Difference between revisions of "Rocket Jumper"

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* [[Pumpkin bombs]] set off by the Rocket Jumper do no damage to the wielder.
 
* [[Pumpkin bombs]] set off by the Rocket Jumper do no damage to the wielder.
 
*Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], all [[Melee]] weapons, the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt attacks]].
 
*Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], all [[Melee]] weapons, the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt attacks]].
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==Trivia==
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*Arrows fired by the [[Huntsman]] or [[Crusader's Crossbow]] will not deal additional damage to a Sticky Jumper user.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 04:56, 23 December 2010

Now that is what I want to see!
The Soldier on proper rocket-to-foot measurements

The Rocket Jumper is a training primary weapon for the Soldier class which was released with the Mann-Conomy Update. Its appearance is identical to the Rocket Launcher.

As a training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice rocket jumping techniques. The ammo count is also tripled, giving the user forty extra rockets, though the Soldier's damage vulnerabilities are increased.

Blueprint

Scrap Metal [[Soldier Token|Template:Dictionary/items/soldier token]] [[Primary Token|Template:Dictionary/items/primary token]] Possible Results
Item icon Scrap Metal.png + Token soldier large.png + Token primary large.png =
Item icon Rocket Jumper.png Item icon Direct Hit.png Item icon Black Box.png

Note: The blueprint simply makes a Soldier's primary weapon, there is still a chance of getting the Direct Hit or Black Box instead. There will be a 33% chance of crafting this item.

Previous Changes

October 27, 2010 Patch

  • Added a 100 health penalty to the Rocket Jumper.

December 22, 2010 Patch

  • The Rocket Jumper now has no max health penalty, and has damage vulnerabilities instead.

Bugs

  • Before the December 17, 2010 patch, it was possible to survive the Kamikaze taunt of the Equalizer when this weapon was equiped; the player would only suffer fall damage after being launched into the air. This is similar to an early bug that existed when the Gunboats were first implemented.
  • Reflected rockets fired from the Rocket Jumper will deal damage to Pyros that attempt to make a rocket jump using the deflected rocket.
  • Pumpkin bombs set off by the Rocket Jumper do no damage to the wielder.
  • Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.

Trivia

Gallery

See also