Difference between revisions of "Rocket Jumper"
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LingoSalad (talk | contribs) (added a previous change) |
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'''[[October 27, 2010 Patch]]''' | '''[[October 27, 2010 Patch]]''' | ||
* Added a 100 health penalty to the Rocket Jumper. | * Added a 100 health penalty to the Rocket Jumper. | ||
+ | '''[[December 17, 2010 Patch]]''' | ||
+ | * It is no longer possible to survive the [[Kamikaze]] taunt while having the Rocket Jumper equipped. | ||
'''[[December 22, 2010 Patch]]''' | '''[[December 22, 2010 Patch]]''' | ||
− | *The Rocket Jumper now has no max health penalty, but has damage vulnerabilities instead. | + | * The Rocket Jumper now has no max health penalty, but has damage vulnerabilities instead. |
== Bugs == | == Bugs == | ||
− | + | * [[Compression blast|Reflected]] rockets fired from the Rocket Jumper will deal damage to [[Pyro]]s that attempt to make a rocket jump using the deflected rocket. | |
− | *[[Compression blast|Reflected]] rockets fired from the Rocket Jumper will deal damage to [[Pyro]]s that attempt to make a rocket jump using the deflected rocket. | ||
* [[Pumpkin bombs]] set off by the Rocket Jumper do no damage to the wielder. | * [[Pumpkin bombs]] set off by the Rocket Jumper do no damage to the wielder. | ||
− | *Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], all [[Melee]] weapons, the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt attacks]]. | + | * Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], all [[Melee]] weapons, the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt attacks]]. |
− | ==Trivia== | + | == Trivia == |
− | *Arrows fired by the [[Huntsman]] or [[Crusader's Crossbow]] will not deal additional damage to a Rocket Jumper user. | + | * Arrows fired by the [[Huntsman]] or [[Crusader's Crossbow]] will not deal additional damage to a Rocket Jumper user. |
== Gallery == | == Gallery == |
Revision as of 03:10, 25 December 2010
“ | Now that is what I want to see!
Click to listen
— The Soldier on proper rocket-to-foot measurements
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” |
The Rocket Jumper is a training primary weapon for the Soldier class which was released with the Mann-Conomy Update. Its appearance is identical to the Rocket Launcher.
As a training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice rocket jumping techniques. The ammo count is also tripled, giving the user forty extra rockets, though the Soldier's damage vulnerabilities are increased.
Blueprint
Scrap Metal | [[Soldier Token|Template:Dictionary/items/soldier token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Possible Results | |||||||||||||||||||
+ | + | = |
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Note: The blueprint simply makes a Soldier's primary weapon, there is still a chance of getting the Direct Hit or Black Box instead. There will be a 33% chance of crafting this item.
Previous Changes
- Added a 100 health penalty to the Rocket Jumper.
- It is no longer possible to survive the Kamikaze taunt while having the Rocket Jumper equipped.
- The Rocket Jumper now has no max health penalty, but has damage vulnerabilities instead.
Bugs
- Reflected rockets fired from the Rocket Jumper will deal damage to Pyros that attempt to make a rocket jump using the deflected rocket.
- Pumpkin bombs set off by the Rocket Jumper do no damage to the wielder.
- Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.
Trivia
- Arrows fired by the Huntsman or Crusader's Crossbow will not deal additional damage to a Rocket Jumper user.
Gallery
See also