Difference between revisions of "Bazaar Bargain"
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{{Blueprint|autoresult=Lawrence of Australia}} | {{Blueprint|autoresult=Lawrence of Australia}} | ||
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{{Strange item info | {{Strange item info | ||
| item-type = {{item kind|Sniper Rifle}} | | item-type = {{item kind|Sniper Rifle}} |
Revision as of 15:44, 6 March 2024
“ | Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
— Bazaar Bargain publicity blurb
|
” |
The Bazaar Bargain is a community-created primary weapon for the Sniper. It is an ornately-carved rifle with a curved stock. A small lens is used as a makeshift scope, and a laser sight is attached underneath the barrel.
Compared to the default Sniper Rifle, this weapon has a 50% slower charge rate. However, it also features a "Heads" counter; for each successful headshot, 1 head is added to the counter, increasing the weapon's charge rate by 25%. This bonus caps out at 6 heads, at which point the weapon has a 100% faster charge rate than the default Sniper Rifle. Upon death, all heads are lost and the weapon's charge rate is subsequently reset to its base speed.
If the player kills an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw, the player receives an additional amount of heads relative to the stored heads/kills/organs of the enemy player's weapon.
This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 68100%: 203
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 0 heads: 6.3 s6 heads: 1.8 s
| |
Zoom-in charging delay | 1.3 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
# of ticks lit | Bodyshot damage | Headshot damage |
---|---|---|
3 | 50 | N/A |
4 | 50 | 150 |
5 | 50 | 150 |
6 | 50 | 150 |
7 | ~60 | ~180 |
8 | ~75 | ~225 |
9 | ~90 | ~270 |
10 | ~105 | ~315 |
11 | ~120 | ~360 |
12 | ~135 | ~405 |
13 | 150 | 450 |
Values are approximate and determined by community testing. |
Item set
Lawrence of Australia | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
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Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Reclaimed Metal | Machina | Bazaar Bargain | Hitman's Heatmaker | |||
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Reclaimed Metal | Huntsman | Bazaar Bargain | Classic | |||
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Refined Metal | Lawrence of Australia weapon | Desert Marauder | ||
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Strange variant
[expand]Strange variant information |
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Related achievements
General achievements
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Pyro
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Sniper
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Update history
- The Bazaar Bargain was added to the game. The attributes were:
- Base charge rate decreased by 20%.
- Each scoped headshot decreases the weapon's charge time. (+10% for each successful headshots, maximum at +70%)
- A scoped body shot reduces the bonus. (-10% for each successful bodyshots)
- A scoped miss wipes the bonus.
- Added/Refined recoil/draw/crit/reload forces for the Bazaar Bargain.
- Fixed a problem where the rifle wouldn't damage sticky bombs.
- [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
- [Undocumented] Added Strange quality.
- Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies.
- Fixed The Bazaar Bargain counting crit-boosted body-shots as headshots.
- Fixed the starting charge rate being -40% instead of -20%.
- Changed attribute:
- Capped the max charge rate to 200%.
October 29, 2013 Patch (Scream Fortress V)
- Fixed the charge rate for the Bazaar Bargain when the player has 0 heads.
- [Undocumented] Fixed crit-boosted glow not showing.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- No longer lose heads on miss.
- Collecting a head requires a headshot kill and not just a headshot.
- Each head boosts charge rate by 25% up to 200%.
- Charge rate penalty changed from -20% to -50%.
- Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Unused content
- There is an audio file in the game files labeled as
sniper_bazaarbargain_shoot.wav
(sound), which is the Sydney Sleeper's firing sound under a different name.
Trivia
- The Bazaar Bargain is based on a jezail, a type of handcrafted musket that was commonly used in the Middle East. While the quality and manufacture of such weapons varied widely, common features of these weapons was their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
- A bazaar is a marketplace/street where many different goods are sold, typically found in the Middle East.
Gallery
RED Festivized variant.
BLU Festivized variant.
See also
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[expand]Weapons |
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