Difference between revisions of "Pain Train"

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(moved to bugs since clearly unintended. Still dubious that it's true though. May need testing.)
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When equipped, the club increases the capture rate of its wielder, counting him as two people, and placing him on par with the [[Scout]] when capturing [[control points]] and pushing Payload [[carts]]. The Pain Train can be used effectively in conjunction with [[Jumping|rocket/sticky jumping]] to quickly approach and capture points.  
 
When equipped, the club increases the capture rate of its wielder, counting him as two people, and placing him on par with the [[Scout]] when capturing [[control points]] and pushing Payload [[carts]]. The Pain Train can be used effectively in conjunction with [[Jumping|rocket/sticky jumping]] to quickly approach and capture points.  
  
Equipping the Pain Train will make its owner 10% more [[Damage#Damage Vulnerability, Resistance and Blocking|vulnerable]] to bullet-firing weaponry such as the [[Minigun]], [[Scattergun]], [[Shotgun]], [[Sniper Rifle]], or [[Sentry Gun]]s. However, you will also receive 10% more damage from [[Huntsman]] arrows.
+
Equipping the Pain Train will make its owner 10% more [[Damage#Damage Vulnerability, Resistance and Blocking|vulnerable]] to bullet-firing weaponry such as the [[Minigun]], [[Scattergun]], [[Shotgun]], [[Sniper Rifle]], or [[Sentry Gun]]s.  
  
 
== Damage and function times ==
 
== Damage and function times ==
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==Bugs==
 
==Bugs==
* Fire damage may inadvertently be increased against the user.
+
* Fire damage and projectile damage from the [[Huntsman]] may inadvertently be increased against the user.
 
* Taunting with the Pain Train has the sounds and animations of [[Shovel]] and [[Bottle]].
 
* Taunting with the Pain Train has the sounds and animations of [[Shovel]] and [[Bottle]].
  

Revision as of 21:36, 15 March 2011

...gonna take down to the pain train station in train town.
— Drunken gibberish from the Demoman

The Pain Train is a community-made melee weapon available to both the Soldier and the Demoman. It appears as a broken wooden handle with black tape, possibly from the Axtinguisher, outfitted with a large railroad stake and several nails stuck in the top.

When equipped, the club increases the capture rate of its wielder, counting him as two people, and placing him on par with the Scout when capturing control points and pushing Payload carts. The Pain Train can be used effectively in conjunction with rocket/sticky jumping to quickly approach and capture points.

Equipping the Pain Train will make its owner 10% more vulnerable to bullet-firing weaponry such as the Minigun, Scattergun, Shotgun, Sniper Rifle, or Sentry Guns.

Damage and function times

See also: Damage
Identical to: Bottle, Shovel
Damage and function times
Damage
Base damage 100% 65
Point blank 59-72
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Sandman Scrap Metal Pain Train
Item icon Sandman.png + Item icon Scrap Metal.png = Item icon Pain Train.png


[[Soldier Token|Template:Dictionary/items/soldier token]] [[Melee Token|Template:Dictionary/items/melee token]] Scrap Metal Possible Results
Token soldier large.png + Token melee large.png + Item icon Scrap Metal.png =
Item icon Equalizer.png Item icon Pain Train.png Item icon Half-Zatoichi.png


[[Demoman Token|Template:Dictionary/items/demoman token]] [[Melee Token|Template:Dictionary/items/melee token]] Scrap Metal Possible Results
Token demo large.png + Token melee large.png + Item icon Scrap Metal.png =
Item icon Eyelander.png Item icon Scotsman's Skullcutter.png Item icon Pain Train.png Item icon Ullapool Caber.png
Item icon Claidheamh Mòr.png Item icon Half-Zatoichi.png

Notes:

  • The second blueprint simply makes a Soldier's melee weapon; there is still a chance of getting the Equalizer or Half-Zatoichi instead. There will be approximately a 33.33% chance of crafting this item using the second blueprint.
  • The third blueprint simply makes a Demoman's melee weapon; there is still a chance of getting the Eyelander, Scotsman's Skullcutter, Ullapool Caber, Claidheamh Mòr, or Half-Zatoichi instead. There will be approximately a 16.67% chance of crafting this item using the third blueprint.

As a Crafting Ingredient

Pain Train Kritzkrieg Candy Cane
Item icon Pain Train.png + Item icon Kritzkrieg.png = Item icon Candy Cane.png

Related Achievements

Leaderboard class demoman.png Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

Update history

March 18, 2010 Patch

  • The item was added to the game.

May 12, 2010 Patch

  • [Undocumented] Added crafting recipe for this weapon

May 27, 2010 Patch

  • The Pain Train was given a kill icon.

Bugs

  • Fire damage and projectile damage from the Huntsman may inadvertently be increased against the user.
  • Taunting with the Pain Train has the sounds and animations of Shovel and Bottle.

Trivia

  • The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the Bottle.
  • For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token (with any blueprint) will always produce a Soldier Token.
  • The Pain Train was originally designed to be used by the Pyro. [1]
  • The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!". Additionally, the name references a Demoman response.

Gallery

See also