Difference between revisions of "Big Kill"

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(Undo edit by IMarwanI (Talk) (436979) not a bug)
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* As with the [[Ambassador]] and [[L'Etranger]], the Big Kill's cylinder does not rotate when it is fired, the bullets are not ejected upon reload, nor does the hammer move. Similarly, the Spy does not actually reload bullets into the gun.
 
* As with the [[Ambassador]] and [[L'Etranger]], the Big Kill's cylinder does not rotate when it is fired, the bullets are not ejected upon reload, nor does the hammer move. Similarly, the Spy does not actually reload bullets into the gun.
 
* There are multiple clipping issues. The trigger guard clips through the Spy's hand, and the grip clips through both the hand and the sleeve, due to the model itself being larger than the Revolver.
 
* There are multiple clipping issues. The trigger guard clips through the Spy's hand, and the grip clips through both the hand and the sleeve, due to the model itself being larger than the Revolver.
* Crouching with this weapon does not change the First-person view, but shown in 3rd-person view as if the Spy is holding the gun with both his hands. This graphical issue also applys to the [[Revolver]], [[L'Etranger]], and the [[Ambassador]].
 
  
 
==Trivia==
 
==Trivia==

Revision as of 18:25, 30 March 2011

This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let's face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can't get over how much your dog sucks.
— Official Description

The Big Kill is a promotional primary weapon for the Spy. It is based upon the oversized .44 revolver used by Sam, the titular six-foot talking dog detective in Sam & Max.

The weapon functions in exactly the same way as the standard Revolver. It could be acquired by pre-ordering Sam & Max: The Devil's Playhouse or buying the game up to a week after release.

Damage and Function times

See also: Damage
Identical to: Revolver
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 20
Point blank 55-60
Medium range 35-45
Long range 20-25
Critical 120
Mini-crit 54
Function times
Attack interval 0.58 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

April 15, 2010 Patch

  • The item was added to the game.

July 8, 2010 Patch

  • [Undocumented] The Big Kill was given its own kill icon.

Bugs

  • As with the Ambassador and L'Etranger, the Big Kill's cylinder does not rotate when it is fired, the bullets are not ejected upon reload, nor does the hammer move. Similarly, the Spy does not actually reload bullets into the gun.
  • There are multiple clipping issues. The trigger guard clips through the Spy's hand, and the grip clips through both the hand and the sleeve, due to the model itself being larger than the Revolver.

Trivia

  • The actual Big Kill was about twice as large in the original comic books, often with the barrel bending under its own weight.
  • The name "Big Kill" was first used in an early drawing by Sam & Max creator Template:W. However, the gun was not directly referred to as "Big Kill" within the series until over twenty years later in the third episode of The Devil's Playhouse, "They Stole Max's Brain!", where it is listed in the notebook under the name.
  • Sam describes the Big Kill as "my second best and third most dangerous friend".
  • The weapon resembles a combination between a Template:W, a highly popular and well-recognized weapon by being the weapon of choice of Template:W, and a Template:W, an iconic weapon from Template:W films.
  • Although the Big Kill uses the Revolver's stats, the model itself is actually based on the animation skeleton of the Ambassador.

Gallery

See also

External links