Difference between revisions of "Cloak (Control Point)"

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{{Quotation|'''The Spy'''|What the hell is '''that!?'''|sound=Spy sf13 magic reac03.wav}}
 
{{Quotation|'''The Spy'''|What the hell is '''that!?'''|sound=Spy sf13 magic reac03.wav}}
  
'''Cloak''' is a small [[Control Point (game mode)|Control Point]] map with an unknown purpose (despite it being a Control Point map, it only has 1 control point, which is the default for [[King Of The Hill]]). It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no [[Health]] packs, [[Ammo]] crates, or [[resupply locker]]s in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls.
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'''Cloak''' is a small [[Control Point (game mode)|Control Point]] map with an unknown purpose; the map appears to be unfinished, and was possibly used for testing. Despite it being a Control Point map, it only has 1 control point, which is the default for [[King Of The Hill]]. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no [[Health]] packs, [[Ammo]] crates, or [[resupply locker]]s in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. It is unlikely this map was ever to be used in regular gameplay, given its nature.
  
 
== Control Point timing ==
 
== Control Point timing ==
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== Notes ==
 
== Notes ==
* The map lacks [[vdc:func_respawnroom|respawn room entities]] and [[vdc:func_respawnroomvisualizer|respawn room visualizers]], features that all maps should have.
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* There are many issues with this map, indicating its incomplete status. This includes:
* There are [[vdc:soundscape|no ambient sounds]] in the map.
+
** The map lacks [[vdc:func_respawnroom|respawn room entities]] and [[vdc:func_respawnroomvisualizer|respawn room visualizers]], features that all maps should have.
* The map is incorrectly sealed. It has a [[vdc:leak|leak]] that is hidden by the use of a giant cube of skybox textures around the map.
+
** There are [[vdc:soundscape|no ambient sounds]] in the map.
* No geometry in the map is marked as [[vdc:func_detail|detail geometry]].
+
** The map is incorrectly sealed. It has a [[vdc:leak|leak]] that is hidden by the use of a giant cube of skybox textures around the map.
* The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
+
** No geometry in the map is marked as [[vdc:func_detail|detail geometry]].
* The map's skybox is visible.
+
** The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
* Once a player leaves the spawn, they may not reenter without assistance from a player inside the spawn.
+
** The map's skybox is visible.
 +
** Once a player leaves the spawn, they may not reenter without assistance from a player inside the spawn.
  
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 08:57, 6 October 2019

This article is about the map. For other uses, see Cloak (disambiguation).
Cloak (Control Point)
Cp cloak1.jpg
Basic Information
Developer(s): Unknown
Map Items
None
Map Overview
Cloak (Control Point) overview.png
What the hell is that!?
The Spy

Cloak is a small Control Point map with an unknown purpose; the map appears to be unfinished, and was possibly used for testing. Despite it being a Control Point map, it only has 1 control point, which is the default for King Of The Hill. It consists of a spawn room for each team in opposite corners of the map. There is one control point in the center of the map on an elevated platform. There are no Health packs, Ammo crates, or resupply lockers in the map. Outside of the main area of the map, there is a giant model of each class looking through gaps in the walls. It is unlikely this map was ever to be used in regular gameplay, given its nature.

Control Point timing

Cloak
Control Point Multiplier Seconds
Control Point ×1
50 .000
×2
33 .333
×3
27 .273
×4
24 .000


Notes

  • There are many issues with this map, indicating its incomplete status. This includes:
    • The map lacks respawn room entities and respawn room visualizers, features that all maps should have.
    • There are no ambient sounds in the map.
    • The map is incorrectly sealed. It has a leak that is hidden by the use of a giant cube of skybox textures around the map.
    • No geometry in the map is marked as detail geometry.
    • The map geometry is not snapped to any reasonable grid size, making it difficult to work with.
    • The map's skybox is visible.
    • Once a player leaves the spawn, they may not reenter without assistance from a player inside the spawn.