Difference between revisions of "Powerjack"

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{{Quotation|'''The Pyro''' on customized tools|Mmmphya harrgh mrgha hrghgph!|sound=Pyro autocappedintelligence01.wav}}
 
{{Quotation|'''The Pyro''' on customized tools|Mmmphya harrgh mrgha hrghgph!|sound=Pyro autocappedintelligence01.wav}}
  
The '''Powerjack''' is a [[melee]] weapon for the [[Pyro]]. It appears as an antique automobile jack with a team-colored car battery strapped to its base with heavy, yellow rubber bands.
+
The '''Powerjack''' is a [[melee]] weapon for the [[Pyro]]. It appears as an antique automobile jack with a team colored car battery strapped to its base with heavy, yellow rubber bands.
  
 
This weapon deals 25% more damage to enemies than the default [[Fire Axe]], but does not randomly deal [[critical hit]]s. The main feature is that upon killing an enemy while holding the weapon, the Pyro will be awarded 75 health. This is given regardless of how the player has killed the enemy, be it from the weapon itself or [[afterburn]] damage.
 
This weapon deals 25% more damage to enemies than the default [[Fire Axe]], but does not randomly deal [[critical hit]]s. The main feature is that upon killing an enemy while holding the weapon, the Pyro will be awarded 75 health. This is given regardless of how the player has killed the enemy, be it from the weapon itself or [[afterburn]] damage.

Revision as of 04:35, 28 February 2011

Mmmphya harrgh mrgha hrghgph!
The Pyro on customized tools

The Powerjack is a melee weapon for the Pyro. It appears as an antique automobile jack with a team colored car battery strapped to its base with heavy, yellow rubber bands.

This weapon deals 25% more damage to enemies than the default Fire Axe, but does not randomly deal critical hits. The main feature is that upon killing an enemy while holding the weapon, the Pyro will be awarded 75 health. This is given regardless of how the player has killed the enemy, be it from the weapon itself or afterburn damage.

Should the Pyro's health be higher than 100, the Pyro's health will be filled completely and the remainder given as overheal, up to a maximum of 260. This extra health depletes over time similarly to regular overheal.

Damage

See also: Damage

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png

As a Crafting Ingredient

Refined Metal Powerjack Attendant
Item icon Refined Metal.pngx4 + Item icon Powerjack.png = Item icon Attendant.png

Related Achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

January 7, 2011 Patch

  • Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

January 10, 2011 Patch

  • The above patch is rescinded.

Bugs

  • The kill icon does not match up exactly with the weapon model; the crank on the car jack is not on the same side with the battery straps.
  • In world/third person view, the crank will clip through the Pyro's right hand.

Gallery

See also