ||
− | === {{anchor | Colección Manntesanal}} Colección Manntesanal === | + | ==={{anchor|Colección Manntesanal}}Colección Manntesanal=== |
− | La '' 'Colección Manntesanal' '' es | + | La '''Colección Manntesanal''' es la segunda colección disponible por completar contratos Gun Mettle. Sus diseños se basan en proyectos de tipo "Hágalo usted mismo", haciendo parecer que las armas estén hechas de materiales artesanales. Las armas decoradas con un diseño tartán tendrán el color del equipo. |
− | [[ | + | [[File:Craftsmann collection.png|thumbnail|Armas pertenecientes a la colección Manntesanal]] |
− | {{ | + | {{Decorated collection/Craftsmann}} |
{{clr}} | {{clr}} | ||
Revision as of 21:32, 31 December 2015
La Versión Inglesa del artículo ha sufrido cambios. Esta página necesita ser traducida de nuevo. Puedes ver la fuente de la página aquí. Si necesitas ayuda, puedes preguntar en la página de discusión o verte la guía de traducción. |
« | I made some calls and got you one of the big contracts. I don't give these out everyday, so don't screw it up, alright?
Haz clic para escuchar
— Miss Pauling
|
» |
La campaña Gun Mettle es un evento de tres meses introducido en la actualización Gun Mettle en la que los jugadores tendrán que completar misiones para recibir recompensas, como armas y cajas exclusivas. Para participar es necesario comprar un Pase de la Campaña Gun Mettle. Con el pase de la campaña conseguirás una Gravel Gun Mettle Campaign Coin. Este pase no estuvo a la venta durante la última semana del evento.
Índice
- 1 Contratos
- 1.1 En el juego
- 1.2 Lista de objetivos de contratos potenciales
- 1.2.1 Open objectives
- 1.2.2 Kill objectives
- 1.2.3 Scout objectives
- 1.2.4 Soldier objectives
- 1.2.5 Pyro objectives
- 1.2.6 Demoman objectives
- 1.2.7 Heavy objectives
- 1.2.8 Engineer objectives
- 1.2.9 Medic objectives
- 1.2.10 Sniper objectives
- 1.2.11 Spy objectives
- 1.2.12 Powerhouse objectives
- 1.2.13 Snowplow objectives
- 1.2.14 Borneo objectives
- 1.2.15 Suijin objectives
- 1.3 Notas
- 2 Moneda de la campaña
- 3 Armas de la campaña
- 4 Aspectos
- 5 Galería
- 6 Véase también
Contratos
Participating players are granted two contracts each week during the event. These contracts can be completed anytime during the event but must be completed before the event ends. Players who join the Campaign after the initial week will have access to the same number of contracts as players who joined on day one.
Each contract sets a number of skill-based challenges the player can do to earn Contract Points (CP). This includes one or more Advanced objectives that award Bonus CP. To complete a contract a player must earn 100 CP from that contract's objectives. They can then turn in the contract immediately or earn an optional 30 Bonus CP by completing Advanced objectives. When a contract is completed the player is awarded a Campaign-exclusive weapon or weapons case. The contract's CP is also added to the player's total CP on their Campaign Coin.
When decoding a Contract while connected to an officially registered server, players will hear one of Miss Pauling's voice responses offering a new Contract based on the currently played class. Completing a contract will also yield another response.
En el juego
The in-game HUD displays information about your active contracts. This includes your number of active contracts, the CP progression of each contract, and each contract's objectives and CP value.
Lista de objetivos de contratos potenciales
Open objectives
- Score points: 1 CP
- (Advanced) Score 10 points in a single life: 10 CP
Kill objectives
- Get a kill: 1 CP
- Kill a Scout: 3 CP
- Kill a Soldier: 3 CP
- Kill a Pyro: 3 CP
- Kill a Demoman: 3 CP
- Kill a Heavy: 3 CP
- Kill an Engineer: 3 CP
- Kill a Medic: 3 CP
- Kill a Sniper: 3 CP
- Kill a Spy: 3 CP
- (Advanced) Get 5 kills in a single life: 10 CP
Scout objectives
- Score points as Scout: 1 CP
- Kill while mid-jump as Scout
- Kill a Demoman as Scout: 2 CP
- (Advanced) Capture an objective as Scout: 10 CP
- Kill as Scout
- Kill a Medic as Scout: 5 CP
Soldier objectives
- Score points as Soldier: 1 CP
- Secondary weapon kill as Soldier
- (Advanced) Kill while blast jumping as Soldier: 10 CP
- Scouts killed as Soldier
- (Advanced) Kill an airborne target with your secondary: 5 CP
- Get a direct hit with a rocket: 2 CP
- Demomen killed as Soldier
- Heavies killed as Soldier
- Engineers killed as Soldier
- Medics killed as Soldier
- Snipers killed as Soldier
- Spies killed as Soldier
- Kill as Soldier: 2 CP
Pyro objectives
- Score points as Pyro: 1 CP
- Extinguish a teammate as Pyro
- (Advanced) Kill with a reflected projectile as Pyro: 20 CP
- (Advanced) Environment kill as Pyro: 10 CP
- Ignite an invisible or disguised Spy as Pyro: 5 CP
- Kill as Pyro: 2 CP
Demoman objectives
- Score points as Demoman: 1 CP
- Sticky grenade kill as Demoman: 2 CP
- (Advanced) Melee kill as Demoman: 3 CP
- (Advanced) As Demoman, kill an enemy doing the objective: 4 CP
- Get a kill as Demoman: 2 CP
- Bash an enemy with a shield: 7 CP
Heavy objectives
- Score points as Heavy: 2 CP
- Get a kill as Heavy: 2 CP
- Kill a Heavy as Heavy: 4 CP
- Kill a Scout as Heavy
- (Advanced) Destroy an Engineer building as Heavy: 10 CP
- (Advanced) Capture or defend an objective as Heavy: 20 CP
- (Advanced) Take 1000 damage in a single life as Heavy: 20 CP
Engineer objectives
- Score points as Engineer: 1 CP
- Teleport a teammate: 2 CP
- Get a kill as Engineer: 5 CP
- Get a kill with a Sentry
- Dispense 500 health to teammates
- (Advanced) Get 5 kills with a single Sentry: 10 CP
Medic objectives
- Score points as Medic: 2 CP
- (Advanced) Get an assist with an Ubered Heavy: 10 CP
- (Advanced) Get an assist with an Ubered Demoman: 10 CP
- (Advanced) Assist in destroying a sentry while Ubered: 20 CP
Sniper objectives
- Score points as Sniper: 1 CP
- Scoped bodyshot kill as Sniper
- (Advanced) Headshot kill as Sniper: 4 CP
- Kill a Medic as Sniper: 2 CP
- Kill a Heavy as Sniper: 2 CP
- Kill a Sniper as Sniper
- Get a kill as Sniper
Spy objectives
- Score points as Spy: 2 CP
- Get a kill as Spy: 4 CP
- Kill a Sniper as Spy: 4 CP
- Kill a Medic as Spy
- (Advanced) Kill an Engineer as Spy: 6 CP
- (Advanced) Get a Backstab: 6 CP
- (Advanced) Destroy a building with a Sapper: 10 CP
Powerhouse objectives
- Get a kill on Powerhouse
- Capture an objective on Powerhouse: 10 CP
- Kill an enemy capturing a point on Powerhouse: 10 CP
- (Advanced) Win a round on Powerhouse: 20 CP
- Score points on Powerhouse: 1 CP
Snowplow objectives
- Score points on Snowplow: 1 CP
- Capture an objective on Snowplow
- Defend an objective on Snowplow: 10 CP
- (Advanced) Win a round on Snowplow: 10 CP
Borneo objectives
- Score points on Borneo: 1 CP
- Capture an objective on Borneo: 10 CP
- Defend the cart on Borneo: 10 CP
- (Advanced) Win a round on Borneo: 10 CP
Suijin objectives
- Score points on Suijin: 1 CP
- Defend the objective on Suijin: 10 CP
- Capture the objective on Suijin: 10 CP
- (Advanced) Win a round on Suijin: 10 CP
Notas
- All assists count as kills, with the exception of Sentry Gun kills.
- Medic's advanced objectives require Medi Gun's ÜberCharge. Kritzkrieg, Quick-Fix, and Vaccinator can't achieve them.
- Objectives trigger multiple times in a single life if the requirements are met a second time. For example, getting 10 kills in one life will count a "get 5 kills in one life" objective twice.
Moneda de la campaña
Upon entering the Campaign a player is given a Gravel Gun Mettle Campaign Coin. This non-tradable coin makes the player eligible to receive weekly campaign contracts. It also tracks the player's total Campaign Contract Points (CP), Contract Bonus Points, Contracts Completed, and Contract Kills. The badge will increase in quality for every 1000 CP earned during the event.
Nivel 1 | Gravel Gun Mettle Campaign Coin | |
Nivel 2 (1000 CP) |
Bronze Gun Mettle Campaign Coin | |
Nivel 3 (2000 CP) |
Silver Gun Mettle Campaign Coin | |
Nivel 4 (3000 CP) |
Australium Gun Mettle Campaign Coin |
Armas de la campaña
Cada contrato completado por el jugador, le otorgará un arma exclusiva de la campaña o una caja de armas. Estas armas funcionan de manera idéntica a las armas por defecto, con la única diferencia de estar decoradas con un patrón único. Al recibir una de estas armas, patrones estándard se le colocan de manera única para diferenciar el arma de las otras. Las armas también pueden venir en seis raridades distinas y cinco niveles de uso. Las armas provenientes de cajas pueden ser de aspecto raro, de aspecto inusual, o tener estos dos aspectos a la vez.
Colección Teufort
La Colección Teufort es una de las dos colecciones de decoraciones de armas disponibles por completar contratos de Gun Mettle. Sus diseños se basan en las diversas texturas encontradas en 2Fort, tales como planchas de madera, placas de metal y tierra.
Arma/Grado | Vista previa/Desgaste |
---|---|
Encendedor Bovino Lanzallamas Lanzallamas de Comando |
|
Sala de Guerra Ametralladora Ametralladora de Comando |
|
Atormentador Metálico Metralleta Metralleta de Mercenario |
|
Cazador del Pantano Rifle de Francotirador Rifle de Francotirador de Mercenario |
|
Tierra, Cielo y Fuego Lanzallamas Lanzallamas de Mercenario |
|
Fumigador de Equipos Metralleta Metralleta de Independiente |
|
Abeto Endemoniado Recortada Recortada de Independiente |
|
Perforador de Nogal Pistola Pistola de Independiente |
|
Despejador de Azoteas Lanzabombas Lapa Lanzabombas Lapa de Independiente |
|
Deber Cívico Escopeta Escopeta de Civil |
|
Funcionario Público Pistola Médica Pistola Médica de Civil |
|
Héroe Local Pistola Pistola de Civil |
|
Alcalde Revólver Revólver de Civil |
|
Desintegrador Pueblerino Lanzacohetes Lanzacohetes de Civil |
|
Dolor Ciudadano Ametralladora Ametralladora de Civil |
Colección Manntesanal
La Colección Manntesanal es la segunda colección disponible por completar contratos Gun Mettle. Sus diseños se basan en proyectos de tipo "Hágalo usted mismo", haciendo parecer que las armas estén hechas de materiales artesanales. Las armas decoradas con un diseño tartán tendrán el color del equipo.
Arma/Grado | Vista previa/Desgaste |
---|---|
Torpedo de Tartán Recortada Recortada de Comando |
|
Madero Austral Rifle de Francotirador Rifle de Francotirador de Comando |
|
Arruinador Rústico Escopeta Escopeta de Mercenario |
|
Incendiagraneros Lanzallamas Lanzallamas de Mercenario |
|
Calentador Casero Pistola Pistola de Mercenario |
|
Tirador a Cuadros Metralleta Metralleta de Independiente |
|
Machacador Rural Recortada Recortada de Independiente |
|
Madera de Hierro Ametralladora Ametralladora de Independiente |
|
Disparo en la Oscuridad Rifle de Francotirador Rifle de Francotirador de Independiente |
|
Bombardero Ebrio Lanzabombas Lapa Lanzabombas Lapa de Independiente |
|
Cañón Campestre Recortada Recortada de Civil |
|
Aniquilador de Antaño Ametralladora Ametralladora de Civil |
|
Madre Patria Revólver Revólver de Civil |
|
Pastoral Americana Lanzacohetes Lanzacohetes de Civil |
|
Reanimador Reciclado Pistola Médica Pistola Médica de Civil |
Colección del Asesino Oculto
La Colección del Asesino Oculto es una de las dos colecciones que sólo están disponibles abriendo cajas de armas obtenidas durante la campaña Gun Mettle. Para obtener un arma de esta colección, los jugadores deben abrir una Caja de Armas del Asesino Oculto. Sus diseños se centran en camuflajes militares.
Arma/Grado | Vista previa/Desgaste |
---|---|
Roscoe Rojo Roca Pistola Pistola de Élite |
|
Cañón de Arena Lanzacohetes Lanzacohetes de Élite |
|
Ráfaga Súbita Lanzabombas Lapa Lanzabombas Lapa de Asesino |
|
Exterminador Psicodélico Revólver Revólver de Asesino |
|
Alcance Púrpura Rifle de Francotirador Rifle de Francotirador de Asesino |
|
Terror Nocturno Recortada Recortada de Comando |
|
Bombardeo en Alfombra Lanzabombas Lapa Lanzabombas Lapa de Comando |
|
Guerrero Selvático Lanzacohetes Lanzacohetes de Comando |
|
Revividor Envuelto Pistola Médica Pistola Médica de Comando |
|
Incendio Forestal Lanzallamas Lanzallamas de Mercenario |
|
Lechuza Nocturna Rifle de Francotirador Rifle de Francotirador de Mercenario |
|
Enviudadora Arbórea Metralleta Metralleta de Mercenario |
|
Recortada Rural Escopeta Escopeta de Mercenario |
|
Rey de la Jungla Ametralladora Ametralladora de Mercenario |
|
Reparador Enmascarado Pistola Médica Pistola Médica de Mercenario |
Colección Powerhouse
La Colección Powerhouse es la segunda colección que sólo está disponible al abrir cajas de armas de Gun Mettle. Para obtener un arma de esta colección, los jugadores deben abrir una Caja de Armas de Powerhouse. Sus diseños se basan en patrones brillantes, que parecen electricidad y logos de centrales eléctricas, algunas de ellas relacionadas con el mapa Powerhouse.
Arma/Grado | Vista previa/Desgaste |
---|---|
Rayo Rifle de Francotirador Rifle de Francotirador de Élite |
|
Activo Líquido Lanzabombas Lapa Lanzabombas Lapa de Élite |
|
Eliminador Eléctrico Lanzacohetes Lanzacohetes de Asesino |
|
Evento actual Recortada Recortada de Asesino |
|
Elefante Rosa Lanzabombas Lapa Lanzabombas Lapa de Asesino |
|
Freidora Relámpago Lanzallamas Lanzallamas de Comando |
|
Chispa de la Vida Pistola Médica Pistola Médica de Comando |
|
Dispensador de Muerte Revólver Revólver de Comando |
|
Dalia Negra Pistola Pistola de Comando |
|
Especial de Arenisca Pistola Pistola de Comando |
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Pararrayos Escopeta Escopeta de Mercenario |
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Casa de Ladrillo Ametralladora Ametralladora de Mercenario |
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Aguamarina Lanzacohetes Lanzacohetes de Mercenario |
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Perfil Bajo Metralleta Metralleta de Mercenario |
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Enciendeturbinas Lanzallamas Lanzallamas de Mercenario |
Aspectos
Weapons awarded during the Gun Mettle Campaign are of one of six different rarities. Weapons awarded for completed a contract are from the first four grades. Weapons obtained by unlocking weapons crates are from grades 3-6.
Color | Nombre | Ejemplo |
---|---|---|
#B0C3D9 | Grado de Civil | Recortada |
#5E98D9 | Grado de Independiente | Lanzabombas Lapa |
#4B69FF | Grado de Mercenario | Ametralladora |
#8847FF | Grado de Comando | Lanzallamas |
#D32CE6 | Grado de Asesino | Rifle de Francotirador |
#EB4B4B | Grado de Élite | Lanzacohetes |
Galería
Véase también
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