Difference between revisions of "Flare Gun"

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Pyro is a shit class
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{{Item infobox
 +
| type              = weapon
 +
| 3d-image-1        = Flare Gun
 +
| 3d-image-3        = Flare Gun Festive
 +
| 3d-image-5        = Flare
 +
| 3d-button-1        = colored_pair
 +
| 3d-button-3        = colored_pair
 +
| 3d-button-5        = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-3      = Festive
 +
| 3d-viewname-5      = Projectile
 +
| team-colors        = yes
 +
| skin-image-red    = RedFlaregun.png
 +
| skin-image-blu    = BluFlaregun.png
 +
| kill-icon-2        = hadouken
 +
| kill-tooltip-2    = Taunting
 +
| used-by            = [[Pyro]]
 +
| slot              = secondary
 +
| weapon-script      = tf_weapon_flaregun
 +
| released          = {{Patch name|6|19|2008}}<br />([[Pyro Update]])
 +
| availability      = {{avail|Unlock|drop|craft|purchase|Crate25-Strange|crate78-festive|collectors}}
 +
| marketable        = yes
 +
| numbered          = no
 +
| ammo-loaded        = 16
 +
| ammo-carried      = N/A
 +
| reload            = Single
 +
| loadout            = yes
 +
  | item-kind        = Flare Gun
 +
  | item-level      = 10
 +
  | item-description = This weapon will reload when not active
 +
  | att-1-positive  = 100% critical hit vs burning players
 +
}}
 +
 
 +
{{hatnote|This article is about the Pyro's secondary weapon. For other flare guns, see [[Flare Gun (disambiguation)]].}}
 +
 
 +
{{Quotation|'''Flare Gun''' publicity blurb|It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.}}
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The '''Flare Gun''' is an unlockable [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a single-shot, team-colored {{botignore|flare gun}} with a flared barrel.
 +
 
 +
The weapon fires low-damage flare [[projectiles]] that travel at approximately 2000 [[Hammer unit]]s per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare will take minor damage and be set on [[fire]]. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares will deliver a [[Critical hits|critical hit]] on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.
 +
 
 +
The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.
 +
 
 +
[[Taunt]]ing with the Flare Gun equipped will perform the [[Hadouken]] kill taunt.
 +
 
 +
The Flare Gun is automatically given to any player who obtains 10 [[Pyro achievements]].
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type              = [[Projectile]]
 +
| damagetype        = Dual-type (fire and bullet)
 +
| rangetype          = Ranged
 +
 
 +
| damage            = yes
 +
|  base              = 30
 +
|  crit              = 90
 +
|  minicrit          = 41
 +
|  afterburn        = {{tooltip|4 / tick|8 / s}}<br/>60 total
 +
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
 +
| function times    = yes
 +
|  attack interval  = 2 s
 +
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
==Crafting==
 +
{{See also|Crafting}}
 +
===Blueprint===
 +
{{Blueprint| autoresult = Pyro Secondary}}
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-1-amount = 2
 +
| ingredient-2 = Flare Gun
 +
| result = Detonator
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Flare Gun
 +
| ingredient-2 = Degreaser
 +
| ingredient-3 = Reclaimed Metal
 +
| result = Scorch Shot
 +
}}
 +
 
 +
== Strange variant  ==
 +
{{Strange item info
 +
| item-type = Flare Gun
 +
| rankson = kills
 +
| rankson2 =
 +
| festive = yes
 +
  | item-description = This weapon will reload when not active
 +
  | att-1-positive  = 100% critical hit vs burning players
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = no
 +
| can deal taunt damage = yes
 +
| notes =
 +
| can deal long range damage = yes
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Attention Getter}}
 +
| 2 = {{Show achievement|Pyro|OMGWTFBBQ}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 +
* The Flare Gun was added to the game.
 +
 
 +
'''{{Patch name|6|20|2008}}'''
 +
* Fixed Flare Gun trail particles on DX8.
 +
 
 +
'''{{Patch name|8|19|2008}}''' ([[A Heavy Update]])
 +
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo [[loadout]] on first spawn.
 +
 
 +
'''{{Patch name|2|2|2009}}'''
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* Increased flare {{botignore|direct hit}} damage from 20 to 30.
 +
 
 +
'''{{Patch name|6|8|2009}}'''
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* Flare Gun will now [[mini-crit]] on a burning enemy.
 +
 
 +
'''{{Patch name|8|31|2009}}'''
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*Fixed Pyro's Hadouken killing [[Scout]]s that have used [[Bonk! Atomic Punch|Bonk!]] and are phasing.
 +
 
 +
'''{{Patch name|2|23|2010}}'''
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* Fixed the Pyro not being able to deflect enemy flares.
 +
 
 +
'''{{Patch name|5|19|2010}}'''
 +
* Flares that hit a burning player at mid-to-long range will crit.
 +
 
 +
'''{{Patch name|4|29|2010}}''' ([[119th Update]])
 +
* Fixed the Flare Gun's afterburn duration being lowered by the [[Flamethrower]]'s duration reduction.
 +
 
 +
'''{{Patch name|2|3|2011}}'''
 +
* Updated model with optimizations and [[LOD]]s.
 +
 
 +
'''{{Patch name|2|7|2011}}'''
 +
* Fixed burning deaths to always use the death notice icon for the weapon that started the burn.
 +
 
 +
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 +
* Changed Flare Gun flares to always crit burning targets, regardless of range.
 +
 
 +
'''{{Patch name|6|23|2011}}'''
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*{{Undocumented}} This weapon was added to the crafting blueprint for the [[Detonator]].
 +
 
 +
'''{{Patch name|8|23|2011}}'''
 +
* Refined reload force for Flare Gun.
 +
 
 +
'''July 12, 2011'''
 +
* {{item server}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
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* Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 +
* {{undocumented}} Added [[Festive]] variant.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
* Changed attribute:
 +
** Added text to describe 100% critical hits on burning targets.
 +
 
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Changed Attributes:
 +
** Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
 +
** Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.
 +
}}
 +
 
 +
== Bugs ==
 +
* The Flare Gun can self-damage the user if shot at a wall at extremely close proximity, under a specific angle. It deals up to 25 damage. The small explosion produced can be utilized to clear small gaps, similarly to the [[Detonator]] or [[Scorch Shot]].<ref>[https://www.youtube.com/watch?v=GCGY2JTh-wI Video showing the self-damage, inflicted by The Flare Gun].</ref>
 +
** If the user dies because of this, the kill icon will be that of the Detonator.
 +
 
 +
== Unused content ==
 +
* The Flare Gun has a second reload sound effect in the VPK.
 +
 
 +
== Trivia ==
 +
* The Flare Gun was first seen in ''[[Meet the Sniper]]'' and had not been revealed to the public at the time of the video's release.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:Flare Gun 1st person red.png|[[RED]] first-person view.
 +
File:Flare Gun 1st person blu.png|[[BLU]] first-person view.
 +
File:Festive Flare Gun 1st Person RED.png| RED [[Festive weapons|Festive variant]].
 +
File:Festive Flare Gun 1st Person BLU.png| BLU Festive variant.
 +
File:Flare_proj_red.png|RED projectile.
 +
File:Flare_proj_blu.png|BLU projectile.
 +
File:Flare Gun Concept.jpg|Flare Gun concept designs.
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Pyro strategy#Flare Gun + reskins|Flare Gun strategy]]
 +
* [[Festive weapons]]
 +
 
 +
== External links ==
 +
*[http://www.teamfortress.com/post.php?id=1655 TF2 Official Blog - The Flare Gun]
 +
*[http://www.steamgames.com/tf2/pyro/ The Pyro Update page]
 +
 
 +
== References ==
 +
<references />
 +
 
 +
{{PyroUpdateNav}}
 +
{{Allweapons Nav}}
 +
{{Pyro Nav}}

Revision as of 08:28, 22 July 2021

This article is about the Pyro's secondary weapon. For other flare guns, see Flare Gun (disambiguation).
It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
Flare Gun publicity blurb

The Flare Gun is an unlockable secondary weapon for the Pyro. It is a single-shot, team-colored flare gun with a flared barrel.

The weapon fires low-damage flare projectiles that travel at approximately 2000 Hammer units per second. The flares have a shallow trajectory curve that causes them to drop vertical distance drastically at long range. Enemies hit by the flare will take minor damage and be set on fire. The damage dealt is not subject to damage falloff or ramp-up from distance. Additionally, flares will deliver a critical hit on targets who are already on fire. Unlike most other weapons that require reloading, the Flare Gun will be reloaded even if the player switches to a different weapon before the reload animation plays.

The flare disintegrates on contact with any surface, or with flares fired by the opposing team, with a hissing noise. While the weapon cannot be fired while the player is underwater, the flare can damage (but not ignite) submerged enemies if fired from land.

Taunting with the Flare Gun equipped will perform the Hadouken kill taunt.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Flare Gun Degreaser Reclaimed Metal Scorch Shot
Item icon Flare Gun.png + Item icon Degreaser.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 19, 2008 Patch (Pyro Update)
  • The Flare Gun was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch (A Heavy Update)

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flare Gun will now mini-crit on a burning enemy.

August 31, 2009 Patch

  • Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing.

February 23, 2010 Patch

  • Fixed the Pyro not being able to deflect enemy flares.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will crit.

April 29, 2010 Patch (119th Update)

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and LODs.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

April 14, 2011 Patch (Hatless Update)

  • Changed Flare Gun flares to always crit burning targets, regardless of range.

June 23, 2011 Patch

  • [Undocumented] This weapon was added to the crafting blueprint for the Detonator.

August 23, 2011 Patch

  • Refined reload force for Flare Gun.

July 12, 2011

November 12, 2013 Patch

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attribute:
    • Added text to describe 100% critical hits on burning targets.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed Attributes:
    • Flare guns now apply 7.5 seconds of afterburn (down from 10 seconds).
    • Per-tick afterburn damage increased to 4, for a total of 8 damage per-second.

Bugs

  • The Flare Gun can self-damage the user if shot at a wall at extremely close proximity, under a specific angle. It deals up to 25 damage. The small explosion produced can be utilized to clear small gaps, similarly to the Detonator or Scorch Shot.[1]
    • If the user dies because of this, the kill icon will be that of the Detonator.

Unused content

  • The Flare Gun has a second reload sound effect in the VPK.

Trivia

  • The Flare Gun was first seen in Meet the Sniper and had not been revealed to the public at the time of the video's release.

Gallery

See also

External links

References