Difference between revisions of "Pain Train"
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}} | }} | ||
{{Quotation|Drunken gibberish from '''the Demoman'''|...gonna take down to the pain train station in train town.|sound=Demoman_gibberish13.wav}} | {{Quotation|Drunken gibberish from '''the Demoman'''|...gonna take down to the pain train station in train town.|sound=Demoman_gibberish13.wav}} | ||
− | The '''Pain Train''' is a community-made [[melee]] weapon | + | The '''Pain Train''' is a community-made [[melee]] weapon for the [[Soldier]] and the [[Demoman]]. It is a broken wooden handle with black tape, outfitted with a large railroad stake and several bent nails stuck in the top. |
− | When equipped, the club increases the capture rate of its wielder, counting him as two people | + | When equipped, the club increases the capture rate of its wielder, counting him as two people and putting him at par with the [[Scout]] when capturing [[control points]] and pushing Payload [[carts]]. The Pain Train can be used effectively in conjunction with [[Rocket Launcher|rocket]] or [[Stickybomb Launcher|stickybomb]] jumping to quickly approach and capture points. As a down side, the wielder will be 10% more [[Damage#Damage Vulnerability, Resistance and Blocking|vulnerable]] to bullet-firing weaponry such as the [[Minigun]], [[Scattergun]], [[Shotgun]], [[Sniper Rifle]], or [[Sentry Gun]]s. |
− | During a [[critical hit]], the Soldier swings it from the left in a backhand motion, while the Demoman swings it downwards in a quick, swift motion. | + | During a [[Critical hits|critical hit]], the Soldier swings it from the left in a backhand motion, while the Demoman swings it downwards in a quick, swift motion. |
== Damage and function times == | == Damage and function times == | ||
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==Crafting== | ==Crafting== | ||
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | |||
===Blueprint=== | ===Blueprint=== | ||
{{Blueprint | {{Blueprint | ||
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{{Blueprint| autoresult = Soldier Melee}} | {{Blueprint| autoresult = Soldier Melee}} | ||
{{Blueprint| autoresult = Demoman Melee}} | {{Blueprint| autoresult = Demoman Melee}} | ||
− | |||
===As a Crafting Ingredient=== | ===As a Crafting Ingredient=== | ||
{{Blueprint | {{Blueprint | ||
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== Update history == | == Update history == | ||
− | |||
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]]) | '''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]]) | ||
* The item was added to the game. | * The item was added to the game. | ||
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== Trivia == | == Trivia == | ||
− | *The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]]. | + | * The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the [[Bottle]]. |
− | *For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token | + | * For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token, with any blueprint, will always produce a Soldier Token. |
− | *The Pain Train was originally designed to be used by the [[Pyro]]. [http://www.polycount.com/forum/showpost.php?p=1061993&postcount=21] | + | * The Pain Train was originally designed to be used by the [[Pyro]]. [http://www.polycount.com/forum/showpost.php?p=1061993&postcount=21] |
− | *The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!". | + | * The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!". |
== Gallery == | == Gallery == | ||
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{{First community update nav}} | {{First community update nav}} | ||
− | {{Allweapons Nav}} | + | {{Allweapons Nav}} |
− | {{Soldier Nav}} | + | {{Soldier Nav}} |
{{Demoman Nav}} | {{Demoman Nav}} | ||
− |
Revision as of 22:51, 16 April 2011
“ | ...gonna take down to the pain train station in train town.
Click to listen
— Drunken gibberish from the Demoman
|
” |
The Pain Train is a community-made melee weapon for the Soldier and the Demoman. It is a broken wooden handle with black tape, outfitted with a large railroad stake and several bent nails stuck in the top.
When equipped, the club increases the capture rate of its wielder, counting him as two people and putting him at par with the Scout when capturing control points and pushing Payload carts. The Pain Train can be used effectively in conjunction with rocket or stickybomb jumping to quickly approach and capture points. As a down side, the wielder will be 10% more vulnerable to bullet-firing weaponry such as the Minigun, Scattergun, Shotgun, Sniper Rifle, or Sentry Guns.
During a critical hit, the Soldier swings it from the left in a backhand motion, while the Demoman swings it downwards in a quick, swift motion.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 56-74 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Sandman | Scrap Metal | Pain Train | ||
+ | = |
Class Token - Soldier | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Class Token - Demoman | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a Crafting Ingredient
Pain Train | Kritzkrieg | Candy Cane | ||
+ | = |
Pain Train | Scrap Metal | Ullapool Caber | ||
+ | x2 | = |
Related Achievements
Demoman
|
Update history
March 18, 2010 Patch (First Community Contribution Update)
- The item was added to the game.
- [Undocumented] Added crafting recipe for this weapon.
- The Pain Train was given a kill icon.
- [Undocumented] The weapon was added to the crafting blueprint for the Candy Cane.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] The weapon was added to the crafting blueprint for the Ullapool Caber.
Bugs
- Fire and projectile damage from the Huntsman may inadvertently be increased against the user.
- The Pain Train's taunt has the same sounds and animations of the Shovel and Bottle.
Trivia
- The Pain Train was accidentally added to the drop system a day earlier as "Unknown Item 154". At that time, the item could be acquired through the random drop system, but not found in the backpack without the help of an external item manager. Approximately 1200 players found the item, but it did not drop into the backpack until the item was permanently and officially implemented on March 18. When moved into the backpack before this, the item took the placeholder icon of the Bottle.
- For crafting purposes, the Pain Train counts as both a Soldier and a Demoman weapon. However, using it for crafting a Class Token, with any blueprint, will always produce a Soldier Token.
- The Pain Train was originally designed to be used by the Pyro. [1]
- The name was made up by Swizzle himself. The caption he also included with the submission was "The Pain Train's a-comin! Woo woo!".
Gallery
See also
|
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