Difference between revisions of "Tribalman's Shiv"
m (→Gallery) |
Focusknock (talk | contribs) |
||
Line 18: | Line 18: | ||
{{Quotation|'''The Sniper'''|Let's see how much blood's in ya!|sound=Sniper_meleedare05.wav}} | {{Quotation|'''The Sniper'''|Let's see how much blood's in ya!|sound=Sniper_meleedare05.wav}} | ||
− | The '''Tribalman's Shiv''' is a | + | The '''Tribalman's Shiv''' is a [[melee]] weapon for the [[Sniper]]. It appears as a wooden machete, consisting of a reddish brown wood for the blade and a typical brown wood for the handle. The blade is double edged, featuring both serrated and smooth sharp edges. |
When struck, this weapon leaves a seeping wound in the enemy which [[Bleeding|bleeds out]] for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and [[Spies]] that [[Cloak]] once attacked. Its [[Critical hit]] animation is identical to the [[Kukri]]; a double handed overhead swing, similar to the [[Pyro]]'s normal melee attack and the [[Eyelander]]'s Critical swing. | When struck, this weapon leaves a seeping wound in the enemy which [[Bleeding|bleeds out]] for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and [[Spies]] that [[Cloak]] once attacked. Its [[Critical hit]] animation is identical to the [[Kukri]]; a double handed overhead swing, similar to the [[Pyro]]'s normal melee attack and the [[Eyelander]]'s Critical swing. | ||
Line 39: | Line 39: | ||
{{Weapon Demonstration|ckMHOh1DoUc}} | {{Weapon Demonstration|ckMHOh1DoUc}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Blueprint== | ==Blueprint== | ||
Line 59: | Line 52: | ||
| ingredient-2 = Tribalman's Shiv | | ingredient-2 = Tribalman's Shiv | ||
| result = Boston Basher | | result = Boston Basher | ||
+ | }} | ||
+ | |||
+ | ==Related Achievements== | ||
+ | {{Achievement table | ||
+ | | 1 = {{Show achievement|Sniper|Be Polite}} | ||
+ | {{Show achievement|Sniper|Jarate Chop}} | ||
+ | | 2 = {{Show achievement|Sniper|Kook the Spook}} | ||
}} | }} | ||
==Previous Changes== | ==Previous Changes== | ||
+ | '''[[May 20, 2010 Patch''' | ||
+ | *Added the weapon to the game. | ||
'''[[July 8, 2010 Patch]]''' | '''[[July 8, 2010 Patch]]''' | ||
* The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | * The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%). | ||
'''[[September 30, 2010 Patch]]''' | '''[[September 30, 2010 Patch]]''' | ||
* The Tribalman's Shiv view model was updated to match the world model. | * The Tribalman's Shiv view model was updated to match the world model. | ||
− | + | '''[Unknown date]''' | |
− | + | * Death by bleeding now shows the bleed kill icon. Previously it was whatever weapon the Sniper was holding at the time (or if holding [[Jarate]] or dead, the suicide/environmental death kill icon.) | |
− | * | + | * The weapon now has its own unique kill icon, provided by [http://steamcommunity.com/id/neodement/ NeoDement] and [http://steamcommunity.com/id/galago/ Galago]. |
− | * The | ||
==Trivia== | ==Trivia== |
Revision as of 13:57, 9 January 2011
“ | Let's see how much blood's in ya!
Click to listen
— The Sniper
|
” |
The Tribalman's Shiv is a melee weapon for the Sniper. It appears as a wooden machete, consisting of a reddish brown wood for the blade and a typical brown wood for the handle. The blade is double edged, featuring both serrated and smooth sharp edges.
When struck, this weapon leaves a seeping wound in the enemy which bleeds out for 6 seconds. However, the Shiv itself deals 50% less damage as a result. Direct conflict is therefore not a viable strategy for this weapon, requiring the player to perform hit and run tactics in order to take down encroaching enemies and Spies that Cloak once attacked. Its Critical hit animation is identical to the Kukri; a double handed overhead swing, similar to the Pyro's normal melee attack and the Eyelander's Critical swing.
Contents
Damage
- Base: 32.5 (29 to 36)
- Mini-Crit: 43.88
- Critical hit: 97.5
- Bleed Damage: 4 damage per tick, 8 damage per second for 6 seconds (48 damage total)
- Mini-Crit Bleed Damage: 5.40 damage per tick, 10.8 damage per second for 6 seconds (64.8 damage total)
Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.8
- Bleed Duration: 6
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Blueprint
Dead Ringer | Huntsman | Tribalman's Shiv | ||
![]() |
+ | ![]() |
= | ![]() |
As a Crafting Ingredient
Sandman | Tribalman's Shiv | Boston Basher | ||
![]() |
+ | ![]() |
= | ![]() |
Related Achievements
|
|
Previous Changes
[[May 20, 2010 Patch
- Added the weapon to the game.
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
- The Tribalman's Shiv view model was updated to match the world model.
[Unknown date]
- Death by bleeding now shows the bleed kill icon. Previously it was whatever weapon the Sniper was holding at the time (or if holding Jarate or dead, the suicide/environmental death kill icon.)
- The weapon now has its own unique kill icon, provided by NeoDement and Galago.
Trivia
- The Tribalman's Shiv is made entirely of wood. Since several plants from tropical areas possess anticoagulant properties (blood-thinners), it has been theorized that the blade may be carved from the wood of one of these plants, (such as a Boldo tree) which would account for it inflicting a profusely-bleeding wound. This would be intentional on Valve's part though, as the creator of the Shiv did not think of this (though he has admitted it is logical, and cool).
- Originally, the creator of the Shiv intended to make the viewmodel as it is now, but on a Critical hit the knife would be turned around so that the notched side struck the enemy. However, this did not get implemented as it required custom animations, which neither the creator nor Valve were willing to make.
- The Tribalman's Shiv took approximately 7 and a half hours to make, from formulating the idea to submitting it.
Gallery
See also
|