Difference between revisions of "Scout"
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{{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}} | {{Quotation|'''The Scout''' on the facts of life|Grass grows, birds fly, sun shines, and brother, I hurt people.|sound=Meetscout2.wav}} | ||
− | Born and raised in [[w:Boston|Boston]], [[w:Massachusetts|Massachusetts]], [[w:USA|USA]], the '''Scout''' is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's [[Jumping#Double Jump|Double Jump]] helps him outmaneuver slower opponents like the [[Heavy]] and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a [[Scattergun]], [[Pistol]], and [[Bat]], he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the [[Engineer]], [[Sniper]], and [[Spy]]), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice. | + | Born and raised in [[w:Boston|Boston]], [[w:Massachusetts|Massachusetts]], [[w:USA|USA]], the '''Scout''' is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile [[Classes|mercenary]] on the battlefield unassisted. Scout's [[Jumping#Double Jump|Double Jump]] helps him outmaneuver slower opponents like the [[Heavy]] and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a [[Scattergun]], [[Pistol]], and [[Bat]], he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the [[Engineer]], [[Sniper]], and [[Spy]]), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice. |
Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the normal rate. The [[Demoman]] and [[Soldier]] can only replicate this ability when equipping the [[Pain Train]]. His speed also makes him ideal for capturing [[intelligence]] briefcases. | Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture [[control point (objective)|control points]] and push [[Payload|carts]] at twice the normal rate. The [[Demoman]] and [[Soldier]] can only replicate this ability when equipping the [[Pain Train]]. His speed also makes him ideal for capturing [[intelligence]] briefcases. | ||
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== Gallery== | == Gallery== | ||
− | + | {{Related images|Scout images}} | |
+ | <gallery widths=150px heights=150px> | ||
File:sawed off.jpg|The Scout, with conceptual Scatterguns. | File:sawed off.jpg|The Scout, with conceptual Scatterguns. | ||
File:Scoutcon1.jpg|Concept art of the Scout. | File:Scoutcon1.jpg|Concept art of the Scout. |
Latest revision as of 22:52, 20 August 2024
Scout | |
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https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
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Basic Information | |
Icon: | ![]() |
Type: | Offensive |
Health: | 125 /![]() (See Health below for further details) |
Speed: | 133% (See Speed below for further details) |
Meet the Scout | |
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“ | Grass grows, birds fly, sun shines, and brother, I hurt people.
Click to listen
— The Scout on the facts of life
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” |
Born and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate the terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.
Scout is a generally excellent choice for focusing on the objective. He is the only class that can capture control points and push carts at twice the normal rate. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. His speed also makes him ideal for capturing intelligence briefcases.
The Scout is voiced by Nathan Vetterlein.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Baby Face's Blaster at 0% boost |
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Baby Face's Blaster at 50% boost |
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Baby Face's Blaster at 100% boost |
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Basic strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points and push carts twice as fast as any other class.
- You are most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is deadly at point-blank range.
- Your Pistol is great for picking off enemies at a distance.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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![]() Stock Scattergun |
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6 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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![]() Unlock Force-A-Nature |
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2 | 32 | Base: 65 Crit: 194 [5.4 damage × 12 pellets] |
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![]() Craft Shortstop |
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4 | 32 | Base: 48 Crit: 144 [12 damage × 4 pellets] |
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![]() Craft Soda Popper |
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2 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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![]() Craft Baby Face's Blaster |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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![]() Craft Back Scatter |
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4 | 32 | Base: 60 Crit: 180 [6 damage × 10 pellets] |
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Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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![]() Stock Pistol |
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12 | 36 | Base: 15 Crit: 45 [6 rounds / sec.] |
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![]() Promotional Lugermorph |
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![]() Uncrate C.A.P.P.E.R |
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![]() Unlock Bonk! Atomic Punch |
N/A | 1 | ∞ | N/A | ![]()
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![]() Craft Crit-a-Cola |
N/A | 1 | ∞ | N/A | ![]()
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![]() Craft Mad Milk |
N/A | 1 | ∞ | N/A | ![]()
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![]() Uncrate Mutated Milk | |||||
![]() Craft Winger |
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5 | 36 | Base: 17 Crit: 52 [5 rounds / sec.] |
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![]() Craft Pretty Boy's Pocket Pistol |
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9 | 36 | Base: 15 Crit: 45 [7 rounds / sec.] |
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![]() Promotional / Craft Flying Guillotine |
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1 | ∞ | Base: 50 Crit: 150 Bleeding:
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Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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![]() Stock Bat |
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N/A | N/A | Base: 35 Crit: 105 |
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![]() Promotional Frying Pan |
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![]() Craft Conscientious Objector |
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![]() Promotional Freedom Staff |
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![]() Drop Bat Outta Hell |
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![]() Distributed Memory Maker |
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![]() Promotional Ham Shank |
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![]() Unlock Necro Smasher |
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![]() Uncrate Crossing Guard |
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![]() Promotional / Craft Prinny Machete |
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![]() Craft Holy Mackerel |
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![]() Craft Unarmed Combat |
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![]() Uncrate Batsaber |
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![]() Distributed Saxxy |
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Limited item from the Replay Update.
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![]() Distributed Golden Frying Pan |
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Limited item from the Two Cities Update.
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![]() Unlock Sandman |
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Bat: N/A | N/A | Base: 35 Crit: 105 |
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Ball: 1 | ∞ | Base: 15 Crit: 45 | ||
![]() Craft Candy Cane |
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N/A | N/A | Base: 35 Crit: 105 |
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![]() Craft Boston Basher |
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N/A | N/A | Base: 35 Crit: 105 Bleeding:
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![]() Promotional / Craft Three-Rune Blade |
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![]() Promotional / Craft Sun-on-a-Stick |
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N/A | N/A | Base: 26 Crit: 79 |
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![]() Promotional / Craft Fan O'War |
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N/A | N/A | Base: 9 Crit: 26 |
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![]() Craft Atomizer |
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N/A | N/A | Base: 30 Crit: 89 |
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![]() Craft Wrap Assassin |
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Bat: N/A | N/A | Base: 12 Crit: 37 |
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Ball: 1 | ∞ | Base: 15 Crit: 45 Bleeding:
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Taunt Attack
Associated items | Description | Kill Icon | |
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Main article: Grand Slam
The Scout points to the sky, winds up, and swings his bat, all without sound. If an enemy is successfully hit, applause is heard. |
Item sets
The Special Delivery | |
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Effect |
Leave a Calling Card on your victims |
The #1 Fan | |
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Effect |
No effect |
The Curse-a-Nature | |
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Effect |
No effect |
Santa's Little Accomplice | |
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Effect |
No effect |
The Public Enemy | |
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Effect |
No effect |
The Boston Bulldog | |
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Effect |
No effect |
The Retro Rebel Pack | |
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Effect |
No effect |
The Wicked Good Ninja Pack | |
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Effect |
No effect |
The Isolationist Pack | |
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Effect |
Increased Melee damage against Isolated Merc set |
The Deep-Fried Dummy | |
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Effect |
No effect |
The Rooftop Rebel | |
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Effect |
No effect |
Sixties Sidekick | |
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Effect |
No effect |
Cosmetic items
Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
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Get TF2 avatars on Steam: Original |
Achievements
Main article: Scout achievements
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Update history
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors).
February 24, 2009 Patch (Scout Update)
- Added 35 Scout achievements.
- Scouts now earn a bonus point for killing Medics who are actively healing a target.
- [Undocumented] Added Scout voice lines.
- [Undocumented] Added Grand Slam taunt.
- You can now duck twice in the air. Scout double jumps reset the in-air jump counts.
- Fixed Scout taunt kill achievement firing for people who didn't actually qualify.
- Scouts now drop the Intelligence if they're carrying it when they start phasing.
August 13, 2009 Patch (Classless Update)
- [Undocumented] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Undocumented] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animation.
- Updated the Baseball and Jarate HUD indicators to stay on screen when full.
- Fixed the Scout's legs twisting out of shape during a double jump.
- Added backstab death animation.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Added unused "High-five" animation.
- [Undocumented] Added a new leg bodygroup to the Scout model.
- [Undocumented] Added a dogtag bodygroup to the Scout model.
- [Undocumented] Scouts now have a 1 out of 20 chance of having a flying dove spawn when killed via gibbing.
October 13, 2011 Patch (Manniversary Update & Sale)
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response.
- Added a rare response to double jumping after getting a recent kill.
October 26, 2012 Patch (Spectral Halloween Special).
- [Undocumented] Added voice lines to Scout.
- [Undocumented] Updated player models.
Notes
Trivia
- After players noted a resemblance between the Scout and TV pitchman Vince Offer, many requested that Valve add a reference to this in-game. With the release of the Scout Update, lines such as "If you order now, I'll throw in a second beatin', absolutely free!" and "No otha' class' gonna do dat!" were added to the game.
- The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout. As the 2006 trailer reveals, the switch was made fairly late in development.
- The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout. It was also removed late in development, as its bucket icon is still in the game files.
- In Poker Night at the Inventory, an image of the Scout wearing the Ye Olde Baker Boy hat makes a cameo as the Jack of Spades & Clubs in the "Team Fortress 2" deck.
- The Scout makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Granary. The Scout's headset and cap are also available as a selectable hat for the player's worms.
- The Scout, alongside every other class, makes an appearance in the game Saints Row: The Third in the form of a wearable head mask.
- The first BLU team Scout resembled Billy the Kid.
- The Assassin class of Monday Night Combat has a promo item with the Scout's headset and the Spy's disguise mask named "Bonk! Slash!".
- Since the June 17, 2011 Patch, when a Scout is gibbed there is a 1 in 20 (5%) chance of a dove flying out of his torso. This is a reference to the final scene in Meet the Medic, where Archimedes is revealed to be stuck in Scout's chest.
- Nathan Vetterlein also voices the "Crazy Church Guy" from Left 4 Dead. This is referenced by one of the Scout's lines, which is recreated based on one of the Crazy Church Guy's lines.
- The Scout is a playable character in the game SpeedRunners.
- The clothing of the Scout is a wearable cosmetic in the game Streamline.
- The Scout seems to idolize Tom Jones, to the extent of buying hoards of memorabilia even before his passing, as seen in the comics.
- He also has a tattoo of Tom Jones with the title "Sex Bom".
- Issue #6 of the Team Fortress 2 comic, The Naked and the Dead, reveals some information about the Scout's identity.
- He is at least 26 years old during the events of the comics.
- His first name is Jeremy, as revealed by the Spy.
- He has only basic elementary reading knowledge, as he had difficulty reading the words "SUBMACHINE GUNS" marked on a crate. This is also suggested in Unhappy Returns, where Scout is depicted reading the "Young Readers Edition" of a collection of television scripts.
- If his personification of "God" is to be believed, the Scout's death will occur on December 4th, 1987.
- The Scout's pose in the official group picture, which is shown at the end of each Meet the Team video, is very similar to his Grand Slam taunt.
Gallery
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Related images: |
Trading card front.
Scout Card, can be found in TF2 Official Website.
Scout's appearance in the Main Menu during Halloween.
Contract drawer photo.
Related merchandise
See also
- Scout jumps
- Scout rush
- Scout's mother
- Basic Scout strategy
- Community Scout strategy
- Scout match-ups
- Anti-Scout strategy
- Scout taunts
- Scout responses
- Scout voice commands
- Scout (Classic)
- List of references (Scout)
References
- ↑ The Naked and the Dead, page 165.
- ↑ a b Scout page on the Official TF2 Website
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Scout page on the Official TF2 Website
- Scout Update
- TF2 Official Website - Okay, this does not look good here. Umm...
- TF2 Official Website - Hey good job, there, hardhat
- TF2 Official Website - That's what I'm talking about!
- TF2 Official Website - Better Late Than Never
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