Difference between revisions of "Jag"

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(Damage and function times)
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
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== Buildings ==
 +
{{main|Buildings}}
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{| class="wikitable grid" width="80%"
 +
! class="header" | Image
 +
! class="header" | Building
 +
! class="header" | Level
 +
! class="header" | Cost
 +
! class="header" | Health
 +
! class="header" | Damage Per Second/Replenish/Recharge
 +
|-
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! rowspan="3" | [[File:Sentries.png|150px|link=Sentry Gun]]<br/><small>Slot one</small>
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| rowspan="3" | '''[[Sentry Gun]]'''
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| align="center" | One
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| align="center" | 130
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| align="center" | 150
 +
| align="center" | Bullets average DPS: 64<br/>No rockets
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|-
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| align="center" | Two
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| align="center" | 330
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| align="center" | 180
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| align="center" | Bullets average DPS: 128<br/>No rockets
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|-
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| align="center" | Three
 +
| align="center" | 530
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| align="center" | 216
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| align="center" | Bullets average DPS: 128<br/>Rockets (base damage): 100
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|-
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! rowspan="3" | [[File:Dispensers.png|150px|link=Dispenser]]<br/><small>Slot two</small>
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| rowspan="3" | '''[[Dispenser]]'''
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| align="center" | One
 +
| align="center" | 100
 +
| align="center" | 150
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| align="center" | Health: 10/sec<br/>Ammo: 20%/sec<br/>Metal: 40/5 sec
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|-
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| align="center" | Two
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| align="center" | 300
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| align="center" | 180
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| align="center" | Health: 15/sec<br/>Ammo: 30%/sec<br/>Metal: 50/5 sec
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|-
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| align="center" | Three
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| align="center" | 500
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| align="center" | 216
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| align="center" | Health: 20/sec<br/>Ammo: 40%/sec<br/>Metal: 60/5 sec
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|-
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! style="background-color:#FEF5E0" rowspan="3" | [[File:RED Teleporter.png|150px|link=Teleporter]]<br/><small>Slot three and four</small>
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| style="background-color:#FEF5E0" rowspan="3" | '''[[Teleporter]]''' Entrance<br/>'''[[Teleporter]]''' Exit
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| style="background-color:#FEF5E0" align="center" | One
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| style="background-color:#FEF5E0" align="center" | 50
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| style="background-color:#FEF5E0" align="center" | 150
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 10 sec
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|-
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| style="background-color:#FEF5E0" align="center" | Two
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| style="background-color:#FEF5E0" align="center" | 250
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| style="background-color:#FEF5E0" align="center" | 180
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 5 sec
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|-
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| style="background-color:#FEF5E0" align="center" | Three
 +
| style="background-color:#FEF5E0" align="center" | 450
 +
| style="background-color:#FEF5E0" align="center" | 216
 +
| style="background-color:#FEF5E0" align="center" | Recharge: 3 sec
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|}
 
==Crafting==
 
==Crafting==
 
{{See also|Crafting}}
 
{{See also|Crafting}}

Revision as of 22:27, 25 April 2020

Ya ain't too fast for me and my machines now, are ya? Heh. Are ya?
The Engineer on faster construction

The Jag is a community-created melee weapon for the Engineer. It is a combination monkey and pipe wrench or a combination pipe and nut wrench, with a brown taped grip.

This weapon has 15% faster attack speed and speeds up the construction of any buildings, whether on initial setup or redeployment, upon being struck by the Engineer. As a downside, the weapon also has a 25% damage reduction, 33% damage reduction against buildings (making it remove Sappers in three hits instead of two), and 20% lower repair rate, making this wrench less effective for maintaining a base or engaging in melee combat.

Switching from this weapon to the Gunslinger will destroy the sentry the player has built. Similarly, switching to this weapon from the Gunslinger will also cause the Combat Mini-Sentry Gun to be destroyed.

The kill icon for the Jag was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 49
Point blank
Players:
49
32
Critical 146
Mini-crit 66
Damage repaired per hit 81
Upgrade amount per hit 25
Metal cost per repairing hit 1 + damage / 3
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.68 s
Values are approximate and determined by community testing.

Demonstration

Buildings

Main article: Buildings
Image Building Level Cost Health Damage Per Second/Replenish/Recharge
Sentries.png
Slot one
Sentry Gun One 130 150 Bullets average DPS: 64
No rockets
Two 330 180 Bullets average DPS: 128
No rockets
Three 530 216 Bullets average DPS: 128
Rockets (base damage): 100
Dispensers.png
Slot two
Dispenser One 100 150 Health: 10/sec
Ammo: 20%/sec
Metal: 40/5 sec
Two 300 180 Health: 15/sec
Ammo: 30%/sec
Metal: 50/5 sec
Three 500 216 Health: 20/sec
Ammo: 40%/sec
Metal: 60/5 sec
RED Teleporter.png
Slot three and four
Teleporter Entrance
Teleporter Exit
One 50 150 Recharge: 10 sec
Two 250 180 Recharge: 5 sec
Three 450 216 Recharge: 3 sec

Crafting

See also: Crafting

Blueprint

Scrap Metal Southern Hospitality Jag
Item icon Scrap Metal.png + Item icon Southern Hospitality.png = Item icon Jag.png
Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Reclaimed Metal Jag Eureka Effect
Item icon Reclaimed Metal.png + Item icon Jag.pngx2 = Item icon Eureka Effect.png

Strange variant


Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • [Undocumented] Materials for the Jag were added to the game.

December 17, 2010 Patch (Australian Christmas)

  • The Jag was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • Updated the material for the Jag.
  • The Jag was given a unique kill icon.

February 3, 2011 Patch

  • Made the Jag gift wrappable.
  • Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • The crafting cost of the Jag was changed from 2 Scrap Metal and a Southern Hospitality to 1 Scrap Metal and a Southern Hospitality.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-25% damage done" to "-25% damage penalty".

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.
  • [Undocumented] The Jag was added to the crafting blueprint for the Eureka Effect.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • With the change to Base Construction boost, Jag bonus has improved. 30% increase of 1.5x makes a total of 1.95x (total of 2.95x when base speed is added).
    • Added +15% swing speed.
    • Added 20% repair penalty. Repairs will give up to 80hp per swing instead 100hp per swing.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.

December 21, 2016 Patch (Smissmas 2016)

November 1, 2017 Patch

  • Fixed the Festivized Jag not drawing the lights.

March 28, 2018 Patch #1

  • Updated the Jag to fix a problem with the Isotope unusual effect.

Bugs

  • In certain instances, the weapon will not remove the Sapper at the other end of a Teleporter.

Trivia

  • A jag, or "cleaning jag", is a tool used to clean firearms and thereby improve their efficiency.
  • The Jag was first found fully textured in the Team Fortress 2 game files after the Mann-Conomy Update, and was displayed in the Steam Update image for the Mann-Conomy Update. According to Robin Walker in an email to community author Jman, the Jag was originally intended to be a part of the Engineer Update, and was eventually cut when Valve couldn't figure out attributes for it. The Jag was later added to the game as part of the Australian Christmas update.
  • The Jag was submitted as part of Jman's submission into the Polycount Pack contest, the Jag Pack.
  • The Jag's animations use the prefix pdq_. The P.D.Q. was a Wrench tested in the closed beta that also increased the construction rate for buildings.

Gallery

See also