Difference between revisions of "Model optimization/de"

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== Hintergrund ==
 
== Hintergrund ==
 
=== LOD (Level of Detail) ===
 
=== LOD (Level of Detail) ===
{{main|LOD/de|l1=LOD}}
+
{{main|Level of detail/de|l1=LOD (Detaillierungsgrad)}}
  
 
Die [[Source Engine/de|Source Engine]] rendert über große Distanzen Modelle mit niedrigerer Qualität (d.h. mit weniger Polygonen), um die Performance hoch zu halten. LOD-Modelle werden nicht dynamisch von der Engine erzeugt, sondern müssen als eigene Modelle in die Spieldateien eingebunden werden.
 
Die [[Source Engine/de|Source Engine]] rendert über große Distanzen Modelle mit niedrigerer Qualität (d.h. mit weniger Polygonen), um die Performance hoch zu halten. LOD-Modelle werden nicht dynamisch von der Engine erzeugt, sondern müssen als eigene Modelle in die Spieldateien eingebunden werden.
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== c_models ==
 
== c_models ==
 
; Skalierung
 
; Skalierung
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== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|1|7|2008}}'''
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{{Update history|
 +
'''{{Patch name|1|7|2008}}'''
 
* Graphics optimizations for mid and low end hardware.
 
* Graphics optimizations for mid and low end hardware.
  
Line 88: Line 90:
 
* Made some small changes to the Demoman viewmodel that were causing performance problems.
 
* Made some small changes to the Demoman viewmodel that were causing performance problems.
  
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
+
'''{{Patch name|4|29|2008}}''' ({{update link|Gold Rush Update}})
 
* Improved particle performance on multi-core machines.
 
* Improved particle performance on multi-core machines.
  
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'''{{Patch name|2|3|2011}}'''
 
'''{{Patch name|2|3|2011}}'''
* Updated several more models with optimizations and new LODs.
+
* Updated several more models with optimizations and new [[Level of detail|LODs]].
** Added LODs to the [[Buff-Banner]] (''flag''), [[Eyelander]], [[Flamethrower]], [[Flare Gun]], [[Brass Beast]], [[Equalizer]], and [[Scottish Resistance]].
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** Added LODs to the [[Buff Banner]] (''flag''), [[Eyelander]], [[Flamethrower]], [[Flare Gun]], [[Brass Beast]], [[Equalizer]], and [[Scottish Resistance]].
* {{undocumented}} view and worldmodel versions of the [[Flamethrower]] were removed from the game files and replaced with a newer c_model variant.
+
* {{Undocumented}} View and worldmodel versions of the [[Flame Thrower]] were removed from the game files and replaced with a newer c_model variant.
  
 
'''{{Patch name|3|10|2011}}'''
 
'''{{Patch name|3|10|2011}}'''
 
* Updated several more models with optimizations and new LODs.
 
* Updated several more models with optimizations and new LODs.
** Added LODs to the [[Black Box]], [[Buff-Banner]] (''bugle''), [[Degreaser]], [[Blutsauger]], [[Powerjack]], [[Sandvich]], [[Ubersaw]] and [[Jarate]].
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** Added LODs to the [[Black Box]], [[Buff Banner]] (''bugle''), [[Degreaser]], [[Blutsauger]], [[Powerjack]], [[Sandvich]], [[Ubersaw]] and [[Jarate]].
  
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
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'''{{Patch name|10|13|2011}}''' ({{update link|Manniversary Update & Sale}})
 
* LOD models added to several older cosmetic items
 
* LOD models added to several older cosmetic items
  
 
'''{{Patch name|12|15|2011}}'''
 
'''{{Patch name|12|15|2011}}'''
* {{Undocumented}} Added [[LOD]]s to the [[Machina]].
+
* {{Undocumented}} Added LODs to the [[Machina]].
  
 
'''{{Patch name|2|23|2012}}'''
 
'''{{Patch name|2|23|2012}}'''
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'''{{Patch name|4|18|2012}}'''
 
'''{{Patch name|4|18|2012}}'''
* Added LODs for the [[Ghastly Gibus]].}}
+
* Added LODs for the [[Ghastly Gibus]].
 +
 
 +
'''{{Patch name|6|3|2013}}'''
 +
* Fixed a missing LOD on the Dispenser.
 +
 
 +
'''{{Patch name|7|8|2014}}'''
 +
* Fixed some [[Festive weapons]] using the lowest LOD for the first person view.
 +
 
 +
'''{{Patch name|12|12|2014}}'''
 +
* Fixed The [[Swagman's Swatter]] not being held by the [[Sniper]] for lower LOD settings during the [[Sniper taunts#Melee|melee taunt]].
 +
 
 +
'''{{Patch name|8|18|2015}} #1'''
 +
* Updated LODs for several weapons and the [[Sentry Gun]]
 +
 
 +
'''{{Patch name|8|18|2015|no-link=yes}} #2'''
 +
* Updated LODs for the [[Revolver]].
 +
}}
  
 
== Siehe Auch ==
 
== Siehe Auch ==

Revision as of 15:17, 27 January 2023

Optimiertes Raketenwerfer-Modell
Das war mal gute Arbeit.
Der Engineer über Modelloptimierung

Wird über Modelloptimierung gesprochen, fällt irgendwann einmal das Wort LOD (Level of Detail). Dieser Artikel zeigt den Effekt von LOD auf die Polygone von Modellen im Spiel. Die Tabelle zeigt, welche Modelle speziell optimiert wurden und welche nicht.

Hintergrund

LOD (Level of Detail)

Hauptartikel: LOD (Detaillierungsgrad)

Die Source Engine rendert über große Distanzen Modelle mit niedrigerer Qualität (d.h. mit weniger Polygonen), um die Performance hoch zu halten. LOD-Modelle werden nicht dynamisch von der Engine erzeugt, sondern müssen als eigene Modelle in die Spieldateien eingebunden werden.

c_models

Skalierung
0-8,700
Legende
  Nicht optimiert
  Optimiert

Notes

Medi Gun and c_models
The Medi Gun equipped on its own uses w_models and v_models. When the Kritzkrieg attachment model is applied, a c_model variation of the Medi Gun is used.
Unused c_model content
Stickybomb Launcher, Bat

w_models

Chart scale
0-5,000
Key
  Unoptimized
  Optimized

Notes

Unused w_model content
Grenade Launcher, Destroy Tool, and Scottish Resistance. These items are currently being phased out.

Character models

Chart scale
0-10,000
Note: The lengths of the bars themselves are not to scale with the weapons chart. While the numbers at the end of the bars are comparable, the sizes are not.
Key
  Unoptimized
  Optimized


Kosmetische Gegenstände

Chart scale
0-5,000
Note: The chart scale is not the same as the previous lists! You can not compare the lengths of the bars in this table with bars in the other tables. You CAN compare the numbers though.
Key
  Unoptimized
  Optimized

Buildings

Chart scale
0-20000
Key
  Unoptimized
  Optimized


Update history

7. Januar 2008 Patch
  • Graphics optimizations for mid and low end hardware.

25. Januar 2008 Patch

  • Added more particle optimizations for mid range and low end hardware.

14. Februar 2008 Patch

  • Optimized some particle systems to improve performance on some hardware configurations.
  • Made some small changes to the Demoman viewmodel that were causing performance problems.

29. April 2008 Patch (Goldrush-Update)

  • Improved particle performance on multi-core machines.

19. Januar 2011 Patch

3. Februar 2011 Patch

10. März 2011 Patch

13. Oktober 2011 Patch (Manniversary Update & Sale)

  • LOD models added to several older cosmetic items

15. Dezember 2011 Patch

  • [Undokumentiert] Added LODs to the Machina.

23. Februar 2012 Patch

18. April 2012 Patch

3. Juni 2013 Patch

  • Fixed a missing LOD on the Dispenser.

8. Juli 2014 Patch

12. Dezember 2014 Patch

18. August 2015 Patch #1

  • Updated LODs for several weapons and the Sentry Gun

18. August 2015 Patch #2

Siehe Auch

Externe Links